Reapers Bone Emissary Tweak

  • Once you get to rank 5 you can see all other emissaries, yeah! In the many many time I have gotten to rank 5, I see no one on the map. Maybe its a bug, or maybe the incentive to get to 5 is pointless given no one is doing emissaries.

    How about instead making it so you can see ALL ships, and take it a step further by differentiating those that are actually an emissary, and by ship type. This would actually make the rank 5 "perk" actually useful in doing PVP. Let you track enemies down quicker, and know what you are going up against in advance so you can prepare. It would also provide incentive for other players to take you out, prevent you from using it.

    Another possible suggestion, once you hit rank 5, drop off the map. No one can see you on the map anymore. Can sweeten the deal there by marking ships that have a large amount of loot on them. Once again leveling the playing field. Ranking up they can see me and get a rough estimate if I have loot, rank 5 now I can see valuable targets and they cant see me on the map.

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  • @sinsoffallengod said in Reapers Bone Emissary Tweak:

    Once you get to rank 5 you can see all other emissaries, yeah! In the many many time I have gotten to rank 5, I see no one on the map. Maybe its a bug, or maybe the incentive to get to 5 is pointless given no one is doing emissaries.
    (...)

    Or maybe people are fleeing the server (or drop their emissary flag) when they know you'll be grade 5 shortly.

    Do you encounter other ships between grade 1 and 5 and do they have an emissary flag up ?

  • The point with embracing an emissary is that you're putting greater risk on yourself for greater potential rewards, and that's why the reapers see only emissary ships on the map. Wouldn't make sense to have non-emissaries also become visible, but I get where you're coming from.

    Also, if you became Reaper Grade V and became invisible on the map it would go against the faction as a whole showing themselves on the map because they are Reapers. It would be quite overpowered too.

  • @festis1337 Yes great risk great reward and all that. My point is in the many many times I have gotten to rank 5, I have only seen 1 other ship marked as an emissary on the whole map. Meaning the rank 5 perk is essentially useless. In all other emissaries you get a mission that is very profitable, but Reapers essentially gets nothing.

    The argument for greater risk/reward doesnt really apply then because ALL emissaries get the increased loot bonus. When looked at from a purely statistical stand point, reapers have the same loot bonus as the other factions, but no rank 5 effective perk/mission. This is compounded by the disadvantages that everyone can see/avoid you from afar, and you can only turn into loot at one place in the entire game. From a pure gold making standard, you would be better off being a PVP gold hoarders then a Reaper, and there should never be a faction better at making gold in PVP, then the PVP faction. Cant be see on the map, can sell in multiple places and you can still sink people.

    They need something to level the playing field. Making themselves invisible on the map(The default setting for literally every other ship, including other emissaries), wouldn't tip the balance at all in terms of power. It would instead encourage players to get to Rank 5 to continue on their murderous rampage. There is nothing even remotely over powered about making ships invisible on the map. It would instead reward players that managed to get that high.

    My other suggestion to make it so you can see ALL other ships on the map isn't even that over powered either. It levels the playing field. They can already see us, if we get to rank 5 we should see them. It would force the more strategic players to wonder, did that rank 4 reapers lower their flag, or can they now see me? Even if you combined the 2 together, so that you were invisible on the map, AND could see everyone, it wouldnt be that overpowered. This isnt some super power up here, you sink once and have lost it. You would then have to start back as a rep 1, where everyone can see you.

  • @lem0n-curry In the entire time I have played this game as Reapers, I have seen 1 other emissary, with the exception of other Reapers. But frankly I didnt feel it was worth mentioning that because the rep 5 reapers perk is still useless.... against reapers whose flag I can see regardless of level.

  • @sinsoffallengod Why should a PvP faction be the best at making gold, if I may ask? Just asking for your argument on this.

    Why is "leveling the playing field" an issue? If you become a Reaper emissary you're accepting that everyone will see you and you're out to steal other's loot openly (except for the Reaper pansies avoiding PvP entirely and just grinding PvE). If you can't catch emissaries before they're done with their voyaging then you just didn't execute your plan very well.

    And yes, being able to see other ships (emissaries specifically) is inherently tied to the introduction of the actual emissaries. There's a trade off you're making when becoming a non-reaper emissary: you can gain so much more from your loot/cargo for basically free, and the incentive that Reapers get is a boon to the value of what they otherwise would have stolen anyway + the emissary flags, of course. You have nothing to lose as a Reaper, unlike the other emissaries, except for the loot that you might have already stolen. So, if you're not opting into the emissary mechanic I think it's fair to argue that non-emissaries should just be able to go about doing their own thing just as they used to, without grade 5 Reapers being able to tell where they are.

    If you have only ever seen one other non-reaper emissary then you haven't played enough since the Ships of Fortune update dropped. And the perk of being a Reaper is quite clear: the more you progress in the emissary the more you profit from the work that other pirates put in, just to have it stolen from them. Doesn't matter that you don't get an emissary voyage, you just sink them fools and take what was theirs for yourself. If you're capable of achieving that, that is...

  • If you plan to raise the Reaper's Emissary flag, it is worth checking all of the trading company tables when you start your voyage to see that there are at least a couple of ships with flags, of one type or another, raised. If there are, there will be little wooden toy ships on the tables.

    Then, when you finally get to Level 5, you have some chance of there still being some other emissaries to chase down (if you have not already found them).

    If you see no little wooden ships on any of the trading company tables at the start of your session, you might like to switch servers.

  • @surveyorpete I did not know that, that is great to know. Thanks boss!

  • I feel the location power should scale up earlier, for instance letting reapers of level 2-4 know how many emissaries are in each region of the map, just to help directing them to other emissary ships.

  • @sinsoffallengod said in Reapers Bone Emissary Tweak:

    Another possible suggestion, once you hit rank 5, drop off the map. No one can see you on the map anymore. Can sweeten the deal there by marking ships that have a large amount of loot on them. Once again leveling the playing field. Ranking up they can see me and get a rough estimate if I have loot, rank 5 now I can see valuable targets and they cant see me on the map.

    t think they should do just the opposite.
    instead of scaring everyone off the server with a lvl1 reaper on the map, wait until reapers hit lvl5 before making them visible. imo that would be the best circumstance to set up.: once reaper hits lvl5, not only does he become capable of seeing all emissaries on the map, but they can now see him too. then its a mad rush to finish your emissary voyage before the reaper gets to you!

  • @tehstepford I low-key agree with is. I get why flying the reaper mark flag makes you appear on the map, and it would make sense for a Reaper Bone ship to also be marked, but leaving them unmarked until they become Grade 5 would (possibly) help with keeping emissaries on the servers.

  • @sinsoffallengod

    I can’t agree with your idea to allow the grade 5 reaper flag to see ALL ships on the map. However, I agree that something must be done. My idea is simply make all Reaper Bones emissary ships invisible to all non emissary flag ships. In order to see the reaper bones ships, you must fly an emissary flag for any faction at any grade.

    When a Reaper Bones ship is victorious and sinks a ship, the fallen ship simply hunts down the reaper ship. They don’t bother putting the lost emissary flag and keep coming until the reaper ship has fallen. Meanwhile, the reaper bones ship gets nothing for repeatedly sinking them.

    Giving a grade 5 reaper ship an invisibility cloak is simply too powerful. I understand most emissary ships will sell their loot and lower their flag so they won’t loose everything. That simply how people are.

  • The easy fix for this would be: After time had passed (5-10 minutes) you are running reapers emissary and there are no other emissaries on the server, should result in an automatic server merge, for at the moment: No one wanna grind on a server where there is a potential threat... Instead of forcing the reaper to leave and rejoin to get new prey, then let the game help you find new prey. By then the grade V effect from reapers can finally be useful 😎🏴‍☠️

  • Im sure the new reapers will soon learn the secrets of the old PvP crews. They just have to do it the old fashion way... scan the horizon for masts, and surprise the prey by clever sailing and sneaky tactics.

    The fact that reapers are visible for everyone on the map, is not really a problem. We actually raise the reaper flag (sometimes) while doing other emissary missions. Why? Well two reasons.
    One, to lure in reapers so that we can collect their flags (and sell them later as reapers if we want to).
    Two, to scare off certain reapers and PvP players. Those that search for weak ships that hopefully like PvE, and "usually" suck at PvP. (But if they come, we will gladly share our cannonballs with them.)

    I know those two reasons above contradict each other, and they are used for different situations, depending on what we feel like doing today and so on.

    Just my couple of gold coins on the matter,
    Ghostfire

  • @coffeelight5545 said in Reapers Bone Emissary Tweak:

    @sinsoffallengod
    When a Reaper Bones ship is victorious and sinks a ship, the fallen ship simply hunts down the reaper ship. They don’t bother putting the lost emissary flag and keep coming until the reaper ship has fallen. Meanwhile, the reaper bones ship gets nothing for repeatedly sinking them.

    Maybe keeping the current rep 5 buff, while making it if you are rep 4+, ships that you have already sunk cant see you. Will prevent that endless swarm where they just wear down your supplies, while also not being overpowered.

  • @sinsoffallengod It is not a bug. It is just becuase usually, by the time you are grade 5, you have already killed all the emissaries in the server.

  • @sinsoffallengod sagte in Reapers Bone Emissary Tweak:

    Maybe its a bug, or maybe the incentive to get to 5 is pointless given no one is doing emissaries.

    Rare nerfed all kinds of emissary strenghts way overboard.
    I know the game is supposed to be a mindcrushing grind that can only be endured if you truly love the game itself and not the actual progress,
    but now that we have tasted the heavenly Emissarys of week 1, everything else tastes like burned food. x_x

    And I was wondering why Rare would nerf the Rank-5 flags turn-in value so hard?
    Then it suddenly hit me. " Oh! They did it so that people would carry it around longer and Reapers would have more juicy targets to aim for! "

    But I think Rare makes the same mistake that all developers do, when they implant a system that goes against what people are most focussing about.
    And that is: People hate the thought of others taking from them what is not theirs.

    And who decides who owns what? ;)
    The winner? Of course of course.
    Same as in war. ^^
    It does not decide who is in the right.
    Only who is left.

    So what do people do when they have no confidence in their PvP skills, which will always be the majority of players who Rank from skill levels 1 to 9?
    They will just not risk it regardless and not equip the flag for long.
    Only the skill level 10 players will do that.
    That - or the poor people who just don't know better.
    Resulting in extremly less targets.
    '

    And what does Rare do?
    They nerfed the time it takes to reach Rank 5 apparently.
    I dunno why since I cannot be bothered to do a Thieves Heaven run these days but when I made a few in the first week, a single mission allowed me to reach Rank5 and going for the bonus missions in the process.

    But when I took a goldhoarder mission a few days ago and actually completed it, it was not enough to give me Rank5.
    Maybe I made something wrong or my memory is just messy, I dunno.

    • But overall I must say... for people willing to hoist the flags and rank them up as well, it must absolutely not take long to do so.

    If it does, this is a big mistake. People ' dont ' want ' to ' be ' a ' big ' target ' for ' long.
    And most people tend not to want to play for too long in general.
    But I admit that I have no clue how many hours the average SoT player invests in a single session.
    For mental reasons I never play for too long.
    ( I get triggered very easily by annoying PvE and have general trouble to focus over longer periods of time, its a condition. And it gets only worse as I age. But I love gaming and SoT is a great game. )
    '

    So~ I expect people always to be similar to myself.
    In order to attempt something, it must feel worth the risk or putting the time in.
    There is nothing more frustrating and offputting in the game as having to invest like 30 or 40 minutes just to prepare for something (like the FOTD for example) and then use even more time to actually do it,
    and then maybe lose an ambush with PvP and all your spend time is just... gone!
    It does not matter if that is part of the game, it doesnt feel good. =)

    And now Emissarys feel more of a drag then ever before.
    Definitely not what I expected. First the gain through the Emissarys was apparently too strong and now it feels like another heavy drag until you finally reach the Rank that might enable you juicy rewards.

    But hey everyone gets screwed over.
    Reapers too have their own set of troubles.
    Campers, Campers, Campers. Campers for days.
    Lazy people without the will to invest time but always willing to take the invested time from others and man how despicable I find them.

  • @tehstepford I actually quite like that idea. Not often I see genuinely good suggestions on this forum.

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