Solo player Servers?

  • Hey mates!

    I don't know if this idea is suggested yet...
    I'm a solo player and i really love this game, but it's impossible for me fight versus another big crews.

    Like the Arena, we could have solo servers (or 2 playes may be) for figth on equal terms.

    What do you think?

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  • @atokateha

    It has been suggested, and let me apologize in advance for some of the comments you will receive. Don't think too badly of them, it's mostly frustration.

  • You know, sometimes i wouldnt mind...

    Otherwise get an alliance server, or a streamers private server so you can spend time uninterrupted arranging your huge hoard on an island or a safe zone outpost in fancy designs for photo video ops.

  • @atokateha a solo arena, sure, would like that
    But NO to solo adventure server...

  • Why not. Would not hurt anyone, and make a far better experience for solo players.

  • @omahae said in Solo player Servers?:

    Why not. Would not hurt anyone, and make a far better experience for solo players.

    Kinda does, nobody will run big voyages anymore and would hide in solo to do those without risk. Everybody should risk the same thing if they are to earn the same thing.

    Unless it's solo server like maiden's voyage, without gold or progression. In that case yeah, that's perfect for new players who need to learn the game. Otherwise, they can learn it with others, and come back to solo when they have the skills and patience for it. I am a solo player, and the experience is great.

    May I suggest these tricks?

  • @omahae said in Solo player Servers?:

    Why not. Would not hurt anyone.

    Yes, it does. The solo or PvE flag/server ideas only make sense when people view the game with a PvP vs. PvE mindset and only viewing the game from an individual level. Most of us are PvPvE players. Granting a place for players to progress in safety on solo servers (or PvE servers) will mean a sizable number of players will progress in safety, returning to the normal servers only when they want to fight. Why? People usually take the path of least resistance towards their goal. Meanwhile, players who were supporting the game because it was a mix of PvPvE before, will find a high proportion of ships are empty of loot and the players are just there to shoot at others crews. This drives even more players into hiding on PvE or private servers to get anywhere. Over time you have a massive split. Yes, there are a small number of players who would support the game with a PvE option, but it would gut the player base who have continued supporting the PvPvE game that it is.

  • @bloodybil a dit dans Solo player Servers? :

    Everybody should risk the same thing if they are to earn the same thing.

    Agreed. And let's agree that it's way easier for 4-men crews than it is for solo. So risks are not "even" either
    Solo players are, by design, already playing it hard mode, that could alleviate that burden.
    I'm all for fair fights, but I know that's not that kind of game (for now) AND you are almost certainly a far more experienced player than i am, so I won't argue far beyond ^^'

    @Ghostpaw Yes, I know, That's on me, I really hate attacking smaller crews. Or being attacked by larger crews

  • @omahae said in Solo player Servers?:

    @bloodybil a dit dans Solo player Servers? :

    Everybody should risk the same thing if they are to earn the same thing.

    Agreed. And let's agree that it's way easier for 4-men crews than it is for solo. So risks are not "even" either

    Numbers isn't everything. What I mean is every crew can lose everything, no matter at who's hand or in what way.

    Solo players are, by design, already playing it hard mode, that could alleviate that burden.

    That would remove it all together!

    I'm all for fair fights, but I know that's not that kind of game (for now) AND you are almost certainly a far more experienced player than i am, so I won't argue far beyond ^^'

    Oh this wasn't a contest, I am not the best player by far' I am simply saying that anyone can manage to survive by themselves with a bit more time put in the game, and willingness to fall and get up again. If i can do it, anyone can ;)

  • Thanks for your responses!

    But... you really think if I play solo in a server for solo players, I'll go to 4 crew servers?

    I will die the same, i think.

    I'm a little experince but for me it's impossible win a galeon with my little sloop.
    I think I’d have more chances against other sloops.

    For the reputation (something that has no influence on the character at all)... may be u must play with differents pirates at differents servers?

  • What is needed is a solo maidian voyage true experience.
    First learn to dig chests
    Second, riddles
    Fight sloop skeleton-galleon ship
    Meg fighting
    Kraken fighting
    And a proper sailing tutorial.

    That way, solo players like myself (but able to figure out the basic solo) can learn....with words and pop up windows. Hold there hand and only after they pass the tests can they join the actual sea of thieves.

  • @atokateha said in Solo player Servers?:

    Thanks for your responses!

    But... you really think if I play solo in a server for solo players, I'll go to 4 crew servers?

    I will die the same, i think.

    I'm a little experince but for me it's impossible win a galeon with my little sloop.
    I think I’d have more chances against other sloops.

    For the reputation (something that has no influence on the character at all)... may be u must play with differents pirates at differents servers?

    I'd think you stand a better chance in a mixed server if you know what you're doing than in a 'solo sloop only' server.

    Use the maneuverability of the sloop and the speed differences between the types of ships to your advantage and you can see the galleon become smaller and eventually give up. Search the forums for similar topics to get some ideas, e.g. enter them and drop their anchor.

    Of course when they get a broadside on you or multiple persons on board it's game over - the main tip is: don't let them get that far.

  • For the first two or three weeks that SoT was out, I was strictly solo slooping (because my friends who planned to play didn't have it yet, though even now I still solo sloop frequently when my friends can't play) and sometimes I was sunk by fully crewed Galleons. However, there were also times where they sank me, took my loot aboard and unknowingly picked up a hitchhiker along the way (I have an hour long video of me hiding in a Galleon's bottom deck until they all left the ship to do a voyage ashore. While they were gone I stole their ship, rammed it into another island nearby, hid all the loot and then sent the galleon off on it's own to sink. After that I mermaided to my ship and returned to the island to pick up all the loot).

    Just yesterday I was playing with a mostly full galleon crew (3/4, our fourth friend decided not to play after we'd already gotten the galleon stocked and started). A solo sloop went by Thieve's Haven where we were doing the Athena Run and wound up parking behind some nearby rocks (though we knew he was there). I went to board and deal with him while my crew were seeking the treasure only to find his ship unmanned. As I started stealing supplies and torching it, he arrived at our ship and caused a little trouble before he was killed. When he respawned on his ship I killed him before it sank and mermaided back to my ship thinking that was the end of it.

    I was wrong.

    He managed to make it to Thieve's Haven with no supplies, sneak by my searching crew and any skeles and got up to the ship's ladder. I heard him coming and tried to shoot him on the ladder but he slid down to dodge and got aboard before I could switch to my sword. He managed to kill me and then the rest of my crew when they returned. When we respawned we killed him and aside from 4 pineapples and some wood he didn't manage to get anything from us.

    What's my point? Even though we ultimately killed him (and we've been playing since the first month of the game so none of us were new or inexperienced), one player managed to take a 3-man crew even when we knew he was there. We got overconfident and he knocked us down a peg before we took him out.

    Every situation is different but many people will tell you (as I've just illustrated with my own stories) that a full crew does not automatically mean you'll lose as a solo slooper. You will have to think ahead of your foes and know when to run instead of fight but anyone can manage to take out anyone in this game.

    Sometimes you'll just have to hide below deck for a while to wait for your shot and sometimes you just come on like a madman and slaughter everyone you can.

    I truly hope that you can become a better solo slooper or find yourself a good crew to play with because the PvE server that many request is just not going to happen (and I don't want it to). It can be discouraging to lose a lot of loot sometimes but you can beat damn near anything the game throws at you (except for geysers when you're trying an X-Map in the Roar, those will most often beat you because they just don't want to leave the dig spots).

  • I do a lot of soloing. Somewhere between 60% - 80% of my sessions are solo.

    I've noticed a few things. The algorythm that they use to populate servers already tends to put you on a server with mostly other sloops. It's not exclusive, but it seems to be weighted in your favour as a solo (or not if you like causing trouble with bigger boats as a little sloop).

    Also, the rate at which you find cursed cannon balls seems to be higher if you're solo. Again it's not guaranteed, but it appears to happen more frequently.

    I haven't scienced either of these things, but they are my observations. Playing at busy times appears to have an impact, so I reckon it's something to do with the coding. But it's less random than it appears for sure.

    If I load onto a Galleon I'm far more likely to be on a server with other Galleons and Brigs. Solo on a sloop, at least 2/3 of the other ships will be sloops and there might not be any big ships at all. Obviously, this does change over the course of a session as new ships come onto the server. Plus it makes sense that they'd want to keep things varied.

    They've said in the past that they have busy servers and quiet servers. My theory is that you are much more likely to end up on a quiet server if you pick a solo sloop. I have a feeling this balance is a lot more complicated than we give it credit for.

  • @ghostpaw said in Solo player Servers?:

    @omahae said in Solo player Servers?:

    Why not. Would not hurt anyone.

    Yes, it does. The solo or PvE flag/server ideas only make sense when people view the game with a PvP vs. PvE mindset and only viewing the game from an individual level. Most of us are PvPvE players. Granting a place for players to progress in safety on solo servers (or PvE servers) will mean a sizable number of players will progress in safety, returning to the normal servers only when they want to fight. Why? People usually take the path of least resistance towards their goal. Meanwhile, players who were supporting the game because it was a mix of PvPvE before, will find a high proportion of ships are empty of loot and the players are just there to shoot at others crews. This drives even more players into hiding on PvE or private servers to get anywhere. Over time you have a massive split. Yes, there are a small number of players who would support the game with a PvE option, but it would gut the player base who have continued supporting the PvPvE game that it is.

    no. it doesn't hurt anyone, and it has literally zero affect on you.

  • @rowge-gaming said in Solo player Servers?:

    @ghostpaw said in Solo player Servers?:

    @omahae said in Solo player Servers?:

    Why not. Would not hurt anyone.

    Yes, it does. The solo or PvE flag/server ideas only make sense when people view the game with a PvP vs. PvE mindset and only viewing the game from an individual level. Most of us are PvPvE players. Granting a place for players to progress in safety on solo servers (or PvE servers) will mean a sizable number of players will progress in safety, returning to the normal servers only when they want to fight. Why? People usually take the path of least resistance towards their goal. Meanwhile, players who were supporting the game because it was a mix of PvPvE before, will find a high proportion of ships are empty of loot and the players are just there to shoot at others crews. This drives even more players into hiding on PvE or private servers to get anywhere. Over time you have a massive split. Yes, there are a small number of players who would support the game with a PvE option, but it would gut the player base who have continued supporting the PvPvE game that it is.

    no. it doesn't hurt anyone, and it has literally zero affect on you.

    Okay. I took time to explain how adding solo or PvE option with progression changes the game for everyone. Can you explain which part is wrong? BTW, the developers also agree that it would split the player base and change the game. You know, the people who have access to the data, and who you ultimately need to convince, so make sure you support your position with something more substantial than what you have said so far.

  • @ghostpaw said in Solo player Servers?:

    @rowge-gaming said in Solo player Servers?:

    @ghostpaw said in Solo player Servers?:

    @omahae said in Solo player Servers?:

    Why not. Would not hurt anyone.

    Yes, it does. The solo or PvE flag/server ideas only make sense when people view the game with a PvP vs. PvE mindset and only viewing the game from an individual level. Most of us are PvPvE players. Granting a place for players to progress in safety on solo servers (or PvE servers) will mean a sizable number of players will progress in safety, returning to the normal servers only when they want to fight. Why? People usually take the path of least resistance towards their goal. Meanwhile, players who were supporting the game because it was a mix of PvPvE before, will find a high proportion of ships are empty of loot and the players are just there to shoot at others crews. This drives even more players into hiding on PvE or private servers to get anywhere. Over time you have a massive split. Yes, there are a small number of players who would support the game with a PvE option, but it would gut the player base who have continued supporting the PvPvE game that it is.

    no. it doesn't hurt anyone, and it has literally zero affect on you.

    Okay. I took time to explain how adding solo or PvE option with progression changes the game for everyone. Can you explain which part is wrong? BTW, the developers also agree that it would split the player base and change the game. You know, the people who have access to the data, and who you ultimately need to convince, so make sure you support your position with something more substantial than what you have said so far.

    Someone else earning a cosmetic does not have an effect on you.

    Servers can have up to 6 player crews, so as long as there are at least 5 other people that want to play adventure, you'll have a full server.

    It literally does not have an effect on you if other people want to play a different mode.

    Your argument is also centered around the fact that so many people want to play something other than PvPvE which is an admission that this is something that a lot of people want.

  • @rowge-gaming said in Solo player Servers?:

    @ghostpaw said in Solo player Servers?:

    @rowge-gaming said in Solo player Servers?:

    @ghostpaw said in Solo player Servers?:

    @omahae said in Solo player Servers?:

    Why not. Would not hurt anyone.

    Yes, it does. The solo or PvE flag/server ideas only make sense when people view the game with a PvP vs. PvE mindset and only viewing the game from an individual level. Most of us are PvPvE players. Granting a place for players to progress in safety on solo servers (or PvE servers) will mean a sizable number of players will progress in safety, returning to the normal servers only when they want to fight. Why? People usually take the path of least resistance towards their goal. Meanwhile, players who were supporting the game because it was a mix of PvPvE before, will find a high proportion of ships are empty of loot and the players are just there to shoot at others crews. This drives even more players into hiding on PvE or private servers to get anywhere. Over time you have a massive split. Yes, there are a small number of players who would support the game with a PvE option, but it would gut the player base who have continued supporting the PvPvE game that it is.

    no. it doesn't hurt anyone, and it has literally zero affect on you.

    Okay. I took time to explain how adding solo or PvE option with progression changes the game for everyone. Can you explain which part is wrong? BTW, the developers also agree that it would split the player base and change the game. You know, the people who have access to the data, and who you ultimately need to convince, so make sure you support your position with something more substantial than what you have said so far.

    Someone else earning a cosmetic does not have an effect on you.

    Servers can have up to 6 player crews, so as long as there are at least 5 other people that want to play adventure, you'll have a full server.

    It literally does not have an effect on you if other people want to play a different mode.

    Your argument is also centered around the fact that so many people want to play something other than PvPvE which is an admission that this is something that a lot of people want.

    You keep hammering that it won't affect anyone, but it will. The value of potential loot on ships will decrease, and Athena/gilded voyage heists won't happen anymore because people will keep those voyages for PVE sessions and nullify any risk while getting 100% of the reward.

    If you don't want to risk the same thing as everyone else, play a mode without progression then, everyone against PVE servers have no problem with this reasonable and generous compromise.

  • @rowge-gaming said in Solo player Servers?:

    @ghostpaw said in Solo player Servers?:

    @rowge-gaming said in Solo player Servers?:

    @ghostpaw said in Solo player Servers?:

    @omahae said in Solo player Servers?:

    Why not. Would not hurt anyone.

    Yes, it does. The solo or PvE flag/server ideas only make sense when people view the game with a PvP vs. PvE mindset and only viewing the game from an individual level. Most of us are PvPvE players. Granting a place for players to progress in safety on solo servers (or PvE servers) will mean a sizable number of players will progress in safety, returning to the normal servers only when they want to fight. Why? People usually take the path of least resistance towards their goal. Meanwhile, players who were supporting the game because it was a mix of PvPvE before, will find a high proportion of ships are empty of loot and the players are just there to shoot at others crews. This drives even more players into hiding on PvE or private servers to get anywhere. Over time you have a massive split. Yes, there are a small number of players who would support the game with a PvE option, but it would gut the player base who have continued supporting the PvPvE game that it is.

    no. it doesn't hurt anyone, and it has literally zero affect on you.

    Okay. I took time to explain how adding solo or PvE option with progression changes the game for everyone. Can you explain which part is wrong? BTW, the developers also agree that it would split the player base and change the game. You know, the people who have access to the data, and who you ultimately need to convince, so make sure you support your position with something more substantial than what you have said so far.

    Someone else earning a cosmetic does not have an effect on you.

    Servers can have up to 6 player crews, so as long as there are at least 5 other people that want to play adventure, you'll have a full server.

    It literally does not have an effect on you if other people want to play a different mode.

    Your argument is also centered around the fact that so many people want to play something other than PvPvE which is an admission that this is something that a lot of people want.

    That sounds more like your opinion.

    Think will rely on what the actual game developers have to say about the issue over what someone on a forum says.

    As far as OP, I was a solo player and it is possible to succeed in adventure mode. If want any advice I would be more than happy to give it.

  • Ugh.. tl,dr

    It's not gonna happen for a few more years. The game will be dead at that point because of SoT2 or Sea of Friends or Forest of Aggressively Pet Bambi or maybe Sea of Double Crossing GO.

    I WOULD ADORE a solo server. Solo Gal vBrigv sloop... srsly

  • @pithyrumble said in Solo player Servers?:

    Forest of Aggressively Pet Bambi

    alt text

  • i dont get it the whole time,crews should be balanced ,the ships are balanced but not the crewsize,its just frustrating when someone boards you and it can happen when u circle around a galleon ,you cant even watch the ladders all the time cause u have to shot cannons angle raising lowering the sails all by yourself sure a weak crew is easy to keg but if u have experienced players it will be hard,yesterday i was happy sinking a sloop after 15 minutes just to get a galleon crew chasing me 10 minutes later,its a fact its not balanced ,why we have mixed server? cause its fun for bigger crews to keep them playing?i think a lot people who played solo left the game forever

  • @bloodybil without risks ? not when i'm online for sneaking in other's ships

  • As a mainly solo player, leaning heavily on the PvE side, I can tell you this game needs the threat of PvP to keep it interesting.

    It's seeing those sails on the horizon and watching them, calculating the risk they pose and adjusting your plans on the fly that really keeps me engaged. You get better at spotting them over time, and better at avoiding them, if that's what you need to do.

    The Reaper's Bones has helped a lot in this regard, it makes it even easier to spot PvP-centric players and assess the risk they pose.

    While I can understand the want for a game like Sea of Thieves with a true singleplayer experience, that's not Sea of Thieves. The game is built around social interactions.

    I've said it before, but I would absolutely love if Rare used this tech (waves and such), or gave it to another MS studio, and built a co-op RPG based on the world and lore. Wind Waker springs to mind as well. But, again, that's not this game or the developers' vision.

    Fun Fact (most of know): the original working title for the game was Sea of Blood, but they softened it a little because it was a bit much for a "family friendly" game and emphasised the PvP too much.

  • @bloodybil Think many are missing the point the OP is trying to make, he wants Solo player sercvers as in servers that only allow sloops with 1 or 2 people on it. So the only ships and crews you see are those that are crewed by 1 or 2 people at most, not galleons or brigs.

  • @jwwyd said in Solo player Servers?:

    @bloodybil Think many are missing the point the OP is trying to make, he wants Solo player sercvers as in servers that only allow sloops with 1 or 2 people on it. So the only ships and crews you see are those that are crewed by 1 or 2 people at most, not galleons or brigs.

    This would be an even bigger nightmare. At least if you're up against a brig or galleon, you have better options to get away. As a solo sloop, I don't fear galleons or brigs nearly as much as I do duo sloops.

  • The game is special because you never know what the motivations of another ship are. That's one of the main reasons Arena has never been as popular as adventure. The mystery is gone. Everyone knows what every other crew is there for.

    In terms of being on a server with only other ships that have the same number of crew. That's not on the cards I think. Each server has up to 6 other crews. Not exactly 6 every time. Sometimes it's just you and one other ship. Sometimes it's full. That adds to the replayability. You never know who is on a server, what sort of ships they'll be sailing or what they are planning to do. If you take out too many of the random elements the game will get boring. You need the randomness to stop the game getting stale. If you're at a level where you struggle to fight other ships, then you still have loads of room to learn and develop your playstyle. If you're at a level where you aren't bothered by those challenges then you need the random elements like varied ship and crew sizes to keep the game interesting.

    If everything became too routine then I think they'd lose more players due to the lack of randomness than they'd retain because they didn't want to fight larger crews.

    Splitting the playerbase even further makes it more difficult for them to balance their servers appropriately too. They use code to ensure the frequency of player encounters is where they want it to be. They've changed it in the past and the seas became spicier. This means that it is something that they can and do adjust, and none of us knows the full details behind it. I wouldn't be in favour of messing with stuff we don't understand, especially when there are better ways to get around the issues the OP has raised, like playing in crews and joining groups so that you always have people to play with.

    Playing solo is a choice you make. Not something that the game itself ever forces you to do.

  • @jwwyd said in Solo player Servers?:

    @bloodybil Think many are missing the point the OP is trying to make, he wants Solo player sercvers as in servers that only allow sloops with 1 or 2 people on it. So the only ships and crews you see are those that are crewed by 1 or 2 people at most, not galleons or brigs.

    You are right, the person I was replying to has been using the same argument in favor of private/PVE servers, and I my reply was more directed towards him than the OP.

    As for solo sloop servers, I wouldn't really advocate splitting the adventure mode population any further, the game was always balanced around teamwork, and the solo option added on top without being the main focus of it. Doesn't mean it can be enjoyable, but it sure should remain challenging.

  • Unfortunately this is something that some sailors dont understand. The games balance is based on the player skill. Everyone has the same stuff and the same abilities. There us nothing different between a new sailor and a pirate legend except time and pretty. Solo is the hard mode of this game. You are not ment to play by yourself. Your ment to jump onto random crews until you have a good crew you like to play with.

  • @draun25 said in Solo player Servers?:

    Solo is the hard mode of this game. You are not ment to play by yourself. Your ment to jump onto random crews until you have a good crew you like to play with.

    Or acquired the skills and experience to manage by yourself, which is normal to struggle with when being brand new to the game.

  • This sounds look a good idea but...

    I am against it because it would split the playerbase. Seeing a ship on the Horizon just brings life to the Seas.

  • SOLO SLOOPING! Love me some solo slooping! Watch PhuzzyBond on the youtubes as he has some great pointers, as well as a lot of other people (he's #1 in my book though). I play on Xbox and have seen lately (knock on wood) that people aren't too overly aggressive and I don't usually have a problem alliancing if I want to either. That said, I've learned to hold my own if needed against other ships (or RUN!) which comes from practice and watching other people play. I can understand the thoughts behind a sloop only server (mostly because I was in the same mindset a few weeks ago) but now after watching the walkthroughs, tutorials, etc. I feel pretty confident about slooping alone and know other people would too - just takes some learning by watching, learning by doing, and learning by failing. The other thing one could do is make the crew an open crew to meet new people or search for somebody on here that wants to join up. Duo Sloopers can be a dangerous bunch if you communicate well and kinda know what you're doing. For that reason, I don't think it's necessary to make servers dedicated to just sloops, especially not for fellow solo sloopers.

  • @realstyli I don't think it's a great idea, just thought that clarification was needed. I disagree with the idea, even though meeting the brig or galleon can be anoying, it is part of the game design

  • sure most think its not a good idea cause they need weak victims.....its feels like sot is based on that mechanics ,let the goofys do the work we go server jump and collecting loot and flags ,thats also why i hate that selling 10 flags event.....sure sot is based on teamplay but the fact it is possible to play solo and a lot people like to play solo why not giving us sloop serversß or better just one player per ship server....i think without they will lost some players....cause sometimes in a battle its to much u have to take care on everything alone and sometimes its not possible protecting the ladder when you have to steer,its superm annoying ,it feels really comfortable and its so enjoyable when rng spawns for you as a solo player,its balanced.....

  • @weedstar-deluxe said in Solo player Servers?:

    sure sot is based on teamplay but the fact it is possible to play solo and a lot people like to play solo why not giving us sloop serversß or better just one player per ship server....

    The fact that it is possible to play solo at all is already a nice favor from Rare since it wasn't even planned or possible at first. As you mentioned, SoT is based on teamplay and choosing to handicap yourself is your own decision and comes with it's pros and cons. Overcome and adapt!

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