Remove "Pre-Eating"

  • Pre-eating (consuming food at full health before taking any damage) has become one of the most dominant metas in SoT PvP, and I think it's bad for the game.

    Because healing triggers the moment you eat, players can effectively negate incoming damage before it even registers. This means that landing a clean hit, which should be the reward for good aim and positioning, can be instantly erased with zero risk or skill required on the defender's end.

    It rewards stockpiling food over aim and positioning, and makes PvP feel unrewarding for the aggressor. There's no counter-play to someone who's already mid-eat before you've pulled the trigger.

    The fix: Remove the ability to consume food when a player is at full health.

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  • The fix: Remove the ability to consume food when a player is at full health.

    What player is eating at full health? That waste of food and doesn’t benefit to eating.

  • @burnbacon said in Remove "Pre-Eating":

    The fix: Remove the ability to consume food when a player is at full health.

    What player is eating at full health? That waste of food and doesn’t benefit to eating.

    Any pirate worth their salt in combat. Its pretty telling if you didn't know this.

    Try it out sometimes, you might die a bit less.


    Edit: And if you are confused, and I have an inkling that you do, normally if an enemy holds two guns such as pistol/blunderbuss and a sniper, You can get hit twice before you are able to eat your food - even more so if you are on a high ping.

    If you are pre-eating, AKA Starting the eating animation, when you get hit once, you will at least already be halfway on completing the eating animation and getting the food heal before the enemy could fire another shot.


    Now you might be thinking "If you're eating the food and the enemy is not shooting at you, then you lose the food! That's stupid!".

    And you would have been right, unless you realise that you CAN CANCEL the eating animation, saving the food in progress.

    Keep repeating the eating cancel animation, and you will always be in the middle of eating when someone hits you.

  • Yeah, I'm not a fan of the "pre eating" meta either. Getting hit while eating should cancel the animation. This however would make swordplay really OP, so they'd need to cap hitstun.

  • Ammo sharing.
    If you wanna reduce simple things. Let’s make ammo sharing a thing of the past.

    Pre-eating. Not much problem when you’re burning alive or poisoned muhahaha. So much for that health regen.
    Don’t forget spam blunder bombs. 4 throwable that do a lot of damaged

    So many ways to get around it. Tools not rules.

  • @burnbacon Do you even understand what my post is about?

  • Just confirmed

    Example: Staying underwater and eating food does little when you're constantly taking some sorta damage. In this case, drowning.
    On fire, you gain health but you still lose it just as fast, if not faster.

    It prolongs life, yes, but doesn't make you unkillable. It one of those, got to go in full throttle and not rely on 1-2 guns to defeat players. Think outside the box and they be wasting those pineapples just to stay alive, while you keep up the attack. While eating, they aren't attacking.

  • @burnbacon said in Remove "Pre-Eating":

    Just confirmed

    Example: Staying underwater and eating food does little when you're constantly taking some sorta damage. In this case, drowning.
    On fire, you gain health but you still lose it just as fast, if not faster.

    It prolongs life, yes, but doesn't make you unkillable. It one of those, got to go in full throttle and not rely on 1-2 guns to defeat players. Think outside the box and they be wasting those pineapples just to stay alive, while you keep up the attack. While eating, they aren't attacking.

    This is a completely irrelevant comment, you can't comprehend my request, stop replying to my post, thank you.

  • @rare-jumbie said in Remove "Pre-Eating":

    Getting hit while eating should cancel the animation.

    I've considered this, however, I think changing it to where players aren't able to eat food when at full health is a better alternative.

  • Honestly? I don’t think pre-eating in itself is the issue and it rewards good food use; I think the amount of food available in combination with the health that food restores (ESPECIALLY pineapples and mangoes) is insane.

    A full inventory of Pineapples means ten total full heals. Anyone who manages these even somewhat well and uses them at the right time is practically immortal. Combine this with the fact that you can just get a full inventory of Pineapples from almost any Sea Fort, and you have the effective healing of a Dark Souls protagonist.

    If we see available food and food healing values nerfed, it will force players to be more strategic and decisive about when to heal. Here’s two changes I propose that might kickstart these ideas:

    • Total inventory weight for Pineapples increased by 1 each (you can only take 2 Pineapples max now plus one lower tier healing item)
    • Pineapple healing reduced from 100% to 60%

    Curious to know you and everyone else’s thoughts on these

  • @kaekss said in Remove "Pre-Eating":

    @rare-jumbie said in Remove "Pre-Eating":

    Getting hit while eating should cancel the animation.

    I've considered this, however, I think changing it to where players aren't able to eat food when at full health is a better alternative.

    My issue with this fix is that this is a SMALL window for it. What happens if a player takes even a smidgen of cannon or fire damage, even fall damage might be enough to give them an opportunity to eat.

    Maybe they can’t eat the food unless they’re at least half the threshold of damage of its heal?

  • I think the amount of food available in combination with the health that food restores (ESPECIALLY pineapples and mangoes) is insane.

    Meat always outplays pineapples. Easier to find, and you can pretty much purchase them.

    Seems food users against not quiet. tactical players are up in arms.

    Picture this, IF they adjust these changes. You are all gonna be unhappy when you try to heal during non-pvp moments :P

  • I don't think you can remove pre-eating without increasing the speed at which you're able to eat food, because if you eat only when you take damage you'll never receive the healing before getting hit again and killed in a lot of cases. This should have been changed when they made quickswap official.

    If anything, it's the amount of full heal food available and how easy it is to get.

  • @d3adst1ck said:

    I don't think you can remove pre-eating without increasing the speed at which you're able to eat food... This should have been changed when they made quickswap official.

    If anything, it's the amount of full heal food available and how easy it is to get.

    That shouldn't have changed when they added sea forts. Also when entering & exiting a TT portal, supplies should have been reset.

    I remember when finding a pineapple was worth notifying your crew about.

    I'm trying to picture nerfed sea forts now. All those barrels. Full of bananas.

  • @theblackbellamy im firimly believe that all weapons are still somewhat balanced aroudn bananas. And with all other food it's doesn't add up.

    Long drawing boards and pre-eating are as stated effects of overflow of overall supplies. Not only in forts and fortresses but with ability to buy and recurring exploits for buying supplies.

    If ever it will be addressed (and I honestly doubt it will be, SoT is not example of cohesive development) bit nerfing of heal values and overall supplies and resetting them each dive are proper way.

    More I think than game realy woukd benefit form serious audit with added parts trough 8 years are beneficial for sandbox and with ones are damaging it.

  • @burnbacon said in Remove "Pre-Eating":

    I think the amount of food available in combination with the health that food restores (ESPECIALLY pineapples and mangoes) is insane.

    Meat always outplays pineapples. Easier to find, and you can pretty much purchase them.

    Seems food users against not quiet. tactical players are up in arms.

    Picture this, IF they adjust these changes. You are all gonna be unhappy when you try to heal during non-pvp moments :P

    A bit unrelated question - Is english not your first language?

    I have been interacting with you for years now and I didn't really think about it too much until now, but you seemed to easily misinterpret things and tend to either be defensive when called out, or just ignore it and go into the next feedback

    And weirdly enough, I highly doubt that you're a troll and are actually genuine about your responses

    Not really an attack on you, but I'm genuinely just curious.

  • @d3adst1ck said in Remove "Pre-Eating":

    If anything, it's the amount of full heal food available and how easy it is to get.

    I've thought about this, I think a good fix could be to:

    • Reduce pineapple healing to 70%
    • Remove the second bite (change to single bite like all other fruits)
    • Cap the amount of pineapples a player inventory can hold to 2 or 3
    • Remove pineapples from captaincy supplies and hourglass crates (instead increase the mango count)

    I would be happy with these

  • Add new effect, Eating while full = Throwing up. XD
    and when you throw up, you get sick and get the drunk effect.

    That be fun, and throwing up, not enough people use this tactic during combat

  • @burnbacon the thing is not about eating when full….

    It is STARTINGto eat when still full HP when you are expecting to take damage, with the sheer goal of hitting the exact point of gaining health, the split second after taking said expected damage.

    So the Actual eating/healing doesnt happen when full.

    It is used MASSIVELY in combat nowadays to survive extended periods of time and it doesnt matter if you use cooked meat for this because the overheal effect takes too long to trigger anyways.

    If you would pull this out of combat and use it for something else as a hypothetical situation, you jump/fall off the top of galleons grave, from experience you know this takes lets say 5 seconds, you are full health but dont want to risk being damaged for even a second and you know the eating animation takes 3 seconds to run before the healing effect actually triggers, you this start eating 2.5 seconds into the fall and the health ng effect triggers exactly .5 seconds after taking the falling damage. (these numbers are fictional just to make a point)

  • @callmebackdraft

    If they extended the length of time it took to receive health regen from eating, it would balance PVP a bit.

    What your saying is true, players do eat at full health and accurately predict when they are going to receive damage which is a tactic but a bit of an exploit.

  • @soloventure6142 said in Remove "Pre-Eating":

    @callmebackdraft

    If they extended the length of time it took to receive health regen from eating, it would balance PVP a bit.

    What your saying is true, players do eat at full health and accurately predict when they are going to receive damage which is a tactic but a bit of an exploit.

    It's not an exploit at all, it's how the healing system was designed. Making it take even longer would make combat worse, not better. You'd create a situation where healing is not really useful because it would be easily outpaced by damage. If you get hit first, you would be at a huge disadvantage.

  • @kaekss Learn to play

  • @d3adst1ck

    Fair point. Don't actually care that much about this one. 🤔

  • @ixxxoloff i guess spamming left click and eating 5 pines when boarding is what someone who has mastered sot is capable of

  • i guess spamming left click and eating 5 pines when boarding is what someone who has mastered sot is capable of

    Can't do both, your either eating or attacking. (well you can hop like a rabbit)
    but that just leaves you open to wasting those foods from blunders, fire, poison, gun play, sword strikes, etc.

    healing doesnt prevent death, only delays and often it isnt enough.

  • @kaekss I agree, although I'm with you in that I'm not sure there's even a fix for something like this, as it's almost foundational to game in how it works. Watching sweats PvP in this game really hammers home the awkwardness of this game's PvPvE hybrid approach to combat.

    As an aside, you have my sympathies. I genuinely cannot ever tell if he's trolling or just constantly in bad-faith mode. You'd swear he was a bitter dev's burner account at this point haha.

  • @xdreegan said in Remove "Pre-Eating":

    @kaekss I agree, although I'm with you in that I'm not sure there's even a fix for something like this, as it's almost foundational to game in how it works. Watching sweats PvP in this game really hammers home the awkwardness of this game's PvPvE hybrid approach to combat.

    As an aside, you have my sympathies. I genuinely cannot ever tell if he's trolling or just constantly in bad-faith mode. You'd swear he was a bitter dev's burner account at this point haha.

    In no way does pre-eating (chugging down 5 pines) make you a "sweat". In what game can you sit there self healing to out heal damage that should have killed you multiple times over.

  • @burnbacon said in Remove "Pre-Eating":

    Can't do both, your either eating or attacking. (well you can hop like a rabbit)
    but that just leaves you open to wasting those foods from blunders, fire, poison, gun play, sword strikes, etc.

    Wasting food?

    healing doesnt prevent death, only delays and often it isnt enough.

    You simply don't understand what the guys in here are talking about. First of all because this is mostly an issue at the absolute highest level where players are hitting majority of their shots, and their movement is top tier, which allows them to move around and dodge bullets by players using 2 weapons whilst healing.

    But I'll give you an example of where you might run into this:

    You're at the Shores of Gold, goofing around. Suddenly a ship sails through the shroud.
    You die to a skeleton and respawn on your ship. You see the enemy ship. A hostile sloop with Reapers Mark flags up.
    They anchor next to you, and you immediately see the glint of their Eye of Reach scope.
    You are 100HP.
    What do you do?
    You start chomping a pineapple.
    Why?
    Because by the time their bullet hits you, the healing animation is completed and immediately after being sniped in the face, you are already back up to 100HP.
    The opponent think you have to spend time healing now, after hitting you. When reality is, you're already at 100HP and are sniping or cannoning back at them before they have even reloaded their own sniper.

    Suddenly you have the upper hand simply because you pre-ate a pineapple.

    Pre-eating gives the attacker a false sense of security, thinking this is the moment to push you or make a move, while in reality they basically did 0 damage.

  • In what game can you sit there self healing to out heal damage that should have killed you multiple times over.

    Elden Ring, Fortnite, Minecraft, Ark, among a few come to mind. Im sure many other games do have this.

    In no way does pre-eating (chugging down 5 pines) make you a "sweat"

    Desperate to stay alive, is a sweaty thing to do. So is jumping around like a rabbit and later coming to the forums complaining about a system that either got you killed because of your own failures or something didnt kil fast enough because, again failures to understand it.

  • @kaekss I think the real problem (or at least a big part of it) is:

    Pineapples. Need. To. Be. Nerfed.

    They're not only too powerful, they're entirely too abundant at this point.

    I miss the days when, if you had a pineapple, you used that thing strategically. You made SURE you were maximizing its benefits.

    Now players just gargle them nonstop whether they're at 90 health, 50 health, or 10 health... having a pocket with TEN FULL HEALTH restores at all times is absolutely ridiculous.

    Bananas, Coconuts and even Pomegranates have basically been obsoleted.

    Reduce the pineapple to be a single bite and make it a 90 health restore instead of 100. You'll quickly see a change in the metas.

  • @sweetsandman said in Remove "Pre-Eating":

    @kaekss I think the real problem (or at least a big part of it) is:

    Pineapples. Need. To. Be. Nerfed.

    They're not only too powerful, they're entirely too abundant at this point.

    I miss the days when, if you had a pineapple, you used that thing strategically. You made SURE you were maximizing its benefits.

    Now players just gargle them nonstop whether they're at 90 health, 50 health, or 10 health... having a pocket with TEN FULL HEALTH restores at all times is absolutely ridiculous.

    Bananas, Coconuts and even Pomegranates have basically been obsoleted.

    Reduce the pineapple to be a single bite and make it a 90 health restore instead of 100. You'll quickly see a change in the metas.

    Couldn't agree more with this

    I am however trying to think of the simplest, lowest effort fix for it (you know why)

  • People eating Pineapples is OP
    Eating Meat is OP
    Eating is OP
    breathing is OP

    when is this nonsense gonna stop?

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