@burnbacon said in Rethinking the "Necro-posting" Rule for Feedback + Suggestions:
I have to wonder.
Why do people hate making new topics on a matter that may have happened years ago but prefer to comment on the age-old topic instead?
I know a lot of us don't really like starting our personal topics for reasons, but still. What's the reason behind that?
You really gotta re-read the OP, man. He really summed up the crux of the issue with , "Closing a thread doesn't close the issue" and "Losing the history of the conversation".
A few months back, I made my own post on this forum about wanting more Sword animations and whatnot. That thread is 8 months old now. Way past the lock out point. However, my issue is still on-going. But I need to make a new thread to keep it alive? Every month? Every month I have to discard everyone else's previous discussion points just to keep a topic alive? That's really not a good way to cultivate healthy discussion, and leads itself more towards being as loud and bombastic as you can to get the most views as you can, because your Thread was born with a built in expiration date.
I'm not gonna lie. I would love nothing more than to pick people's brains on certain topics and ways to improve the game that wouldn't involve rebalancing or big sweeping changes. However... this ain't my job. And having the forum tell me that it's going to try to dissuade me from talking instead of encouraging me to talk, makes me not wanna talk. I don't wanna have to log into this forum every month just to try to maintain a single conversation. And that's not even including Rare's echoing silence on these forums, which certainly isn't helping.
On top of that: Bumping Threads
Bumping threads with content that is not providing additional information to the original post is not permitted. Resurrecting very old threads is also not permitted. A warning will be issued and the thread locked. Ignoring the warning will result in a temporary ban from the Forums and a final warning. If the action continues, a permanent ban from the Forums will be issued.
"Wow, this is a cool thread with some good ideas. I wanna comment here!"
IF YOU CONTINUE TO DO THIS WE WILL REMOVE YOU
Are we being for real here? I don't even wanna imagine how many people a warning like this shut down over a pathetic 30 day Thread-Life rule.
Prefer to dig up a dead body from a serial killer, and say, "Yeah, this guy killed those people and then some, and I have proof," So cops show up looking at you. "Umm, yeah, we already know. Why don't you just file a report? and will reopen the investigation."
A better analogy for you would be finding a Book in a library that's filled with all kinds of good information, but the minute you go to check it out so you can share it with your friends, the Librarian rips the book out of your hands, calls you a bad person for trying to pick it up, and then staples the book to the wall behind them so it can never be accessed again.
As for feedback and discussions in general - these are gathered from this space and quite honestly, having the 30 day rule makes that job easier on us.
@MopWieldingHedgehog I understand what you're getting at here, but I also don't fully agree with it either.
While I do like things that make a Mod's job easier, at the same time this 30 day rule makes the User's "Job" harder (Assuming that a User SHOULD provide feedback and try to help improve the game?). Does that make sense? Especially if there doesn't exist any leeway for this. If every thread, regardless of Quality, Upvotes, Replies, Relevance, or what have you is gonna get swept out of sight after 30 days, how are you ever gonna have good quality long-term discussion? I hate to belabor this point so often nowadays but... this game is 8 years old. I know this game isn't getting the kind of forum traffic that would justify this intensity of house cleaning.
Good quality discussions can only really happen consistently over a long time-frame if it's allowed. Hoping that whatever topic you made manages to catch wind with whatever the game's playerbase has during that current month just does not seem like a garden in which you grow or foster anything. Quality feedback comes from quality players and it's a lot harder to get those people talking at length and fostering the rest of the community when their words are inevitably going to get cut short so quick.
The merchant threads mentioned are mentioned as being something negative due to quantity over time - to us that is clearer data than if there was just one single thread. Not just because it helps signal frequency more clearly but also because it tells us that this is relevant to people. Sometimes folks will comment in a thread just because it's there, not because it's really something that is important to them personally. If that makes sense.
I apologize if I took this the wrong way, but this almost makes it seem like feedback is overly reliant on being a "Numbers Game" kinda deal. You only have 30 days to reply to a thread before you have no choice but to make a new thread. So, you want more threads on topics to get more clarity, but your forum requires it regardless. On top of that, these threads exist across over half the game's lifespan. That doesn't seem like a point in Rare's favor when it comes to listening to feedback.
One other thing that worries me about this mindset: How do you truly determine quality when all you are built for is quantity? Is Feedback only "Good" when a User decides to maintain it month after month? Does the feedback only matter when it's repeated many times, instead of just said once? Like what @RealStyli said here...
I would think that's the purpose of upvotes. But it's hard to measure those when they're spread across multiple threads and the same idea is upvoted multiple times by the same people. Keeping the number of threads lower, and with upvotes limited to one-per-user, is a better indication if an idea is actually popular.
And once more with @Arias1101
I hadn't considered the 'apathy phenomenon,' but it perfectly describes my experience. I returned to the game after a two-year break only to find the Merchant Forager issue is actually worse now. Back then, there were daily posts about this
The forums are built to not care about your opinion, it's gonna trash your thread regardless. Rare doesn't post enough on here to make Users feel they're even being listened to or have guidance for their feedback. Older threads which might have better representations of players opinions are locked out arbitrarily for the sake of the Mod's job, not the User experience.
I'm sorry if that sounds rather harsh, but that's things as I see it from my perspective and is NOT a personal attack on anyone. How these forums are run and participated in just feels... wrong. I think it should change.