Supply Loadouts for ships

  • This is basically a way of loading into ships stocked with supplies for what you are planning to do. Almost everything I mention is already in the game and all of it is accessible to anyone regardless of level. I’m not suggesting any major additions to the game, just ways of starting a session suited for your play style. If your crates are stolen you can scuttle your ship and the new ship will respawn with them, the stolen crates will de spawn(unless you think they shouldn’t?).

    Here’s the different ships you can load into. All are standard Galleons equipped with supplies for their intended purpose. Each Galleon loadout can be chosen from the menu and has a little side window explaining its contents and its benefits. If your crates are stolen you can scuttle your ship and get them back. The crates look slightly different from their naturally spawning counterparts and can’t be sold. The gunpowder barrels can only be sold as part of a merchant voyage(they look different than normal gunpowder barrels just as the crates do). Every time the quests reset you can get a gunpowder barrel from the merchant if you have a Buccaneer or Smuggler loadout.

    Buccaneer

    75 Cannonballs
    30 Bananas
    30 Planks
    2 Gunpowder Barrels
    Cannonball Crate
    Ammunition Crate(new item can be carried around and placed to resupply ammunition)

    Purpose: Standard PvP and Raids

    Voyager

    48 Cannonballs
    40 Bananas
    30 Planks
    Cannonball Crate
    Banana Crate
    Ammunition Crate

    Purpose: Order of Souls, Gold Hoarder, and Athena voyages

    Smuggler

    30 Cannonballs
    50 Bananas
    30 Planks
    Banana Crate
    2 Gunpowder Barrels
    Can purchase 5 Merchant voyages per outpost
    Every time the voyages reset at 6 am you can pick up a whole new set of crates from the merchant for your Merchant/Athena voyage in case you lost your’s

    Purpose: Merchant Voyages and maybe Athena voyages

    I think this allows one to make decisions based on what they plan to do. I believe it is also in line with the games stance on not giving anyone a way of gaining an unfair advantage since all have access to the loadouts and make their own decisions. I know I just made resources significantly easier to acquire but I believe making resource gathering a lengthy, menial, task was a mistake and this is not the type of game where that’s embraced(Minecraft). The same concepts can be applied the Sloop, Brigantine, and any other ships that are add in the future. Feel free to voice your opinion, I’m well aware my specific plan could be faulty but I think my approach could work.

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  • ?
    Wouldn't this make the game easier?
    Wouldn't this make searching for equipment unnecessary?

    There are so many places and ways to get the equipment that you need, for your specific voyage by just simply collecting that equipment as you need it.

    Why do people want the game to constantly cater to their needs and momentary desires?

    ?

  • Quite frankly, I just wish they'd fix the hand animations for placing and removing supplies - right now it "blips" on the 1st and last supply item when placing, but "blips" on every single 1 taken out. It's very inconsistent. Frankly, I wish it didn't "blip" at all - I want it to show up in your hand if you don't have any and grab 1 and for it to disappear when you remove the last 1 from your inventory; every item from the 2nd to 2nd to last would just be static with the sound effect. This would also eliminate any potential remaining issues with the weapons being drawn out in between.

  • I do apreciate that this isn't the typical "let me buy supplies, too lazy to collect from barrels" post.

    Regardless, the crates/gunpowder/supply resource system is a small "progression" mechanic the game has to show how far you came in a session with that ship, Rare seems to like the way this system works and I agree that it may be tedium incarnate to make 50 trips back and forth with supplies in hand to barrels in the ship, however it works to some of the game's advantage, namely the fact that barrels are placed in islands near points of interest, landmarks and random item spawns, giving players that seek supplies a reward in both wrold layout knowledge and in actual xp/gold rewards with the added bonus of filling your ship with things.

    I prefer that we could get crates from outposts or from missions more consistently to ease up on the supply gathering part repetitive loop, but never to start with those, it should be a reward for players that do care about resource management. Perhaps the cursed cannonballs will be introduced in a similar fashion to how supplies are spread across the world, making players even more interested in exploring island for supplies.

  • @private-ramb0 that would make server hopping even more attractive and defending a skeleton fort impossible because the sunken ships would come back with so many supplies the defenders have no chance of winning cause they go out of supplies...
    No!! Leave it like it is

  • @lil-fokker
    Thanks for the feedback. It will make the game easier in the sense that you will spend less time gathering resources and less time with a few other things people tend to find irritating: losing merchant crates and gold skeletons spawning on the top of islands. I suggest the resources that spawn in the ships as appeals for those logging in for brief play sessions, the other aspects are for allowing people to choose a loadout that fits their play style for a long session. For the equipment the only thing I mentioned that you can find without putting in long hours are the gunpowder barrels. Also, the ammunition crate doesn’t exist in the game. I’ve only seen two naturally spawning cannonball crates, two plank crates, and one banana crate and I currently have over three hundred hours logged. The odds of getting a message in a bottle with the specific type of crate you need let alone a merchant quest isn’t very good. I tried to get a banana crate from bottles and it took me fourteen bottles from ten islands to get it. You need to recieve many messages in a bottle to get what you want unless you get lucky. I don’t understand why crates are pitched as mediocre merchant quests rather than equipment.

  • Ammunition crates to carry around will break the game as it is now. There is a fine balance in the amount of ammo you can carry.

  • @schwammlgott
    Server hopping is a problem that needs to be handled regardless. Personally, I think a ship should change servers if sunk in proximity to a fort and that there should be a period where no other ship can spawn in its place, but that’s a different discussion for another day.

  • @private-ramb0 no...totally disagree, why should someone have to go on another server when sunk? No more chance to get the loot back and everytime you got sunk you stay in a loading time...no thanks

  • @mighty-ace123
    There’s only one per ship but I could see that happening. It’s meant to be used against gold skeletons and as a tactical piece of equipment in PvP(providing support from towers). I forgot to mention that you would move very slow with it and you couldn’t replenish ammo from it while someone was holding it, whoops. I made a post solely about it on another account a while back and someone made one recently. It was generally well received.

  • @schwammlgott
    It would only be at skull forts and it’s so you don’t have to sink someone numerous times over loot that may not even be that valuable. There’s a thread about skull forts; I would discuss any concerns you have with forts with those in that thread.

  • @private-ramb0 stupid suggestion in any way...take your supplies from the outpost and sail to the first inactive fort to get more...so you're almost full with them
    Don't be so lazy

  • @schwammlgott
    The Buccaneer loadout isn’t for server hopping, nor are any of the others. It’s for people who target other ships that more often than not go to forts when they appear. I don’t like the server hopping custom. But that being said yes, people who do server hop would use it and it would suit that purpose.

  • @private-ramb0
    Although I get where the idea is coming from...wanting to start a session equipped and ready for action...which would waste less time.
    However, I really think that this idea would begin to strip the exploration, realism and adventure out of the world...where even just a little would feel like too much.

    The problem is that Rare created a game that attracts several types of players...
    PvPrs = these folks come from COD, Overwatch, TF2, etc. They want to press play and start fighting immediately. I can hear the (3)...(2)...(1)...FIGHT and then I'm on my ship and the Fort just popped and 4 ships converge into a grand explosion of death.....rinse repeat ad nauseum.

    PvErs = these folks want to explore the world, find stuff, be challenged with randomness and a genuine sense of realism mixed with the imaginative dangers of an ever-growing-changing world. They relish the challenge of just surviving in the world.

    Now, If the game were split and PvPrs never interacted with PvErs, I'd say "go for it"...."this idea makes sense"...for the PvP crowd.
    Since that's not the case and probably never will be. I'd say, "woah, what? why?"

    To sum up:
    I think it will encourage server hopping.
    I think it will discourage exploration....cuz why explore when you can just disconnect, reconnect and BAM! get what ya want/need.
    Finished with that OOS's Voyage but low on supplies...disconnect/reconnect...and BAM! get what ya want/need.
    Even the use of the term, "loadout"....gives me a good impression of where this idea stems from.

    This game already lacks any sense of consequence.
    Died...who cares, now you're back...YAARRRR!
    Sunk...who cares, here's a brand new ship...YAARRRR!
    Lost the treasure to another pirate...who cares, there's unlimited amount of treasure out there...YAARRRR!!!

    Every bit of this game, in the end, results with, "ah oh well...who cares"...YAARRRR!
    At first I thought that it was what made the game great...Now I rarely even play it because, "ah oh well...who cares".

    If this idea were to be included....I think that it would add just another way that the player is protected from consequence.
    Why search/explore the world for your supplies when you can start a new session and choose a loadout that gives you what you need...YAARRRR?!

  • @lil-fokker
    Thanks for the feedback. I don’t like the lack of consequences either. I think that’s the real problem here. I discussed it with somebody else in my post in relation to skull forts. Rare tried to make a death tax but it was decried by the community. I’ve suggested adding a cool down between loading into servers to hamper server hopping, I’ve also seen some posts about it from other people. I think forts should appear slightly more often so people don’t feel the need to hop for forts and in the cool down will reinforce the concept. Hopping servers for content shouldn’t be something people are encouraged to do. Whether it be about skull forts or just plain PVP there needs to be a consequence for losing so you can’t just restart like nothing happened and make it miserable for those who defeated you. In reference to your exploration comment I find there to be very few reasons to explore where the game currently stands with or without the handful of equipment items you could find once in a lifetime.. There needs to be significantly more content and a dynamic environment for people to want to explore. The crates are to encourage people to stay on their ship longer because they can get the resources they need for what they are doing much easier. These options allow for people to avoid stale gameplay specific to their objectives and give them a way of maintaining their ship for its desired purpose. I’m proposing a concept not a defined plan. If you disagree with one or more parts of it but like the approach of formatting tailored towards objectives you are supporting my proposition.

  • I have to be honest, I was very much for the idea of being able to "buy" a stocked ship from a new port authority of some sort for gold. But after reading @Lil-Fokker comments, I tend to agree. I hate how much time is "wasted" gathering supplies, especially if you just loaded the game to find the port you are at was just recently emptied of all supplies leaving you with a handful of leftovers isn't fun. But giving the PvP peeps and especially the server hoppers any kind of help seems far more counter productive than the system we have now.

    To be clear, I am not a PvP player, so the "wasted" time comment is more based on the fact when I load the game, I want to get my quests and get moving as quickly as I can.

    @Private Rambo, as for the crates, this is a bit of a sore subject. I often play solo, so when a Galleon comes along, not being a strong PvP player, I usually lose. Which means I lose the crates. The fact that I can't buy replacements or obtain them some way needs to be addressed. If I lose the sloop while doing OoS or Gold Hoarders, I only lose the treasure I have on board, not the rest of the quest. So there should be a way of getting the crates back for those of us that can't simply go and take them back from the people that took them to begin with.

  • @nofears-fun
    In my post I said if you scuttle your ship you would get the crates back on the new ship and the stolen crates would disappear. If someone stole your crates but not your treasure, you could turn the treasure you have in and then scuttle your ship to get the crates back.

  • @nofears-fun
    I hear ya on the inability to replenish crates, baskets, pens and the like.
    Very irritating to lose the crate, for example, and returning to the merchant does no good at getting a new one.....even to purchase!!

    I myself love the realism of the game where I have to devote my time to accomplishing a voyage/goal/task.
    I WANT that sense of devotion to a task.
    I WANT to feel that sense of accomplishment from completing the task...especially when it was arduous and challenging...not just in the grand actions of the process but also in its mundanity.

  • Hi dear all,
    I like that idea that you posted first time. Except that respawning thing, it doesn't needed. But if we can buy a cannonbal, banana, plant and carriable ammunition that is enough.

  • @tomissj2
    I don’t think they will ever add anything you can purchase to give you an advantage. The reason the ships will respawn with new crates is to prevent griefing.

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