Just sell pirate legend and gold for money?

  • If you are ok with them charging for cosmetics, then you are ok with them charging for pirate legend, since thats just cosmetic like everything else, and you are ok with them selling gold directly, since thats only used for cosmetics. Right?

    So how about 100k gold for 10 dollars?

    100 dollars for pirate legend?

    Why not? Gotta fund those servers right? Who cares if it destroys the entire progression system?

    The point, is that if you are ok with them selling cosmetics, then you should be prepared for the complete destruction of the entire progression system.

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  • This video pretty much sums up my thoughts on microtransactions. I believe they are one of the worst things to happen to gaming and I hate that it is becoming the norm. I despise the argument that because items are cosmetic then it's fine to charge for them. Cosmetics are one of the main things I enjoy to chase in games. I have spent so many hours in WoW trying to obtain certain items/mounts. If all of these items were buyable, I would never have played for so long or felt any sense of achievement from unlocking them.

    The lootbox system is awful too. Pay a certain amount for a chance at getting a "Legendary" item. What is legendary about an item literally anyone can have as long as they are willing to pay for it? Nothing.

    It's not a money issue. If a game I enjoyed had a donate button I would happily throw them a bit here and there. I prefer subscription based MMO's to F2P because I know that they aren't going to be doing as much of this mtx c**p. I pay for DLC. I will even pay for the occasional store item, like in WoW with the pets where some money is donated to charity. I am happy to support games I like.

    I'm just so tired of this creeping money grabbing system trying to milk us for everything they can. I'm glad that D2 and BattleFront received such a big backlash. I hope it happens more and more until this cancerous system dies.

    /rant over

  • Would be cool if we could purchase gold with money. And then if with the gold we could purchase orbital cannon shots like in GTAO, locking into a specific player's ships and sinking it immediately with no way to repair it. That would be cute.

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  • @lowbei said in Just sell pirate legend and gold for money?:

    If you are ok with them charging for cosmetics, then you are ok with them charging for pirate legend, since thats just cosmetic like everything else, and you are ok with them selling gold directly, since thats only used for cosmetics. Right?

    So how about 100k gold for 10 dollars?

    100 dollars for pirate legend?

    Why not? Gotta fund those servers right? Who cares if it destroys the entire progression system?

    The point, is that if you are ok with them selling cosmetics, then you should be prepared for the complete destruction of the entire progression system.

    Considering pirate "legend" only relates to "Ground out to top tier levels" and gaining access to the "end game" content. There is literally zero value to legend in current, aside from experiences (potentially) gained, and some areas limited to access, to include some cosmetics.

    "Legend" literally means jack and his friend squat to me.

    I hope to achieve it only so I can spend more time screwing around without a goal. Seriously.

    So, to charge for cosmetics? Hell if I care. Selling gold directly? Currently I see no point, so - sure go ahead most of the cosmetics are rank locked anyhow (not that there are many of them as is).

    Buying the faux title "Legend" is meaningless. At most it's offering automatic access to the 'end game' content. Even Blizzard does that in a limited degree with "new character auto leveling to 100". If some dummy would prefer to buy that 'rank', in all of it's meaningless glory, I'd say let them.

    I loathe micro transactions as well as the next guy. But, I do respect them if handled properly. I am totally against "Pay to Win". It absolutely disgusts me. But I look around and see things like "pets" being bought in other games.

    They are functionless, known as purchase only, and bear no remarkable value or status.

    Where's the harm in that?

    It's when there is a favor toward access, ability, success, ease of play modification, that I have issues with micro transactions.

  • The current progression system ought to be replaced anyway by one that is genuinely challenging, makes us create our own legend and perhaps rewarded to us in Sea of Thieves 2 where we backtrack the legend of our ancestor from the first instalment.

    As long as the path to legendhood becomes genuinely challenging and we can dictate it to go the ways we want to be remembered, I'm good.

    I'm not okay to pay for cosmetics in a game that is cosmetic driven. It serves as a dangerous precedent, wars against basic content when it should promote it instead and is against the philosophy of the game itself.

    I'm okay with gold sold as premium though as long as we can find it from the field freely as well in decent amounts. It would be the golden road in this game. Gold would be used parallel to material units like leather, wood, string and iron. Each item would have their material quota and matching it would allow us to obtain them with the shortest delivery delay. Having a material deficiency would be no issue since the gold works as a compensation, but would exponentially lengthen the delivery delay.

    Oh, and the shop itself should be hanging at the site, not the game. No game should ever have an in-game premium shop or advertisement toward it for that matter.

  • You just live for the tirade dont you?

    Do you need 2 threads on page 1 to rant and complain about essentially the same thing?

  • @lowbei didn't you post a similar rant like this earlier? Rant

    The progression system currently already sucks, how much worse can it be? MTx is just cosmetic goodies, so why does it matter? If you don't want the stuff, don't buy it. I don't 100% disagree with you, just saying, this is modern video game reality.

  • @ant-heuser-kush Pretty sure this is spam according to forum rules...just sayin'

  • lol so because you two dont like the conversation, you call it bait.

    the discussion is legit. get over it.

  • What a horrible topic to hash out. I love it! I disagree completely, but I love that we are airing it out.

  • @lowbei said in Just sell pirate legend and gold for money?:

    lol so because you two dont like the conversation, you call it bait.

    the discussion is legit. get over it.

    I actually I do like the topic, and I didn't call it "bait". I pointed out it is the second time today I saw you post the same topic. Thus, spamming the forums. Your original thread was fine, why start a second one on the same thing?

  • @touchdown1504 said in Just sell pirate legend and gold for money?:

    @lowbei said in Just sell pirate legend and gold for money?:

    lol so because you two dont like the conversation, you call it bait.

    the discussion is legit. get over it.

    I actually I do like the topic, and I didn't call it "bait". I pointed out it is the second time today I saw you post the same topic. Thus, spamming the forums. Your original thread was fine, why start a second one on the same thing?

    i didnt, they are different threads. you clearly have a problem with it. youll survive somehow.

  • @lowbei Two threads on the same topic. I have no issue with the topic, I have a problem with forum spam.

  • @touchdown1504 said in Just sell pirate legend and gold for money?:

    @lowbei Two threads on the same topic. I have no issue with the topic, I have a problem with forum spam.

    this is the only thread i have made specifically about the selling of gold and pirate legend status.

    you will survive somehow. move on.

  • @lowbei You are hilarious! Its just a new twist on your MTx complaint topic that died after 10 posts! Good thing I am keeping this one alive , eh? Guess I should move on...looking forward to the follow on spam.

  • @touchdown1504 said in Just sell pirate legend and gold for money?:

    @lowbei You are hilarious! Its just a new twist on your MTx complaint topic that died after 10 posts! Good thing I am keeping this one alive , eh? Guess I should move on...looking forward to the follow on spam.

    if you have nothing to add to the discussion, you may leave. :)

  • @lowbei you get new quests and the hideout with legend so that's not cosmetics

  • @t377y said in Just sell pirate legend and gold for money?:

    @lowbei you get new quests and the hideout with legend so that's not cosmetics

    the voyages you get there are the same ones youve been doing for 50 ranks, and the rewards are all cosmetic, thus they are no different than the rank locked gear from the normal merchants.

  • @lowbei and the hideout ?

  • @lowbei and no the rewards are gold I have heard people say they prefer the legend missions to doing the other ones

  • @t377y said in Just sell pirate legend and gold for money?:

    @lowbei and no the rewards are gold I have heard people say they prefer the legend missions to doing the other ones

    once youve been in the hideout for 3minutes, you wont be wasting your time there. i wouldnt consider that a reward, and those people who tell you they prefer the legendary voyages where each skelly waves feel like a fort and they take 2x the damage to kill, are either lying to you, or have no idea what they are talking about.

  • Mtx are the worst thing since system exclusive games. But I think gamers, or maybe 'gamers' brought this upon themselves.
    Everyday on this forum you read things like 'I want to be rewarded for the work I put into this game. Most games are full of instant gratification and people seem to demand that and get upset when it's not there.
    Mtx are just another way to get that instant gratification. What's more instant than spending some money to get what you want? It's the same reason people like to buy new things all the time even tho they don't need them.

    In the end, as long as there is a way to obtain the items sold via mtx in a traditional way, I'm fine with it. They need a continuous stream of revenue and this mtx thing is one players can chose to use, whereas a monthly subscription would apply to all players. Considering that a large amount of the playerbase are likely to be people under the age of 18 with not much disposable income, a subscription model would likely turn them away from the game.
    Also, a subscription is fixed, whereas in an Mtx store, people can spend as much as they want. The person who would have spent 10 bucks on a subscription could end up spending more every month if they produce enticing enough content every month.

    So in the end, mtx are a way of funding the further development of the game that people can voluntarily choose to use. Considering this game is not an MMO but a session based SWAG, I think it's the sensible choice.

  • non casual games are about progression

    sea of thieves is not a casual game

    you cant just sit down and play for 30 minutes. you will not accomplish anything remotely significant in 30 mins if you are a new player. maybe a few hundred or a couple thousand gold, not even enough for some new boots.

    casuals play for a couple hours and quit, because they know they cant just sit down and make some progression in a few minutes, like call of duty or overwatch etc.

  • it hurts so bad, what is wrong with this people?

  • @fearthebeardig said in Just sell pirate legend and gold for money?:

    it hurts so bad, what is wrong with this people?

    huh?

  • I personally cant stand full priced games that have MTX, just shows a lack of respect for the people who have invested in the game and all they get for that is the chance to be nickel and dimed out of content what was probably developed before the game even launched.

    Jeez i gotta stop falling into the MTX threads i instantly get triggered aha

  • There should be an ESRB category for “microtransactions” or “no microtransactions”.

    If there were, companies selling 60 dollar games would be forced to say no to mtx because they know it would affect sales.

    Thus, if they know it will negatively affect sales to openly advertise it on their products box, rather than just something the hardcores know about, they wouldnt have mtx at all.

    and yeah, the average gamer has no idea that mtx is coming, because the average player doesnt watch dev videos or use forums. they go to the store and buy the game and play it, thats all.

    the company is betting on the fact that 90% of customers wont know about their upcoming mtx.

  • @nebenkuh said in Just sell pirate legend and gold for money?:

    Mtx are the worst thing since system exclusive games. But I think gamers, or maybe 'gamers' brought this upon themselves.
    Everyday on this forum you read things like 'I want to be rewarded for the work I put into this game. Most games are full of instant gratification and people seem to demand that and get upset when it's not there.
    Mtx are just another way to get that instant gratification. What's more instant than spending some money to get what you want? It's the same reason people like to buy new things all the time even tho they don't need them.

    In the end, as long as there is a way to obtain the items sold via mtx in a traditional way, I'm fine with it. They need a continuous stream of revenue and this mtx thing is one players can chose to use, whereas a monthly subscription would apply to all players. Considering that a large amount of the playerbase are likely to be people under the age of 18 with not much disposable income, a subscription model would likely turn them away from the game.
    Also, a subscription is fixed, whereas in an Mtx store, people can spend as much as they want. The person who would have spent 10 bucks on a subscription could end up spending more every month if they produce enticing enough content every month.

    So in the end, mtx are a way of funding the further development of the game that people can voluntarily choose to use. Considering this game is not an MMO but a session based SWAG, I think it's the sensible choice.

    I get what you are saying, but if all items are obtainable via mtx or by grinding, whats the point in trying to get the items? Why grind something that I can just pay £5 for? With a system like this, they tend to charge a fee and also give you the ability to get the item ingame after a long (read artifically extended) grind (designed to make you cave and buy the item). If I spend five hours grinding something, then someone buys it in 10 seconds, how does the item have any worth? Why would I bother wasting all that time trying to grind something? My time is worth more than £5 per 5 hours. If they separate the store from the game completely, that's ok. If they give us a giant pool of items that can't be paid for, and a pool of cash shop only items, that doesn't bother me. I don't want to spend a whole day grinding something and then someone else can have the same item just by buying it, it makes my time invested seem pointless. If everyone can buy everything, then none of the items are prestigious, because anyone can have them.

    Separate the cash shop from the main game. Throw on Christmas/Halloween/other special event items to buy. Create a pool of all year round items that anyone can see are cash shop only. I would buy some of these things. If they tie the cash shop to all in-game items I won't buy a single thing and I will probably stop playing as I did with Destiny 2.

    The game needs rare items. I need a reason to keep coming to play, something to aim for. I want to unlock hard to get items so I have a feeling of achievement from doing so.

    Games don't need constant instant gratification. They need something to work towards. I can't really remember many of the items that I bought from cash shops, but I can remember getting certain rare items in WoW years after stopping playing. I have clear memories of finally getting that rare mount to drop after running the same raid weekly. If I could have bought that item outright do you think I would remember it? It would just be a cool bunch of pixels that I look at for five minutes and forget about.

    Honestly, I'm already kind of fatigued with this game because it doesn't have enough things for me to aim for. They could do so much with this game. Imagine if every time you complete a fort you have a low chance of getting a piece of clothing to drop. I would run forts as much as I could, trying to complete the set. Or what if the kraken had a chance to drop items? I would keep coming back to try and get them to drop. Imagine if you got a sword to drop from somewhere that then upgraded itself over time through how many pvp kills you got with it, making it look more and more b****s. I would play so much trying to do things like that. Now imagine if you could just buy those items. Would they be worth anything? Not to me.

  • I think MTs if handled correctly are good for a game.

    Selling expensive DLC splits communities between haves and have-nots in multiplayer games.

    Selling stuff through MTs and keeping DLC free for everyone keeps communities together and allows "whales" to fund the development of additional content that everyone gets to play.

    The flip side of this is where developers abuse this mechanic to turn it into a virtual slot machine that is designed to prey upon younger and more vulnerable users - see EA and BF2 at launch.

    It remains to be seen how Rare will handle MTs. I don't think the concept itself is exploitative just how it has been implemented more recently until the BF2 thing blew up.

    If Rare are going to spend their time and energy adding cool new features and loads of content to the game then they deserve to be paid for it. However the limited content at launch smells a little bit like stuff was held back to sell it to us later (which is exploitative in a full priced game).

    I choose to have faith that this is not the case and that there are good reasons content was held back from launch but I think this is one instance where Rare's love of mystery around content is actually making them look like they could be holding back content to sell it to us later.

    I have high hopes that as we move into May it will become clearer what Rare's intentions are. I'm ready to completely change my opinion at the first sign of exploitative practices.

  • @lowbei

    Ahoy mate, there are a number of articles around Rare's intentions and point of view on microtransactions, one of which is here:

    "Our focus at launch [is] on a great game experience. When we deliver this first major update, that's when we'll turn on the ability for players to spend money optionally.

    "We thought long and hard about what's right for our game experience, and the key thing we think is that it has to add to the fun, social nature of the game. So anything in this area will not impact power or progression, and you'll always know what you're getting - so that means no loot crates."

    As we can see from the content update notes, these have now been pushed back.

    Based on feedback since launch, we have changed the priorities for both Pets and Ship Captaincy which we had previously announced as things we would look to add in the few months after launch. These are on the back burner for now whilst we add to the game in other areas. Expect our plans to continue to be fluid, but always with the goals listed above as our guiding principles.

    https://www.seaofthieves.com/news/sea-of-thieves-content-plans

  • @legandj
    You raise some very good points, I had not looked at it from that perspective.

    Personally, I'm rather indifferent. If something cool is only in the mtx store, I'd probably buy it. If it's obtainable without paying real money, it would depend on how long it would take. :)

  • I'm fine with micro transactions so long as they dont affect gameplay with advantages. However how does this apply to a game where the only true "progression" is via cosmetics to begin with? A game where the only thing you earn is gold and nothing to buy ? Really think that rare needs to rethink or revisit the business model here. Or start adding a ton of stuff to buy with in game gold.

  • @lowbei said in Just sell pirate legend and gold for money?:

    If you are ok with them charging for cosmetics, then you are ok with them charging for pirate legend, since thats just cosmetic like everything else, and you are ok with them selling gold directly, since thats only used for cosmetics. Right?

    So how about 100k gold for 10 dollars?

    100 dollars for pirate legend?

    Why not? Gotta fund those servers right? Who cares if it destroys the entire progression system?

    The point, is that if you are ok with them selling cosmetics, then you should be prepared for the complete destruction of the entire progression system.

    Let me ask you this: the goal of sea of thieves is to earn gold right? If you are buying gold, what are you doing?!?! You spend money on gold, in order to get more gold? Which is the purpose of the GAME???

  • I'm confused.

    Away from everything else that's been said already, when did Rare mention MTX for cosmetics?

    I thought the only thing discussed was Pets?

  • @teegee82 Honestly, regardless of what has already been mentioned, with how the industry is now it's best to state what we don't want before it happens, rather than whine when it's already implemented.

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