@lowbei said in Just sell pirate legend and gold for money?:
If you are ok with them charging for cosmetics, then you are ok with them charging for pirate legend, since thats just cosmetic like everything else, and you are ok with them selling gold directly, since thats only used for cosmetics. Right?
So how about 100k gold for 10 dollars?
100 dollars for pirate legend?
Why not? Gotta fund those servers right? Who cares if it destroys the entire progression system?
The point, is that if you are ok with them selling cosmetics, then you should be prepared for the complete destruction of the entire progression system.
Considering pirate "legend" only relates to "Ground out to top tier levels" and gaining access to the "end game" content. There is literally zero value to legend in current, aside from experiences (potentially) gained, and some areas limited to access, to include some cosmetics.
"Legend" literally means jack and his friend squat to me.
I hope to achieve it only so I can spend more time screwing around without a goal. Seriously.
So, to charge for cosmetics? Hell if I care. Selling gold directly? Currently I see no point, so - sure go ahead most of the cosmetics are rank locked anyhow (not that there are many of them as is).
Buying the faux title "Legend" is meaningless. At most it's offering automatic access to the 'end game' content. Even Blizzard does that in a limited degree with "new character auto leveling to 100". If some dummy would prefer to buy that 'rank', in all of it's meaningless glory, I'd say let them.
I loathe micro transactions as well as the next guy. But, I do respect them if handled properly. I am totally against "Pay to Win". It absolutely disgusts me. But I look around and see things like "pets" being bought in other games.
They are functionless, known as purchase only, and bear no remarkable value or status.
Where's the harm in that?
It's when there is a favor toward access, ability, success, ease of play modification, that I have issues with micro transactions.