Am I the only one who dislikes how good bananas are at the moment and feels they are not healthy? I'll tell you what I mean and some ideas to improve it, let me know what you think.
At the moment bananas heal around half your health in no time at all and each player can hold 5. I feel like the reason no one bothers using pistols or eyes of reach are that even if you hit someone they can just eat a banana and all the damage is healed and now you need to reload and are down a shot. Not to mention you lack the close quarter kill power of the blunderbuss because you're carrying a ranged weapon. All too often in fights hitting shots on enemies feels meaningless as they can just break line of sight and heal back up to full (or sometimes just heal up in front of your face). It makes me feel like the only way to kill someone is by getting close to them. They have as many bananas as we have shots and we have to reload after every shot so assuming we hit every shot (which won't happen) we cannot kill anyone from range with any degree of consistency. Even when I get a near-fatal shot with my blunderbuss players can sprint away and heal to full while I chase them.
Some possible solutions would be to nerf the healing, but it's annoying enough as it is to collect bananas so I don't like that. I think just making them take longer to eat or forcing you to stand still while eating could be good solutions. I could see how using a bunch of time to heal could be a good punishment for getting tagged by a ranged shot. Let me know if you think bananas are a problem and any solutions you have or if you think they're fine as is.
