Nos es divertido para jugar en familia

  • Asunto: Sugerencia y queja sobre alianzas y toxicidad en el juego

    Estimados desarrolladores de Sea of Thieves,

    Les escribo como jugador frecuente y seguidor de su juego desde hace tiempo, para expresar una profunda frustración por una situación que, lamentablemente, no es un caso aislado.

    Recientemente, mi hija y yo formamos una alianza con otros jugadores confiando en que el espíritu de trabajo en equipo y cooperación que el juego promueve sería respetado. Sin embargo, fuimos traicionados de manera repentina por estos mismos jugadores, quienes aprovecharon la alianza para acercarse y luego atacarnos sin posibilidad real de reacción.

    Este tipo de comportamiento se ha vuelto muy común, especialmente por parte de miembros de la comunidad angloparlante, generando una experiencia extremadamente tóxica para quienes solo buscamos jugar de forma justa y divertida. La mecánica actual permite y normaliza la traición dentro de una alianza, lo cual va completamente en contra de lo que debería representar este sistema.

    Entendemos que Sea of Thieves está inspirado en un mundo pirata, y sí, históricamente la piratería incluía robos y traiciones… pero también existía camaradería, hermandad y amistades sólidas entre tripulaciones aliadas. Una alianza debería representar un vínculo de confianza y cooperación, no una herramienta para facilitar emboscadas y abusos dentro del propio juego.

    Por ello, les propongo implementar cambios que protejan a los jugadores que optan por alianzas reales y honestas. Algunas ideas:

    Que no sea posible hacer daño ni atacar entre miembros de una misma alianza.

    Que no pueda disolverse unilateralmente la alianza una vez aceptada, al menos durante una sesión o un tiempo mínimo.

    Crear sanciones o consecuencias para quienes rompen alianzas con la única intención de traicionar.

    Entiendo que la traición puede formar parte de la experiencia pirata, pero actualmente esto está provocando frustración y alejando a jugadores que solo quieren divertirse en un entorno justo y cooperativo. Lo que debería ser una mecánica de colaboración se ha convertido en un incentivo para la toxicidad.

    Espero sinceramente que puedan tomar en cuenta esta sugerencia y buscar un equilibrio que proteja la experiencia de todos los jugadores, especialmente de quienes compartimos este juego en familia.

    No estoy Reportando a nadie solo dando una idea que creo que podría hacer el juego más atractivo para todo público

  • 11
    Публикации
    3.4k
    Просмотры
  • In short.
    Player/family made alliance with random players and was betrayed.
    Wants the alliance system to have a safety net where nobody can be betrayed or drop flag in short period alone with no harm between players.

    Thus nobody will use the alliance system.
    (Also blames English speaking players for the behavior)
    I advice the OP send this sorta feedback to Support

  • This is the second time I’ve suggested the same thing, and honestly, I don’t understand why it hasn’t been considered yet. I don’t think it would be that hard to add some kind of “safety net” to the alliance system, where no one can betray or drop the flag suddenly without consequences — at least not within a short period of time.

    Imagine this situation: you’re playing with your son or daughter, and because of the game’s theme, they love it. You buy them a console so you can play together, and then something like this happens — you get betrayed and your ship is sunk for no reason. How do you think a child feels watching that?

    This happened to me yesterday while playing with my daughter, who is still learning. I even told the other player she was just a little girl, and they did it anyway. The game easily allows this kind of toxic behavior, and the worst part is that you can’t report anyone because they’re using the tools the game itself gives them.

    I’m not attacking anyone — I’m sharing an idea to make the game more enjoyable and family-friendly.

  • The current functionality of alliances is an intentional and deliberate design by the developers. Yes it is frustrating to be betrayed, but they dont want you to feel completely safe. In a tools not rules environment I doubt (and hope) they will never implement things like hard coded inability to damage alliance members.

  • @bmonkeyg7241 it is your job as a parent to decide whether your child is mature enough to play a game and environment that includes attacking and stealing without consent. They've added safer seas for this very reason. This whole entitlement of wanting your cake and eating it just doesnt work, you're not a victim just because you have a young child. It's part of the game. I personally would likely stop attacking anyone on finding out there is a young child, but then im a parent myself and the important thing is its my choice. No forcing me to do it implying that there is a right or wrong way of playing.

  • It’s easier for developers to put all the responsibility on parents rather than trying to make the game fairer and more enjoyable for everyone. I didn’t know that 100% of the pirates in the past were thieves and traitors… that seems to be the excuse for everything.

    This kind of mindset is exactly why people lose interest in the game more and more each day. If the game gave players better tools to protect themselves or avoid unnecessary toxic behavior, it could be a much more welcoming experience for different kinds of players — not just one specific type.

  • My 10-year-old daughter, for example, plays Fallout 76, and they have a pacifist mode. I honestly think this is more about the developers being lazy than it is about my responsibility as a parent.

    My responsibility as a parent is to raise her to be a good person — not to fix design flaws in a game. The game itself should be suitable and fair for everyone, not just for those who enjoy a toxic playstyle.

  • I wish players were less aggressive too, however I do not think we need protections such as making alliance members invincible to each other. Betrayal is a key aspect of this game, there are literally commendations for theft and betrayal. I do not se it as toxic to betray an alliance. It can be annoying, but it's something you need to be watching out for. An alliance splits the value, and betraying the alliance gives you some risk but a chance at getting 100% of the loot. You might also get sunk if you try to betray the alliance, but if you win the fight you get more loot, and supplies, and maybe even an emissary flag. There literally is no way to get emissary flags for commendations than to sink people for them, and I'm not going to wait around at outposts for someone to charitably let me sink them for their flags, I want to actually play the game.

  • @bmonkeyg7241 "Online experience may vary" The SoT equivalent to Fo76 pacifist mode is Safer Seas. If you want to get your daughter into the game, play there. Safer Seas Fleets is coming soon too, if you want to help train her with naval combat too.

  • @bmonkeyg7241 'more enjoyable for everyone' that includes players that enjoy pvp.

    Your perception of design flaws is based on your view of what the game should be, rather than the actual developers of this game. The flaw here is in your mentality, not that they're lazy or dont care. It's a delicate balance in a pvpve environment.

  • @bmonkeyg7241

    Safer seas. That is what you want. And that is second reason the made it. For families.
    There is your answer to this problem

    The topic as a whole. Safety net on alliance system ain’t good way to go about it. If you have trouble with betrayal, just don’t accept alliances.
    Why even accept or do an alliance anyways? Benefit? None really

    But if they put this in place. what happens.
    If you are offered to join one and refuse, what happens most cases? You’re gonna be attacked for refusing or “bullied” and in your case. Being toxic.

    Off topic. This a T rated game with online part that is unrated. If your “children” can’t deal with this type of online behavior which is a normal thing to happen. (Worse on Fortnite and has no passive mode). Monitor them better or use Safer Seas. “Safer” key word here.

    Changing the game core because it doesn’t sit well with yourself. Doesn’t make everyone happy.
    (I know parents who play with there 5-10 year olds. No issues. Because they know pirates do this in movies. And they do it too. Being betrayed by a 7 year old who pretended to be lost is an eye opener) XD it funny and just part of the game.

11
Публикации
3.4k
Просмотры
1 из 11