And, here we are again with the disingenuous bull. It's unfair to people using the map and scanning the horizon also because you cannot be always doing that. It is not possible, nor should it be required. Yes, you have to pay attention, but you didn't need to literally have someone looking at the map the entire time.
This is the pretending I'm talking about. You're acting like players can just watch the map and the horizon and it's no big deal, but having to do that nonstop, instead of every minute or so, is a massive game difference.
Please stop with the unnecessary passive aggressive digs about my own thoughts. Unnecessary.
When you're playing this game, the number one tip is to always keep an eye on the horizon. Even when you're on the island, you learn to adapt to scanning the horizon at every turn. When you reach a highpoint, you should stare out at the horizon as a quick check, when sailing, you spend your time at the wheel looking around. A safe consensus is it takes at least 5 minutes for a ship to reach you from the furthest point you can see it, as long as you keep an eye on the horizon with whatever you're doing whenever you can, you will at least see them coming.
BUT! You make a good point that less experienced players may not be savvy to this mindset, and that people shouldn't be expected to have their face glued to a table. Ergo, see my next points.
As for "why not suggest ways to balance the issue"? I have. Let people portal with loot would balance the issue. Stripping emissary when you portal would balance the issue. Letting people rebuy (edit: for some reason my phone HATES the word rebuy and keeps changing it to rebuild) their lvl 5 emissary voyage would move towards balancing it.
You did not suggest either of those yet, I HEAVILY disagree with portal-ing with loot, that would absolutely benefit runners wayy too much, and completely negate ANY advantages the portal brings to Reapers. Being able to portal away with your emissary flag and loot to a new server at the first sign of trouble is the definition of unbalanced. It would be like Red Sea-ing loot, but much worse.
But the idea of dropping emissary level is interesting. I disagree the flag should be dropped entirely, however, taking it down a peg seems like a good middle ground (e.g. Tier 5 - 4) This could solve both problems you highlight here. Reaper's can't immediately see Emissaries, and need to do PVE to quickly reach Tier 5, and it gives other players time to see a reaper on the map (like my timer suggestion), AND, if a GH, OoS, Merch, or Athena go through a portal, losing their quest, they have a chance to re-reach tier 5, and re-buy their lvl 5 voyage. That feels like a good trade, personally. It may end up simply exacerbating the problem of people leaving a server when they see a Reaper, but if there is enough of a problem with the current system, this is an approach i would be comfortable with Rare taking.
Perhaps, for a time upon entering a new server, the reaper ship is unable to use their bonus, a 3 - 5 minute window at which they cannot immediately roll up on emissaries busy at their islands.
This is the first time I've seen this suggestion, and while I still don't like reapers being able to continuously refresh their lvl 5 bonus and not other factions, I'd at least be willing to play again with it. The main problems with the portaling is the instantaneous knowledge of where the emissaries are, and the at will and unrestricted nature of doing it.
Agreed, other factions should be able to claim back their bonus if Reapers are allowed to keep theirs with no repurcussions. See back to my suggestion earlier.
Another option would be changing the reaper 5 benefit to include a special "reaper portal" the jumps reaper to another server - and make the other portals strip emissary entirely. Maybe put a short timer on the visibility on the new server. This would address the massive unbalance associated with reapers being able to effectively rebuy their emissary bonus over and over.
The reason servererges weren't an issue was that they were rare and uncontrollable.
I can understand that, turn the Sea Dogs Arch into a Reaper portal perhaps (also has the benefit of being nearby Reaper's Hideout, the last stop before a reaper hops servers) But then again, this would be unbalanced in the Reapers favour, if regular portals dropped your emissary, then only Reapers would benefit from this portal. This wouldn't necessarily solve anything in the long run.
The feature is here to stay as per the dev's wishes, we can only give feedback and provide reasoning to it's continued existence. Tell me how you would like to see this feature balanced.
That's actually not what the devs said. They said they are leaving it as is for now and watching it. But, even then some features get changed if there's enough problems or issues.
You are correct, that was an unnecessary assumption on my part. As it is so far, they have not highlighted any significant problems or issues, but like i said, it would be nice to hear about its current standing.
The fact is, though, leaving it as is will kill the game. It may not happen instantly, but it will kill it.
Only time will tell, but i can only disagree. People have claimed XYZ will kill the game for years, and it's ever growing. I think this game is a lot more difficult to kill than people give it credit for, thanks to the very specific niche and experience the game provides. If it has the chance to kill the game, then the dev's care enough to come out and do what must be done.