I'm not even sure that it's an issue with the "90" FOV value that's shown in the settings. I can play with 90 FoV on other FPS-type games without issue or motion sickness. In Sea of Thieves however, motion sickness comes on fast. Also comparing the actual camera views of rough distances between SoT and other FPS shows that SoT "90" is not 90 degrees on ultrawides.
I believe that there may be a miscalculation happening with the FoV in ultrawide setups. I AM NOT ADVOCATING CHANGING GAME FILES, JUST STATING THIS FOR DISCUSSION: One of the previous "not approved community fixes" was to edit a file and change the FoV calculation from the X-axis to the Y-axis on the monitor. This basically removed the wide aspect of the screen out of the FoV calculation. I am positing that the 90 FoV calculation on widescreen (21:9) setups doesn't actually give you 90 degrees of field of view. Can we get any proof/response on this from the team?
The 21 part of that aspect ratio may be causing the same FoV values to appear much lower on widescreen setups.
