Docking stations to instantly sell all loot on ship?

  • One of the things which stopped me playing the game was the amount of time i would spend tavelling back and forwards from my ship, cashing in the loot I've just found. When you're playing solo and have even 10+ items of loot on your ship it takes so long to cash it all in, plus the fact that your character moves much slower when carrying the loot.

    I think there could be 2 potential solutions to this which i believe would make the game much more enjoyable.

    1. Make the movement speed while carrying loot the same as normal when on an outpost.

    2. Make a docking station (some collision-free boxed region near a pier) on an outpost so when you lower your anchor it automatically sells all the loot on your ship. (Maybe at the sacrifice of less gold to balance it out, if we started earning too quickly)

    Also, as a seperate topic, i think we should earn experience towards the different factions when completeing voyages as it can be a pain gathering loot and getting absolutely nothing when your ship gets taken down by an enemy crew.

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  • Wouldnt that take away the fun of doing it yourself, for me its part of roleplay. Just make the selling part a pvp free zone and all is good.

  • @maximus1978 a pvp free zone? sure then remove all outposts except 1 or 2. It's really too easy to run away in Sea of Thieves so if you make outposts pvp free zones you'd just have people sailing from outpost to outpost which takes no time

  • @maximus1978 yeah i suppose thats a good point, so maybe you could have the option to do either? So you could instantly sell for less gold or do it yourself for more

  • You do get rep for completing voyages even if you dont turn anything in that is already in the game.

    If you are any good at the game it only takes a few minutes to turn in treasure this does not need to be changed I can unload 10+ chests solo in less then 5 min this process is fine worry about more cosmetics not a system that works fine.

  • The only way to have this happen is to only have one outpost dedicated to this role compared to the other outposts on the map and have it alternate each session which one it is so that people are not going to the same one each and every time.

  • I can see your point and the game play you value. Both are valid.

    This game largest positive is how it differentiates itself from almost all other games by not automating your tasks with exact radar mini maps and by only rewarding the final delivery and not each step in the process.

    You actually have to fetch and deliver your objective to be rewarded for your fetch quest.

    I know this sometimes actually make it more similar to work than a game and I fully understand why this would confuse or put some people off.

    But it is very refreshing in today's world og games.

  • part of the getting gold on-board and off again is what forms the risk which makes it fun /suspense .More so if there is another ship on the horizon .

  • @dielikekane said in Docking stations to instantly sell all loot on ship?:

    It would be nice if solo players could move faster when carrying the loot, As 4 player crews get 4 times the loot per journey.
    1 player crew = moves the fastest
    2 player crew = Moves a little slower then solo
    3 player crew = Moves a little slower then 2 player crew
    4 player crew = moves the slowest [as is, no change]

    4 player crews doesn't get 4 times the loot. They would if it'd be possible to trade bought items and gold but since they can't, each person is receiving the same as if they did it solo

  • I think an instant sell option is great ONLY if there's not another ship within a certain distance of yours (to balance the whole point of the pvp system) if we can sell instantly pvp would take a massive hit and ruin the game.

  • @dielikekane said in Docking stations to instantly sell all loot on ship?:

    @misa-kitten
    They get 4 times the loot per journey to the faction as they got 4 players to carry the loot.
    I do not mean they get 4 times the gold they can just hand in 4 times the amount of loot as there are 4 players.

    being 4 players doesn't mean you find 4 times more loot

  • @dielikekane said in Docking stations to instantly sell all loot on ship?:

    @misa-kitten
    No it means you can carry 4 times the loot at once then a solo player is what i mean.

    again it doesn't mean you get 4 times more loot, it doesn't matter how much you can carry if you don't have it. Also the galleon is a lot more slow to get around and position near islands, takes way longer getting the anchor up, positioning the sails. I think in the end it's pretty balanced ^^

    Usually when I do play solo on a sloop or with 1 friend we usually get more loot too than if on a galleon

  • Running back and forth cashing in loot is one of the most satisfying parts of the game!

    Am I alone in thinking that?

  • @majestic-sight
    Of course you can do that in 5min you dont have to be good. BUT its close to impossible to do that while being shot.
    And running away on sea doesnt help because as soon as you anchor they will cach you.

  • @dielikekane said in Docking stations to instantly sell all loot on ship?:

    @misa-kitten
    No it means you can carry 4 times the loot at once then a solo player.
    Is what i mean.
    when unloading at a outpost.

    On this you could have an option to combine chests of the same type that would in turn the larger they get the more people that need to carry them to the drop off, would be my way to balance it.

  • @dielikekane said in Docking stations to instantly sell all loot on ship?:

    @misa-kitten
    I am not on about how much loot you get.
    I am on about when unloading to the outpost, 4 players can unload there loot faster as they have 4 players.

    again why does this mean you get more out of it. as solo you just run 4 times which you have plenty of time to as long as you check there's no ships nearby or sailing towards you

  • @majestic-sight said in Docking stations to instantly sell all loot on ship?:

    If you are any good at the game it only takes a few minutes to turn in treasure this does not need to be changed I can unload 10+ chests solo in less then 5 min this process is fine worry about more cosmetics not a system that works fine.

    Yep, for me, solo isn't miserable at the outposts, it's the big islands with lots of treasure.

  • Reducing the risk reduces the fun

  • Personally I'd prefer just the option of a rowboat that could be lowered and rowed to shore with the loot rather than trying go back and forth. Could also make for some fun pvp moments by having the rowboat hide with gunpowder then row up behind an enemy ship when docked and firing at yours only to leave a rather explosive present.

  • Lot's of requests that just make no sense. Parts of this games measurement in what players do is based on time.

    Swing time of cutlass
    Firing and reloading of weapons
    Digging up chests
    Swimming
    Carrying loot
    Distance to/from boat to destination at every point.

    Time is the measurement that players are to weigh in regards to their activities in the game, because if a Galleon is bearing down on the island you are on, do you have enough time to dig up that chest, get back to your boat, raise anchor, drop sails and still be safe from being shot upon (example)

    Every aspect of the game is based around a simple time measurement of this scale. Anything that is introduced that changes that scale on one system changes that scale for the rest of the systems in the game. Everything could potentially be thrown off scale so that the systems no longer play well together.

    It might be easy to think you want something to make your life easier because you want a stress free game session but players really need to think about what they are asking.

  • @maximus1978 said in Docking stations to instantly sell all loot on ship?:

    @majestic-sight
    Of course you can do that in 5min you dont have to be good. BUT its close to impossible to do that while being shot.
    And running away on sea doesnt help because as soon as you anchor they will cach you.

    No its not I solo sail constantly its not hard at all and why would you anchor why dont you hop off your ship and turn in a chest and mermaid back and do that then scuttle your ship so they dont get the satisfaction. I have only ever been sunk by another ship due to my own failures and never because I was at a direct disadvantage. The game balance is perfect and any solo ship can easily sink a galleon with no issue I have many times.

  • @andyscott96

    Honestly, this is the worst idea i've seen posted about this game , on reddit or here.

    Part of the turn-in system is about risk/reward. Just 2 days ago I 1v4ed a galleon and sunk them right by the outpost. A fight ensued over all of their fort raid treasure. I ended up getting the stronghold chest and a couple skulls. We don't need a damned drive-by instant loot turn in.

    Part of the game is deciding if its a good time to dock or move on to the next outpost.

    Horrible, horrible suggestion.

  • I have always said we should get the xp for completing the voyage and gold for turning in. Turning in does not equate experience that comes from doing something. Also xp should be stated at on each mission and not reliant on say what skull chest or animal it is you trade in.
    Movement should be quicker as it is super annoying but i see why it is not, you are carrying stuff after all. I am not sure drop off point is a great idea maybe an npc helper at port that cost x amount of gold but helps unload though this would be way down the list of priority in my view.

  • Are people forgetting that this is a pirate game? The whole time you are on the seas and on land you are at “risk”. Having a “quick sell all” would just ruin the pirate aspect of the game..

  • @andyscott96 I'd be okay with a moderate sprint for short bursts while carrying loot. The docking station is an idea that goes wholeheartedly against the design of the game.

  • Think i need a wee bit of clarification. Its not the risk element which i want to get rid of, its what makes the game so great! I love the game at its core but my issue is the length of time i would spend cashing in my loot when i would rather be out sailing the seas, solving riddles, collecting bounties, raiding the skeleton forts......

  • So i can see now how a docking station would take away that element of risk which is so fundamental to the foundation of the game. But i still think that there should be some way to cash in loot a little bit quicker.

  • @majestic-sight
    Sry when i am sounding rude. This is just super stupid in a thematic way. Jump off, mermaid back, scuttle my ship. Thats not how this game should be played. What you explain is abuseing the game system in my opinion. Why should i have a anchor anyway then or a sail or anything. Just teleport me anywhere i want. And scuttling should also taken out of the game because denying PvP is also not fair to the PvPers (and thats coming from an PvEer). We all want to have fun together!

    And because of that i think making Outpost a savezone would set an end to this endless discussion. Their is plenty of room in this game for PvP. And you could still try to blockade an Outpost. But when the PvEer manages to slip through its his reward

  • @maximus1978 said in Docking stations to instantly sell all loot on ship?:

    @majestic-sight
    Sry when i am sounding rude. This is just super stupid in a thematic way. Jump off, mermaid back, scuttle my ship. Thats not how this game should be played. What you explain is abuseing the game system in my opinion. Why should i have a anchor anyway then or a sail or anything. Just teleport me anywhere i want. And scuttling should also taken out of the game because denying PvP is also not fair to the PvPers (and thats coming from an PvEer). We all want to have fun together!

    If its in the game as a feature so how is it abusing? Why should I not play the game the way it is given to me? Why should I play the game the way you think it should be played?

    I am giving an option that works, if you are incapable of sinking a galleon in solo play that is not my fault.

    I don't use this method because I can solo sink galleons and do regularly.

    The option I gave was for less capable captains.

    Scuttling should not be removed I have every right to deny someone harassing me in the game. If I don't want to fight that is my right to prevent that from happening "regardless I will fight and I will sink your galleon".

    You speak of teleportation as its a bad thing in this game but yet this entire thread is about teleporting supplies to be sold.

    If you don't think mermaid teleport should be used then why should you have the option to teleport your supplies to be sold?

    Using these options is not cheating nor is it unfair as anyone has the ability to do this and a good galleon crew would stop chasing and just prevent you from dropping loot at the outpost.

    This all comes down to skill I hate to use the age old statement but if you cant hang that's not my fault get better at the game learn to multitask and control your ship, learn to fire and make hits. Don't waste ammo if you cant hit. Use features in the game to make your life better they exist for you to use.

  • IMHO you should not get a speed bonus for playing solo and you shouldn't be envious of 4 man crews moving chest 4 times faster than you. Your happiness should not be tied to what other people are doing on other outposts.

    Of cause 4 pirates can easier rob you of your chest than you can rob 4 pirates. But that's how math works.

    I like the way the game doesn't hinder teaming up with friends by giving all crew members 800 gold for a Captains chest just like the solo player gets 800 gold. And I play both solo and with my friends.

  • @majestic-sight

    Yeah you are right with all that you say!
    The problem is as you explain it yourself that you have to use it to circumvent the real problem.
    I dont wanted to say that someone is cheating. I wanted to say that you shouldnt have to use it because game balance is way off. Scutteling and mermaiding should be a option if i get stuck somewhere not to avoid game situations and player interaction.
    Know what i mean?

    And by the way i was also against teleporting of supplies which is also a circumvention of the core problem in my opinion.

  • No. Please No pvp free zone. No sell all loot spot. No. That is all part of the fun of this game. I have stolen from people at outposts 2 times. 2 that's all. But every time I enter an outpost I have my head on a swivel. One of the best parts of the game.

  • I think that this sounds like a good idea but it just wouldn't work with how people play the game, PvPvE is the way the game is, if you don't like it that way, then I'm not sure what advice to give

  • @andyscott96 I can see the argument but think that the risk associated with this game is safely navigating and turning in your items.

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