Safer Seas NPC Crews

  • Given that safer seas is seperated from the shared world and also geared towards learning the game, it might be a good idea to give people the option of hiring npc crew from outposts to assist in repairing and firing cannons at the cost of sacrificing a share of the loot. 20% per crew member!

    The good thing is this wont affect anybody on high seas, but will allow people learning the game or just solos to experience sailing larger ships like the Galleon without having to man all the jobs.

    Plus, i think it would be pretty cool that if say you wanted to just have a solo chilled out session you could do so with a bunch of AI crew helping you manage a Galleon solo. Do a few tall tales with all 4 cannons going (You’ll need to keep it stocked up mind) and away you go.

    Cant say i’d be doing it all the time but i’d be lying if i said i wouldnt do it at all.
    I quite enjoyed having jack sparrow on my ship, would be cool to experience a bit more of this on safer seas.

    Regardless of what anybody’s opinion is, this wont affect High Seas and those who dont want this content wont ever have to experience it. So there really is no harm. Especially if you are only getting 30% of the original loot value, being further reduced by additional crew. A 4 man gally with those rates would make sailing the seas safer even for small children but provide a fun adventure. However the low rates of pay will make it more rewarding to play with others and eventually go to high seas.

    But its giving people the option to play how they want which is something the devs said they support.

    Anyways none of this would be possible of the PVE server wasnt here and to be honest i probably wouldnt ever venture into it unless there was a feature like this, otherwise there isnt any real point for me.

    Anyways i’ll leave this idea here.

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  • @shadow20642

    There won't be features in Safer Seas that aren't in High Seas - while you say it won't affect players in High Seas, the amount of development needed will hurt. I'd prefer they put that time & money into content for High Seas and if it's PvE (e.g. a new monster) - then it can also be added to Safer Seas.

  • @lem0n-curry said in Safer Seas NPC Crews:

    @shadow20642

    There won't be features in Safer Seas that aren't in High Seas - while you say it won't affect players in High Seas, the amount of development needed will hurt. I'd prefer they put that time & money into content for High Seas and if it's PvE (e.g. a new monster) - then it can also be added to Safer Seas.

    Im not an expert in game development. However if the technology was implemented for future tall tales in high seas then it could easily be brought across to safer seas with minimal cost and effort.

    I dont think it would hurt at all.
    Of course if you disagree that is fine.

    Safer seas is meant to get people ready for High Seas. This would help people especially younger gamers and also make it more enjoyable for people playing with their children or friends, having a few extra hands on. If they make a tall tale that uses this tech on high seas such as another jack sparrow that fires only on the tall tale enemies etc, i dont think it would be a waste in resources.

    To keep it simple then maybe make it so only they fire cannons only. Well..that tech exists already. Wouldnt cost them much effort at all. All you need is allow them to fire on all targets in safer seas and keep them locked to tall tale targets in high seas if you bring them over at all. The tech is pretty much there already.

    Wouldnt surprise me if they did this.
    Majority of my ideas i have shared on this forum that have crashed and burned are actually in the game today and its turned out great 😂

  • @shadow20642 said in Safer Seas NPC Crews:

    @lem0n-curry said in Safer Seas NPC Crews:

    @shadow20642

    There won't be features in Safer Seas that aren't in High Seas - while you say it won't affect players in High Seas, the amount of development needed will hurt. I'd prefer they put that time & money into content for High Seas and if it's PvE (e.g. a new monster) - then it can also be added to Safer Seas.

    Im not an expert in game development. However if the technology was implemented for future tall tales in high seas then it could easily be brought across to safer seas with minimal cost and effort.

    I dont think it would hurt at all.
    Of course if you disagree that is fine.

    Safer seas is meant to get people ready for High Seas. This would help people especially younger gamers and also make it more enjoyable for people playing with their children or friends, having a few extra hands on. If they make a tall tale that uses this tech on high seas such as another jack sparrow that fires only on the tall tale enemies etc, i dont think it would be a waste in resources.

    To keep it simple then maybe make it so only they fire cannons only. Well..that tech exists already. Wouldnt cost them much effort at all. All you need is allow them to fire on all targets in safer seas and keep them locked to tall tale targets in high seas if you bring them over at all. The tech is pretty much there already.

    Wouldnt surprise me if they did this.
    Majority of my ideas i have shared on this forum that have crashed and burned are actually in the game today and its turned out great 😂

    Issues I see with this

    • The NPC might target a non-hostile PvE element - not all skeleton ships attack, and now the NPC created a hostile encounter for you.
    • The NPC might waste your cannonballs - you might be low on balls and want to escape the Meg instead of shooting it - or use one of the dozen or so tridents to kill her.
    • How would this help people who plan to go from Safer Seas to High Seas, when they go to High Seas they don't have NPC help to sink the skloop or kill the Kraken ?
  • @lem0n-curry said in Safer Seas NPC Crews:

    @shadow20642 said in Safer Seas NPC Crews:

    @lem0n-curry said in Safer Seas NPC Crews:

    @shadow20642

    There won't be features in Safer Seas that aren't in High Seas - while you say it won't affect players in High Seas, the amount of development needed will hurt. I'd prefer they put that time & money into content for High Seas and if it's PvE (e.g. a new monster) - then it can also be added to Safer Seas.

    Im not an expert in game development. However if the technology was implemented for future tall tales in high seas then it could easily be brought across to safer seas with minimal cost and effort.

    I dont think it would hurt at all.
    Of course if you disagree that is fine.

    Safer seas is meant to get people ready for High Seas. This would help people especially younger gamers and also make it more enjoyable for people playing with their children or friends, having a few extra hands on. If they make a tall tale that uses this tech on high seas such as another jack sparrow that fires only on the tall tale enemies etc, i dont think it would be a waste in resources.

    To keep it simple then maybe make it so only they fire cannons only. Well..that tech exists already. Wouldnt cost them much effort at all. All you need is allow them to fire on all targets in safer seas and keep them locked to tall tale targets in high seas if you bring them over at all. The tech is pretty much there already.

    Wouldnt surprise me if they did this.
    Majority of my ideas i have shared on this forum that have crashed and burned are actually in the game today and its turned out great 😂

    Issues I see with this

    • The NPC might target a non-hostile PvE element - not all skeleton ships attack, and now the NPC created a hostile encounter for you.
    • The NPC might waste your cannonballs - you might be low on balls and want to escape the Meg instead of shooting it - or use one of the dozen or so tridents to kill her.
    • How would this help people who plan to go from Safer Seas to High Seas, when they go to High Seas they don't have NPC help to sink the skloop or kill the Kraken ?

    1 and 2 could be simply done by using an aggro trigger script. If the meg is about to trigger its attack script withon radius of the ship then that triggers the AI to attack back. They will waste resources sure but resources are easy to come by and getting 500 cannon balls on your ship is really pretty easy especially when enemies usually drop resources now.

    3, it will help those because they are actually doing part of the work. They can focus on repairing instead of firing which will enable them to get better and less overwhelmed. They’ll make it a little easier which will give them the confidence to sail with less crew then none at all.

    Besides, it would be pretty fun.
    Thats the most important thing.

    Personally i would never sail in safer seas without anything like this to make me do so. So it could be argued that safer seas in a giant waste of resources in itself.

    Dipped their toe in the pond might as well dive in now lol

  • Personally I think safer seas has pulled quite enough developement time and resources away from the game as it is.

    All of 2023 saw 1 tall tale, 1 chest, 1 skull voyage, guilds, balance tweaks and thats it.

    2024 needs to be solid, and spending resources on the "training wheels" mode would not be a good idea imo.

  • @shadow20642 said in Safer Seas NPC Crews:

    @lem0n-curry said in Safer Seas NPC Crews:

    @shadow20642 said in Safer Seas NPC Crews:

    @lem0n-curry said in Safer Seas NPC Crews:

    @shadow20642

    There won't be features in Safer Seas that aren't in High Seas - while you say it won't affect players in High Seas, the amount of development needed will hurt. I'd prefer they put that time & money into content for High Seas and if it's PvE (e.g. a new monster) - then it can also be added to Safer Seas.

    Im not an expert in game development. However if the technology was implemented for future tall tales in high seas then it could easily be brought across to safer seas with minimal cost and effort.

    I dont think it would hurt at all.
    Of course if you disagree that is fine.

    Safer seas is meant to get people ready for High Seas. This would help people especially younger gamers and also make it more enjoyable for people playing with their children or friends, having a few extra hands on. If they make a tall tale that uses this tech on high seas such as another jack sparrow that fires only on the tall tale enemies etc, i dont think it would be a waste in resources.

    To keep it simple then maybe make it so only they fire cannons only. Well..that tech exists already. Wouldnt cost them much effort at all. All you need is allow them to fire on all targets in safer seas and keep them locked to tall tale targets in high seas if you bring them over at all. The tech is pretty much there already.

    Wouldnt surprise me if they did this.
    Majority of my ideas i have shared on this forum that have crashed and burned are actually in the game today and its turned out great 😂

    Issues I see with this

    • The NPC might target a non-hostile PvE element - not all skeleton ships attack, and now the NPC created a hostile encounter for you.
    • The NPC might waste your cannonballs - you might be low on balls and want to escape the Meg instead of shooting it - or use one of the dozen or so tridents to kill her.
    • How would this help people who plan to go from Safer Seas to High Seas, when they go to High Seas they don't have NPC help to sink the skloop or kill the Kraken ?

    1 and 2 could be simply done by using an aggro trigger script. If the meg is about to trigger its attack script withon radius of the ship then that triggers the AI to attack back. They will waste resources sure but resources are easy to come by and getting 500 cannon balls on your ship is really pretty easy especially when enemies usually drop resources now.

    Adding tech that doesn't already exists - thus dev time that could & should be spend on High Seas features (that may also find its way in Safeer Seas).
    Easy to come by doesn't equal to inexperienced crew having them.

    3, it will help those because they are actually doing part of the work. They can focus on repairing instead of firing which will enable them to get better and less overwhelmed. They’ll make it a little easier which will give them the confidence to sail with less crew then none at all.

    So, they think they can handle the Meg with an NPC - but wouldn't know how to deal with them without one - that's not helping IMO, that's giving them a false sense of security.

    Adding a fourth issue

    • What of they want to shoot themselves while NPC is on board ? They might think they got better aim &c, but now the NPC is hogging the canon.

    Besides, it would be pretty fun.

    Oh, it might be fun, but it (or anything else) shouldn't be Safer Seas exclusive.

    Thats the most important thing.

    Personally i would never sail in safer seas without anything like this to make me do so. So it could be argued that safer seas in a giant waste of resources in itself.

    Aye.

    Dipped their toe in the pond might as well dive in now lol

  • @lem0n-curry said in Safer Seas NPC Crews:

    @shadow20642 said in Safer Seas NPC Crews:

    @lem0n-curry said in Safer Seas NPC Crews:

    @shadow20642 said in Safer Seas NPC Crews:

    @lem0n-curry said in Safer Seas NPC Crews:

    @shadow20642

    There won't be features in Safer Seas that aren't in High Seas - while you say it won't affect players in High Seas, the amount of development needed will hurt. I'd prefer they put that time & money into content for High Seas and if it's PvE (e.g. a new monster) - then it can also be added to Safer Seas.

    Im not an expert in game development. However if the technology was implemented for future tall tales in high seas then it could easily be brought across to safer seas with minimal cost and effort.

    I dont think it would hurt at all.
    Of course if you disagree that is fine.

    Safer seas is meant to get people ready for High Seas. This would help people especially younger gamers and also make it more enjoyable for people playing with their children or friends, having a few extra hands on. If they make a tall tale that uses this tech on high seas such as another jack sparrow that fires only on the tall tale enemies etc, i dont think it would be a waste in resources.

    To keep it simple then maybe make it so only they fire cannons only. Well..that tech exists already. Wouldnt cost them much effort at all. All you need is allow them to fire on all targets in safer seas and keep them locked to tall tale targets in high seas if you bring them over at all. The tech is pretty much there already.

    Wouldnt surprise me if they did this.
    Majority of my ideas i have shared on this forum that have crashed and burned are actually in the game today and its turned out great 😂

    Issues I see with this

    • The NPC might target a non-hostile PvE element - not all skeleton ships attack, and now the NPC created a hostile encounter for you.
    • The NPC might waste your cannonballs - you might be low on balls and want to escape the Meg instead of shooting it - or use one of the dozen or so tridents to kill her.
    • How would this help people who plan to go from Safer Seas to High Seas, when they go to High Seas they don't have NPC help to sink the skloop or kill the Kraken ?

    1 and 2 could be simply done by using an aggro trigger script. If the meg is about to trigger its attack script withon radius of the ship then that triggers the AI to attack back. They will waste resources sure but resources are easy to come by and getting 500 cannon balls on your ship is really pretty easy especially when enemies usually drop resources now.

    Adding tech that doesn't already exists - thus dev time that could & should be spend on High Seas features (that may also find its way in Safeer Seas).
    Easy to come by doesn't equal to inexperienced crew having them.

    3, it will help those because they are actually doing part of the work. They can focus on repairing instead of firing which will enable them to get better and less overwhelmed. They’ll make it a little easier which will give them the confidence to sail with less crew then none at all.

    So, they think they can handle the Meg with an NPC - but wouldn't know how to deal with them without one - that's not helping IMO, that's giving them a false sense of security.

    Adding a fourth issue

    • What of they want to shoot themselves while NPC is on board ? They might think they got better aim &c, but now the NPC is hogging the canon.

    Besides, it would be pretty fun.

    Oh, it might be fun, but it (or anything else) shouldn't be Safer Seas exclusive.

    Thats the most important thing.

    Personally i would never sail in safer seas without anything like this to make me do so. So it could be argued that safer seas in a giant waste of resources in itself.

    Aye.

    Dipped their toe in the pond might as well dive

    Its my suggestion. If you dont like it then make your own. I left this for Rare to see. Couldnt care what others think about it.

  • Im curious if all "gears" that was used to build that npc behavior cloud be then used for antoher level of cheats.

    Sounds like recipte foe One man-auto anim - auto bail - galleon of doom.

  • @Shadow20642 If you dont care what others think; stop responding.

    Everyone has the chance to respond here; some people agree, some disagree, some just troll.

    Welcome to the forums

  • @shadow20642 players learn nothing when they ostracise themselves further by wanting NPCs in the game who do everything for them. As much as you think this would benefit people in Safer Seas, actual players are the best teachers. Rare know this too. Get a crew, make some friends, sail together.

  • @tesiccl Well i personally think NPC crews would be a fun addition and thats enough for me to make this suggestion.

  • @shadow20642 and you’re absolutely entitled to do so, remember that we’re allowed to criticise ideas and give feedback too. Just don’t take it personally. :)

  • @soulstinger2k20 said in Safer Seas NPC Crews:

    @Shadow20642 If you dont care what others think; stop responding.

    Everyone has the chance to respond here; some people agree, some disagree, some just troll.

    Welcome to the forums

    Aside from myself not caring i am
    also glad Rare doesnt care either. Because the majority of my suggestions have been criticised have actually been implemented in this game lol

  • but will allow people learning the game or just solos to experience sailing larger ships like the Galleon without having to man all the jobs.

    I think you’re missing the main point of SS all together….

  • Interesting suggestion. However, as others have already mentioned, the cost of implementation is way too high at this point. Different ship types were added exactly to bypass the need for solutions like this. You might have better luck advocating for a new single-player ship only.

    You've stated multiple times that:

    Wouldnt cost them much effort at all.

    Ever noticed how animal companions sometimes have problems with path tracking on the ship? They have been in the game for how many years, and it still has not been fixed. I doubt that your proposal would not cost that much effort. On the contrary, I think it would cost a lot of effort.

    I generally agree with you on the fact that it would be a nice addition. At the same time, I also think better economics, different supply strategies, lots of changes to PVP (and other XY ideas) would be a nice addition but simply do not fit into this game in the greater scheme of things

    The developers have a vision with this game. And that vision does not seem to incline to the suggested changes unfortunetly.

  • @burnbacon said in Safer Seas NPC Crews:

    but will allow people learning the game or just solos to experience sailing larger ships like the Galleon without having to man all the jobs.

    I think you’re missing the main point of SS all together….

    Play alone or with your friends in a private instance. Thats what its about. So whats the harm in adding options?

    The only people who are going to be playing SS is either new players, people who hate pvp, parents with their kids or a bunch of friends. I dont see how it would be out of place.

    You are welcome to leave feedback on the idea but at least leave something constructive. That comment doesnt really add anything to the discussion. Do better.

  • I mean it's a nice concept but I really would much prefer the team didn't waste the time and effort to develop a new game mechanic like that. They are already spread thin as it is.

  • @hijack-hayes In my opinion Safer Seas is kind of pointless. It is basically a space for people to learn how to play to eventually move onto High Seas. But you learn everything just by playing High Seas and you’ll be better for it.

    So i mean they already wasted the resources to make the thing, they might as well complete it.

    I think it would be fun and a think quite a lot of people would mess around with it.

  • @shadow20642 I agree 100% that it's pointless, therefore let's not continue to dump resources on the mode.

    I would much rather the time and effort went into reviving HG mode.

  • @hijack-hayes said in Safer Seas NPC Crews:

    @shadow20642 I agree 100% that it's pointless, therefore let's not continue to dump resources on the mode.

    I think it could turn into something cool. Offer a new experience instead of a watered down one.

  • In my opinion Safer Seas is kind of pointless. It is basically a space for people to learn how to play to eventually move onto High Seas. But you learn everything just by playing High Seas and you’ll be better for it.

    Then why care what SS has and doesn’t and why make people wanna stay there longer instead of playing the full game.

    Countering yourself XD

  • @burnbacon Because i think NPC crews would be a fun addition and its only not game breaking in safer seas.

    Bring that over to high seas and it would basically ruin the experience for everybody else. So the only
    place for it is safer seas.

    It would appeal to me quite a lot.
    I play solo because i can choose where i sail and i am in charge of my own adventure. Sometimes i CBA to talk to people or even be social so would be nice to jump on and do just that from time to time.

  • @shadow20642 Same as the other post, Safer Seas is a training area, why train people on something that won't exist in the real game.

  • @foambreaker Because it would be cool to have an AI crew and since there is no other players it wont lead to unfair advantage.

  • @foambreaker Because it would be cool to have an AI crew and since there is no other players it wont lead to unfair advantage.

  • Because it would be cool to have an AI crew and since there is no other players it wont lead to unfair advantage.

    It also be cool if everyone just played on the same server type and accept what you bought, Online PvpvE adventure game. But sadly no

    You want a crew? Invite your 3 friends or family.

  • I like the idea though also agree it would take alot of work to implement npc crew's for what would likely be a somewhat minimal return factor for the work.

    NPC behaviour would likely have to be kept somewhat minimal in order to script with any kind of 'ease' so to speak.

    Though interms of learning the game, that is why we have the sloop for solo/pairs.

    What I would personally like to see though is maybe an allowance of larger crews for Safer Sea's, as well as the option to matchmake to join other safer sea's crews, given that there is no opposing player risk to unbalance even double sized crews on each ship type.

  • Because it is against the forum rules to revive a thread that is over a month old, I will be dropping anchor here.

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