Given that safer seas is seperated from the shared world and also geared towards learning the game, it might be a good idea to give people the option of hiring npc crew from outposts to assist in repairing and firing cannons at the cost of sacrificing a share of the loot. 20% per crew member!
The good thing is this wont affect anybody on high seas, but will allow people learning the game or just solos to experience sailing larger ships like the Galleon without having to man all the jobs.
Plus, i think it would be pretty cool that if say you wanted to just have a solo chilled out session you could do so with a bunch of AI crew helping you manage a Galleon solo. Do a few tall tales with all 4 cannons going (You’ll need to keep it stocked up mind) and away you go.
Cant say i’d be doing it all the time but i’d be lying if i said i wouldnt do it at all.
I quite enjoyed having jack sparrow on my ship, would be cool to experience a bit more of this on safer seas.
Regardless of what anybody’s opinion is, this wont affect High Seas and those who dont want this content wont ever have to experience it. So there really is no harm. Especially if you are only getting 30% of the original loot value, being further reduced by additional crew. A 4 man gally with those rates would make sailing the seas safer even for small children but provide a fun adventure. However the low rates of pay will make it more rewarding to play with others and eventually go to high seas.
But its giving people the option to play how they want which is something the devs said they support.
Anyways none of this would be possible of the PVE server wasnt here and to be honest i probably wouldnt ever venture into it unless there was a feature like this, otherwise there isnt any real point for me.
Anyways i’ll leave this idea here.
