Pouches for so you can carry more stuff ?

  • How about having pouches for bigger inventorys which is like on the left or right side of our leg and maybe costs about 5k the first one 10k the second 20k the third and so on and on so we have more things to spend it on and it would make it easier for the ones that gather stuff and get unlucky with chests

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  • @babybardo As many after me will say, it will reward more experienced players and give them an advantage.

  • Do they not already have some ?
    Like they got more aim and skill so why not even put that in it makes no difference experienced players are better than beginners anyway so would make it no difference I guess

  • @babybardo People should definetivily upgrade their inventory with XP or Gold.

  • @elweymisterioso That would tip the playing field towards the player who has played longer.

  • @supersnipper60 Yes, it will be great to have some XP levels or gold improvements, that will be a reason to play.

  • @elweymisterioso So just because you can't hold 6 planks you won't play? No. If there is any way for a player to make their inventory bigger would be pay to win, as they could hold more than 5 blunderbombs and spam them to kill other players.

  • @supersnipper60 Well depends how they would put in into the game huh cause they could even do it like you get every 2. upgrade 1 bomb more and what means you will have like maybe 4-6 Upgrades so only 3 bombs wouldn't change anything

  • @babybardo So basically Pay to Win still

  • And everybody would have a advantage but that is how the game goes

    Longer players = more expierence what means with cannons and so much more

    Shorter players = less experience and less skills on the cannons

    No pay to win cause you can only do it with normal gold or XP which you can farm and not with the other credits you gotta buy

  • @supersnipper60 Basically how it is tho no pay to win more like PLAY TO WIN

    What the game is all about

  • Also they could just put in that you can only get like 2 more bombs in your inventory when reach the maximum level so it would be no problem if it goes higher than 4-6-8-10 and sooo more

  • @babybardo Once you get blunderbomb spammed will you understand what I mean.

    Still no to the 'pouches' as it is still Pay to Win.

  • Pay to win is the wrong word it is PLAY to win and yeah I know how it feels to get spammed by those but actually idc cause it is funny and when you got no fun with it you don't need to do any feedback here

  • @babybardo Which would tip the playing field towards the player who has played longer so no.

  • The field is already ruined cause of the pros that are out there but if you go in a alliance there it would be helpful to pick up more stuff if you leave your ship and go with your comrades to help them repair

  • @BabyBardo You're wrong, my friend. So, so wrong.

    This game uses horizontal progression for a reason. What you're suggesting is vertical progression - the exact opposite of what this game was built upon. What you're suggesting would completely upend the game, and ultimately, ruin it.

  • @babybardo said in Pouches for so you can carry more stuff ?:

    Do they not already have some ?
    Like they got more aim and skill so why not even put that in it makes no difference experienced players are better than beginners anyway so would make it no difference I guess

    yes your right they're already better

    buuut this idea would make them not just better players but a nightmare for new players

    i personally wouldn't mind carrying 50 cannonballs shooting a sloop with 2 new players who has no idea how to defend themselves while they can only carry 10 because they don't have money (sarcasm)

    no i will be honest new players has a huge challenge ahead of them already facing new pve threats they never fought before

    other players ranging from friendly to noobs to good players veterans and god players

    this idea would just kill the chances for new players to actually get into the game

    while i strongly stand for that new players needs to learn to pvp but i don't think anyone should have to pay gold to have the upper hand

  • @babybardo said in Pouches for so you can carry more stuff ?:

    No pay to win cause you can only do it with normal gold or XP which you can farm and not with the other credits you gotta buy

    XP? What is this XP of which you speak?

    The whole Idea of the game is, nothing you can buy will give you an advantage. It's all cosmetic. but if you can carry 10 pineapples and 10 blunderbombs, that is definitely an advantage.

  • @babybardo XDXDXDXDXDXDXDXDXDXDXDXDXDXDXDXDXDXDXDXDXDXDXDXDXDXDXDXDXDXDXDXDXDXDXD
    THAT'S SKILL.
    It's not an unfair advantage. If they are truly better, then that isn't an advantage. Having more money and being able to use it on upgrades is an unfair advantage. Gives them an advantage because a starting player doesn't get much to work with. They have to learn about the game to get better.

  • Bad idea.
    Those super good players will have an even bigger advantage.

    I would suggest being able to carry 5 or more Firebombs and Blunderbombs, chainshots and food items in general but don't make it a purchase or won or earned upgrade.

  • @babybardo The only advantage older players have is the skills we have learned. There is no other types of advantages.
    The devs wanted it that way, so that everyone is on a level playing field

  • @babybardo said in Pouches for so you can carry more stuff ?:

    The field is already ruined cause of the pros that are out there but if you go in a alliance there it would be helpful to pick up more stuff if you leave your ship and go with your comrades to help them repair

    Or just take a storage crate with you.

  • @babybardo all pirates are equals... the idea behind that is that you cannot purchase upgrades and a new or old pirate have the same tools available, it is experience, skill, decision making and talent that decide who is the better pirate.

  • Everyone is equal but if they put in into the game it would be a lot more challenging cause many people use the "group" mechanic with the alliance and even new players

    So yeah really bringing would it be cause new stuff to spend money on but yeah ofc. it would be a nightmare for new players but what player loves a normal RPG or MMO or something like that when it is not challenging at all

    A challenge is what players keep on trying till they reach the end!

  • When I started I got the same thing

    I went out of a outpost and got destroyed by EVERY player I saw

    That is why I don't give anything on if they have a advantage cause everyone has to go through there and having a luck situation is making your rewarding more and you keep on playing till you get unlucky that is why I sended this idea into the suggestions forum

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