Same Team Griefing

  • I'd filled my hold with three quests worth of trader wares, set sail for the next destination and was eagerly awaiting a new crew member from the Open Crew charter.

    Then they arrived. They spawned on my ship and, without a word, scoped the horizon for a ghost ship, dropped anchor and redirected our merchant ship into battle.

    When I tried to point out that we were half way through a quest (that I'd already sunk an hour into) and that getting our ship sunk would erase all that, he just started shooting the damagable cargo and throwing what he couldn't destroy overboard.

    And I couldn't stop him. Crew members are immune to your attacks and you can't kick someone off your crew without majority vote. As it was a two man team, I didn't have majority.

    Eventually, he found the gunpowder keg below deck, set it up in the dingy and blew up every single useful item on board. I lost everything to a petulant child who wanted a different experience to me.

    My solution:
    If you are alone in a crew and you set a quest, you become the "Captain" of your one-man crew. This gives you two votes when kicking players and closing the crew recruitment, allowing the player who arrived first and set the quest (and presumably sank time into completing that quest) to kick disruptive newcomers.

    You retain the "Captain" title till a new quest is voted into play, at which point it checks to see if you're still the only player in your crew and possibly returns the "Captain" title to you.

    This way you don't become vulerable to greifing after quests that end before you "cash in" your loot. It also means that once your crew decides to do the same thing, via the voting system, the normal democracy returns.

    It wouldn't work to count 1 vote/2 crew as majority as that way round, you can grief people by spawning onto their ship and voting them off of it.

  • 12
    게시물
    8.2k
    조회 수
    community
  • @murry-skull All Online games today (If you want teammates) require you to use 3rd party programs like Discord to find people. Players who join open crews, specialy in this game will have a bad time 90% of the time.

  • @murry-skull just don't play open crews...
    And also very important: never put the gunpowder downstairs! Put it in the crows nest

  • @schwammlgott said in Same Team Griefing:

    @murry-skull just don't play open crews...
    And also very important: never put the gunpowder downstairs! Put it in the crows nest

    The griefer moved it to the rowboat to keep op from salvaging what wasn't tossed or damaged. The crow's nest wouldn't have helped op in this situation. Tho I agree, don't do open crews if you want to do what you want to do. Especially on a sloop...

  • I don't know guys, I feel like there's a better solution than "Don't play with strangers."

    I've had some great experiences with random strangers in this game, I just want to stop the bad ones.

    I got captured by slavers once. That was a cool evening!

    There's obviously tools for getting rid of disruptive players but they don't really work on Sloops right now.

  • @murry-skull If you come across any disruptive or toxic players then you should report them to Microsoft or Rare. I've lost track of how many nice and great people I've met in open crews, but they far outweigh the negative ones.

  • @murry-skull Your solution is great! but only for a sloop if you were there first then you should have more power like put the other players in the brig.
    Kicking is a slippery slope for players to abuse but for a solo player on a sloop its brilliant and i want RARE to see it because they have to do it.
    The sloop have a brig but with no use and it should be easy to do that,

  • @murry-skull

    You can be the captain of your crew and call the shots if you use a closed crew and assemble it yourself. Which happens to be a very easy process by using the official Discord.

  • @lysergicaa unfortunately, this is true.

  • @chronodusk Discord is no solution for xboxers, but we have "Looking For Group".

  • I joined an open galleon just for fun yesterday. The crew wasn't very good or cooperative, even after I gave their ship the obsidian hull and figurehead, as well as the founder sails. I continued doing my duty working the sails, constantly asking for help using the text-chat - none ever came.

    As we passed by Plunder Valley, I used the quick-chat to indicate our shortage of supplies, then fired myself from the cannon quick-chatting the whole way. I continued communicating as I found loot, supplies, and a rowboat to let them know what I was doing.

    They sailed on to Plunder Oupost and started delivering loot. They asked me where I was. "On the island. Northwest" I said. They didn't understand.

    For emphasis, and to help them understand better, I started using the quick-chat to talk entirely to myself:
    "Is everything on board?"
    "Aye."
    "Let's head to the oupost!"
    Aye."
    "All aboard the rowboat!"
    "Southeast."
    "Aye."

    Then a crewmate asked via XBL message, "are you crazy or something?" Being funny, I replied, "yes. No. Maybe?"

    In that moment, everyone quit. I had to ask myself if they were simply done, or if I had scared them off? Perhaps they thought I wasn't helpful after having left the ship, despite doing everything myself prior to that. Who knows? Perception is everything.

    One of the oddest moments I've experienced on the SoT thus far.

    Open crews are inherently unreliable IMO.

  • @goedecke-michel

    Silly me, it always slips my mind being a PC player, but yeah LFG is a good tool as well.

    EDIT: There's also a decent unofficial Facebook Community page for Sea of Thieves, lots of active people on it. That might be a little less known, but for people looking for more ways to formulate crews, you should look it up.

12
게시물
8.2k
조회 수
community
12 중의 1