Ahoy,
Ship Damage, right? It's an amazing feature, taking Masts down, braking Wheels and fixing those things, what an awesome thing.
However, there's a single detail that do not go with all the rest.
That thing is The Capstan
We have a pattern here in all the ship parts, the mast before falls it cracks, the wheel breaks gradually before it gets harder to turn, the Hull holes are small then get bigger...
But when it comes to the Capstan it's not like that...
The first thing it does when Cannonballs hits is to drop... Even if it has not suffer any visual damage, even if the Cannonball doesn't even hit the Capstan...
This doesn't seems right.
Shouldn't it break first, suffer some Damage and if those damages weren't fix then it would fall/breakdown?
The way it is can be really frustrating... Let's face it, we already have cursed Cannonballs that do exactly that.
Skeleton ships are somehow an overpowered AI due to that combo.
Think about it.
Shouldn't the Capstan/anchor only drops after taking some damage first?
