Forsaken ashes set visuals

  • Hi!

    I've looked around (not particularly throughout though) and I've found no complains about the forsaken ashes set's visuals at night.
    My friend and I are both experiencing the same issue with it: not a bug, on the contrary, visuals work perfectly as intended. If you look into a bright light source at night, it obscures the vision for a short while after looking back to the dark. This happens to be true with the aforementioned Forsaken Ashes tools & weapons (and sometimes gloves). Whenever I pick up a glowy-red item, it continuously obscures the vision. So yea, use a different weapon, sure. But I love the Forsaken Ashes set, and I intent to use it for a good while for sure, but whenever there's a risk of a fight - be it skellies, monsters or players - I immediately need to switch the weapons and tools (bucket and telescope in particular), for if I don't, my screen is going to black out, whenever I pick either of them up.

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  • One more: we're both playing on bare minimum graphics, so it might not be true to all setups.

  • good mention. whats the problem?

  • @jozozoltan29 I have also noticed this..I am playing on max graphics (PC) and when the ashen sniper rifle is in my hands and I look in a dark corner or try to look over the boat to see if anyone is coming up my ladder my whole screen goes black..my friends have also noticed this and due to this problem we can't use those weapons.

  • Yeah I quit using the ashen guns because of this - at night, you can't see very far because the red hot parts of the weapons cause the lighting to change and everything goes dark. Its likely part of the lighting system that just applies the same effect to every light source.

  • Now let's hope rare notices =)

  • This is a little bit hard to solve. Because it's a post-processing effect, which is generally called "eye adaptation". It's difficult to exclude some lightning sources from that effect. (or what I know, it's difficult to do it). Maybe they can reduce the effect in the night...

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