You may consider this a tall order, and impractical at this late stage, but...
Simple (or not so simple) ship physics adjustments, I hope could be implemented in a future update.
The more weight (crew members, loot, supplies, etc) placed on the ship, the more mass, and therefore these measures should have a cumulative effect on velocity, acceleration, deceleration, manoeuverability, etc.
Sloop, Brig, Galleon, already seem to have a basic velocity parameter built into the design of each ship - but it never adjusts or changes with addition or subtraction of weight/mass. I'd like to see a dynamic adjustment made to these numbers based on weight/mass & distribution at any given moment.
It seems to me some crews have immense amounts of loot at times that doesn't have any effect on the ship they are sailing. Am I wrong?
If possible, it would be cool to implement weight distribution into ship physics/mechanics also. So, for instance, putting too much treasure on the port side tilts the boat to that side. Too much in the crowsnest or on the mast damages the rigging, sails, etc. Too much treasure generally on the main or below deck creates greater mass/weight, and therefore should slow deceleration, creating increased momentum, longer acceleration rates, etc. When anchor is dropped, weight shifts if chests, cargo, etc, aren't placed properly. Going too quickly could damage the ship. Anchor could be "held" in suspension, to slow down velocity gradually, decreasing liklihood of damage due to full anchor drop at peak velocity with maximum weight/mass on board...
Shifting chests/cargo would have consequences for crew members below deck as they may get crushed, or retain damage because of unsecured heavy chests/cargo actually shifting due to ship velocity/turning adjustments, etc.
This is all part of being an expert sailor and crew on a sail boat.
Rowboats, ditto. Should be a max weight, then they sink. Should be more difficult to row when weighted down.
Thus treasure should have weight/mass too, affecting player run/walk/swim speeds. A skull or chalice should weigh less than a chest. (Actually, some chests could weigh less than others, which could give a clue as to content value).
It seems to me this could make a huge difference with regard to pursuing/chasing/being chased in our ships. Travel times. Battle effectiveness and agility.
I'm not sure whether any of these adjustments would be doable, or practical, but I believe even if some of them could be implemented they would improve subtley and quality of the sailing realism experience overall, and add to the strategic challenge of SoT overall.
Realistic sailing ship physics/mechanics is a core part of gameplay enjoyment afterall.
Again, I don't know how realistic it is to hope for such core mechanic adjustments from the devs perspective, but if it can be done, I suspect it would increase enjoyment for all quite drastically. It could become a whole new game, a game changer, for everyone - increasing replayability and interest for all fans old and new. Expert & Newb.
