Large center island with town as a community hub

  • @needsmokes said in Large center island with town as a community hub:

    I would much rather a community hub than these quests where we have to trust other pirate crews to play nicely with us. Rare can then have players meeting players. You could even set up stalls there for each faction where players could meet other players and make new friends looking to do the same things in game. The possibilities are endless.

    You couldn't allow crewing up as fleets in here or farming would happen. Only way to do it would be to go in solo or a 3 man galleon for example and find an extra player for sloop duo or full galleon. No fleet recruiting through the hub - random servers when you exit.

  • @bran-the-ent said in Large center island with town as a community hub:

    @hynieth You're going to hate being a Pirate Legend, then... because you load into that, as well... and it is a shared space for every Legend on the server.

    I've always wondered if it was possible to see other Pirate Legends in the Pirate Legend Hideout if they were on the same sever as me. 😯

  • @bran-the-ent said in Large center island with town as a community hub:

    @hynieth You're going to hate being a Pirate Legend, then... because you load into that, as well... and it is a shared space for every Legend on the server.

    I think if we had a Pirate Legend comminity hub in the hideout that could be cool too. =^.^=

  • @galactic-geek said in Large center island with town as a community hub:

    This idea still doesn't solve the problem of players camping outside of it, just sitting and waiting to sink ships as they leave, just for the sake of PvP.

    If they would turn the legend hideout into the community hub (or add it in a similar way, access from all outposts) it could work without camping.

  • Idk, I feel like we already have so many lag issues and disconnect issues, that something this big would just cause even more server problems lol

  • @bran-the-ent It's neither a safe zone nore a seperate instance I'm fine with that.

    The suggestion here is for a seperate instance between servers where people can flee to. Even if you dont have loot it would be emmersion breaking to have a place where you sail to outside of the map. It's a literal break in the gameplay flow.

    The world is constant, you can sail everywhere without loading screens or breaking of the emersion. See that galloen just pop away in front of you because he sailed into the central hub, that's kind of stupid in my opinion. Having a central meeteup would be great. I just ask for it to be PVP enabled and in the world itself. People should be incentivised to play their own way and incentivised to play together in other ways then by hard mechanics like safe zones.

    Have bounties on players behaving innapropriate on a social island have an NPc chase you and brig you if you kill someone in a certain zone unless you run away from him and escape. Make thing interesting but dont go and make Dalaran for Sea of thieves where suddenly we need to forget about our pirate rivelaries and be nice to eachother.

  • @hynieth You cannot get to the Pirate Legend hideout without having a loading screen. You “pop away.”

    If they have no loot, then what are they fleeing, exactly? What would be the pursuer be losing? There is no incentive for sinking an empty ship or killing its crew. But, like the Pirate Legend hideout, perhaps, it should be a place you can only get to from an outpost. That way, folks that want to sink sink empty ships at docks can do so to their hearts content.

    Personally, I’m not in favor of safe zones, but if the game is going to require crews to work together to complete content, they need a mechanic for achieve that. If, however, they incentivize multi-crew rather than making it a requirement, then this wouldn’t be necessary and I’d agree with you completely.

  • Im all for this idea, but the way they implement it, your ship should not be physically there, which would allow the player population for this hub to be greater than the open world (likely, or atleast hopefully)

    This would be the place where people can recruit crew mates like you said but also the place where any sort of battlegrounds or minigames or dueling would be matchmade from. Imagine being able to challenge a crew to a galleon battle and have each crewmember put up like 5k gold, winning crew each gets the other crews gold, etc. having a place that is safe, that also caters to the pvp crowd with more meaning than sinking crews on the open world sea.

    This would positively affect the open world imo and would enable them to add incentives for trading, maybe a parley mechanic, and to further the gameplay for merchanting there really does need to be reason to trade, why is everything so simple..

    Let us collect tea leaves and crate them ourselves, let us eat more than just bananas, cmon rare, where is the game, we talked about hubs like this and so much more two years ago and all most of us got for it was a boot from the pioneer group so you could invite a bunch of greenhorns like that is what this games development needs. It needs you guys to step up the content production or stop holding back what you have, whichever comes first...

    I would even go as far to say that if these hubs had a high enough player pop to just number them and let players choose what “server” on entry. Giving them a place to go to see people they know without out of game means.

  • If there is a community/social hub city it needs to be completely separate from the game server waters.

    It would be more of like a lobby you are automatically loaded into before jumping into a server. There you could meet up other pirates and choose to form your crew or do whatever little random mini game things they would add. Once you form up your crew you could then go to the docks to "set sail" into the server. From there you would be spawned at an outpost like normal.

  • Posted a similar thread to this the other day.....My Thread

  • I'd find the edge of the safe zone, park and fire my cannons long distance onto the islands inhabitants and rain fire from the skies.

  • @nwo-malice a dit dans Large center island with town as a community hub :

    I'd find the edge of the safe zone, park and fire my cannons long distance onto the islands inhabitants and rain fire from the skies.

    Cool, here's a biscuit for you!

  • My community hub would be that volcanic island! Enter if you dare, Kudos if you make it, if you don't your not worthy of my hub! Muahahaha! ;)

  • @manuelmanouche sagte in Large center island with town as a community hub:

    @crimsonraziel

    Using mermaids will be difficult because if one member of your crew does not reach his mermaid, your team won't be complete...

    There is nothing that stops you from reaching your mermaid except death. For that matter you could just add a ghost on the ferry that serves the same purpose.

    We could leave the Tortuga island with our ship and each member of a crew on board will be sent in the other server.

    The ship could raise from the sea as the skeleton ship.

    I prefer using mechanics that are already in the game. Speeds up development, less bug prone. And as a software engineer myself, let's just say I'm realistic ;)

  • I think a central social hub is becoming more and more needed for doing some of these team up with other crew things.

    I spent several hours over the weekend on a multicrew throne and not one ship I attempted to communicate with joined. Some even sinking my ship and or killing me and my crew.

    A central hub would be a great place to meet other players and propose team ups. Hell even if said team up ends in betrayal it's something more than shouting into the wind.

  • Wow, didn't expect this much feedback and so many great additions to this idea.

    @crimsonraziel said:

    @woutah78 I think a better approach would be using the mermaids to enter said island (I call it Tortuga). You can't bring booty with you that way. If everyone in your crew opt to do that, your ship sinks (if it isn't already) and gets removed from the server. You'll find yourself washed ashore on Tortuga with no supplies (like usual on a new server).

    When leaving Tortuga, again via mermaid your inventory is cleared as well (assuming there are supplies on Tortuga for some cannon lessons etc.). You're brought back to your crew if still existent or spawn with a new ship at an outpost (just like default start).

    • Option to form a crew while on Tortuga and leave as one (poor mermaid)
    • Option to start on Tortuga (to avoid unnecessary loading)

    Don't place an actual island on the map. Only the lost and mermaids/mermen know it's location.

    Interesting idea. Would it be optional then? Like can you choose to just send you back to your ship/respawn it or go to Tortuga instead every time you get to a mermaid?

    @nefrit-od said:

    Opinion:

    No needed since 5 ships on server its maximum size
    If server can hold more then 10+ ships than we can talk about it.

    I wasn't talking about a separate hub for each server, but 1 single hub for all of them. It would be huge and that might create some practical issues, but the point would be to bring the whole community together in the game that all these different servers currently does not.

    @wipe-nd-clean said:

    You couldn't allow crewing up as fleets in here or farming would happen. Only way to do it would be to go in solo or a 3 man galleon for example and find an extra player for sloop duo or full galleon. No fleet recruiting through the hub - random servers when you exit.

    You're probably right, though maybe they could create some servers with room for larger parties of 6-8 people on 2 ships (1 galleon and a sloop or 2 galleons) that way there would still be balance on those servers as every crew on there would have a 2 ship 'fleet'... but maybe that's a completely different discussion ;)

    I agree with the random servers for each crew upon departure.

    @ath3na-cr33d said:

    I think if we had a Pirate Legend comminity hub in the hideout that could be cool too. =^.^=

    That's a cool idea too!

    @heyedro said:

    Idk, I feel like we already have so many lag issues and disconnect issues, that something this big would just cause even more server problems lol

    That's why the hub would be on a separate server.

    @hynieth said:

    @bran-the-ent It's neither a safe zone nore a seperate instance I'm fine with that.

    The suggestion here is for a seperate instance between servers where people can flee to. Even if you dont have loot it would be emmersion breaking to have a place where you sail to outside of the map. It's a literal break in the gameplay flow.

    The world is constant, you can sail everywhere without loading screens or breaking of the emersion. See that galloen just pop away in front of you because he sailed into the central hub, that's kind of stupid in my opinion. Having a central meeteup would be great. I just ask for it to be PVP enabled and in the world itself. People should be incentivised to play their own way and incentivised to play together in other ways then by hard mechanics like safe zones.

    Have bounties on players behaving innapropriate on a social island have an NPc chase you and brig you if you kill someone in a certain zone unless you run away from him and escape. Make thing interesting but dont go and make Dalaran for Sea of thieves where suddenly we need to forget about our pirate rivelaries and be nice to eachother.

    Well if people get bored with being chased relentlessly just for the sake of PVP when they themselves just want to do some missions, they tend to scuttle and switch servers in the game as it is now, so sailing into the hub wouldn't be much different from that. In fact it's less likely to happen with the hub, because that can only be done on 1 particular spot on the map, whereas scuttling/leaving to switch servers can be done literally anywhere.

    Also what you're saying is that people should be allowed to have their own playstyles by allowing PVP, but then people who prefer other playstyles should be accommodated as well. I've read some great ideas of allowing crews to challenge each other to a fight either person to person or ship to ship (in the way @A-Cranky-Eskimo described) where both sides put up some gold as a prize. That way PVP players get to do what they like and people who are not into PVP (or not very good at it) can enjoy the other community activities. Or they may even watch a duel, bet on the outcome (with in game currency) and admire the PVP skills of other pirates.

    And in the end, the main game is still played out on the sea where all bets are off and all ships are fair game.

    @a-cranky-eskimo said:

    Im all for this idea, but the way they implement it, your ship should not be physically there, which would allow the player population for this hub to be greater than the open world (likely, or atleast hopefully)

    This would be the place where people can recruit crew mates like you said but also the place where any sort of battlegrounds or minigames or dueling would be matchmade from. Imagine being able to challenge a crew to a galleon battle and have each crewmember put up like 5k gold, winning crew each gets the other crews gold, etc. having a place that is safe, that also caters to the pvp crowd with more meaning than sinking crews on the open world sea.

    This would positively affect the open world imo and would enable them to add incentives for trading, maybe a parley mechanic, and to further the gameplay for merchanting there really does need to be reason to trade, why is everything so simple..

    Let us collect tea leaves and crate them ourselves, let us eat more than just bananas, cmon rare, where is the game, we talked about hubs like this and so much more two years ago and all most of us got for it was a boot from the pioneer group so you could invite a bunch of greenhorns like that is what this games development needs. It needs you guys to step up the content production or stop holding back what you have, whichever comes first...

    I would even go as far to say that if these hubs had a high enough player pop to just number them and let players choose what “server” on entry. Giving them a place to go to see people they know without out of game means.

    I love your ideas. If it's one big hub for all the players then it would be unpractical to have all the ships in there (not to mention laggy. In stead you could just have this generic view of the bay and harbor with like 8 galleons anchored and a bunch of sloops. And to give people the idea that their ship is out there, you could have either one of the galleons or one of the sloops (depending on the ship they are sailing) overlayed with their current skin (so each player would see the view differently). You could then have a dock with some longboats that will 'bring you to your ship'. If you select the option to return you to your ship, you could then have an animated cutscene of the longboat ferrying you to your ship and your ship leaving the harbor as a sort of loading screen for returning to the open world server.

    @el-dunco said:

    If there is a community/social hub city it needs to be completely separate from the game server waters.

    It would be more of like a lobby you are automatically loaded into before jumping into a server. There you could meet up other pirates and choose to form your crew or do whatever little random mini game things they would add. Once you form up your crew you could then go to the docks to "set sail" into the server. From there you would be spawned at an outpost like normal.

    I agree there should be that option, but I think people should also still get the option of entering the game the way they do now, because some people already have their crew together before starting the game and for them this process would be unnecessarily tedious.

    @nwo-malice said:

    I'd find the edge of the safe zone, park and fire my cannons long distance onto the islands inhabitants and rain fire from the skies.

    You could do that, but on your own peril. The town has a pretty formidable fortress overlooking the bay that is high up, so it has a range advantage on you. ;)

  • @oldrusty-gaming LOL, didn't see that one, but I obviously like your idea!

    Something about great minds and all that... ;)

  • @woutah78 Didn't propose you have to form your crew in this social hub. Just saying you could. It'd give the opportunity to vet a rando

    Thought that would be obvious

  • Would be interesting but just like other games it’ll turn out to be annoying.
    People spamming in chats, blaring loud music. People over talking each other and screaming into the mic.

    Has also come across a huge amount of players with broken/ echoing mics.

  • @dinosaurpanties said in Large center island with town as a community hub:

    Would be interesting but just like other games it’ll turn out to be annoying.
    People spamming in chats, blaring loud music. People over talking each other and screaming into the mic.

    Has also come across a huge amount of players with broken/ echoing mics.

    For the hub the select button menu to mute all crews would contain a list of players that are in the server, and beyond that proximity chat would be changed so that the range was much shorter, and enough times muted could remove trumpet use for players who were abusing that if it was allowed to boost range to announce oh were recruiting a crew at a certain spot, etc.

  • Nice 👍🏻
    @wipe-nd-clean

  • @woutah78 I posted basically the same idea yesterday!!! I'm in favor of this and think it will solve tons of issues!!!!!
    Before any pro pvp starts with "we are pirates, we kill" pirates we're persecuted by the navy and killed/sinked. So far you loose nothing for killing other people. There needs to be a risk for everyone even pro pvp.

    I think we should try and keep this posts trending and recent for it to be seen!

  • @woutah78 sagte in Large center island with town as a community hub:

    Wow, didn't expect this much feedback and so many great additions to this idea.

    @crimsonraziel said:

    @woutah78 I think a better approach would be using the mermaids to enter said island (I call it Tortuga). You can't bring booty with you that way. If everyone in your crew opt to do that, your ship sinks (if it isn't already) and gets removed from the server. You'll find yourself washed ashore on Tortuga with no supplies (like usual on a new server).

    When leaving Tortuga, again via mermaid your inventory is cleared as well (assuming there are supplies on Tortuga for some cannon lessons etc.). You're brought back to your crew if still existent or spawn with a new ship at an outpost (just like default start).

    • Option to form a crew while on Tortuga and leave as one (poor mermaid)
    • Option to start on Tortuga (to avoid unnecessary loading)

    Don't place an actual island on the map. Only the lost and mermaids/mermen know it's location.

    Interesting idea. Would it be optional then? Like can you choose to just send you back to your ship/respawn it or go to Tortuga instead every time you get to a mermaid?

    Just a second Option, like it currently is with pigs. One button to return to the ship, and one for Tortuga (and a additional yes-no-confirmation to prevent accidental visits of Tortuga).

  • Like the idea of a community hub... Give you the option to load into it from the start of the game, where you can do crew stuff, or find people to help with challenges... Then give you the option that when you're ready to sail, you can choose an outpost to start at.

    The osland isn't something that you can sail too, to stop people just waiting outside... But maybe just a 'scuttle ship and return to island' option in the menu.

  • @galactic-geek

    Everyone who’s there just team up and sink the campers.

    Even so with an empty ship, its not like you would lose anything by being sunk after leaving the area.

    It’s really no different than having fixed event locations or outposts in regards to the possibility of being camped

  • i love this idea! why is this not a thing yet!

  • @crimsonraziel said:

    Just a second Option, like it currently is with pigs. One button to return to the ship, and one for Tortuga (and a additional yes-no-confirmation to prevent accidental visits of Tortuga).

    I see. Well I think I could live with that, considering the hub is the most important part of the idea anyway. But I still love to see a cut scene of my ship sailing into the bay.

    @adiscomassacre said:

    The osland isn't something that you can sail too, to stop people just waiting outside... But maybe just a 'scuttle ship and return to island' option in the menu.

    @warlordwoody22 said:

    @galactic-geek

    Everyone who’s there just team up and sink the campers.

    Even so with an empty ship, its not like you would lose anything by being sunk after leaving the area.

    It’s really no different than having fixed event locations or outposts in regards to the possibility of being camped

    I don't think campers are that much of an issue. I mean they can't really stop you from going somewhere in the game anyway. You can just sail past them, maybe take a few hits but that's it. Even makes it a bit more challenging to run a blockade.

    Another option to deal with campers is to actually have 2 entrances/exits to the bay on different sides of the island (or at least far enough apart to make camping impossible)

  • @crimsonraziel sagte in Large center island with town as a community hub:

    @woutah78 I think a better approach would be using the mermaids to enter said island (I call it Tortuga). You can't bring booty with you that way. If everyone in your crew opt to do that, your ship sinks (if it isn't already) and gets removed from the server. You'll find yourself washed ashore on Tortuga with no supplies (like usual on a new server).

    When leaving Tortuga, again via mermaid your inventory is cleared as well (assuming there are supplies on Tortuga for some cannon lessons etc.). You're brought back to your crew if still existent or spawn with a new ship at an outpost (just like default start).

    • Option to form a crew while on Tortuga and leave as one (poor mermaid)
    • Option to start on Tortuga (to avoid unnecessary loading)

    Don't place an actual island on the map. Only the lost and mermaids/mermen know it's location.

    I like this one, too.

    In general, this kind of hub may also help people to do the events with other crews. In my opinion, it is very hard, to find a crew willing to do some coop after the first few days of the events...

  • @galactic-geek said in Large center island with town as a community hub:

    This idea still doesn't solve the problem of players camping outside of it, just sitting and waiting to sink ships as they leave, just for the sake of PvP.

    The outpost camping is a tactic which is well known by Rare. They even suggest it as a tipical pirate action in a clip. In that clip a pirate is walking the dock with his chest just about to cash it in. But he was shot in back by another pirate who was hiding/camping there. And walked away with the stolen chest. So outpost camping is competely cool by Rare.

  • @boldgame I know it's fine by Rare's standards (mine too - I'm against safe zones), but that doesn't mean it's not still a problem.

  • @aeternitas26 i could see this being a way to implement fleets into the game

  • i dont think they gonna do it. Simply because it would messed up lore sea of thieves has acording to the book sea of thieves is a place that only few pirate crews know how to get to, the pirates have to navigate trought The Devil shround, which is basicaly the red sea. Thats why we only have outposts created by the factions no big city no roal navy french dutch or anything else just few pirate crews. For that reason i doubt they will create a city like that it would not make sense lore wise

  • @manuelmanouche sagte in Large center island with town as a community hub:

    @crimsonraziel

    Actually I'm also a software engineer, that's not an argument.

    Being a software engineer wasn't the argument. Being realistic was.

    If you want a create a new crew in a server, you need a member list and the type of the ship so mermaid is not a solution for that.

    Oh come on, a small window to vote for ship size before embarking isn't that hard. Obviously you can only vote for a ship your crew size does not exceed. You already can invite players to your crew while in game. I can't so any reason this couldn't work on Tortuga.

  • @manuelmanouche Oh, I didn't see this was supposed to be a critic of my preferences.
    All you comment added was an issue, so easy to solve, it's a non-issue.

    If you have different preferences, go ahead, tell us.
    If you have another idea, go ahead, tell us.
    Does my "idea" have some basic problems that prevent it from working, go ahead, tell me.

    But keep your insults to yourself.

  • @crimsonraziel said:

    But keep your insults to yourself.

    I'm not seeing any insults being throw around yet, but let's keep it that way and get back to coming up with ways to improve the game and/or the community hub idea.

82
게시물
44.8k
조회 수
82 중의 41