What's the point of handing items?

  • I just dont see the relevance here? Maybe chest or skulls or even the ability to throw them. But at what point would you ever need to hand a cannon ball or plank? I'm just not really sure about the resources spent developing this? The only thing I see of any value is handing over a banana.

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  • @rdizz Well, it might be done in preparation, more useful for items that are coming up later.

  • @mr-spiderhead said in What's the point of handing items?:

    @rdizz Well, it might be done in preparation, more useful for items that are coming up later.

    One can hope I guess.

  • I think it would make more sense to just drop them on the ground like any other held item. Simpler mechanics, and you don't have to fumble around trying to get in front of each other during hectic combat.

  • i think the most beneficial item would be banana. Skull fort bananas for example can get pretty scarce and a crew mate may need one quick. Easier to hand one over than heading back to your ship to grab more all while leaving your crew mate(s) alone.

  • @tallgeeseiiii said in What's the point of handing items?:

    I think it would make more sense to just drop them on the ground like any other held item. Simpler mechanics, and you don't have to fumble around trying to get in front of each other during hectic combat.

    Handing over a cannon ball during a battle seems counter productive I dont see the point, unless you can hand over 10 at a time. Or at least 5.

  • I thought the same thing. When they announced it I was kinda like..."....ooook".

    I have never been out of resources to the point that my crewmate had the only banana's. If he was the only one with the other stuff then I guess he's responsible for cannons and repairs.

    Passing off loot could be handy but it's not that hard to drop it at their feet for them to pick it up. I don't foresee it shaving off that much time in the process of things.

    It's a cool little thing I guess...I can try and force feed my friend bananas...but I don't really see a NEED for the feature.

    Edit: I guess skull forts being an exception...never done one. Not really interested in them.

  • It doesnt shave off any time. You hand one over and there is the ol circle to fill to get it. The only useful thing here is 1 banana during a skele fight. Everything else will add time.

  • If the person driving has 10cannonball and there are 0 in the barrels and you have none the person can give you his 10 and continue driving that goes the same for the wood

  • @rdizz
    Psh What kind of pirate do they take me for? If he needs banana's I might store some when all's over with for him but I'll leave my friend to die by skeletons before I give my much needed nutrients!

  • @xgodkevin said in What's the point of handing items?:

    i think the most beneficial item would be banana. Skull fort bananas for example can get pretty scarce and a crew mate may need one quick. Easier to hand one over than heading back to your ship to grab more all while leaving your crew mate(s) alone.

    Did you see the cooldown for handing stuff?

  • @organick-gamer
    I can see that but from the way they were showing the mechanic it would be faster for the driving person to just load up the storage and run back to steer than sit and one by one hand over resources.

  • Because nothing helps pass those lonely nights on the sea better than firmly placing your banana into your crewmates hand.

  • @organick-gamer said in What's the point of handing items?:

    If the person driving has 10cannonball and there are 0 in the barrels and you have none the person can give you his 10 and continue driving that goes the same for the wood

    If this is on a sloop it would be WAY more efficient to swap positions not sit there for a min handing over balls n planks.

  • @rdizz said in What's the point of handing items?:

    I just dont see the relevance here? Maybe chest or skulls or even the ability to throw them. But at what point would you ever need to hand a cannon ball or plank? I'm just not really sure about the resources spent developing this? The only thing I see of any value is handing over a banana.

    I don't know how many times I would have benefited from this when fighting skeletons alone.

  • @ve111a said in What's the point of handing items?:

    @rdizz said in What's the point of handing items?:

    I just dont see the relevance here? Maybe chest or skulls or even the ability to throw them. But at what point would you ever need to hand a cannon ball or plank? I'm just not really sure about the resources spent developing this? The only thing I see of any value is handing over a banana.

    I don't know how many times I would have benefited from this when fighting skeletons alone.

    As I said banana only

  • @rdizz well also its on a sad cooldown. I agree with OP.

    Edit: Cooldown looks to be the same amount of time it takes to climb into a cannon

  • It makes 0 sense and I honestly question the manpower and resources dedicated to making this a reality...

  • @ant-heuser-kush said in What's the point of handing items?:

    @gloog said in What's the point of handing items?:

    @rdizz well also its on a sad cooldown. I agree with OP.

    There is a cooldown on handing over items? W*F?

    Its actually faster to hand them over via barrel transfers lol...

  • @tallgeeseiiii said in What's the point of handing items?:

    I think it would make more sense to just drop them on the ground like any other held item. Simpler mechanics, and you don't have to fumble around trying to get in front of each other during hectic combat.

    I'd be pretty mad at someone if they asked me if I wanted a banana, then threw it on the ground and said, "Here ya go!"

    But seriously, besides immersion and a possible better use later on, I don't see the benefit either. If you could hand someone your full inventory of an item at once, THAT would be useful. Here's all 10 cannonballs. You keep firing and I'll go get more."

  • @gloog hmm, just did, yea, that is no bueno. I retract my previous statement

  • TFW your useless side project crashes a patch.

    Quick someone get me a gif to complete my joke.

  • @captain-arcanic said in What's the point of handing items?:

    @tallgeeseiiii said in What's the point of handing items?:

    I think it would make more sense to just drop them on the ground like any other held item. Simpler mechanics, and you don't have to fumble around trying to get in front of each other during hectic combat.

    I'd be pretty mad at someone if they asked me if I wanted a banana, then threw it on the ground and said, "Here ya go!"

    But seriously, besides immersion and a possible better use later on, I don't see the benefit either. If you could hand someone your full inventory of an item at once, THAT would be useful. Here's all 10 cannonballs. You keep firing and I'll go get more."

    Well, if they treat people like barrels, you can on PC with a simple macro.

  • Good for handing out bananas if you and a crew are on an island fighting skulls and you can't find bananas.

  • @rdizz I thought u were leaving until HD dropped :P

  • I think its is a needed add on. For many reasons

  • @xcalypt0x said in What's the point of handing items?:

    @rdizz I thought u were leaving until HD dropped :P

    Oh I've been around just havent logged into sot for a while. Came back to check out new update and well meh...

  • @rdizz said in What's the point of handing items?:

    It doesnt shave off any time. You hand one over and there is the ol circle to fill to get it. The only useful thing here is 1 banana during a skele fight. Everything else will add time.

    Cue the midcombat glitchery.

  • @twiztedkarrtoon said in What's the point of handing items?:

    I think its is a needed add on. For many reasons

    There is absolutely zero utility.

  • @mrgrim67686 said in What's the point of handing items?:

    @twiztedkarrtoon said in What's the point of handing items?:

    I think its is a needed add on. For many reasons

    There is absolutely zero utility.

    Maybe just maybe it's a precursor for hungering deep, I dont know.... I guess time will tell.

  • @mrgrim67686 smart people dont use the bananas on the boat and some players live longer when fighting, those that arent as good can now find what others need and help keep them alive to further the fight and win faster other reasons as well

  • It would be smart to code it so, like approaching a barrel, an interaction appears...but for any of your crew.

    Imagine never having to leave the cannon....one of your crew can go to the ball barrel...get 10...run over to you and fill your inventory. You were just about to run out...but now you're all good to keep firing away.

    Same for nanners, planks, bullets, skull, etc.

    They may have junked it up by creating some extraneous effort if both players have to coordinate the actions...but I haven't played SOT in weeks.

    I think the immersion would benefit, the interaction would benefit, strategy would benefit, etc.

  • I suppose it's meant to be a time saver, so people don't have to go running back to the ship to grab Bananas, primarily. But if it takes as long to take an item from someone as it does to climb into a cannon, it really makes little sense.

  • Dropping items to lure someone into a trap. I would find that amusing. Guess it won’t work with just bananas and wooden planks. 😂

  • @mr-spiderhead said in What's the point of handing items?:

    @rdizz Well, it might be done in preparation, more useful for items that are coming up later.

    I do agree that in the future this feature may play more of a role. Right now though, giving someone a banana in a pinch is the only true usefulness of this feature in the games current state.

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