Remove scuttle after the ship makes the sinking sound

  • I mean this should already be like that...how should you be able to scuttle your ship after it has already sank so they can spawn close to where you just sank them or just make it the if a ship takes damage from a player or a fort they shouldn’t spawn close because I shouldn’t have to sink the same galleon five times during a fort battle because the team is fast enough on the scuttle option to spawn close to the scuttle area. No joke just happened to me and a friend like the galleon didn’t get a clue the first 4 times we sank them in a sloop for gods sake just for them to immediately be right back on the horizon heading our way again

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  • @ur-mi-ma Dang. I had no idea that this was how some ships were doing it.
    Yes very good point but perhaps better if you somehow send this suggestion to Rare in private so as others wouldn't learn from it.

  • @ur-mi-ma So if I'm reading this right, after being sunk players are scuttling their new ship in order for it to spawn closer to where they sank? Is that right?

    Those sneaky pirates! Perhaps there should be a 5 minute cool down for scuttling after a new ship is spawned.

  • Or just make it a normal sink where you spawn far like intended on one of the recent patches

  • No kidding this was a 4 hour fort where when we eventually were able to pick up the loot and sell it the other fort spawned xD kids wanted our fort bad man

  • But also as a ps me and my normal crew have been timing stuff out in game and have found that one minute is one hour in game and exactly 7in game days after fort completion(killing captain not door) the next fort spawns which is 2hours and 48 minutes. Happy looting yall

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