No Mans Sea- What the heck is this game?

  • no mans sky was literaly Fraud, SoT is a pvp game awesome graphics, yaknow idc to even argue when everything you
    dont like is no mans sky then nothing is no mans sky. quit crying and either play the game or play something else your toxic attitude only hurts the game and its development.

  • I remember when people played video games to have fun, not for drip-fed reward mechanics. There was no 'point' in finishing Sonic the Hedgehog, people still play it today.

    If you have so much of a problem with SoT then just hurry up and move on so the rest of us can enjoy it without you guys compulsively feeling like you have to give your pointless two-cents on whether you think it's good or not.
    As with music & movies, not everything is supposed to cater to everyone.

  • @theothervillain said in No Mans Sea- What the heck is this game?:

    @savagetwinky Agree to disagree then if you think team PvP boat attacks is enough to keep this game afloat(see what I did there?) As novel as that concept may be it's shallow. The world is shallow, not just in content but in actual interaction with the environment. The game also, at least to me gave the impression of adventuring, Pirates of the Caribbean style. It has its moments but they are few.

    What do you think it means by pirates of the caribbean style, Because I think it fits that description just fine.. go from island to island finding treasure and fighting pirates...

    I compare it to other games to give an example of what's missing and what it could be. GTAV is not pay to win. They give a path to acquiring large amounts of in game money, other players being trolls provide the road blocks. Yes, as you said the game does alert the whole room to your money making activities...the thing is it will often cost them more in ammo than the reward it gives them for killing you. It's not like they can highjack your delivery and make the payout themselves...which is something SoT does so it incentives attacking other players even more than GTA.

    GTA online is explicitly pay to win, pay to win just means you can pay your way to better items/level and have an advantage over another player. It doesn't matter if other people have a way to get them in game, if they have to slog it out and hope you don't have good aim.

    Also they can hijack your deliver thats the point of the server wide announcement, that there is value to be had pried from your cold dead hands. Have you not actually played gta online? If you started today it would be an atrocious experience because you'd be starting fresh in a game where everyone has armored cars/tanks/jets... good luck with making those drug/weapon deliveries or getting any of the special event cases. Or playing the near empty side ops for money because... well they just aren't compelling game play experiences than many people bother with (although the racing can be fun..)

    Forget that gta online is built on top of the gta single player experience which rockstar has refined over the last 20 years.. so SoT is playing catchup.

    If everyone just did their thing in GTA it would be easy to make enough money to buy whatever you want. P2W (at least in my opinion) is when the developers make it difficult to make money, not the other players.

    GTA also gives ways to make money without ever stepping foot in the online chaos such as racing, deathmatches, heist and if they were able to ever figure it out the stock market.

    And most of those activities aren't fun and turn into grind fests... again activities for the sake of activities so people can get a jet and play the real game. Its not "fun" mechanics. Although the drug running and weapons dealing might have been fun if it wasn't like the only reason to do them is to get a jet and murder people on the server.

    SoT is going to have to offer more because ship battles isn't going to cut it to draw in a large enough player base. Just look at the forums here with people complaining about PvP. If they wanted to make twisted metal in the water they should have focused on that. Even if that were the case they would still be lacking as it stands because there is only TWO ships.

    Forums aren't representative of any community ever, especially on release where most people are frustrated because the game isn't what they thought it was or there are mechanics they don't want.. ie the forums are where most people come to complain... I'm waiting on kernel builds so I have time to type.

    The game offers interesting concept but all at a bare minimum

    Its definitely not the bare minimum the ship combat I've been apart of already has been incredibly dynamic and filled with surprising a lot of... out of the box thinking. Again your looking for "content" to chew through. Which definitely isn't this game. But as someone has spent 1000+ hours in different arena games I completely enjoy what this game offers. As a quick session game it definitly has compelling content and engaging game play. It falls flat if everyone on the server is evasive and just wants to turn in quests though. But gta online would be the same way if no one wanted to fight and just did there own thing in free roam.

  • @made-in-89 said in No Mans Sea- What the heck is this game?:

    @raptorjeff Yes, engage with the environment. Learn the map, explore caverns and caves, shipwrecks and coral, forts and outposts. There are plenty of places to explore and engage with. At the end of the day this game was actively advertised as a game where THE PLAYER MADE THEIR OWN LEGEND AND STORY.
    IE - Its a ROLE PLAYING gaming. It's up to you to engage with the world around you and make something of it.

    And nobody made you pay $60 for it either, you could have had it for free by taking a game pass trial, or downloading it under your existing gamepass membership

    Anyone who paid the full price for the game without playing the betas and reading what it was about and then wants to complain about lack of content will get no sympathy from the likes of me

    not everyone had the ability to play the beta. so your comment is irrelevant. and your opinion of the game is yours. no one should be held to someone elses standards and opinions. all i hear in these forums is if you dont like it get out. all of you who cant see the issues with this game are in fact part of the issue. you bash a person just cause he has an opinion different than your and you hang him out to dry because he isnt following someone elses ideology. quit being blind and mindless and be open to other peoples thoughts. thats what we are all here for dont act like a child.

  • @blue-6orilla said in No Mans Sea- What the heck is this game?:

    @made-in-89 said in No Mans Sea- What the heck is this game?:

    @raptorjeff Yes, engage with the environment. Learn the map, explore caverns and caves, shipwrecks and coral, forts and outposts. There are plenty of places to explore and engage with. At the end of the day this game was actively advertised as a game where THE PLAYER MADE THEIR OWN LEGEND AND STORY.
    IE - Its a ROLE PLAYING gaming. It's up to you to engage with the world around you and make something of it.

    And nobody made you pay $60 for it either, you could have had it for free by taking a game pass trial, or downloading it under your existing gamepass membership

    Anyone who paid the full price for the game without playing the betas and reading what it was about and then wants to complain about lack of content will get no sympathy from the likes of me

    not everyone had the ability to play the beta. so your comment is irrelevant. and your opinion of the game is yours. no one should be held to someone elses standards and opinions. all i hear in these forums is if you dont like it get out. all of you who cant see the issues with this game are in fact part of the issue. you bash a person just cause he has an opinion different than your and you hang him out to dry because he isnt following someone elses ideology. quit being blind and mindless and be open to other peoples thoughts. thats what we are all here for dont act like a child.

    Its a player driven experience and point out issues where player engagement is low which results in a bad experience... It may be your opinion the design of the game is bad but its not wrong to point out you may have bought a game based on your expectations.. not what they were selling.

  • @savagetwinky You think the game has enough content. I'm not going to try to convince you otherwise. I just personally feel it's a bit bare for a full priced game. I had the same issue with GTA when it came out (Hell, they still haven't done anything with that empty horse racing track). I have the same issue with the gaming industry as a whole. They seem to be heading in this direction of releasing incomplete games with promises to do later. That doesn't work for me as a gamer because there is no promise the game will be around long enough to complete their vision.

    Case and point, Marvel Heroes Omega. They were releasing expensive dlcs a month before the game was abruptly shut down. The same thing can happen to SoT.

    BTW its not just the forum users that think SoT is hollow. This is what comes up when you search for reviews. I picked the first three I saw...

    I'm not saying critics are the end all be all but this is what perspective new players are seeing and that doesn't bode well for building a player base in this competitive market.

    Regarding GTA they have has 20 years of experience to build their game. I get that, but most gamers aren't grading on a curve. A bar has been set and when a developer charges the same price as the big boys, gamers expect that same level of content.

    On a side note I have played GTAV quite a bit. I kinda slscked off in the last couple dlcs for various reasons but last time I checked you couldn't hijack a shipment, only destroy it, with little reward for doing so. Also, I personally enjoyed the online missions because you have NPC players to fight regardless, which becomes annoying in a hostile lobby with real players. Also GTAV can be forgiven for have a fairly bare bones online experience in the beginning because it had a fleshed out single player to compensate. The Single player could have been a stand alone game. What I'm getting at that if a developer is going to offer online ONLY it better be fire right out of the gate if it wants to survive. You can't release sparks and hope to have players around when it does catch. By that time they are already behind the eight ball. I'd hate to see that happen to SoT. It has promise.

  • @raptorjeff said in No Mans Sea- What the heck is this game?:

    @szadkiel It would have been a game for me if they delivered what they promised.

    Could you please provide a link to at least one factual official promise which is not implemented in the game?

  • From what I've been reading, we seem to have two types of people who play this game:

    1. Those who play games for the rewards. Quests are merely there to get some sweet loot. They may do raids in MMO's not to hang out with friends, but only to get a chance at some loot that the boss drops.

    2. Those who enjoy games for the journey, the experience, and in multiplayer games, just to hang out with friends. The journey is the reward.

    Sea of Thieves is pretty much a game exactly for type 2. If you're in it for the 'sweet loot' (if pirate gear doesn't cut it for you), you're going to be disappointed. The is game is about the journey of becoming a legendary pirate with a crew (for now, Rare has said reaching legendary status is just the beginning).

    Yeah, solo can get boring and repetitive. Sailing with a crew, especially if they're friends, changes the experience entirely--of course, this does depend on the people you crew with--if they're all type 1....not going to work :D.

  • IN the end i feel potential game but not worth the money i forked out. On the next MS game available i might consider not purchasing for at least 1-3 months in until i knew it was up to players standards. Even then i may not purchase another MS game. I dont think i am alone in saying so...

  • @blue-6orilla the final beta was open, and even without a beta there were plenty of streams from players showing what the game involved.

    I was upset that I finished Destiny 2 in no time at all and it’s lack of end game content is just repetition like people are claiming this game is, but did I go on the Destiny 2 forums/facebook etc and demand my money back, no. Why? Because I played Destiny 1 and I read the reviews about the shortness of the campaign and I STILL bought it.

    If you are willing to part with the money for something you should research what you are buying before you make the purchase. Nothing about this game has been hidden and nothing they said it would do isn’t there.

    If you were miss-sold something fine, but you weren’t. “Games as a service” was a phrase used constantly and to have been playing this game well over 12 months and still be finding fun in it and things to do to me shows other people need to be more open minded and learn to have an experience instead of seeing everything as a linear progression.

  • @hydrofox96 yea if we have pve only andbu can't attack other ships, there won't be anything to do after the 100th repetitive fortress, chest dig,skeleton boss hunt,and chicken catch. I'm starting to understand the grieving.....Maybe they aren't a*****s, they are just bored from content already haha

  • Hey, dayz 63 is in experamental.....It's almost ready. See ya microsoft.

  • @theothervillain said in No Mans Sea- What the heck is this game?:

    @savagetwinky You think the game has enough content. I'm not going to try to convince you otherwise. I just personally feel it's a bit bare for a full priced game. I had the same issue with GTA when it came out (Hell, they still haven't done anything with that empty horse racing track). I have the same issue with the gaming industry as a whole. They seem to be heading in this direction of releasing incomplete games with promises to do later. That doesn't work for me as a gamer because there is no promise the game will be around long enough to complete their vision.

    Case and point, Marvel Heroes Omega. They were releasing expensive dlcs a month before the game was abruptly shut down. The same thing can happen to SoT.

    BTW its not just the forum users that think SoT is hollow. This is what comes up when you search for reviews. I picked the first three I saw...

    I'm not saying critics are the end all be all but this is what perspective new players are seeing and that doesn't bode well for building a player base in this competitive market.

    Regarding GTA they have has 20 years of experience to build their game. I get that, but most gamers aren't grading on a curve. A bar has been set and when a developer charges the same price as the big boys, gamers expect that same level of content.

    On a side note I have played GTAV quite a bit. I kinda slscked off in the last couple dlcs for various reasons but last time I checked you couldn't hijack a shipment, only destroy it, with little reward for doing so. Also, I personally enjoyed the online missions because you have NPC players to fight regardless, which becomes annoying in a hostile lobby with real players. Also GTAV can be forgiven for have a fairly bare bones online experience in the beginning because it had a fleshed out single player to compensate. The Single player could have been a stand alone game. What I'm getting at that if a developer is going to offer online ONLY it better be fire right out of the gate if it wants to survive. You can't release sparks and hope to have players around when it does catch. By that time they are already behind the eight ball. I'd hate to see that happen to SoT. It has promise.

    I don't care about reviewers, the people that enjoy this game will likely find it, enough people are playing and enjoying it that I don't think it won't it's market. GTA online was a terrible experience and it wouldn't have been worth $60 without the single player. It WAS a tacked on feature and its lasted as long as it has with meaningful content drops.

    I'm going to stop talking about GTA because I think your just fundamentally wrong about "content". The game is engaging and personally I didn't feel burned dropping $60 on it, if you did you should have researched it more. Some games need excessive content for players to chew through... some don't. The core experience rare developed is pretty great and unique and impressive.

  • @void-presence said in No Mans Sea- What the heck is this game?:

    The developers didn't make any promises, the game is exactly as they said it would be, unlike No Man's Sky.
    The fact that it has 'no progression' in the way that you want it (it does in fact, in you consider ranking in the 3 companies progression) doesn't mean it's a NMS scenario.
    It's not an MMORPG (and the developers never said it would be).

    Don't confuse disappointed expectations with broken promises.

    You do have a bit of a point that they didn't promise specific things, but they did say that Sea of thieves was set in a fantastical world (Empty islands and seas?), the freedom to play with limitless possibilities (Shoot other players, grind rep with the same quests, do a fort with horde mode, and "explore"islands for loot), being by far the most ambitous game Rare has ever created (What? Great water engine, 1 kind of enemy with 4 skins, a kraken with no body, 2 kinds of ships, deserted isles, an empty see and no content?) . Really, Golden Eye, Banjo Kazooie, Donkey Kong Country and many other games had more content more variation, more things to do and were as pretty in their time than SoT is now.

  • @blam320 said in No Mans Sea- What the heck is this game?:

    All the people arguing about how Sea of Thieves "sucks" and "lacks content" are trolling at this point. They're wasting both their time and ours trying to convince everyone else that the game is still in early-access, and that RARE somehow lied to us about what content was going to be in the game at launch, like No Man's Sky.

    Each and every single one of these guys clearly hasn't watched any of the Dev livestreams, or read the AMAs. They probably played all of a few hours doing quests for the same trading company, maybe reached their first promotion, and decided the game failed to deliver what they expected, and further decided to blame RARE, when the content these people were probably thinking of was never confirmed by RARE to begin with.

    If you can play this game until Legendary status, then good for you, but the majority of us can't because.....wait for it.......VERY LITTLE CONTENT! I have done the forts, all three companies missions and fought the Kraken. That's the whole game and I did it in less than 10 hours. Now I should spend 50 more hours to unlock things by doing the EXACT thing I've been doing. I'm good. I get it. Some people think it is enough, but you are the minority, so if you want this game to succeed, you should listen to the majority. My 2 cents.

  • @savagetwinky faire enough, it's your opinion. Doesn't seem like it's in the majority but fair enough. I also never said GTA online was worth $60, I said the single player was a full game so the people were more forgiving on the online.

    You can not care what the reviewers say but it is the determining factor for a lot of players. Between the multitude of bad reviews and a chunck of dissatisfied current players I see on here... doesn't seem like a healthy release. But hey its me. God speed and enjoy the game

  • NMS went on a whirldwind tour lying constantly on TV , interviews etc about multiplayer and the infamous "two players can run into each other" bs.

    Sea of Thieves may be lacking things , but not even close the lying sack of c**p that this man spewed.

    alt text

  • Well, bye.

  • @admiral-slanten said in No Mans Sea- What the heck is this game?:

    Copy-pasted my reply on Angry Joe's video from youtube:

    Constructive critisism here so don't take it personally. Seen plenty of your reviews on other games and it's fun material to watch.

    No progression? I guess you already farmed legendary status (cough). Not likely. No endgame, you played more then 5hours? You're 100% sure what's coming when or by the time you get there? Getting 50 with all 3 factions alone will take a good while and there's also lots of commendations you can (and should) unlock. We'll have our own stronghold and from there getting more/better rewards and harder content. Character building part I can somewhat agree on as we already have all the tools/weapons from the start.

    I do feel some parts of the game has been rushed, like the Kraken which is only a giant black mudplace with tentacles, easy encounter and no monster if you try check him out under the water. But content is what you make yourself. Doing quests, sinking enemy ships, finding random chests etc for gold which you can only use for cosmetics is an issue I agree on that, but you could have 2 million gold coins but still can't buy your favorite armor set if you didn't play and rep up with your factions.

    Bottom line I do not mean any disrespect. The game has flaws but there's things you can do in the game if you have enough fantasy. They will add more stuff. Period. Fishing has already been confirmed. Rare has been very open and honest about what this game is about and what's in it. Seen too many of these rants videos telling they got scamed. Anyway I did not downvote but wanted to share my thoughs.

    EDIT: The issues we all had/have with only spawn in with one weapon, unable to sprint, laggy as hell during peak times, gold/rep gains doesn't show etc are being adressed and been announced quickly. In short: Not the best release with little content but a game like this WILL be adding more and more. It's not a game for everyone obviously, especially not for todays insecure, adhd generation "me want instant action and don't need to think a tiny bit" playerbase.

    **[NEW]**The last part was a little harsh on my end but wrote it with a friendly smile on my face so take it as a bad joke or sarcasm :)

    O, come on. You can honestly tell me that you think doing the same quest you get from the first quest you do, over and over and over and over, etc. EXACTLY the same quest, is fun progression? Commendations are just build into that grind, not making you do other things. Angry Joe was totally on the spot when he said "yey, quest done, now only 100000 times the same quest untill we reach 50".

    And again with the "content will come". I, you (maybe) and Joe all paid 70 euro/60 dollar NOW. Joe reviewed the game NOW. We are playing the game NOW. Content worth 70 euro should be here NOW. The future is variable and uncertain. Your boss ain't paying you for your work done in the future, isn't he? So shouldn't Rare be paid for content done in the future.

    And people keep going on and on about "having to use your fantasy". I am not going to pretend the islands are full with life, that my ship looks different from other people's, that I am fighting a zombie, a fish creature, white lights or any other creature when encountering the xxxth skeleton, that the nnnth treasure fetch quest is a quest to save a captured mermaid from an evil pirate keeping her captive or that I am sailing the antartic region. I am just doing the same quest as I did the first 100 times, visiting the same empty isles I did the same 100 times, trying to dodge the same pistol and cannon crazy players I did the same 100 times, looking for bird to loot the same sunken ship I did the first 100 times and deliver the loot to the same 3 huts I did the first 100 times after fighting the only NPC enemy in the game, skeletons, I fought the first 1000 times. N*d I will be doing that for the next 5000 times. Until I am legend.

    No I don't be killing other players just because I am bored with the limited amount of other stuff there is in the game.

  • @caelumnl

    Where did playing just to have fun with friends insted having it be like a job go I wounder. I did state, many times the game HAS flaws. This game is not for all. I'm getting tired of constantly hearing others complaining and expecting us who do like the game even if we admit it's not perfect, to understand your/their point of view but very little the other way around.

    What I am about to say now might offend some fanboy but please bare with me and I mean no disrespect but take WoW (yeah I know totually different game, which I played since open beta on and off) once you hit max lvl what do you do, grind the SAME daily quests over and over again or stand in any major city running between AH and Bank, pressing a button to que for raid or instance, yay, not simular? Sure might be different mobs and other places on a map but it's still the same and that's even an mmo.

    Sure it might be a bad comparison but same princip. I kinda like the pve/pvp aspect of the game. At any point you could suddenly be attack and all your loot which you spend say 2h getting, all gone and won't be a happy moment but it works both ways. Just like sports. You get upset when losing but get happy when winning.

    There's more to this game then just "kill the same kind of mobs or quests". In other words it's what YOU make of the game and again if you didn't notice, I did post a "book" so I understand if you missed it, but Rare has been very open and honest about what's in the game, and yet ppl claim to been scamed.

    There was one guy claiming Rare said beta only contained 20% of the game and as Retail came it's basicly the same. If that would be the case, then I could be more understanding but still like the game.

  • @hydrofox96 said in No Mans Sea- What the heck is this game?:

    @radjinwolf dijo en No Mans Sea- What the heck is this game?:

    @hydrofox96 said in No Mans Sea- What the heck is this game?:

    ... a pity that such a pirate game with the right content has a lot of potential ...

    I get that I'm a slow gamer, but I'm only just reaching level 20 with Souls and around 15 or so with Gold Hoarders and Merchants, after tens of hours of gameplay. If you're a week in and you're almost halfway through the progression, maybe consider that your disappointment in content is a result of the way you play games, not the game itself?

    Don't make me laught xD,
    Arrive since the game came out, 26/25/20 in the companies, full custom boat,50K gold and that's it, that's all you can do, farm and farm slower and slower to buy cosmetic things if that's fun for you, but do not make me laugh, enjoy xD

    I wasn't trying to make you 'laught', I'm pointing out an issue with the way you play games. That you use terms like "farm" pretty much highlights your issue. You're grinding through the game to reach an end goal, which, hey, good on you if that's how you like to play games, but that's not what makes SoT fun.

    People like you remind me of the players in MMOs who race to end-game content in the week after an expansion drops and then complain that there's nothing to do and no-one to do it with. Make your bed, sleep in it.

  • @admiral-slanten said in No Mans Sea- What the heck is this game?:

    @caelumnl

    Where did playing just to have fun with friends insted having it be like a job go I wounder. I did state, many times the game HAS flaws. This game is not for all. I'm getting tired of constantly hearing others complaining and expecting us to understand your point of view but very little the other way around.

    What I am about to say now might offend some fanboy but please bare with me and I mean no disrespect but take WoW (yeah I know totually different game) once you hit max lvl what do you do, grind the SAME daily quests over and over again or stand in any major city running between AH and Bank, pressing a button to que for raid or instance, yay, not simular? Sure might be different mobs and other places on a map but it's still the same and that's even an mmo.

    Sure it might be a bad comparison but same princip. I kinda like the pve/pvp aspect of the game. At any point you could suddenly be attack and all your loot which you spend say 2h getting, all gone and won't be a happy moment but it works both ways. Just like sports. You get upset when losing but get happy when winning.

    There's more to this game then just "kill the same kind of mobs or quests". In other words it's what YOU make of the game and again if you didn't notice, I did post a "book" so I understand if you missed it, but Rare has been very open and honest about what's in the game, and yet ppl claim to been scamed.

    There was one guy claiming Rare said beta only contained 20% of the game and as Retail came it's basicly the same. If that would be the case, then I could be more understanding

    If you like to pay for a game with almost nothing in it, then yeah, the game is not for all.

    Sure, take WoW for example. You can do dailies, do some pvp, do some pet battles, level an alt, do some dungeons, do some raids, get some legacy gear. Mobs are never the same, environments are never the same. And even if we take vanilla wow. Places were different when you leveled up, quest were varying, you had dungeons to spruce up the game, fun stories, rewards were many and varied and didn't needed much grinding. Want me to go on? Don't compare WoW endgame for hardcore people that have done everything to the start of a just released game where you have to play through the game still. If you have to do that you should see how hard the latter game fails.

    Pvp can be fun, but not when you get shot no matter where you are and what you are doing. If you are giving up your loot for free and they still shoot and sink you. Or if they board you and say hi, then you leave your ship to look for treasure and they just lower the sails of your ship and set it onto the ocean. That's not good pvp, that is just bullying.

    You can't make more of this game if you got limited tools like we got. I heard dozens of good reasons and examples of the content we lack. I never hear examples of the socalled varied epic things and awesome fantasies people experienced. I always only hear "you have to use your imagination". So yes, I still don't know what people are on about when they say "you make the game". How do I make the game? Give me some examples of what you experienced that wasn't standard question, walking around empty isles, fighting skeletons over and over, shooting other people('s ships) and taking their loot.

    Just to be sure you understand me. I like the basics of the game, I bought the game loving sailing the ships and experiencing the vibe of the game, knowing that what we had in the beta would be the final game we will get from the start. And that content would come down the line. I read crew of thieves' website describing Rare's plans before buying the game. I believe in Rare. But I hate it when people (including Rare) try to cover up the blatant and obvious lack of content in this game. I KNOW there is a lack of content. Stop covering it up! Admit there is a lack of content and move on to make it better. I don't mind if people and companies admit problems. We are all human. Admitting makes things clear. From there we can work on it. Covering it up makes it harder to work on it because in this case coming with the content is the same as admitting the game lacked content in the first place.

  • People need to stop comparing this game to mmos. Its not, and never was marketed as such. This game reminds me of Overewatch. No, not in terms of game play, but rather the fact that at launch everyone complained that there was no campaign or pve or story of any kind. No progression other than cosmetics (sound familiar?), and repetitive game play modes. And yet it was fun as hell. They took a core concept, and made it great even with the lack of content. If they took everything found in other multiplayer competitive shooters and placed them in Overwatch (gear, stats, and other stuff like that) the game would suck. Would be worse.

    No one here, to my knowledge, is defending the flaws of the game. Yes, this game is overpriced, repetitive, and bare bones (especially the enemy types, which are literal bare bones). No what I see are people defending the fact that it is fun, advertised as is. Knew what they were getting into, and to top it all hate the suggestions the haters are providing as improvements. Most of the suggestions anyways. If I die from another pirate it will be my lack of skill/luck, and not because the other pirate was a no-lifer with +10s on everything.

    The quests keep me entertained (except merchant voyages). I love the riddles. I like having to search for treasure with a map in hand. I like defending myself against pirates trying to steal my stuff, or me trying to steal theirs. Its unique. The game is unique. Needs improvements? Yes, but if those improvements ruin the uniqueness of the game then I wont play anymore. I'll just play monster hunter, or FF14. Both games have vertical progression.

    I play a lot of video games, and yet I am having more fun with this bare bones game than with any of those "content rich" games people are comparing this to.

  • @captain-soio said in No Mans Sea- What the heck is this game?:

    If you can play this game until Legendary status, then good for you, but the majority of us can't because.....wait for it.......VERY LITTLE CONTENT! I have done the forts, all three companies missions and fought the Kraken. That's the whole game and I did it in less than 10 hours. Now I should spend 50 more hours to unlock things by doing the EXACT thing I've been doing. I'm good. I get it. Some people think it is enough, but you are the minority, so if you want this game to succeed, you should listen to the majority. My 2 cents.

    Where do you get this idea that you speak for the majority? From the forums? There are far more players who are enjoying the game (apparently, as they are still playing it) than there are who join in on forum discussion. Forums by their very nature attract the people who complain and/or providing feedback (good and bad) for any particular game.

    If you were listen to the majority, you would likely hear "Yar mateys, lower the sails and raise anchor!"

  • @caelumnl "You can't make more of this game if you got limited tools like we got. I heard dozens of good reasons and examples of the content we lack. I never hear examples of the socalled varied epic things and awesome fantasies people experienced. I always only hear "you have to use your imagination". So yes, I still don't know what people are on about when they say "you make the game". How do I make the game? Give me some examples of what you experienced that wasn't standard question, walking around empty isles, fighting skeletons over and over, shooting other people('s ships) and taking their loot."

    Here is an example of "making the game yours".

    We were sailing, my friend and I, saw a skull fort. "Oh s**t, lets do that!" First time doing it, but after we completed it-got ambushed! A galleon arrived on the island and fought us. It was a heated fight, but we were losing. At the time we were newer and didn't know how to fight a galleon as a sloop. Lots of terrible mistakes were made, so we ran away Skull Fort key in hand. They were chasing us. Using bombs, cannons, boarding attempts, but we held them off and repaired. We were going to lose this fight however so we had the plan that one of us jumps off the ship key in hand, and hide in the outpost while I led them away far as hell as a distraction. I knew that sloops were faster than galleons against the wind, so I sailed and managed to avoid them, but they were relentless. I led them far as hell until the enemy realized what our plan was. I think scuttleing the ship to respawn away from them gave it away. The galleon did a 180 and headed back. By luck they found the island my mate was hiding him killed him and stole the key.

    Salty as hell, we tried to give chase, but we were noobs. We got owned. They were taunting us the whole time saying things like "thanks for getting the key for us was awfully nice of you". So we gave up mad as hell, and took a break on the outpost we spawned at. Afk in the tavern while we eat some food talking about what went wrong, and in comes the same crew who robbed us into that tavern. By accident. I shouted into the mic "you the MFers who robbed us!". What followed was both our crews laughing it off and talking for a good amount of time. We got drunk, we played some tunes. We laughed. the salt subsided. They gave us tips, also complemented us on some of our strategy and my sailing. It was a good story in the end, even if we were the victims in this. One of them said "you gotta take loss like this in stride". He's right. We are pirates after all, and I would have done the same. Screen shots were taken of the event (by them, I don't know how to screenshot).

    Even though through most of that ordeal I was mad and salty, at the end it was still fun. More fun than I ever had in any other game.

    Listen, I get the complaints. I am not defending the bare bones, and repetition, or the price. This game needs more content, but we are defending the game in itself. Not defending the valid concerns against the game. And doing so for a reason-its fun as hell. That is my reward (not some +1Blunderbuss). There are more stories I could tell, and they all involve pvp in some way which to me is the main draw of the game. People have compared this to a sandbox with no toys. I disagree. Its a forest you go in with your friends to mess around in. If that's not for you, there are plenty of games which offer your type of fun.

    Al those games people mention as having more content, Ive played them and got bored in a month. Maybe this game I will be bored in a month as well, but it wont be for lack of content that's for sure.

    And yes, I am aware that you asked for an example that wasnt just "fighting skeletons and shooting other players ships", and what I gave you was just another variation of that. The problem is that thats what gaming is. Thats like asking an Overwatch pplayer "show me anythign other than just playing the same heroes over and over on the same repetitive maps". Or WoW player with "show me something other than the repetitive crafting system and playign the same content over and over and over again for a slighter better weapon". I could go on and on.

  • @admiral-slanten said in No Mans Sea- What the heck is this game?:

    @caelumnl

    Where did playing just to have fun with friends insted having it be like a job go I wounder. I did state, many times the game HAS flaws. This game is not for all. I'm getting tired of constantly hearing others complaining and expecting us who do like the game even if we admit it's not perfect, to understand your/their point of view but very little the other way around.

    What I am about to say now might offend some fanboy but please bare with me and I mean no disrespect but take WoW (yeah I know totually different game, which I played since open beta on and off) once you hit max lvl what do you do, grind the SAME daily quests over and over again or stand in any major city running between AH and Bank, pressing a button to que for raid or instance, yay, not simular? Sure might be different mobs and other places on a map but it's still the same and that's even an mmo.

    Not the same game as you say, but it's an apt comparison. My prior roommate started playing WoW during the latest expansion, and once he got up to max level and I introduced the concept of doing the same dungeons and raids every week for loot, he was blown away by what he considered to be "shallow, boring content." Once the lure of gear progression bit into him he totally got into it, but the initial reaction was there.

    Same with my initial reaction to Diablo. "You mean I have to grind the same maps and same bosses over and over again for loot? That sounds terrible!" But once you start and see your progression, it becomes addicting.

    SoT is still in its infancy. It'll get there too.

  • @void-presence Look anywhere on the internetz.....

  • @radjinwolf said in No Mans Sea- What the heck is this game?:

    @hydrofox96 said in No Mans Sea- What the heck is this game?:

    @radjinwolf dijo en No Mans Sea- What the heck is this game?:

    @hydrofox96 said in No Mans Sea- What the heck is this game?:
    People like you remind me of the players in MMOs who race to end-game content in the week after an expansion drops and then complain that there's nothing to do and no-one to do it with. Make your bed, sleep in it.

    What this reminds me of is the conversation that has been going on in Destiny 2's forum with the defenders arguing the critiques are not representative of the game. The denial went on for months as more and more players left. Fast forward to now and the developers are in damage control trying to keep the game from fading away. Forum users may be a minority of the player base but it is a cross section. It can be ignored but typically the masses begin to arrive at the same conclusion.

    There is a reason one of the most popular posts on this forum is a poll about what should be ADDED to this game. The defenders and the developers can choose to ignore the, lets call it constructive advise, but it hasn't worked out so well for other games.

  • @RaptorJeff Would you people PLEASE get off these forums. You made a mistake, you purchased a game you never even liked the premise of. You could have watched twitch streams, youtube reviews, s**t, THERE WAS EVEN A BETA! You folks have no place in this community if all you want is another progression tree to tap out. Go buy Far Cry.

  • @theothervillain said in No Mans Sea- What the heck is this game?:

    @radjinwolf said in No Mans Sea- What the heck is this game?:

    @hydrofox96 said in No Mans Sea- What the heck is this game?:

    @radjinwolf dijo en No Mans Sea- What the heck is this game?:

    @hydrofox96 said in No Mans Sea- What the heck is this game?:
    People like you remind me of the players in MMOs who race to end-game content in the week after an expansion drops and then complain that there's nothing to do and no-one to do it with. Make your bed, sleep in it.

    What this reminds me of is the conversation that has been going on in Destiny 2's forum with the defenders arguing the critiques are not representative of the game. The denial went on for months as more and more players left. Fast forward to now and the developers are in damage control trying to keep the game from fading away. Forum users may be a minority of the player base but it is a cross section. It can be ignored but typically the masses begin to arrive at the same conclusion.

    There is a reason one of the most popular posts on this forum is a poll about what should be ADDED to this game. The defenders and the developers can choose to ignore the, lets call it constructive advise, but it hasn't worked out so well for other games.

    You're correct, if Rare ignores all of the issues then it's a recipe for disaster. But there's a huge difference between SoT's defenders saying, "The game is great right now and it's going to get better as they deliver more content, which has always been an openly advertised aspect of the game's development" and it's detractors saying, "This game is terrible and shallow and anyone who doesn't think so is a white knight butt-kisser, I want my money back for this SCAM"

    Also, Destiny 2 came with a lot of expectation that Bungie would have learned from their mistakes via Destiny 1, and that the second iteration would at least be as good as D1 had become toward the end. Only D2 ended up having exactly the same issues D1 had at launch, which proved that Bungie didn't learn a damn thing and burned it's player-base a second time. As a result, players abandoned it.

    SoT is a pretty unique game, the first of its kind for Rare, and comes with the promises of a lot of future content once it's finished it's initial growing pains. We who love the game and defend it are perfectly willing to be patient and let Rare follow up on their promises, and don't feel mislead by the developers at all. Those who hate the game want it to be Grand Theft Diablo on the Sea.

    I mean, there's not a lot to reconcile there, is it?

  • @radjinwolf THE FORUM POLL YOU REFERENCE HAS BEEN PUBLICLY ACKNOWLEDGED BY RARE DEVELOPERS..... You aren't contributing one iota of useful thoughts regarding game development.

  • @mrbear24 said in No Mans Sea- What the heck is this game?:

    @radjinwolf THE FORUM POLL YOU REFERENCE HAS BEEN PUBLICLY ACKNOWLEDGED BY RARE DEVELOPERS..... You aren't contributing one iota of useful thoughts regarding game development.

    I didn't reference any forum polls? Direct your rage elsewhere, perhaps?

  • @radjinwolf I don't hate the game...I don't love the game. It's just...eh, but I do see the potential and I would like to see it do well. In order to do so it has to be better than...eh.

    I'm a big supporter of new IP's. I was there for Brink, Shadowrun (360), Battleborn, and many more. I wanted them all to do well but especially the three I named. I saw them all come out to luke warm reviews just like SoT and I fear it will suffer the same fate if something isn't done immediately. Two of my friends came stopped by over the weekend and watched me play SoT for awhile. They both came to the same conclusion without my input "it's kinda empty". I couldn't argue otherwise.

    Regarding your sentiment that SoT is not the same situation as Destiny because Bungie had time to figure it out, true. But, i dont think that matters for most players. They see an "empty" game on release and they don't care if it's the companies first crack at it and they don't really care to purchase it now to see where it may be going in the future. Nor will they probably come back to check after it's been buried by other releases.

    I'm honestly not here to 💩 on the game but I do think it needs some attention immediately. Heck, i bought the game, why would I want it to fail. I don't want it to be my next Marvel Heroes Omega where I play it for sixth months and it disappears. Yea, I know that was more of a contract issue but I don't wish for any game to fail. The more the merrier.

  • @theothervillain said in No Mans Sea- What the heck is this game?:

    Regarding your sentiment that SoT is not the same situation as Destiny because Bungie had time to figure it out, true. But, i dont think that matters for most players. They see an "empty" game on release and they don't care if it's the companies first crack at it and they don't really care to purchase it now to see where it may be going in the future. Nor will they probably come back to check after it's been buried by other releases.

    I guess that's the chicken and the egg question that developers and gamers need to figure out, now. With games becoming larger and more complicated it takes a lot longer to develop a game polished enough and with enough content to keep players engaged. Yet at the same time, players don't want to wait 7+ years (ala Star Citizen) to only get a rudimentary Alpha tease as their reward.

    So it comes down to whether developers push games out with a solid core but less content and a roadmap for future development "game as a service" model to make gamers happy but also risk their game being panned as shallow and empty, or do they wait on the release so they have more time to develop a more content-packed game but risk gamer apathy/anger and potential bad press regarding the game's "concerningly long development time"?

    I'm happy with SoT the way it is now, but I absolutely, definitely want (and need) more to keep me going. Would I have loved for the game to have come out with more content fresh from the start? Hell yes. I guess I just wish people (and reviewers) would give the game a chance to fulfill it's promises before panning it as the next big scam in gaming - which, btw, I'm not saying you ever claimed. Just speaking in general.

    SoT isn't Destiny, and Rare isn't Bungie or EA. They didn't release a half-finished game and expect people to shell out more money for the rest via DLC. That should at least be a huge feather in their cap given today's gaming scene.

  • @radjinwolf said in No Mans Sea- What the heck is this game?:

    @theothervillain said in No Mans Sea- What the heck is this game?:

    Regarding your sentiment that SoT is not the same situation as Destiny because Bungie had time to figure it out, true. But, i dont think that matters for most players. They see an "empty" game on release and they don't care if it's the companies first crack at it and they don't really care to purchase it now to see where it may be going in the future. Nor will they probably come back to check after it's been buried by other releases.

    I guess that's the chicken and the egg question that developers and gamers need to figure out, now. With games becoming larger and more complicated it takes a lot longer to develop a game polished enough and with enough content to keep players engaged. Yet at the same time, players don't want to wait 7+ years (ala Star Citizen) to only get a rudimentary Alpha tease as their reward.

    So it comes down to whether developers push games out with a solid core but less content and a roadmap for future development "game as a service" model to make gamers happy but also risk their game being panned as shallow and empty, or do they wait on the release so they have more time to develop a more content-packed game but risk gamer apathy/anger and potential bad press regarding the game's "concerningly long development time"?

    I'm happy with SoT the way it is now, but I absolutely, definitely want (and need) more to keep me going. Would I have loved for the game to have come out with more content fresh from the start? Hell yes. I guess I just with people (and reviewers) would give the game a chance to fulfill it's promises before panning it as the next big scam in gaming - which, btw, I'm not saying you ever claimed. Just speaking in general.

    I have an answer to the chicken or the egg questions...

    I UNEQUIVOCALLY rather wait till the game is as ready as possible.

    In my view their is no shortage of games, honestly I don't have the time to play them all as it is. Which is why the game has to be gripping from the beginning to fight for my attention over another. I assume other gamers feel the same way.

    This is what has happened to me in the past. I play a bare bones game, stop playing it, it gets overshadowed by a better game, forget I have it and never check back if its gotten better. Or because i don't remember how to play and I'm far beyond the earlier stages to relearn at my own pace. I either get frustrated being abused by hardcore players or feel im a liability to the team. The latter is happening already on SoT right now with people being thrown into the brigg based on their rank. It's only going to get worse and discourage new or returning players from even attempting to join.

    It took Red Dead seven years to make RDR2 and then they even pushed back the release date. I'm completely fine with that and they can even push it back further if it means the game is 🔥.

    You know what they say? You only get one first impression and that is very important in the gaming world.

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