Suggestion: ๐Ÿดโ€โ˜ ๏ธ Cursed Contract Forts โ€“ A True Siege Mode for Sea of Thieves

  • Ahoy pirates,
    Iโ€™d like to suggest a new high-risk, player-driven activity for Sea of Thieves that transforms abandoned forts into full PvP siege events.
    This would not be another wave-based PvE event.
    This would be commitment.

    โš“ The Core Concept
    Across the seas are Abandoned Fort Islands with only:

    • A few cannons
    • A small ruined building
    • A Cursed Contract inside

    When a crew accepts the contract:
    ๐Ÿ’€ Their ship is automatically scuttled.
    ๐Ÿดโ€โ˜ ๏ธ They are bound to the island.
    ๐Ÿ”ฅ The fort becomes visible server-wide.

    From that moment, they are defenders.
    No escape ship.
    No easy reset.
    Only survival.

    ๐Ÿ—บ๏ธ Immediate Visibility (To Prevent Snowballing)

    The moment the contract is activated:

    • The fort appears on the map.
    • A sky beacon rises above the island.
    • It is clearly a live PvP objective.

    This attracts:

    • Solo sloops early before the island develops.
    • Opportunistic crews looking for a quick contract steal.
    • Reapers hunting escalation.

    Early Tier = weak defenses = raid opportunity.

    ๐Ÿงฑ Fort Progression System
    Defenders can upgrade the island by:

    • Spending gold (meaningful gold sink)
    • Completing inland missions
    • Performing rituals that temporarily weaken defenses

    Upgrades increase:

    ๐Ÿฐ Walls

    • None
    • Wooden walls (many openings)
    • Stone walls
    • Stone choke-point fortress

    ๐Ÿ”ฅ Cannons

    • More placements
    • Better angles
    • Elevated firing positions

    ๐Ÿ‘ป AI Crew

    • None
    • Small ghost crew
    • Burning Bladeโ€“style defenders
    • Full garrison support

    ๐ŸŒŠ Offshore Support

    • No ghost ship
    • Ghost Sloop
    • Ghost Brig
    • Ghost Galleon

    ๐ŸŒซ๏ธ Tactical Abilities

    • Ocean fog with cooldown
    • Defensive rituals

    But every upgrade:

    โš ๏ธ Increases visibility
    โš ๏ธ Increases reward value
    โš ๏ธ Increases risk
    The stronger the fort becomesโ€ฆ the bigger the target it is.

    ๐Ÿ’ฐ Threat-Based Reward Scaling
    To prevent AFK farming:
    Rewards scale based on:

    • Fort Tier
    • Time survived
    • Damage taken
    • Enemy ships entering the area
    • Missions completed

    Low activity = low payout.
    High escalation = high payout.
    Defenders are rewarded for actual conflict, not hiding.

    โš”๏ธ The Siege & Capture

    Attackers must:

    • Break defenses
    • Reach the contract building
    • Capture the Cursed Contract
    • Return it to their shipโ€™s mission table

    If successful:
    ๐Ÿ’ฅ The fort collapses
    ๐Ÿ’€ AI and defenders are wiped
    ๐Ÿ’ฐ The vault opens
    ๐Ÿ† Loot payout scales based on how strong the fort had become

    The higher the defenders climbedโ€ฆ the greater the reward.

    ๐Ÿดโ€โ˜ ๏ธ Why This Would Be Fun

    • Solo sloops can rush weak Tier 1 forts.
    • Large crews can coordinate full land-and-sea sieges.
    • Alliances can form to assault max-tier fortresses.
    • Betrayals become meaningful.
    • Gold finally has strategic value.

    Most importantly:
    The players become the world event.

    Not permanent territory.
    Not safe zones.
    Just pirates building something valuableโ€ฆ and daring the server to take it.
    If Rare ever wanted a true land-based siege experience inside the sandbox of Sea of Thieves, this could be it.

    Curious what other pirates think โ€” what would you add or adjust?

  • Definitely a really cool idea, would love to see something like this in the game in the future.

    I think it would be best if this happened at sea forts or skeleton forts. The vault slowly gaining value as the fort progresses similar to what you said.

2 ์ค‘์˜ 1