@eva1977 said in HG battle variation:
@parrotlord6426 The one vs one HG is fun but i think it's time for some variation.
I also believe if Arena had focused on accessing this mode from within the main game and making combat the main focus vs turning in treasures, then most likely it would have survived.
A review of Arena
Even if it focussed on turning in treasures, Arena would have survived with the ranked matching changes, better stamp integration, and reduced downtime inside the sea dogs tavern.
What Arena (and hourglass) desperately needed, was multiple game types on rotation, so it didn't get stale.
Arena had 3 invisible gametypes, just due to how the meta shook out.
Sloops: score shots, sink ships, score treasure. (classic arena)
Brigs: Race with your insane speed avoiding ships and turning in treasure. (race mode)
Galleons: spawn camp and bucket the enemy while you spam cannonballs, because it's faster then 'playing the game'. (Ship TDM and Boarding)
It also had TDM's that the players invented, which was team based fights on islands.
Hourglass Defence Mode
Hourglass has Offensive Diving, and Defensive adventure mode.
Defence mode is ok, but it gets tiring to lose your loot over and over with little compensation against players whose only interest was diving and sinking and not necessarily invading. I think 'defence mode' should get significant boosts to the rep you get when you sink, BUT ONLY if it happens if someone invades you. The current rewards for handing in a 15m hourglass after getting some loot is sitting at a good place.
TDM
TDM's need to be implemented in a different way, Pirate Duels are a perfect way to scratch that itch in adventure mode, despite just being Death Matches and not Team Death Matches. This is mainly because they are so different, that it doesn't really make much sense to implement them in the hourglass Lore.
Sink Ships Score Shots
This is basically attacker vs attacker hourglass already, in a better implementation. However at current it is just 1 vs 1. I'd like to see some 2v2 hourglass matches, as it would keep with the lore.
How to implement Race Mode gametype?
I'd like to see some 'hourglass only' voyages.
Voyages that have been designed to be done in defence mode, similar to the briggsy quest, but guaranteed to be contested.
Imagine if you could only sign up to briggsy's quest while hourglass flagged, you would be broadcasting to others to invade you like the voyage was originally pitched.
The circles for hourglass mode would have to be suspended for these voyages though, so it could get irritating if all someone did was run, but if there was some sort of catch-up mechanic like slowing down one of the ships, (like briggsy's skull does when unlocked) or letting invading ships 'boost' in some way.
Basically, the concept of the Briggsy quest was awesome, it was just implemented extremely poorly, probably because they rushed it earlier when we all complained due to a lack of content. The actual quest is fun, just the method of participation. Ghost appearing on ship with note, opt-in, no invaders.
Hourglass Raid Voyages
I'd also like to see Hourglass Raid voyages.
Imagine a Raid voyage on a skeleton fort, except you were allowed to dive to it in defence mode, the rewards are juiced, because you are participating in an hourglass at the same time, and you are likely to get attacked by players in the hourglass dive queue, whether it's by a fellow raider or just someone 'diving to hourglass'.
This would basically be like doing a Fort of Fortune on demand, when they had the Chest of Fortune inside.
Except you might get a little warning if someone attacks via the hourglass banners. It might also lower your ability to check horizons if you are expecting that banner to pop, so more tuck or sneak plays would be possible too.