The Curse ball Situation

  • I absolutely love the naval battles and deck combat, its a blast (except when the enemy ship doesn't want to fight and run away, haha). I did some HG yesterday, and it's still as enjoyable. Sometimes you win, sometimes you lose, but it's pleasantly entertaining and challenging. However, the only negative thing in PvP for me, and it should be illegal HG, is the curse balls. What the hell am I supposed to compete with that? Nothing. People may not know, but sloop combat is incredibly tight because the one firing the cannon should have the upper hand. If you manage to damage the cannon gunner enemy sloop with a cannonball, you gain the initiative and advantage. They can try to snipe, blunderbomb, or firebomb you. It's a significant advantage, but it's fine there are ways to counter it.

    But what about curse balls? Well, they ruin this rivalry and combat balance. How am I supposed to reclaim my ship if I'm dancing on the cannon for three seconds? It means the enemy can do absolutely everything without us making a comeback. It kills the fight. My crewmate can't bail, adjust the sails, snipe, or flee the battle. And me? I'm a punching bag for all attacks, unable to eat or dodge. Do you know why they removed 90% of stuns in Overwatch? Because there's nothing more frustrating than telling a player, "No, you can't play for a few seconds, but your enemies can :)." It's literally the worst feeling... you know when you have a dream where you can't run, escape, or throw punches? That's called a damn nightmare. I'm not suggesting removing curse balls but giving them advantages with drawbacks or simply nerfing them, which still remains strong.

    Now, for each curse ball:

    Jigball: Allow movement and dancing simultaneously, preventing us from taking everything that comes in our face.

    Grogball: Our pirate takes a sip of grog, affecting movement slightly but not preventing bailing (although the grogball is already better balanced than other curse balls).

    Weavyball: This one is more aesthetic than gameplay. I propose a new animation where our character actually falls asleep, dropping to the ground for a few seconds, with a hitbox on the floor. For only for 1 or 2 seconds, not more

    Limpball: Perfect as it is now, no changes needed.

    Venomball: Perhaps not the best idea, but it would be a bit less annoying. It spawns 3 to 7 snakes on the enemy ship (depending on the ship type). As you give them a tap, it's done, the enemy still has an advantage as you become busy for a bit.

    Anchorball: Drop the anchor to 75%, meaning it hasn't fallen completely, but the opponent still has to raise it. It remains a HUGE advantage in the middle of a battle.

    Helmball: Perfectly balanced, no changes required.

    Peaceball: Cause cannons to have a massive recoil and climb to the top. So you can still shoot, but you have to lower the cannons completely after each shot for a few seconds, of course.

    Ballastball: The only thing I would do is reduce the rate at which water fills the ship. Introduce a cloud above the ship, and it starts raining, making the ship "cry," haha.

    Ringinball: Sails begin to raise gradually. Players must stop their tasks occasionally to readjust them. Or someone holds the rope to prevent the sail from rising.

    Now, here are three additional curse balls:

    Freezeball: The enemy ship freezes in time. The ship continues to move to maintain its trajectory during combat, but all pirates are frozen. They cannot take damage, and neither can the ship, and the water stops rising. The only things that can happen are blunderbombs and blunderbusses can still knockback the enemy, and fireballs work but deal no damage. All of this occurs over a few seconds, obviously.

    Next, two illusion curses:

    Scaryball: When fired at the enemy, they hallucinate that your ship becomes an enormous skeletal Man of War with a storm in the sky. Therefore, it's challenging for them to know exactly where to shoot and where the pirates are.

    Bananaball: This one is my favorite, haha. Everything in your inventory, barrels, and storagecrates looks like bananas. So you don't know what's in your hands or what you're eating. And the only thing pirates can say in the chat is "Banana!" "We have lots of bananas." "Don't take my bananas!" 😂😂

    In addition, introduce a 30second interval between each curse ball shot for cannons, and during this time, display a distinct red or another colored smoke to signify that the cannon is temporarily unable to accept curse balls. This would prevent excessive spamming.

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  • What the hell am I supposed to compete with that

    Hit them harder and predict the shot to dodge. Or use curse balls yourself.

  • @littlematjab cursed cannon ball spawns have been turned way day since they where added you used to spawn into the game and find almost two of each on the low end..but in the end they have a blast radius and still need to hit your ship but in the end those who brought them to the fight where just better prepared but with them it's not guaranty of winning it's about skill and luck

  • @burnbacon a dit dans The Curse ball Situation :

    What the hell am I supposed to compete with that

    Hit them harder and predict the shot to dodge. Or use curse balls yourself.

    Unfortunaly curse ball are not fun and fair. Additionally, i dont want to farm excesive skelly ship just to have random curse ball with random advantage that destroy the naval combat gameplay.

    Is this understandable or im the only one completely confusing of what fun and balenced combat mean??

  • @otherfanboy a dit dans The Curse ball Situation :

    @littlematjab cursed cannon ball spawns have been turned way day since they where added you used to spawn into the game and find almost two of each on the low end..but in the end they have a blast radius and still need to hit your ship but in the end those who brought them to the fight where just better prepared but with them it's not guaranty of winning it's about skill and luck

    If they diminish their advantages, making them less potent with no way to spam, I have no issue with them becoming more common. It's easy to revert something like before with better balance instead of just saying, "No, curse balls are now ultra-rare." Wow, you're only sidestepping the issue rather than solving it.

    If i have the same skills of the ennemy but they have curse ball and win, its not about skill but HUGE advantage and luck. Thats the point im making here.

  • @littlematjab

    Unfortunaly curse ball are not fun and fair. Additionally, i dont want to farm excesive skelly ship just to have random curse ball with random advantage that destroy the naval combat gameplay.

    They are completely fun and fair. Find some of your own before going into HG, they’re rare but you can still find them out in barrels, not just Skelly ships.

    Is this understandable or im the only one completely confusing of what fun and balenced combat mean??

    If removing perfectly valid strategies is what makes combat fun for you, then yes you’re confused. HG isn’t about being a perfectly balanced fight, it’s about using what you’ve got to survive. You would have to be completely spammed with curseballs to lose, one isn’t going to do it.

  • Cursed Cannonballs were already majorly nerfed in duration awhile ago. Most of them now are minor inconvenience, only apply in specific situations, or require precise timing to get the most impact out of them. I don't think they are all too common to find either, so I don't have a problem with the current balance either.

  • @littlematjab get good if you know how to counter them they shouldn't be a problem

  • @tesiccl a dit dans The Curse ball Situation :

    @littlematjab

    They are completely fun and fair. Find some of your own before going into HG, they’re rare but you can still find them out in barrels, not just Skelly ships.

    For someone who do only world event, PvP and HG a lot, I have to disagree with this statement. I don't find it enjoyable to search for random barrels, hoping to find random curse balls for a random advantage over enemies. And I'm not alone in thinking this.

    Yes, curse balls have been nerfed and are more scarce. It doesn't mean they are enjoyable to play with in the game. The Hourglass was created to provide players with a quick way to engage in combat with enemies. If I have to farm for hours to find curse balls and for aps have better chance at winning in the HG, what's the point of HG?

  • @littlematjab and that's the part of being prepared they chose to get cursed cannon balls and you didn't but odds are they only have a few and their potency is fine in fact I'm pretty sure some of them have been nerfed already ....they came out super strong

  • @elextrov a dit dans The Curse ball Situation :

    @littlematjab get good if you know how to counter them they shouldn't be a problem

    Oh i im good but thank you. Just because curse ball exist in the game got nerfed and rare doenst mean they are fun now.

    Thats my opinion and im not the only one thinking that

  • tl;dr A ship sunk, more at 11.

  • @d3adst1ck a dit dans The Curse ball Situation :

    Cursed Cannonballs were already majorly nerfed in duration awhile ago. Most of them now are minor inconvenience, only apply in specific situations, or require precise timing to get the most impact out of them. I don't think they are all too common to find either, so I don't have a problem

    If it's a drawback only in specific moments during combat and you know its not fair, why ignore it? Why just do something about it? When you encounter an enemy throwing 10 curse balls at you, it's part of the game, and it's incredibly frustrating when it happens.

    I believe curse balls have a much larger potential than just completly breaks the PvP when players have a tones of those.

    Thats not just my opinion, i hope Rare saw this and think its more enjoyable. Cuz i really think it is and its been while im thinking of it. It's not something that comes out of nowhere.

  • @burnbacon a dit dans The Curse ball Situation :

    What the hell am I supposed to compete with that

    Hit them harder and predict the shot to dodge.

    Thats the most un-PvP statement i ever heard. How am I supposed to attack them more forcefully with the same weapons than they use and dodging curse balls??? lol. How? Can my ship do rolls like in Dark Souls, and I didn't know? XD
    Clarify me this please and you win

  • @littlematjab if you know how the helm the ship right you dodge most but not all cannon shot cursed shots glow at the end of the cannon yes in combat it can be hard to tell but most players aim for the cannons and you can see shots in coming just get off the cannon and move to the other side of the ship(may not work on a sloop) cursed shots only have a small range of effect

  • @otherfanboy a dit dans The Curse ball Situation :

    @littlematjab if you know how the helm the ship right you dodge most but not all cannon shot cursed

    While I don't know if you engage in a lot of PvP, the majority of combat in the HG doesn't usually happen at long distances, it's often medium and close combat. This means good luck dodging cannonballs. Yes, at long range, you can obviously maneuver around the cannonball trajectory and try to avoid getting hit, but unfortunately, not all fights are at a distance.
    So your point is wrong

    you can see shots in coming just get off the cannon and move to the other side of the ship(may not work on a sloop) cursed shots only have a small range of effect

    Don't worry, I know how to dodge cannonballs, but have you ever tried dodging cannonballs while dancing, drunk, or sleeping? That's where I'm getting at. And regarding your statement that curse balls have only a small impact, but if well-aimed, they can hit both players on a sloop. Moreover, your argument about a small hitbox doesn't hold for the Anchorball, Peaceball, Wearyball, Riggingball, Ballastball, Barrelball.

  • @littlematjab sounds like you got soundly beat but in the end you could have done the same if you went out and found a pile of cursed cannon balls and that was that crew reward for laying into you with all they had ...and yea "small" was the wrong word but the jig ball, grog ball, limp ball, and venom ball all have a radius in which they effect a crew the bigger the ship the easier it can be to avoid the effect but the more likely the ship is to get hit

  • @otherfanboy a dit dans The Curse ball Situation :

    @littlematjab sounds like you got soundly beat but in the end you could have done the same if you went out and found a pile of cursed cannon balls and that was that crew reward for laying into you with all they had ...and yea "small" was the wrong word but the jig ball, grog ball, limp ball, and venom ball all have a radius in which they effect a crew the bigger the ship the easier it can be to avoid the effect but the more likely the ship is to get hit

    Just to let you know that i like our debate. Thank you for responding to my topic. our discussion is intriguing. From my personal perspective, and shared by other pirates who dislike the significant curse balls advantage: the plot twist arising from curse balls is not fun to use, I don't want to "cheat" by using extremely powerful curse balls that don't contribute to the satisfaction of defeating an enemy fairly. I don't find it enjoyable to win against an opponent with a "random OP weapons."

  • @littlematjab oh I'm always down for a good debate your good ....but it's not a cheat using what's tools are in the game it sounds like you to much pride to take the advantage your more like a navel crew than a pirate crew I like the underhanded advantage you get from the cursed shots

  • @otherfanboy

    I understand your point. Curse balls can remain satisfying in moments of distress during a combat, can help against ship you dont want to fight, run aways, do a plot twist in the open seas. However, in the Hourglass, correct me if I'm wrong, it's the only game mode that emphasizes fair play and balanced combat. Everything is designed for you to face an opponent of similar size (even if the matchmaking isn't perfect yet, and I believe it will be addressed in Season 11).

    So.. yeah.. A sloop battles another sloop, a brig against another brig, and the same for galleons. So, everything is set up for the Hourglass to be fair, except for this "Stupid OP unfair random dumb balls" sorry for my words.

  • @littlematjab they’re a hell of a lot of fun to play with, both being hit with and firing them out. The whole reason they were added in the first place.
    They’re a minor inconvenience at worst, and ship sinkers at best. If that happens, so what, get in there and try again.

  • @littlematjab no HG doesn't if that was the case if would force both crews to have the same supplies like arena did no the only thing HG does is put you and another crew in the same space with no where to run and only one crew leaves and one crew sinks but also Tools not Rules you choose not use them they did and in that fight they one won and in the end that's what matters...that and fun besides you can learn more from a lose than a win you now know that cursed cannon balls can destroy you so figure out a plan to deal with them

  • @tesiccl

    Wouldn't it be more fun if we could use them more often, find them more easily, and have a more enjoyable and amusing way to play with them? Like with the modifications I detailed for you, instead of just having balls that are there from time to time to annoy others? In another scenario, I would just remove them from the HG mode just for balancing purposes.

  • I miss when curse balls were more abundant. Fights were faster (win or lose) and boarding wasn't an absolute requirement.

  • @sweetsandman it was nice but I get why there harder to find

  • @otherfanboy a dit dans The Curse ball Situation :

    @littlematjab no HG doesn't if that was the case if would force both crews to have the same supplies like arena did no the only thing HG does is put you and another crew in the same space with no where to run

    But the only reason why Arena is no longer available is that the developers wanted to find a way to bring the same mode into the open sea. The difference is that if you need supplies, you can easily buy and find them, unlike curse balls. I always prepare before doing HG, it doesn't mean I have as many supplies as the opponent, giving me a massive advantage. It just means the team with more supplies will likely win in the long run. However, a curse ball creates a significant setback and puts the opponent in distress. Even if both teams are at the same level of distress, if one team have curse balls, they'll probably win 99% of the time.

  • @littlematjab as arena goes that not the only reason it closed they where developing and trying to balance two different things all running through one system and it took up space from what I understand...but back to the HG the fights aren't arena there war battles two side vying for the Sea of Thieves and to the victor go the spoils so taking the time to find a pile of cursed cannon balls vs just collecting what you can at an outpost is an option and a fair one at that both side can do the same and honestly how many fights have you been in and what % of them fire a pile of cursed shots sure you may not like using them but there's zero reason everyone else has to fight on your terms and no reason to change them simply because you feel their with overpowered(kinda) but a lot of weapons and tools are over powered in the game if really get down to it that what makes it fun see who can use their tool the most effective

  • @littlematjab combat doesn't need to be balanced to be fun. Losing or winning off a curse is far better than not having the gameplay variety.

    I want more curses and more crippling effects.

  • @otherfanboy said in The Curse ball Situation:

    @sweetsandman it was nice but I get why there harder to find

    The problem with curses, blunderbombs, and chainshots was spamming.

    They should have left everything the way it was and put cool-downs on firing all those aforementioned artillery types.

    Instead of fixing the problem, they encouraged supply hoarding, killed popcorning, nerfed blunderbombs and curses, and buffed the mast of the sloop.

    The result? Long drawn out defensive battles of attrition that almost always require boarding. It has virtually killed all variety in battles.

  • @captain-fob4141 a dit dans The Curse ball Situation :

    @littlematjab combat doesn't need to be balanced to be fun. Losing or winning off a curse is far better than not having the gameplay variety.

    I want more curses and more crippling effects.

    Same ! Thats why i put 3 new curse balls, i love the idea of having variaty of cannons ball cuz its fun when its not OP

  • @sweetsandman a dit dans The Curse ball Situation :

    @otherfanboy said in The Curse ball Situation:

    @sweetsandman it was nice but I get why there harder to find

    The problem with curses, blunderbombs, and chainshots was spamming.

    Instead of fixing the problem, they encouraged supply hoarding, killed popcorning, nerfed blunderbombs and curses, and buffed the mast of the sloop.

    Yup, i was there when the meta was: fire the most blunderbomb on ennemy ship possible until everybody die. Thats was hell

    The result? Long drawn out defensive battles of attrition that almost always require boarding. It has virtually killed all variety in battles.

    Agree, i think because the lack of proper balance in the variety of naval battle gameplay destroyed the fun.
    Because too much people abused it. Those who didn't abuse blunderbomb or have never been caught between four cannons bombarding blunderbombs probably don't understand why it was nerfed. Unfortunately, they were poorly nerfed.

  • @littlematjab they were reduced because of spam use in Hourglass. Very rarely do I see someone use one and it’s always surprising when they do, it mixes up the combat and it’s fun. If only we could just remove it but Hourglass is based in adventure, and let’s face it, in the long run, it doesn’t do that much damage to cause frustration.

  • @tesiccl

    To be honest I think the blunderbomb are ok the way it is right now, i often use it to knockback or even kill the ennemy gunner to gain the initiative. Its fair and you never gonna be knock out of your ship. That was ne main complaint too.

  • Clarify me this please and you win

    Once you play enough, shot enough cannons and know how players line up the ship to get a shot. It’s pretty much easy to predict anyone’s shot

    “Hit harder”. If they miss, you don’t miss. Ram there ship, get in close. Hit. Them. Harder! Pirate.

    I don’t win but I’ve survived long enough that the other ships runs out of ammo before I do :)

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