Pirate legend hideout - No PVP

  • Hi, my friend and I were excited to discover the pirate legend hideout after him reaching the necessary levels to access it, and what a surprise when we were spawn killed there, upon entering! This completely ruined our experience of a space that should be rewarding and celebratory! We had to change servers in order to just get a glimpse and see what this space could offer, but we were yet again, killed in this very space, on another server. I plead you, can you make it so people cannot PVP in this space, and give us a better experience of this super cool hideout? It would even be the logical choice, considering its affiliation with the ferry of the damned, where players cannot draw weapons. The fact that the whole server arrives in the same hideout makes it a pit of danger and PVP opportunities in the wrong hands. Please make it friendlier (and yes, I know pirates aren't the friendliest of characters, but please bear with me), and make it enjoyable for your community. Thank you so much for your consideration!

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  • @ewilan94 nope sorry, PvP is everywhere in this game and it’s not going to change. Refer to Rare’s post regarding to PvE servers for more detail.

  • @tesiccl Yeah, read you loud and clear, but more than "no pvp", it is related to the Ferry of the Damned, which does exist as a PVP-free place. And additionally, the fact that its a single hideout for a whole server kinda makes it easier for players to prey on anyone coming in, unlike the usual "there's a boat at the outpost, let's destroy it," which has indicators of players.

  • @ewilan94 The ferry is PvP free because you're dead...

    Yes but it's unlikely you'll have loads of players in the hideout at once on a regular basis, especially considering the number of pirate legends, compared to non Legend players.

  • @tesiccl Thank you for stating the obvious regarding the Ferry. I know we're not dead in the hideout, but it would help make it make sense to have a less pvp accessible hideout, lore-wise. And regarding servers: All it takes is one team on a server to ruin the experience. It happened everytime we changed servers. Honestly, to have the hideout be specific to each outpost would be more a possible solution IMO.

  • @ewilan94

    Thank you for stating the obvious regarding the Ferry.

    ...

    Honestly, to have the hideout be specific to each outpost would be more a possible solution IMO.

    Then you'd have to do the same to the Reaper Hideout considering it serves the same function but for the Reaper's faction, not a good idea.

  • How often does it happen?
    How often do we even need to visit the hideout?

    Captains don’t.

  • @tesiccl Not a good idea, in your opinion, but I do believe I can still make my case in this forum towards improving the user experience of the hideout.

  • @ewilan94 You're not the first to make this suggestion, and it's been debated before. The general feeling was it's not worth the effort, a bad idea, plus pvp is encouraged in this game. PLUS it would also be encouraging safe zones in the game, and Rare will not do that as stated in their PvE server statement. Sorry :)

    https://www.seaofthieves.com/community/forums/topic/136693/pvpve-the-team-s-thoughts/1

  • @tesiccl I don't know if I would call it a space zone, people could still hop into the hideout on the same outpost and attack, but it would make more sense than have people appear server-wide.

    EDIT: A SAFE Zone lol

  • @ewilan94

    Honestly, to have the hideout be specific to each outpost would be more a possible solution IMO.

    Then you'd have to do the same to the Reaper Hideout considering it serves the same function but for the Reaper's faction, not a good idea.

  • @tesiccl Yes, I read you. I don't understand why I can't propose something? It's not even a no pvp thing anymore.

  • I completely understand the frustration of having unique and special first time experiences interrupted.

    With the direction of the game heading more casual I wouldn't be surprised if they considered it more, down the road

    but it really is pretty darn rare overall

    I get it though, sometimes things can randomly happen that are frustrating.

    It's how the game is though, it's not only about the experience it's also about turning lemons into ice cold lemonade on a hot summer day.

  • @ewilan94 You can absolutely propose it, but as this is an open forum, you're also open to others criticising and/or agreeing with your idea/s.

  • @tesiccl Of course, and I'm happy to have your opinion as well, but to re-cite your answer isn't adding to the discussion? Anyway, I'll leave my post as is. I think that having this discussion managed to refine the proposition from no pvp to some pvp in a different context, and I think people will find it a more valuable suggestion. Mods can decide to lock it if need be. See you in the seas!

  • @ewilan94

    @tesiccl Of course, and I'm happy to have your opinion as well, but to re-cite your answer isn't adding to the discussion?

    Criticism is adding to the conversation. If you only accept praise and encouragement but get defensive or reject criticism, then you're doing the forum wrong. Not an attack on your character but a comment in general and not exclusive to you.

    Happy sailing pirate!

  • I say more than a non pvp change in those hideouts we need more things to do other than the shops.
    We need a reason to want to go in to those areas, minigames were proposed and not just for hideout's but for outposts in general but not sure what Rare's stance on these requests are as of now.

  • I have yet to run into people trying to fight me there, but i do know that it happens. As far as i stand, since it is the one area of the game that you cant bring treasure into, i would say it would be the one area where it would be fair to disable pvp, because there is no justifiable reason to kill some one who is getting a new hat in an area that you cant bring treasure into.

    If you could bring treasure into the area, then sure, it would be fair play to kill in there, but since you cant, it doesnt make much sense.

  • I really don't care about this one, but to everyone arguing about the 'divine design of sea of thieves' - What exactly would you or the game loose if this happened? Do you often do PVP in the hideout and have fun there? Do you watch streamers do PVP there? There is no loot/gold in the hideout, there is no need to fight. Just like the Ferry or the Sea dogs Tavern during arena days.

    I have only ever met 3 pirates there in 3 years. One was with guardian curse about a month into the update, he just bunny hopped back and forth between barrels and ignored me completely. The other 2 pirates who started killing me, because I refused to join his miserable twitch stream....were..Amusing. After it got old trying to fight them both who had snipers with my blunder, I just asked when are they leaving and after 5minutes the problem was gone. So I really don't see the need to for developers to spend time and make it PVP free zone, but for reasons of it being unecessary and not ''this game is PVP too''. Otherwise, it would only make sense to put down your guns before enetering.

    Also, I don't know about you, but I personally do not respect Ramsey as he is a useless self proclaimed lord. You can even wreck havoc in his house without consequences, more like some crack den than a legends hideout without any rules ^^.

    PS. Raise yar hooks who here wants to fight on the ferry too!

  • I don't see what harm this would cause. You can't take loot in there, you can't really do anything that would gain you progress in the game. I've only met a handful of people down there and they've never tried to fight me. Of all the places in the game, the hideout would certainly fit the 'no fighting' rule.
    Basically if it helps with retaining player numbers I'm fine if it happens, if not I'm not bothered about it either.

  • @a10dr4651 said in Pirate legend hideout - No PVP:

    I don't see what harm this would cause. You can't take loot in there, you can't really do anything that would gain you progress in the game. I've only met a handful of people down there and they've never tried to fight me. Of all the places in the game, the hideout would certainly fit the 'no fighting' rule.
    Basically if it helps with retaining player numbers I'm fine if it happens, if not I'm not bothered about it either.

    They'd need to make all the characters act like ghosts, otherwise you could body block other players with no recourse.

  • @zig-zag-ltu

    What exactly would you or the game loose if this happened? Do you often do PVP in the hideout and have fun there? Do you watch streamers do PVP there?

    So, the problem you've got is that the PL hideout is supposed to marry perfectly with the Reaper's Hideout and its newer underground layer. If you go and remove PvP from one, it's only logical you'd have to do it with the other. "BUT", you say, "the Reaper's Hideout without PvP would seem stupid considering the lore etc." Yes, you're right, and by that logic, neither hideouts should have it removed. I also refer to my point earlier about discouraging safe spaces within the game. Players would literally hang about in there all day if they knew they'd be protected from players killing them.

  • @tesiccl said in Pirate legend hideout - No PVP:

    @zig-zag-ltu

    What exactly would you or the game loose if this happened? Do you often do PVP in the hideout and have fun there? Do you watch streamers do PVP there?

    So, the problem you've got is that the PL hideout is supposed to marry perfectly with the Reaper's Hideout and its newer underground layer. If you go and remove PvP from one, it's only logical you'd have to do it with the other. "BUT", you say, "the Reaper's Hideout without PvP would seem stupid considering the lore etc." Yes, you're right, and by that logic, neither hideouts should have it removed. I also refer to my point earlier about discouraging safe spaces within the game. Players would literally hang about in there all day if they knew they'd be protected from players killing them.

    I dont think people would hang out in there if they knew they cant die, because you cant do anything in there except for shop. You cant bring loot in there, you cant get anything except for fish that sit in your inventory and cant be stolen. So if some ones entire reason for sitting in there the whole time they play was just because they cant be attacked, then they would get no more progress than sitting on the ferry, or flat out not playing the game at all.

  • @goldsmen my friend, you've clearly never played World of Warcraft. I spent many years in that game witnessing 75%+ of the population, in a PvP server, stay in the cities all day and night because it was safe. People will go to safe areas if they know it's safe. I truly believe that's why Rare have also not implemented these sooner, that and their belief about PvP within the game too, but that's a different story and i don't want a mod to close the post.

  • @zig-zag-ltu said in Pirate legend hideout - No PVP:

    I really don't care about this one, but to everyone arguing about the 'divine design of sea of thieves' - What exactly would you or the game loose if this happened? Do you often do PVP in the hideout and have fun there? Do you watch streamers do PVP there? There is no loot/gold in the hideout, there is no need to fight. Just like the Ferry or the Sea dogs Tavern during arena days.

    I have only ever met 3 pirates there in 3 years. One was with guardian curse about a month into the update, he just bunny hopped back and forth between barrels and ignored me completely. The other 2 pirates who started killing me, because I refused to join his miserable twitch stream....were..Amusing. After it got old trying to fight them both who had snipers with my blunder, I just asked when are they leaving and after 5minutes the problem was gone. So I really don't see the need to for developers to spend time and make it PVP free zone, but for reasons of it being unecessary and not ''this game is PVP too''. Otherwise, it would only make sense to put down your guns before enetering.

    Also, I don't know about you, but I personally do not respect Ramsey as he is a useless self proclaimed lord. You can even wreck havoc in his house without consequences, more like some crack den than a legends hideout without any rules ^^.

    PS. Raise yar hooks who here wants to fight on the ferry too!

    Certain community members foam at the mouth at anything that would stop their power trip of ganging up on random people for no reason during their 10 hour session in their mom's basement so they can feel accomplished in life.

  • @tesiccl said in Pirate legend hideout - No PVP:

    @goldsmen my friend, you've clearly never played World of Warcraft. I spent many years in that game witnessing 75%+ of the population, in a PvP server, stay in the cities all day and night because it was safe. People will go to safe areas if they know it's safe. I truly believe that's why Rare have also not implemented these sooner, that and their belief about PvP within the game too, but that's a different story and i don't want a mod to close the post.

    I could see that happening in WOW considering you can at least do something and make some sort of progress there with trading and crafting, but the legend hideout, the only things you can actively do to progress is fish and sell to merrick (if you have unlocked the upper hideout), spend your gold on cosmetics, and emote around. So out of every option you can do, only one option gives you any progress, which requires you having spent a good while in a pvp mode already.

    I think the difference between the legend hideout and a city in wow is drastic enough to not end in the same results.

  • @goldsmen maybe, but i wouldn't be surprised if their decision wasn't influenced by safe spots like in Destiny, or WoW.

  • I don't really see any reason they shouldn't do this, as long as they can solve for collision issues (players blocking paths). You can't do anything down there to aid progression, no loot, etc. If players ran away into the Hideout to avoid being killed, their ship would still be easily sunk and their loot stolen.

    I see no real compelling reason this suggestion shouldn't be followed. There's nothing too gain by leaving PvP in the Hideout except griefing.

  • @ewilan94 said in Pirate legend hideout - No PVP:

    @tesiccl Yeah, read you loud and clear, but more than "no pvp", it is related to the Ferry of the Damned, which does exist as a PVP-free place. And additionally, the fact that its a single hideout for a whole server kinda makes it easier for players to prey on anyone coming in, unlike the usual "there's a boat at the outpost, let's destroy it," which has indicators of players

    So what's the alternative here? You want to be killed beyond death? You want to continue to fight in the ferry of the damned to block opponent players from reviving? Sounds like 1. trolling which goes against the code 2. Not respecting new players which is also against the code as they won't be able to spawn back into the game against an experienced player. The ferry of the damned represent death, and punishment. You're basically asking for a punishment for the punishment. The possibility of dying, while already dead. And if this do be the case, then what type of crazy inception like punishment will be in place for dying while in the ferry of the dead, a punishment in itself?

    I'm not for nor against your original suggestion but my point is, using the ferry of the damned to justify a free- zone/ space is a horrible excuse and counter argument.

    Unrelated to the main argument though, out of curiosity, is the Athena hideout really connected to the ferry of the damned?

  • @a10dr4651 said in Pirate legend hideout - No PVP:

    I don't see what harm this would cause. You can't take loot in there, you can't really do anything that would gain you progress in the game. I've only met a handful of people down there and they've never tried to fight me. Of all the places in the game, the hideout would certainly fit the 'no fighting' rule.
    Basically if it helps with retaining player numbers I'm fine if it happens, if not I'm not bothered about it either.

    I started to write a "where's the harm?" post then thought of the harm as I was writing it.

    The challenge is, there can be no "safe," PVP-free zone in the game because it takes ships off the seas. Yes, there are a lot of pirates that would love this, a tavern where they could finally go to socialize and role play to their heart's content without the threat of PVP sending them back to their ship. The problem is, their ship is now not on the seas meaning it's entirely possible for me to raise anchor and simply see NO ONE because they're all tipping one back in the tavern. That ruins the game; maybe you're an emissary hunting reaper or maybe you're just enjoying some voyages, but the other pirates are the game, they are the unnecessary obstacle we are volunteering to overcome. Without the threat of PVP, Sea of Thieves is just a boring treasure digging-up simulator...

    The only way this would work is if Rare created "social" servers that were literally just "spawn into the Sea Dog's tavern and fool around like before an arena match" but having experienced that, we don't really need to bring back the screaming children slinging slurs on open mics...

  • I Like this idea but be careful talking about any "PVE", sorry for the repeated posting my comments keep getting deleted.

  • 30 minutes, the first time you enter the Hideout, you get a 'look around' immunity.

    Same for the Reaper HG secret area ( but no, you can't have another 30 minutes for making it to the hidden PL area).

    After that, all bets are off and no safe zones.

  • Although frustrating I hope they don't implement safe zones.

    I'm shocked you found people there twice, I'd say in last 6 months I've found people there twice and I go relatively often as its additional resources when stocking for hourglass. Especially once you get guardian ghost curse and unlock the additional area.

    Seems like you've been very unlucky

    *just to add the 2 I found were newish pirate legends and both times just greeted

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