Grade 5 Athena should counter a Grade 5 Reaper.

  • I mentioned this in a reply a while back but I’d like to make it an official request.

    No emissary gets a grade 5 ability except the reapers, but so think is a Grade 5 Athena is present on a server it counters the Reapers ability to see other emissaries.

    This would make Athena’s Fortune as a sort of protector from Reapers. I think this would balance the scale.

    Athena reaches grade 5 suddenly Reapers ability to see emissaries is gone but the reaper remain visible to everyone else.

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  • @tek-lt Sorry for ridiculous typos that’s iPhone for you.

  • @tek-lt but remember, reapers can be seen from grade 1 onwards. Being able to see others is their reward for hitting 5. Other factions rewards are better loot than what they were getting before hitting 5. Seems pretty balanced to me.

  • @tesiccl said in Grade 5 Athena should counter a Grade 5 Reaper.:

    @tek-lt but remember, reapers can be seen from grade 1 onwards. Being able to see others is their reward for hitting 5. Other factions rewards are better loot than what they were getting before hitting 5. Seems pretty balanced to me.

    This, being able to be seen before you even leave port is a big deal, I seriously doubt other emissaries would want that.

  • I'm not sure that taking out the abilities for Reaper's is a good solution to any balance. If anything, if you want the Athena's to be rewarded for protecting non alliance crews, make it so that if an Athena hand's in a Reaper's flag, you get timer where you are invisible to reapers on the map.

    So Athena's actually hunting Reaper's are rewarded, Athena's not hunting reapers will still be seen.

    Maybe make each Reaper flag turned in allow you to stay invisible at level 5 only as well and for a set amount of time like 1-2 hours per flag.

    I think this is a solution to your idea. Would actually be cool too.

  • @captaintibbz said in Grade 5 Athena should counter a Grade 5 Reaper.:

    I'm not sure that taking out the abilities for Reaper's is a good solution to any balance. If anything, if you want the Athena's to be rewarded for protecting non alliance crews, make it so that if an Athena hand's in a Reaper's flag, you get timer where you are invisible to reapers on the map.

    So Athena's actually hunting Reaper's are rewarded, Athena's not hunting reapers will still be seen.

    Maybe make each Reaper flag turned in allow you to stay invisible at level 5 only as well and for a set amount of time like 1-2 hours per flag.

    I think this is a solution to your idea. Would actually be cool too.

    No way, this is just a version of a safe ship.

  • @foambreaker That's assuming that an aggressive Athena hunting Reaper's is going to be in a situation that is" safe ". Lol it would be the reward for putting in the work of actually killing a reaper level 5. It's not a safe ship, because you would have to maintain the feeding of level 5 reapers to continue to not be seen. Your putting yourself at risk.

  • @foambreaker Maybe even lessen the visibility timer to 45 mins so the Athena is even more incentivized to keep hunting in order to maintain invisibility on the map, if your worries about it being cheezed to be " always safe ".

  • @captaintibbz said in Grade 5 Athena should counter a Grade 5 Reaper.:

    I'm not sure that taking out the abilities for Reaper's is a good solution to any balance. If anything, if you want the Athena's to be rewarded for protecting non alliance crews, make it so that if an Athena hand's in a Reaper's flag, you get timer where you are invisible to reapers on the map.

    So Athena's actually hunting Reaper's are rewarded, Athena's not hunting reapers will still be seen.

    Maybe make each Reaper flag turned in allow you to stay invisible at level 5 only as well and for a set amount of time like 1-2 hours per flag.

    I think this is a solution to your idea. Would actually be cool too.

    To much cheesable.

    Raise Reaper, scuttle ship, bury the flag, sail back with your new ship, dig up Reaper flag, raise Athena, when a (high level) Reaper shows up, turn in your own Reaper flag and you're invisible for the Reapers on the map.

    You envision Athena protecting from Reapers, but it probably will be used when a crew comes across a Reaper (flag), they use it for their benefit without having protected anyone and donning their Athena emissary because they found a Reaper flag

  • @lem0n-curry Has to be a level 5 reaper flag to work , and doesn't work endless your level 5 Athena , if you lower emissary or scuttle the invisibility is gone and you can't turn in your own flag , plain and simple. Again even if you stumble upon a level 5 reapers flag and my god good luck with that, you still have to maintain the feeding on more and more level 5's to gain the ability. Ez cheeze proofing there ya go. :P

  • @captaintibbz said in Grade 5 Athena should counter a Grade 5 Reaper.:

    @lem0n-curry Has to be a level 5 reaper flag to work , and doesn't work endless your level 5 Athena , if you lower emissary or scuttle the invisibility is gone and you can't turn in your own flag , plain and simple.

    That would indeed make some of the cheese go away in your proposal, but you said:

    ( ... ) Maybe make each Reaper flag turned in allow you to stay invisible at level 5 only ( ... )

  • @lem0n-curry Aye apologies I meant to clarify it only being level 5's, your right.

  • As long as reapers will be able to also see the Athena, and something like a bounty is implement I think this is a really cool idea. The only problem I see is that it could be abused, such as constantly running or camping the shores of gold, etc. but if they found a way around that I am all for it.

  • @gosva5434 said in Grade 5 Athena should counter a Grade 5 Reaper.:

    As long as reapers will be able to also see the Athena, and something like a bounty is implement I think this is a really cool idea. The only problem I see is that it could be abused, such as constantly running or camping the shores of gold, etc. but if they found a way around that I am all for it.

    Bounty systems encourage infamy and bad behavior.

  • @personalc0ffee
    Not if they are implemented properly. Considering how the reapers work it would be quite unfair for a faction like Athena's to deny them their ability without having some sort of reward to counterbalance this.

  • Reaper may be the only faction to get a grade 5 ability, but thats because its the only faction that doesnt grant high level voyages for reaching grade 5. There isnt need for a counter considering the ability they gain at grade 5 lets them only see emissaries if they are active, otherwise, before grade 5, everyone can already see them.

  • Athena can now sell reaper flags to the mysterious stranger and it counts towards the emissary grade thanks to the hourglass changes. The incentive is there, go sink that reaper 5 if you want to protect the server.

  • This could be a thing if only Reapers were the actual threat for emissaries, but it doesn't work that way.

    Every ship can combat others without the need of being Reapers, therefore the real threat is any ship. Reapers get more profit, that's true, but many veterans even prefer to fight other emissaries as the same emissary to level up by stealing and then selling on the Outposts instead of on the Reaper's Hideout.

    Therefore, there is no need to add counter abilities to the rest of emissaries as Reapers are seen since level 1 and they can only sell in one spot, so tracking them is far more easy than any other emissary, that can sell on any Outpost.

  • @gosva5434 said in Grade 5 Athena should counter a Grade 5 Reaper.:

    @personalc0ffee
    Not if they are implemented properly.

    Not according to Mike Chapman who is our design director and very against a bounty system for that reason.

  • @personalc0ffee
    I won't argue with the opinion of the design director. If this isn't Rare's vision for the game so be it. I was merely stating that bounties aren't by nature toxic but are just a tool for the sandbox. In SoT even simple things like the boundaries of the map ,also known as the red sea, have been used in toxic ways (prior to the changes). My point was that ,bounty system or not, what op suggested while an interesting idea, should have some sort risk-reward balance feature, in order to not be an unfair reaper nerf.

  • If they announce it, they should say "ha, take that Reapers"

  • @gosva5434 Reaper needs a nerf anyway. It makes too much money, too fast. It encourages negative player interaction and server hopping.

    That's why it is the most popular faction.

  • @personalc0ffee
    This sounds a bit like your average PvE servers complaint. Reapers do not need a nerf since they don't have any voyages and are marked on the map so making gold is faster but also riskier to counterbalance this. PvP is not considered negative player interaction, but if you are talking about people violating the pirate code (using slurs,spawncamping,etc.) this isn't limited to reapers but is general toxic behavior and the solution is for these players to be banned. I agree about portal hopping though and hope that the devs will adress in the near future as they did with the red sea.

  • The idea on its own is not that great, but if you'd add onto it like if a grade 5 athena blocks it, they themselves are on the map to the reapers with a grade 5 athena flag just like how you can see a reaper's emissary grade, then it'd be a little better. overall i dont think reapers need a nerf though, seeing how they're already on the map to everyone from grade 1-4 without being able to see other people themselves, and reapers dont have any voyages so that'd mean if you see an athena emissary on the server there's no incentive to reach grade 5 on reaper besides just the gold bonus, unlike every other emissary which has emissary quests

  • Ah yes, a protector. Seeing every ship on the server will "protect" those ships from getting sunk by the reapers. uh huh. This will just make athenas even more OP since they already have an emissary quest, reapers do not.

  • Honestly this could be cool but the tradeoff would be the grade 5 athena could be seen. I think that would be really cool tbh make Athena even higher risk.

  • Love the idea. However there would be a lot of salty 12 year olds screaming at the changelog ;)

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