So, when are we getting a new ship?

  • Played this game when it first came out, and still occasionally play it today. 3 ship sizes is a nice start but come on.

    We currently have:

    • The Sloop, a 1–2-man single mast, one sail ship with two cannons, one port, one starboard. The length of the sloop is roughly 20 paces. The width is roughly 5 paces. There are
      a total of four decks (technically).

    • The Brigantine, a 1–3-man dual mast, three sail ship with four cannons, two port, two starboard. The length of the brig is roughly 27 paces, The width is roughly 5
      paces. There are a total of two decks.

    • The Galleon, a 1-4-man triple mast, eight sail ship with eight cannons, four port, four starboard. The length of the Galleon is roughly 40 paces, the width is roughly 6 paces.
      There are a total of four decks.

    What we could have:

    The Corvette
    A 1-man single mast, single sail ship (triangle shaped instead of square, for identifying reasons) with one cannon on the bow (forwards), one cannon on the aft (backwards). The
    length of the Corvette Could be roughly 18 paces, and the width roughly 4. There could be a total of two decks. This would make the Corvette the shortest and narrowest
    ship, allowing it to make very tight turns, more so than the Sloop. Which is important, since the cannons are "chase" cannons, not broadside like the current ships. Naturally,
    the Corvette would be overall slower than the other ships in most scenarios. The exception being sailing into headwinds, being faster than the brig and the galleon, but slower
    than the sloop. The Corvette would also be more fragile than the Sloop, relying on its nimbleness to avoid damage. I dont expect a Corvette to be able to sink a fully manned
    Galleon, but it would be very difficult for the galleon to shoot a good Corvette Captain, that's for sure. The special feature of the Corvette, being a true solo ship, would be
    having retractable ladders, making boarding difficult, but not impossible. The Corvette would be sitting very low in the water compared to its larger counterpart, the sloop.
    Meaning you could still get on board if you were good (timing the waves to grab the edge of the boat, similar to a row-boat). Oh and the Corvette would have two harpoons,
    facing port/starboard. There would be no row-boat attachment. Below deck there would be very limited space, so there would only be a map table, quest table, ammo crate,
    weapons locker, one wood barrel, one cannon barrel (vertically stacked), one grog barrel, one food barrel (vertically stacked), a water pump and a cooking station. No vanity
    chest/pet chest/equipment chest or brig (naturally since you're the only crewmember).

    The Ship-Of-The-Line
    A 1-8 man triple (large) mast, 12 sail ship. The length of this ship would be roughly 50 paces, and 7 paces wide. With a total of 5 decks:

    • The helm, Similar to a Galleons, except it has a single cannon facing backwards.
    • The main deck, complete with four ladders, two forward two back as well as a larger Captains quarters. Additionally, there would be two spots for row boats to attach, one
      port, one starboard. Also, a full staircase to the lower deck. On the front of the ship (where harpoons currently are for the other ships) would be two cannons with the
      same field of range as the previously installed harpoons. Placed adjacent to those cannons would be the harpoons, but they would be port/starboard facing.
    • One deck lower (the gun deck) is where you would have four cannons sticking out of portholes (if you wanted to get real fancy, you can even make these cannons moveable
      slightly and the portholes close/openable for bad weather so water doesn't get in). Ammo storage, Weapons locker, and Cannon barrels would be on this deck. This deck
      doesnt cover the entire length of the ship though, there would be two half stairs (both port and starboard) leading down to the next deck (sloop style).
    • One deck lower (the chart room) is where you would, obviously, have your map and quest table. You would have a half step in the middle leading down to the next deck.
    • One deck lower (the bottom deck) is where you would have your cooking area, cosmetics area, wood and food storage, grog, water pump, and a large brig at the front for
      the unruly scallywags on your ship.

    Now, naturally, the Ship-of-the-line would be overall slower than any of its counterparts under most scenarios. BUT what it lacks in speed, it makes up for with durability, storage capacity, crew capacity and the ability to fire from any angle. I also suggest that in the captains quarters would be a safe that could house exactly 1 chest or item. The key to this safe would spawn with the player that is currently in the 1st position on the crew ledger. The key can be handed off to anyone, but if its not in a players inventory it will eventually de-spawn (like treasure in the water does). A duplicate of the key can be bought from the shipwright npc. Additionally, for the pirates out there, if you want to break open the safe, doing enough damage to it would "crack it open". What does this new mechanic do? It allows big ships like the ship-of-the-line to protect rare loot, like Athena's chests, etc, from pirates just climbing on board and jumping into the water with it. It would force "tuckers" or boarders to either kill the crew, OR bust open the safe, both of which are loud and take time. But, thats just my two cents on how to add a new flavor to the game that seems to be slowly dying.

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  • Do I get a Prince shanty for my little red corvette?

  • @motication4688 no on the retractable ladders. Not now, not ever

  • Why, afraid of needing to shoot cannons instead of pressing a button to make your enemies stop moving?

  • I think additions like this would have made the arena shine if they kept experimenting with it, adding new game modes etc. Instead of a confusing game mode that was loved by very few people. It felt like some kind of half baked community mod introduced into the game, it was great for gaining pvp skill and naval was really fun tho.

    I think the arena did not capitalize on things like PVP gunplay with few game modes.

    Adding ships like the one op suggested - Ship of the line.

    Imagine several sloops trying to take this one big boy down manned by two full galley crews.

    Etc.

    For the main servers, new things are urgently needed and has to be more than 1 veil quest in 2 years. I mean like Ashen expansion more tbh.

    So my only concerns for the two ships proposed.

    What's exactly the point of the Solo man ship if its slower than sloop. 2 people sloops would hunt these players down, players can board them from any angle basically. I think the idea of having cannons at the front and back would not work as intended. For attacking, you would be slower than most ships, for defending people would just harpoon you. Some kind of a rear rotating cannon perhaps would give more tactical advantage, but I just don't see this working against skilled pvp players at all.

    Having a single player ship, would be a very interesting addition, but I think the balancing needs to be reconsidered.

    I would prefer to have a ship between the size Sloop/Brig. Disregarding best PVP players in this game. I think a Brig has a much better fighting chance against a Galleon, than a sloop has against the brig.

    So a slightly bigger 'sloop' with two cannons would be an interesting addition. But this is just my morning thoughts.

    The ship of the line - I mean who has that many people to play this game with? And I doubt this would work as per current settings accommodating ancient consoles. So with 5 ships or 15?(not sure) player limit, this ship would leave the server deserted.

    If we ever got private servers, this might be a nice addition to experience pve together.

    Also I don't agree with the safe mechanism as proposed. If all ships were to get one, then I am all up for it, would make the game more interesting. Perhaps it could have a 2-3 digit code or as much life as a green mermaid in order to open it?

  • I kinda lean toward the Galleon being a 5-man ship and introduce a 4-man, 3-canon ship (per side) that sits between a brig and Galleon. That way we have 1, 2, 3, or 4 canon (per side) ship options. Or perhaps a better alternative is to match the players to the canons, so a Galleon would remain unchanged. Add a canon to the brig. Introduce a new 2-canon ship for 2-players, and make the Sloop for single players.

  • I've been playing this game since the beginning as well but on and off and only recently got back in to it after season 8 since pvp was basically dead and this brought new life in to it but i always thought the lack of ship variety was a one of it's flaws as i was expecting to have about 5 different ship classes by now but i do understand how hard this might be for developers to focus on when they also have tons of other things they have been adding.

  • @vahnkiljoy not at all, but sometimes you get one shot to get on board and stop the running. If you can’t defend a board then that’s on the player. A special cannon sound gives it away, a mermaid pops up, a splash occurs, and then I have to compete with being one blundered upon making it up the ladder or a blunderbomb knocking me off. So why is a retractable ladder needed? It’s the lane work around offered because Rare said they would never do PVE servers. I rarely have a boarder make, it happens but it’s rare.

  • @vahnkiljoy they've usually shot a cannon to get to position where they can press that button. Stick to the roar if you want pve

  • After reading all the problems that could potentially Come with adding the man o' war, I finally have the solution to having a 6 man ship.

    The first issue with the man o' war is that it would be to powerful. This is not that big of an issue though as it can be easily balanced like the galleon with faster sinking, slower anchor raising, sail turning and wheel turning.

    One other issue I see a lot is that the servers can't handle 6 man o' wars on a server. This is an easy fix however, since rare could make the servers have a player cap instead of a ship cap, or have both so servers don't have too many ships or to many players.

    Rare, please consider this as this could fix some of the major issues that could potentially make the man o' war not doable.

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