I was thinking, that the game would greatly benefit from adding few more things, maybe not necessarily game changing, but giving the game more depth, perhaps?
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More cursed treasure, not just gold hoarder chests, we got few of these (but more would be welcomed!), like some sort of cursed capitan skull, that would periodically (random?) spawn skeletons on the ship (random number, random type, not just weaker ones, ofcourse without gunpowder barrel one, for obvious reasons... but maybe would be more fun with them?), also another cursed type of loot, that would literally curse the ship at random times, with random curse (like cursed cannonballs, and maybe some new?) like hoarding treasures would carry now much more risks, than just being sunk by other players, but hoarders would have to now, repel skellies, and constantly be on guard, cause their treasure might drop/raise their sails randomly, drop/raise anchor, stop them from firing cannons, etc.
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More weather related events on the seas. Like We got storm, and fog. Thats nice, though storm is too easy to avoid, so basically irrelevant (like i never had trouble with it, that imho should be changed, and storms should just appear around at random, you should not be able to see it coming, and just swim around, to avoid), there should be more of those, like maelstrom, which basically turn the encounter into fight for your life/ship event, imagine PVP'ing and both of your ships being caught in that... (yes, PoC here very much!), also while a little controversial, randomly spawned/moving around the map area, of absolute zero wind, like ship wont move at all (maybe opportunity to add oars to the ships, to move them (slowly!) out of it? (also we seen that in PoC, so...) Also, current storm need abit of buffing, like it barely damages the ship, and dont damage sail at all, why? While in the storm shouldnt you raise sails in order to protect them from wind that strong?
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Ship themselfs, also would benefit from some additions/changes. Right now, hole appear, you fix it with a plank, and the spot is returned, to its former glory (not aesthetically ofc), i think, that if there are already like 2 (maybe 3?) holes fixed right next to each other, then if "middle" fixed hole get shoot again, all holes should reopen due to the force of impact. Also, there should be an option to "reopen" the holes the same way they are getting fixed. By hand (by hand, would also mean that you will not make a noise), like tuckers would have so much fun with that... But maybe also make possible to reopen them again with a gun (faster, shoot and they reopen, but its loud, and might alert the crew) Also i belive that more hole "spots" would be nice to add. Like right now, holes appears always in the same spots, why there isnt more of them?
More speed "options", like how many are there now? 3? Against the wind/medium wind/full wind ? I think adding more, would also make the game alot more interesting, add more options, would encourage the crews to operate the ships more skilfully, especially during encounters with the other pirates (chase&run would never be the same...) -
Emissaries, you cant lower the emissary flags, if your ship is too far away. Thats good, but i also think that you should not be able, to sell loot if your ship is too far away. Like Isnt it annoying that you can just put all treasure into the rowboat, set your ship in whatever direction and row to the outpost to sell, while clueless pursuer goes after empty husk of your ship? Also reapers when they reach level 5, got a bonus of seeing other emissaries on the map. Why others doesnt? Emissary quest, is not good enough for that, since we are going after loot anyway, so with it, or without dont change too much? Like reaching level 5 would grant supplies, maybe increased ship speed (so that level 1 reaper server hoppers wont have life that easy...)
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Shipwrecks. Some of them are spawning too deep, and going in and out from them is just too much of a hassle. Also i think, that once player ship is getting sunked. It should not despawn, (pop! and gone...) but should turn into, that kind of shipwreck, with players having to get inside and bring the loot out, instead of just popping out from nowhere, after ship gets sunk.
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I will be hated for this, but ill say it again. The infinite war between PVE'rs and PVP'er. Yes, its pirate game, yes you might get rekt, at all time, for whatever reason or no reason at all (if you have no loot, there is no reason, isnt?) So theres no helping. BUT, since alot of players for whatever reason are solo (in most cases slooping), therefore stand absolutely NO CHANCE, against 2-3-4 manned crews, these solo players should be given an option to enjoy the game, like the rest of players. An option, which you can turn on and off ONLY in main menu, an option which will basically determine current game session- PVP on/off. While its off, you are matched with other players which have this option off. Similarly, to Xbox players, which can choose to be matched only with other Xbox players. And then you get PVP off, other players cannot kill you, damage your ship by any means, or take your loot (cant interact with it) So in an event of PVP player meets PVE player, he cant hurt him and ruin hes session. Since you can either server hop or portal hop, i dont see an issue here. After all game is supposed to be enjoyed by everyone. Why only PVP'ers should get, to get fun and PVE'rs dont? And from what iv seen so far, PVE'rs are majority of player base... And from my experience PVP is good, when both side enjoys it. Where is the fun with one side trampling? imho there isnt.
These are my current thoughts, like them or hate them, but i think it would be good to see this in the game.
