The PvP status of the game...

  • @mc-leggers said in The PvP status of the game...:

    People are missing the main problem

    There is 0 incentive to pvp other than to just kill you for the fun of it. Everyone is rich, everyone has half the commendations in the game down or more.

    Those trinkets are putting quite a dent in my fortune though. Started the season with 11 million, bought a ship and the trinkets without milestone requirements ended up with 9 million and two weeks later I'm at a bit above 3.5 million.

    I still want gold out of a fight.

    They are bored and they want to fight, so they become toxic because if you run it makes them mad, if you are not good they get mad, if you are good they get mad. If they earned titles or notoriety they wouldnt camp as much because then you could actually put you ship on a pvp timer to where it wouldnt even count to sink you, so the would have to move on to someone else and sink them

    That's some wild generalisation there.

  • @vac.a-hombre a dit dans The PvP status of the game... :

    @grog-minto said in The PvP status of the game...:

    PvE gameplay on its own gets old quickly,

    For some. =)

    Of course ! What's fun and what constitutes "quickly" is a matter of opinion. The way I tend to describe SoT is amazing world building, great music, ok-ish PvE and PvP that works great in tandem. Which is of course nothing more than my opinion too (I'm putting that here so it can inform the way you read me).

    After maybe 100h of gameplay (I played the first 150h solo), I found that anything pve related was easy, repetitive and predictable. The risk of losing, the mystery of "will am I able to pull it off ?", was only tied to the actions of others players.
    I'm not a completionist at all (I respect their playstyle though) so repetitive content for the sake of completion isn't my drive to play this game.
    Now I'm approaching my 1000th hour of gameplay, mostly doing PvE still (I would describe my playstyle as roughly 80% PvE). I would've quit way before that without the other players spicing things up.

  • @grog-minto said in The PvP status of the game...:

    I would've quit way before that without the other players spicing things up.

    Oh, other players are a blast. One of my favorite things to do still is to fill my pockets with cooked meat, cursed cannonballs, fire/blunderbombs, etc. and hang out on the Ferry handing out gifts to passing pirates.

    I've actually been thinking about expanding on the idea by clearing out a Sea Fort and opening a restaurant. Put up the Reaper's Mark to draw in customers and then invite them in with my megaphone. Come on in for some cooked food. Have food of your own that needs cooked? I'll cook it for you while you browse our barrels for supplies.

    There's so much to play around with in SoT, but if it doesn't net you gold or commendation progress, nobody seems interested. I'm not mad about it, just disappointed. =(

  • @vac.a-hombre That's a fun idea ! If you're playing on EU I would happily join and help you set up shop ! (Someone has to bring the ship back to the restaurant each time clients sink it :'D).

  • @lem0n-curry said in The PvP status of the game...:

    @mc-leggers said in The PvP status of the game...:

    People are missing the main problem

    There is 0 incentive to pvp other than to just kill you for the fun of it. Everyone is rich, everyone has half the commendations in the game down or more.

    Those trinkets are putting quite a dent in my fortune though. Started the season with 11 million, bought a ship and the trinkets without milestone requirements ended up with 9 million and two weeks later I'm at a bit above 3.5 million.

    I still want gold out of a fight.

    They are bored and they want to fight, so they become toxic because if you run it makes them mad, if you are not good they get mad, if you are good they get mad. If they earned titles or notoriety they wouldnt camp as much because then you could actually put you ship on a pvp timer to where it wouldnt even count to sink you, so the would have to move on to someone else and sink them

    That's some wild generalisation there.

    I mean is it really wild to throw some psychology into it? Casual players in most games who pvp are toxic. The ranked players are less toxic. Why is that? One of them is player for something bigger.

  • @mc-leggers said in The PvP status of the game...:

    @lem0n-curry said in The PvP status of the game...:

    @mc-leggers said in The PvP status of the game...:

    People are missing the main problem

    There is 0 incentive to pvp other than to just kill you for the fun of it. Everyone is rich, everyone has half the commendations in the game down or more.

    Those trinkets are putting quite a dent in my fortune though. Started the season with 11 million, bought a ship and the trinkets without milestone requirements ended up with 9 million and two weeks later I'm at a bit above 3.5 million.

    I still want gold out of a fight.

    They are bored and they want to fight, so they become toxic because if you run it makes them mad, if you are not good they get mad, if you are good they get mad. If they earned titles or notoriety they wouldnt camp as much because then you could actually put you ship on a pvp timer to where it wouldnt even count to sink you, so the would have to move on to someone else and sink them

    That's some wild generalisation there.

    I mean is it really wild to throw some psychology into it? Casual players in most games who pvp are toxic. The ranked players are less toxic. Why is that? One of them is player for something bigger.

    isn’t the whole point of playing a game casually is to not take it too seriously
    and have fun?
    Just sail around, some taunting, firing…if you’re being toxic chances are you’re taking the game way too seriously to be a casual

  • @realwebber69 said in The PvP status of the game...:

    @mc-leggers said in The PvP status of the game...:

    @lem0n-curry said in The PvP status of the game...:

    @mc-leggers said in The PvP status of the game...:

    People are missing the main problem

    There is 0 incentive to pvp other than to just kill you for the fun of it. Everyone is rich, everyone has half the commendations in the game down or more.

    Those trinkets are putting quite a dent in my fortune though. Started the season with 11 million, bought a ship and the trinkets without milestone requirements ended up with 9 million and two weeks later I'm at a bit above 3.5 million.

    I still want gold out of a fight.

    They are bored and they want to fight, so they become toxic because if you run it makes them mad, if you are not good they get mad, if you are good they get mad. If they earned titles or notoriety they wouldnt camp as much because then you could actually put you ship on a pvp timer to where it wouldnt even count to sink you, so the would have to move on to someone else and sink them

    That's some wild generalisation there.

    I mean is it really wild to throw some psychology into it? Casual players in most games who pvp are toxic. The ranked players are less toxic. Why is that? One of them is player for something bigger.

    isn’t the whole point of playing a game casually is to not take it too seriously
    and have fun?
    Just sail around, some taunting, firing…if you’re being toxic chances are you’re taking the game way too seriously to be a casual

    Literally the opposite of what happens in games. I mean show me one game where people are playing for a actual prize to show off, or title being competitive where they are wasting time being toxic.

  • @mc-leggers said in The PvP status of the game...:

    @realwebber69 said in The PvP status of the game...:

    @mc-leggers said in The PvP status of the game...:

    @lem0n-curry said in The PvP status of the game...:

    @mc-leggers said in The PvP status of the game...:

    People are missing the main problem

    There is 0 incentive to pvp other than to just kill you for the fun of it. Everyone is rich, everyone has half the commendations in the game down or more.

    Those trinkets are putting quite a dent in my fortune though. Started the season with 11 million, bought a ship and the trinkets without milestone requirements ended up with 9 million and two weeks later I'm at a bit above 3.5 million.

    I still want gold out of a fight.

    They are bored and they want to fight, so they become toxic because if you run it makes them mad, if you are not good they get mad, if you are good they get mad. If they earned titles or notoriety they wouldnt camp as much because then you could actually put you ship on a pvp timer to where it wouldnt even count to sink you, so the would have to move on to someone else and sink them

    That's some wild generalisation there.

    I mean is it really wild to throw some psychology into it? Casual players in most games who pvp are toxic. The ranked players are less toxic. Why is that? One of them is player for something bigger.

    isn’t the whole point of playing a game casually is to not take it too seriously
    and have fun?
    Just sail around, some taunting, firing…if you’re being toxic chances are you’re taking the game way too seriously to be a casual

    Literally the opposite of what happens in games. I mean show me one game where people are playing for a actual prize to show off, or title being competitive where they are wasting time being toxic.

    Huh?
    Are you saying just cause I didn’t do the thing for the reward…I’m toxic. Sorry, I don’t exactly get what you’re tryna say…

  • @realwebber69

    I think his point is that those inclined to toxicity are more likely to become toxic if they aren't invested in the game. Sort of, "the majority of casual players aren't toxic, but the majority of toxic players are casual".

    At least, that's what I took from it. And there is some truth in it, though obviously not so simple.

    It's still a bit of a generalization since "investment" in a game isn't always uniform. I'd say that I'm invested in SoT, yet I don't care a fig for commendations, titles, milestones, or even gold beyond getting the few pieces of cosmetics that I'm interested in.

  • @realwebber69 said in The PvP status of the game...:

    @mc-leggers said in The PvP status of the game...:

    @realwebber69 said in The PvP status of the game...:

    @mc-leggers said in The PvP status of the game...:

    @lem0n-curry said in The PvP status of the game...:

    @mc-leggers said in The PvP status of the game...:

    People are missing the main problem

    There is 0 incentive to pvp other than to just kill you for the fun of it. Everyone is rich, everyone has half the commendations in the game down or more.

    Those trinkets are putting quite a dent in my fortune though. Started the season with 11 million, bought a ship and the trinkets without milestone requirements ended up with 9 million and two weeks later I'm at a bit above 3.5 million.

    I still want gold out of a fight.

    They are bored and they want to fight, so they become toxic because if you run it makes them mad, if you are not good they get mad, if you are good they get mad. If they earned titles or notoriety they wouldnt camp as much because then you could actually put you ship on a pvp timer to where it wouldnt even count to sink you, so the would have to move on to someone else and sink them

    That's some wild generalisation there.

    I mean is it really wild to throw some psychology into it? Casual players in most games who pvp are toxic. The ranked players are less toxic. Why is that? One of them is player for something bigger.

    isn’t the whole point of playing a game casually is to not take it too seriously
    and have fun?
    Just sail around, some taunting, firing…if you’re being toxic chances are you’re taking the game way too seriously to be a casual

    Literally the opposite of what happens in games. I mean show me one game where people are playing for a actual prize to show off, or title being competitive where they are wasting time being toxic.

    Huh?
    Are you saying just cause I didn’t do the thing for the reward…I’m toxic. Sorry, I don’t exactly get what you’re tryna say…

    Pretty sure that's not what I said at all and you made up your own narrative. There is nothing there to be confused about.

  • The biggest problem with PvP, is the PvPers. They overfish the seas, with server hopping, and then wonder where the fish have gone. Plus, they only need to look at their own habits to find a solution. If ships full of loot attract you, they attract other PvPers too. Become the target. You could say, stack FoTD as Reapers. Then you'd find all the PvP you could ever want.

  • @mc-leggers said in The PvP status of the game...:

    @realwebber69 said in The PvP status of the game...:

    @mc-leggers said in The PvP status of the game...:

    @lem0n-curry said in The PvP status of the game...:

    @mc-leggers said in The PvP status of the game...:

    People are missing the main problem

    There is 0 incentive to pvp other than to just kill you for the fun of it. Everyone is rich, everyone has half the commendations in the game down or more.

    Those trinkets are putting quite a dent in my fortune though. Started the season with 11 million, bought a ship and the trinkets without milestone requirements ended up with 9 million and two weeks later I'm at a bit above 3.5 million.

    I still want gold out of a fight.

    They are bored and they want to fight, so they become toxic because if you run it makes them mad, if you are not good they get mad, if you are good they get mad. If they earned titles or notoriety they wouldnt camp as much because then you could actually put you ship on a pvp timer to where it wouldnt even count to sink you, so the would have to move on to someone else and sink them

    That's some wild generalisation there.

    I mean is it really wild to throw some psychology into it? Casual players in most games who pvp are toxic. The ranked players are less toxic. Why is that? One of them is player for something bigger.

    isn’t the whole point of playing a game casually is to not take it too seriously
    and have fun?
    Just sail around, some taunting, firing…if you’re being toxic chances are you’re taking the game way too seriously to be a casual

    Literally the opposite of what happens in games. I mean show me one game where people are playing for a actual prize to show off, or title being competitive where they are wasting time being toxic.

    Competitive play is filled with metagaming and exploits, which are almost always toxic.

  • @mc-leggers said in The PvP status of the game...:

    Literally the opposite of what happens in games. I mean show me one game where people are playing for a actual prize to show off, or title being competitive where they are wasting time being toxic.

    Just name one game? Okay: Sea of Thieves!

    The Arena was basicly the 'ranked' environment and people where (also) playing for titles and commendations. It was also basicly the most skilled players playing that and not the casuals. But even though only 2% of the players played in arena, it was responsible for the fast majority of the reports of toxic behavior. It was so bad that Rare had to close it, because of all the resources they had to waist on all those reports for only that little amount of players. It wouldn't surprise me if Rare lost a lot of money on arena because of all of that.

  • @super87ghost said in The PvP status of the game...:

    @mc-leggers said in The PvP status of the game...:

    Literally the opposite of what happens in games. I mean show me one game where people are playing for a actual prize to show off, or title being competitive where they are wasting time being toxic.

    Just name one game? Okay: Sea of Thieves!

    The Arena was basicly the 'ranked' environment and people where (also) playing for titles and commendations. It was also basicly the most skilled players playing that and not the casuals. But even though only 2% of the players played in arena, it was responsible for the fast majority of the reports of toxic behavior. It was so bad that Rare had to close it, because of all the resources they had to waist on all those reports for only that little amount of players. It wouldn't surprise me if Rare lost a lot of money on arena because of all of that.

    Nothing in this game was rewarding at all for PVP including Arena. Arena was the biggest example of neglect and bugs. It was also still just a grind. You never lost anything for sinking in Arena, there was no punishment for being bad, and no real reward for being good. It was grind these titles and pretend it's skill.

  • @mc-leggers said in The PvP status of the game...:

    @realwebber69 said in The PvP status of the game...:

    @mc-leggers said in The PvP status of the game...:

    @realwebber69 said in The PvP status of the game...:

    @mc-leggers said in The PvP status of the game...:

    @lem0n-curry said in The PvP status of the game...:

    @mc-leggers said in The PvP status of the game...:

    People are missing the main problem

    There is 0 incentive to pvp other than to just kill you for the fun of it. Everyone is rich, everyone has half the commendations in the game down or more.

    Those trinkets are putting quite a dent in my fortune though. Started the season with 11 million, bought a ship and the trinkets without milestone requirements ended up with 9 million and two weeks later I'm at a bit above 3.5 million.

    I still want gold out of a fight.

    They are bored and they want to fight, so they become toxic because if you run it makes them mad, if you are not good they get mad, if you are good they get mad. If they earned titles or notoriety they wouldnt camp as much because then you could actually put you ship on a pvp timer to where it wouldnt even count to sink you, so the would have to move on to someone else and sink them

    That's some wild generalisation there.

    I mean is it really wild to throw some psychology into it? Casual players in most games who pvp are toxic. The ranked players are less toxic. Why is that? One of them is player for something bigger.

    isn’t the whole point of playing a game casually is to not take it too seriously
    and have fun?
    Just sail around, some taunting, firing…if you’re being toxic chances are you’re taking the game way too seriously to be a casual

    Literally the opposite of what happens in games. I mean show me one game where people are playing for a actual prize to show off, or title being competitive where they are wasting time being toxic.

    Huh?
    Are you saying just cause I didn’t do the thing for the reward…I’m toxic. Sorry, I don’t exactly get what you’re tryna say…

    Pretty sure that's not what I said at all and you made up your own narrative. There is nothing there to be confused about.

    “I mean show me one game where people are playing for a actual prize to show off, or title, being competitive when they are wasting time, being toxic.”
    The grammar man…

  • @realwebber69 said in The PvP status of the game...:

    @mc-leggers said in The PvP status of the game...:

    @realwebber69 said in The PvP status of the game...:

    @mc-leggers said in The PvP status of the game...:

    @realwebber69 said in The PvP status of the game...:

    @mc-leggers said in The PvP status of the game...:

    @lem0n-curry said in The PvP status of the game...:

    @mc-leggers said in The PvP status of the game...:

    People are missing the main problem

    There is 0 incentive to pvp other than to just kill you for the fun of it. Everyone is rich, everyone has half the commendations in the game down or more.

    Those trinkets are putting quite a dent in my fortune though. Started the season with 11 million, bought a ship and the trinkets without milestone requirements ended up with 9 million and two weeks later I'm at a bit above 3.5 million.

    I still want gold out of a fight.

    They are bored and they want to fight, so they become toxic because if you run it makes them mad, if you are not good they get mad, if you are good they get mad. If they earned titles or notoriety they wouldnt camp as much because then you could actually put you ship on a pvp timer to where it wouldnt even count to sink you, so the would have to move on to someone else and sink them

    That's some wild generalisation there.

    I mean is it really wild to throw some psychology into it? Casual players in most games who pvp are toxic. The ranked players are less toxic. Why is that? One of them is player for something bigger.

    isn’t the whole point of playing a game casually is to not take it too seriously
    and have fun?
    Just sail around, some taunting, firing…if you’re being toxic chances are you’re taking the game way too seriously to be a casual

    Literally the opposite of what happens in games. I mean show me one game where people are playing for a actual prize to show off, or title being competitive where they are wasting time being toxic.

    Huh?
    Are you saying just cause I didn’t do the thing for the reward…I’m toxic. Sorry, I don’t exactly get what you’re tryna say…

    Pretty sure that's not what I said at all and you made up your own narrative. There is nothing there to be confused about.

    “I mean show me one game where people are playing for a actual prize to show off, or title, being competitive when they are wasting time, being toxic.”
    The grammar man…

    Pretty sure it reads out just fine.

  • Instead of venting just learn how pvp'ers get good. Even if you don't have the time and effort to compete at least you understand what to try to counter it.

    For instance I believe topdeck defense = king and requires blunder bombs, blunderbus and Eye of reach.

    I believe sword is stronger below deck.

    Know that when you see a blunder, back up and gun them. When you see sword move in and blunder them.

    Use. Bombs to keep them off stuff. Your entire ship ideally.

    Keep distance by out sailing and cannons...

    If you can get good at defense, offense will follow.

  • @mc-leggers said in [The PvP status of the game...]

    Pretty sure it reads out just fine.

    Yeah well not for me
    You wrote the argument
    So of course you can understand

  • I think we have a fundamental breakdown in understanding between the PvP side and the PvE side. PvPers say "we don't even want the loot! We just want to put holes in some ships!" - but what they don't seem to understand is that doubles the frustration for the PvE player, especially depending on the loot itself.

    If, for example, I run up to a Ghost Fort and spend twenty minutes clearing the place, only to get sunk on the way back to an outpost, that's not a big loss. But if I spend two hours or more fishing, only to get mobbed by a galleon crew who throw my crate full of fish overboard? That's painful, and downright heartbreaking.

    Most PvE-ers aren't "weak" or "scared." We just have a different focus. I just don't like PvP. The "thrill" of sailing up on some random stranger who's doing a tall tale or fishing or something, derailing their day, and then mocking them for sucking at the game? I don't get it. It leaves me absolutely cold. Those same people find fishing for an hour to be horribly boring. I'm a teacher. I need the peace of a little "boring" when I get home, so I can live with that!

    I keep hearing PvP-ers say "you'd like it if you tried it!" and "you'll like it more when you get better at it." I've crewed on enough PvP-oriented ships to understand that not all who engage in PvP are jerks. Not all of them target the weaker, smaller crews, or the obviously new players. Not all seek to humiliate as well as to defeat their opponents - some even help out the newbies, etc. Crewing PvP has helped me understand the drive to win the battle, but I still don't think I'll ever like trampling all over someone else's plans for their game time. I've had PvP encounters that were fun, where everyone was pretty fairly matched and we all said "gg" when it was over, and meant it. I've also seen the pirates who gloated and did inappropriate rude things to the dead opponent they just spawn camped for the 10th time.

    But I mostly play solo sloop, and that seems to attract the very worst of the PvP element, looking for an easy target, a quick kill and a chance to gloat. I keep a little notebook by my PC, and just for fun, I started keeping track of what I was doing when I was targeted by the more toxic elements of the game. You'd think that having tons of loot, an emissary flag level 5, etc., or some big flashy item like a Chest of Legends on board would guarantee PvP attack, but that's just it. Alas, that's not it. I am far more likely to encounter those toxic players when I'm playing what I think of as "the small game," with no shiny cosmetics on, no emissary flag, only picking up a few pieces of loot at a time, or if I'm doing a Tall Tale or obviously just fishing, than I am when I am with a crew that leans into the risk/reward game.

    I get that the PvP folks want someone to fight them. I'm not that someone. Why should I, who paid for the game just like everybody else, not have the ability to determine if I want to fight, or not? I'm not playing the game "wrong" if I don't want to engage in a battle I'm going to lose and instead run or log off. I didn't see anywhere in the promotional material for the game that it was my responsibility to be entertainment for the thrill seekers. I just want to log into the game and have a reasonable expectation of controlling my own "destiny." My play time, particularly during the school year, is limited and precious, and as much as I love the game, there are days when I log out unhappy and unsure whether to play anymore because the progress I worked toward was wasted by someone who didn't even want what they stole from me.

    Surely, we can find a way to at least mitigate the instances of targeting players who don't want to fight and steer the fighters toward each other. I don't need an isolated server. I just want there to be a bit more balance. Surely, there's a way to at least level the playing field a bit.

  • @larkysauce said in The PvP status of the game...:

    Why should I, who paid for the game just like everybody else, not have the ability to determine if I want to fight, or not?

    I'm sorry, I didn't read all this essay paragraph, but no one cares that you don't wanna fight, you can try to escape, you can try to run, you can complain on forum, you can kill em, you can do whaaaaaaaaatever, getting killed and loosing loot is part of the game, if you think you will log in and keep all your stuff, you're wrong, this is the beauty of the game, one day you will be demolished in every lobby, next day you will see no ships at all, RANDOM MY MAN.

    Surely, we can find a way to at least mitigate the instances of targeting players who don't want to fight and steer the fighters toward each other.

    Nope, not going to happen, I remember same topics over and over from 2018 about this, nooooot going to happen.

  • @zexyony said in The PvP status of the game...:

    @larkysauce said in The PvP status of the game...:

    Surely, we can find a way to at least mitigate the instances of targeting players who don't want to fight and steer the fighters toward each other.

    Nope, not going to happen, I remember same topics over and over from 2018 about this, nooooot going to happen.

    Let's be fair : they didn't ask for pve servers, just a PvP update that would incentivize (but not force) agressives players to attack willing participants. If I understood them correctly, that's not unreasonable at all.

  • @grog-minto said in The PvP status of the game...:

    @zexyony said in The PvP status of the game...:

    @larkysauce said in The PvP status of the game...:

    Surely, we can find a way to at least mitigate the instances of targeting players who don't want to fight and steer the fighters toward each other.

    Nope, not going to happen, I remember same topics over and over from 2018 about this, nooooot going to happen.

    Let's be fair : they didn't ask for pve servers, just a PvP update that would incentivize (but not force) agressives players to attack willing participants. If I understood them correctly, that's not unreasonable at all.

    Dude, what you just said makes 0 sense, if I want to attack someone, I will and it doesn't matter if they have loot or not, once again, this is the beauty of the game, you do whatever you want. How do you even imagine "limiting" players for being too aggressive? The core of the game is to kill others players, steal loot and etc.

  • @zexyony said in The PvP status of the game...:

    @grog-minto said in The PvP status of the game...:

    @zexyony said in The PvP status of the game...:

    @larkysauce said in The PvP status of the game...:

    Surely, we can find a way to at least mitigate the instances of targeting players who don't want to fight and steer the fighters toward each other.

    Nope, not going to happen, I remember same topics over and over from 2018 about this, nooooot going to happen.

    Let's be fair : they didn't ask for pve servers, just a PvP update that would incentivize (but not force) agressives players to attack willing participants. If I understood them correctly, that's not unreasonable at all.

    Dude, what you just said makes 0 sense, if I want to attack someone, I will and it doesn't matter if they have loot or not, once again, this is the beauty of the game, you do whatever you want. How do you even imagine "limiting" players for being too aggressive? The core of the game is to kill others players, steal loot and etc.

    I mean there’s gotta be a limit to aggressiveness…otherwise the game is just gonna be toxic sweats….

  • @zexyony At no point I said that it was about limiting players for being too aggressive. The point was to give more reward to people that are aggressive when they attack willing participants. The emissary system was supposed to do just that but it failed honestly.

    I have no problem with PvP myself, I'm a willing participant in that PvPvE experience. Given the choice between a willing participant with extra rewards and a solo sloop with 2 chests on board, I would choose the willing participant every time.

    For the record I disagree that the core of the game is to kill others players and steal their loot. According to me, the core of the game is the freedom to make your own choices and enforce them using ingame tools.

  • @grog-minto said in The PvP status of the game...:

    @zexyony
    For the record I disagree that the core of the game is to kill others players and steal their loot. According to me, the core of the game is the freedom to make your own choices and enforce them using ingame tools.

    You got me wrong there, I meant killing people, stealing loot from others, fighting meg, kraken, doing quests, exploring and etc. At the end, you still trying to earn that rep. to earn that you will need to "fight" for your loot, that will be either defending it after the quest, fort, fleet, whatever it is, that's where PVP comes, you might get lucky and not even see a single ship, or you will see tons of ships and maybe lose it all, that's part of the game, but some people think that this is "forced PVP". Just because someone attacked you, doesn't mean they toxic, they just enjoy the game, that's it.

  • @zexyony We don't disagree on that : Make your choices, enforce them.
    It was just a misunderstanding then, you thought that my post was about limiting choices when it was about giving more reward to incentivize choices.

  • @zexyony said in The PvP status of the game...:

    At the end, you still trying to earn that rep. to earn that you will need to "fight" for your loot, that will be either defending it after the quest, fort, fleet, whatever it is, that's where PVP comes

    Made Pirate Legend and full rep without ever firing on another ship or killing a single pirate. Guess I'm just l33t like that.

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  • @vac.a-hombre At the very least it shows commitment ! :D

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