So I have noticed a common problem with groups of people just after being sunk and them "BUM RUSHING" back into the area of people trying to complete a fort or a vault or anything of the sort.
I understand the respawn mechanic is implemented for a reason but "I" don't think people like it ( I am not speaking for experienced players I am more so speaking for newbies and people who wish for a more generally balanced game experience) , especially me and my friends sinking the same group of people 6 times in a row. If I may, Can I propose a solution?
I Propose this,
A system to be put in place when a players/crews ship is sunk 2 or 3 times on the same server the group is changed to a different server as to prevent griefing and discourage people to immediately run out of the island they spawn at and rush to the fort / cloud / event they were successfully pushed out of.
It's not satisfying to a crew/player playing the game if the SAME ship and the SAME people just come back 4 times 5 times over and they kill you because they depleted your resources... cause you are on the event trying to complete it, and deal with the same respawning people 5 times now.
It doesn't sound impossible, you have systems in place to count loot, events, bosses. Just put one in place for fresh spawns into worlds. that way they have to think if its worth it to rush back into the fray with the same crew that sank them or go off and do something else.
and its for fresh spawns so when they get transferred it deletes/removes their spawn in data of the world and they wont get permanently banned off the server and can rejoin the server again at a later point/relog.
I don't wish to push any boundaries further I just wish to improve the community further, and another bright side I see to this it adds more of a challenge to reapers and commendations. I want to make the rewards you are fighting for "Worth their weight in gold"
not "worth your weight in fools gold and Blood".
SlackDesert24
Aka. Old Man Jenkins