[Debate] tail tale quest items getting taken

  • Something needs to put in place to stop Trolling on players doing a TT Quest from happening. I really dont know how you can stop this.

    The good example of this was at the second TT quest on A Pirate Life. People would spawn camp the place to fire and burn the ships before anyone got 5m to the location. It was annoying, as you can tell.

    Please If you have anything that is going to resolve this because it going to lose players.

    [Edited Debate] Its Reportable to steal TT Quest Loot?

    ^ [Conclusion] Not reportable for it. but annoying.

    @callmebackdraft said in Dont steal the tale quest items (Stars of a Thief):

    1. Stealing any sort of item is not reportable in any way shape or form. You can report it but stealing anything is part of the game.

    2. Those chests are actually useable by opposing teams when they are opened, and are very useful in fact with them being able to hold 3 loot items.

    3. You have checkpoints, whenever it happens put down the checkpoint and het presto your off to the races

    @tris543 well, tbh i didnt see the use in people camping that and i guess thats why it isnt really done anymore.

    For people looking for pvp its useless because all sailors would be down in the depths.

    Sinking the ship would also be useless because the players would respawn down in the depths until they finished the tall tale

    For people looking for loot, it would give 1 chest max that isnt even worth that much.

    I think the main thing why people where camping is because at the start (when it >was recently released) you would have to sail all the way over only to be let down if somebody else was there knowing it it would have bugged out for you 9/10 times and some people incorrectly thinking that killing the players/getting rid of their ship would allow them to progress the quest

    [In Debate, change] What needs to be added for the TT Quest to stop trolling?

    [Wont work]
    look at the table on the ship. you wasting your time on a pointless troll.
    Sellable loot is on board and can be sold, this can't stop trolling.
    Crewmembers can't be bound to the ship in TT Quest.

    [might work] Could be invisible to none TT Quest
    [idea] could be like "A Pirates Life" on a different map (maybe a door to walk into?)

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  • @tris543 said in Dont steal the tale quest cheat (the Stars of a Thief):

    Im only going to say this one and one only

    DONT STEAL A TAIL TALE QUEST, Its not worth anything and you can't sell it. So what's the point in it?

    Personally you can be reported for it as a toxic player.

    Take note next time: look at the table on the ship. you wasting your time on a pointless troll.

    Of all the possible Tall Tale items to steal, those chests are actually useful for others as well. AFAIK you still will be able to finish the Tale, just with some more annoyance.

    (guessing you had a type and didn't mean cheat but chest)

    While I'm not in the habit of stealing Tall Tale items, I don't have anything against stealing from them in general and AFAIK it's not toxic / reportable.

  • @lem0n-curry stealing a tail tale item doesn't achieve anything and they can't do anything with them rep and all. if they use it at the location it wont give them any rep either, the person doing the tail tale wont get the achievement and so the quest wont continue for them.

    if its not reportable, okay i can understand. Still, RARE needs to put in place to stop this happening. This is why I really feel the tail tale quest need to be off the PvP server and closed from anyone not doing the quest. The good example of this was at the second TT quest on A Pirate Life. People would camp the place to fire and burn the ships before anyone got 5m to the location. It was annoying, as you can tell.

    had this happen like 8 times with any TT Quest.

    1. Stealing any sort of item is not reportable in any way shape or form. You can report it but stealing anything is part of the game.

    2. Those chests are actually useable by opposing teams when they are opened, and are very useful in fact with them being able to hold 3 loot items.

    3. You have checkpoints, whenever it happens put down the checkpoint and het presto your off to the races

  • @callmebackdraft said in Dont steal the tale quest chest (the Stars of a Thief):

    1. Stealing any sort of item is not reportable in any way shape or form. You can report it but stealing anything is part of the game.

    2. Those chests are actually useable by opposing teams when they are opened, and are very useful in fact with them being able to hold 3 loot items.

    3. You have checkpoints, whenever it happens put down the checkpoint and het presto your off to the races

    Just have a Question for you then if you dont mind.
    With the A Pirate Life Part 2 TT Quest what are your thoughts about it with the issues that created, when it was being camped?

    you talk about the three pointers which are really good.

  • @tris543 well, tbh i didnt see the use in people camping that and i guess thats why it isnt really done anymore.

    For people looking for pvp its useless because all sailors would be down in the depths.

    Sinking the ship would also be useless because the players would respawn down in the depths until they finished the tall tale

    For people looking for loot, it would give 1 chest max that isnt even worth that much.

    I think the main thing why people where camping is because at the start (when it was recently released) you would have to sail all the way over only to be let down if somebody else was there knowing it it would have bugged out for you 9/10 times and some people incorrectly thinking that killing the players/getting rid of their ship would allow them to progress the quest

  • @callmebackdraft said in Dont steal the tale quest chest (the Stars of a Thief):

    @tris543 well, tbh i didnt see the use in people camping that and i guess thats why it isnt really done anymore.

    For people looking for pvp its useless because all sailors would be down in the depths.

    Sinking the ship would also be useless because the players would respawn down in the depths until they finished the tall tale

    For people looking for loot, it would give 1 chest max that isnt even worth that much.

    I think the main thing why people where camping is because at the start (when it was recently released) you would have to sail all the way over only to be let down if somebody else was there knowing it it would have bugged out for you 9/10 times and some people incorrectly thinking that killing the players/getting rid of their ship would allow them to progress the quest

    I agree. that's my feeling with any of the TT Quest. As you said earlier, to see loot on a ship with loot or not at all. I did find that the chest were sellable, but only for 200 odd gold coins. Only Tail Tale quest items on board making it useless to sell.

    Any other Quest are fair game, and is the reason for the game. Destroying a ship to find a a massive amount of loot is a goldmine and yes its annoying to the player(s), but that's all apart of the game. That i have no issues with.

    Thank you for the input that was much helpful. :)

  • Take note next time: look at the table on the ship. you wasting your time on a pointless troll.

    Who has time to attack a ship, board, attack and look at the table? To much work.

    Is good thing they aren’t sell able. But hey, checkpoints.

  • @burnbacon said in [Debate] tail tale quest items getting taken:

    Take note next time: look at the table on the ship. you wasting your time on a pointless troll.

    Who has time to attack a ship, board, attack and look at the table? To much work.

    Is good thing they aren’t sell able. But hey, checkpoints.

    Do you think the Ship needs to show that its doing a Tail Tales Quest? If one is to much work the other would lead to trolling. its a hard one to fix.

  • @burnbacon there is a debate on this is you have an idea that can work post it in the thread. Sorry for the post it not meant to be rude. :)

  • thread is linked to mega thread

  • Sinking the ship would also be useless because the players would respawn down in the depths until they finished the tall tale

    For people looking for loot, it would give 1 chest max that isnt even worth that much.

    When I did this TT I had already expected my ship not being there when we returned to the surface. Hell, when we did it, a sloop could be seen above. Later a duo came down telling us our ship was sunk. I'd imagine to get a rise, but we just killed them and moved on. Later they show up inside which we did the same with added remarks on how they are trash and not good at this whole trolling thing.

    We eventually beat it with the mentioned chest, ships gone not surprised. We just decide to take one of the other parked ships to cashout our own. We just adapted. The alternative is for players to just place the chest on the debris (I think it can hold it) and someone go gets the ship.

    It doesn't really bug me that others can interfere with a Tale. To me it just adds to the thrill. I see no reason to add more safeguards than there already is.

  • @tris543 said in [Debate] tail tale quest items getting taken:

    @lem0n-curry stealing a tail tale item doesn't achieve anything and they can't do anything with them rep and all. if they use it at the location it wont give them any rep either, the person doing the tail tale wont get the achievement and so the quest wont continue for them.

    Weren't you talking about the chest ? Perhaps the thief can't sell it, but is useful for turning in trinkets, gems and skulls. The chest isn't needed for achievements AFAIK. So, nothing more than a bit of an annoyance if the Tall Tale needs two or three things that you can bring in using the chest.

    I won't steal a Tall Tale item needed by the other crew (except when they ask for it, hasn't happened yet), but will help myself to any resources they might have or non Tall Tale items on board. Not that long ago we patched up a ship parked above TT2 that was attacked by a Skalleon - their supply crates we took as payment 😁.

    if its not reportable, okay i can understand. Still, RARE needs to put in place to stop this happening. This is why I really feel the tail tale quest need to be off the PvP server and closed from anyone not doing the quest. The good example of this was at the second TT quest on A Pirate Life. People would camp the place to fire and burn the ships before anyone got 5m to the location. It was annoying, as you can tell. (…)

    But, as you go down you don't need the ship during this Tall Tale. Of course it's convenient to have it when you're finished and were able to get the chest with you, but that is a bonus isn't it ? No failure of Tall Tale when you surface and your ship is nowhere to be seen.

  • @lem0n-curry

    Weren't you talking about the chest ? Perhaps the thief can't sell it, but is useful for turning in trinkets, gems and skulls. The chest isn't needed for achievements AFAIK. So, nothing more than a bit of an annoyance if the Tall Tale needs two or three things that you can bring in using the chest.

    I manage to sell the chest your on about and the chest itself isnt the achievement of cause. But the items involve with the quest (Star Jewel) are. think about it this way; if someone checked it was in there they can just took it with the chest inside. there's the answer to that question.

    if someone took the item on purpose that it deemed as trolling, the player activated the quest wont get the achievement. No completed quest, can't continue the TT.

    But, as you go down you don't need the ship during this Tall Tale. Of course it's convenient to have it when you're finished and were able to get the chest with you, but that is a bonus isn't it ? No failure of Tall Tale when you surface and your ship is nowhere to be seen.

    That's the thing, the chances of seeing a chest on the ship or sunk as the loot comes to the surface is slim on a TT Quest.

  • @lem0n-curry said in [Debate] tail tale quest items getting taken:

    @tris543 said in [Debate] tail tale quest items getting taken:

    @lem0n-curry stealing a tail tale item doesn't achieve anything and they can't do anything with them rep and all. if they use it at the location it wont give them any rep either, the person doing the tail tale wont get the achievement and so the quest wont continue for them.

    Weren't you talking about the chest ? Perhaps the thief can't sell it, but is useful for turning in trinkets, gems and skulls. The chest isn't needed for achievements AFAIK. So, nothing more than a bit of an annoyance if the Tall Tale needs two or three things that you can bring in using the chest.

    I won't steal a Tall Tale item needed by the other crew (except when they ask for it, hasn't happened yet), but will help myself to any resources they might have or non Tall Tale items on board. Not that long ago we patched up a ship parked above TT2 that was attacked by a Skalleon - their supply crates we took as payment 😁.

    if its not reportable, okay i can understand. Still, RARE needs to put in place to stop this happening. This is why I really feel the tail tale quest need to be off the PvP server and closed from anyone not doing the quest. The good example of this was at the second TT quest on A Pirate Life. People would camp the place to fire and burn the ships before anyone got 5m to the location. It was annoying, as you can tell. (…)

    But, as you go down you don't need the ship during this Tall Tale. Of course it's convenient to have it when you're finished and were able to get the chest with you, but that is a bonus isn't it ? No failure of Tall Tale when you surface and your ship is nowhere to be seen.

    not the point. camping to sink ships is trolling. different if a player see a ship there, but why waste cannon slots on a ship for no reason? no point saying there's a reason because it's fun, in my mind that not a reason. :)

  • @tris543 said in [Debate] tail tale quest items getting taken:

    @lem0n-curry

    Weren't you talking about the chest ? Perhaps the thief can't sell it, but is useful for turning in trinkets, gems and skulls. The chest isn't needed for achievements AFAIK. So, nothing more than a bit of an annoyance if the Tall Tale needs two or three things that you can bring in using the chest.

    I manage to sell the chest your on about and the chest itself isnt the achievement of cause. But the items involve with the quest (Star Jewel) are. the chest can be soled, but what if someone checked it was in there and took it with the chest inside. there's the answer to that question.

    if someone took the item on purpose that it deemed as trolling, the player activated the quest wont get the achievement. No completed quest, can't continue the TT.

    If time permits I check what's inside a chest and if there is a Tall tale item in it take it out, I'd rather have a foul bounty skull than the jewel.

    Now, I know and you know that those items are worthless in terms of gold, rep or your own version of the Tall Tale and probably everyone on the forums as well but not everyone knows.
    Not everyone that takes such items are aware that they can't be sold and might be going from outpost to seapost to Reaper's Hideout trying to get rich and fail.

    And you're right, there are also those that troll and do all they can to give others a bad feeling or whatever they put up as reason. Same category as people who take and red sea a fort key, sink people who were waiting for another crew to do the Hungering Deep or intervened in doing a Skalleon Fleet.

    But, as you go down you don't need the ship during this Tall Tale. Of course it's convenient to have it when you're finished and were able to get the chest with you, but that is a bonus isn't it ? No failure of Tall Tale when you surface and your ship is nowhere to be seen.

    That's the thing, the chances of seeing a chest on the ship or sunk as the loot comes to the surface is slim on a TT Quest.

    You'd be surprised how many people keep on scavenging loot during a Tall Tale. And feel the need to try and protect that loot.

  • @lem0n-curry said in [Debate] tail tale quest items getting taken:

    @tris543 said in [Debate] tail tale quest items getting taken:

    @lem0n-curry

    Weren't you talking about the chest ? Perhaps the thief can't sell it, but is useful for turning in trinkets, gems and skulls. The chest isn't needed for achievements AFAIK. So, nothing more than a bit of an annoyance if the Tall Tale needs two or three things that you can bring in using the chest.

    I manage to sell the chest your on about and the chest itself isnt the achievement of cause. But the items involve with the quest (Star Jewel) are. the chest can be soled, but what if someone checked it was in there and took it with the chest inside. there's the answer to that question.

    if someone took the item on purpose that it deemed as trolling, the player activated the quest wont get the achievement. No completed quest, can't continue the TT.

    If time permits I check what's inside a chest and if there is a Tall tale item in it take it out, I'd rather have a foul bounty skull than the jewel.

    Now, I know and you know that those items are worthless in terms of gold, rep or your own version of the Tall Tale and probably everyone on the forums as well but not everyone knows.
    Not everyone that takes such items are aware that they can't be sold and might be going from outpost to seapost to Reaper's Hideout trying to get rich and fail.

    And you're right, there are also those that troll and do all they can to give others a bad feeling or whatever they put up as reason. Same category as people who take and red sea a fort key, sink people who were waiting for another crew to do the Hungering Deep or intervened in doing a Skalleon Fleet.

    But, as you go down you don't need the ship during this Tall Tale. Of course it's convenient to have it when you're finished and were able to get the chest with you, but that is a bonus isn't it ? No failure of Tall Tale when you surface and your ship is nowhere to be seen.

    That's the thing, the chances of seeing a chest on the ship or sunk as the loot comes to the surface is slim on a TT Quest.

    You'd be surprised how many people keep on scavenging loot during a Tall Tale. And feel the need to try and protect that loot.

    fair point, was in a crew of three and they had loot on the ship while a tail tale was going on the ship. kno, it was sold right then. not sure that every crew is the same.

  • @tris543 said in [Debate] tail tale quest items getting taken:

    @lem0n-curry said in [Debate] tail tale quest items getting taken:

    @tris543 said in [Debate] tail tale quest items getting taken:

    @lem0n-curry stealing a tail tale item doesn't achieve anything and they can't do anything with them rep and all. if they use it at the location it wont give them any rep either, the person doing the tail tale wont get the achievement and so the quest wont continue for them.

    Weren't you talking about the chest ? Perhaps the thief can't sell it, but is useful for turning in trinkets, gems and skulls. The chest isn't needed for achievements AFAIK. So, nothing more than a bit of an annoyance if the Tall Tale needs two or three things that you can bring in using the chest.

    I won't steal a Tall Tale item needed by the other crew (except when they ask for it, hasn't happened yet), but will help myself to any resources they might have or non Tall Tale items on board. Not that long ago we patched up a ship parked above TT2 that was attacked by a Skalleon - their supply crates we took as payment 😁.

    if its not reportable, okay i can understand. Still, RARE needs to put in place to stop this happening. This is why I really feel the tail tale quest need to be off the PvP server and closed from anyone not doing the quest. The good example of this was at the second TT quest on A Pirate Life. People would camp the place to fire and burn the ships before anyone got 5m to the location. It was annoying, as you can tell. (…)

    But, as you go down you don't need the ship during this Tall Tale. Of course it's convenient to have it when you're finished and were able to get the chest with you, but that is a bonus isn't it ? No failure of Tall Tale when you surface and your ship is nowhere to be seen.

    not the point. camping to sink ships is trolling. different if a player see a ship there, but why waste cannon slots on a ship for no reason? no point saying there's a reason because it's fun, in my mind that not a reason. :)

    Uh, what ?

    Where did camping get into the talk between you and me ? I didn't bring that up … BTW camping to sink ships is not trolling. Continuous camping to get people to leave the game and nothing else is reportable; killing your character so he can't repair is expected game-play.

    No-one is obliged to check if a crew is doing a Tall Tale before they start a broadside or a rain of cannonballs. Sinking another ship for fun may not be fun the other side, but it is a risk you take when you leave your ship alone - if it's for 10 minutes to empty a Treasure vault or way longer during TT2. Besides that ship can be of a crew that sunk another ship there and is trolling the crew who is trying to finish the TT.

    Personally I find it a waste of time and resources and unsportsmanlike. OTOH if we encounter a ship there and it's full of loot we might sink it and harpoon the spoils from the water instead of carrying it to our ship. It's quicker and safer in case the crew returns.

  • @tris543

    If someone is doing a Tall Tale then being attacked is part of the game.

    "But it doesn't do anything for the enemy, they can't turn in the items" - Still doesn't matter, we are all part of the SoT world. Being attacked is just part of the course.

    Then there is the idea that most players have for this sort of situation. Its always "lets find a protective measure type idea" because their issue is that the items that are stolen can not be sold or used for anything and so are useless being stolen. Which connects to another mind set, players believe that if they have nothing worth stealing that they should be left alone. That only when they have something worth stealing should they even remotely be considered a target.

    Well lets fix that then. How about instead of protective measures we instead make the items worth gold for turning in?? That way the excuse "I have nothing on my boat"/"You can't even sell it" is removed. Now players have no excuse and should be happy about being attacked right??

    Except no, they won't be happy they will be furious because their whole aim was to use that excuse as a way to get some kind of anti pvp shield.

    The best way to overcome this is to realize something. It is always on you to protect your ship and every time you hit the "set sail" button, you are willingly going into the world of SoT. You are becoming a Pirate to set sail and potentially attacked, defend, explore, socialize, or whatever on the high seas.

    If we get attacked or ships are camping Pirates life number 2, so what?? Its part of the game. Go for it.

    Most players complain "well when we do it, by the time we come back our ship is gone!!" then leave someone on board to protect it. The Tall Tale has ways for players to teleport back to the ship to protect it. Leave a lookout and have him tell the players when a ship is coming.

    "But no one wants to be a lookout" - That seems like a personal problem at that point doesn't it?? If you no one wants to watch the ship then you are willing leaving your ship defenseless and if it sinks you have no one else to blame then your own crew.

    Just accept it and learn to adapt to it. Trust me, you'll realize that its not that big of a deal and you'll move on a lot quicker and enjoy the game even more.

  • @lem0n-curry right stop you there most point I would agree with you with.

    Unsportsmanlike conduct [meaning] sport that involve getting out like: ten pin bowling (check the Professional Bowlers Association, PBA) Football and so on. Unsportsmanlike is the wrong word.

  • @xultanis-dragon said in [Debate] tail tale quest items getting taken:

    @tris543

    If someone is doing a Tall Tale then being attacked is part of the game.

    "But it doesn't do anything for the enemy, they can't turn in the items" - Still doesn't matter, we are all part of the SoT world. Being attacked is just part of the course.

    Then there is the idea that most players have for this sort of situation. Its always "lets find a protective measure type idea" because their issue is that the items that are stolen can not be sold or used for anything and so are useless being stolen. Which connects to another mind set, players believe that if they have nothing worth stealing that they should be left alone. That only when they have something worth stealing should they even remotely be considered a target.

    Well lets fix that then. How about instead of protective measures we instead make the items worth gold for turning in?? That way the excuse "I have nothing on my boat"/"You can't even sell it" is removed. Now players have no excuse and should be happy about being attacked right??

    Except no, they won't be happy they will be furious because their whole aim was to use that excuse as a way to get some kind of anti pvp shield.

    The best way to overcome this is to realize something. It is always on you to protect your ship and every time you hit the "set sail" button, you are willingly going into the world of SoT. You are becoming a Pirate to set sail and potentially attacked, defend, explore, socialize, or whatever on the high seas.

    If we get attacked or ships are camping Pirates life number 2, so what?? Its part of the game. Go for it.

    Most players complain "well when we do it, by the time we come back our ship is gone!!" then leave someone on board to protect it. The Tall Tale has ways for players to teleport back to the ship to protect it. Leave a lookout and have him tell the players when a ship is coming.

    "But no one wants to be a lookout" - That seems like a personal problem at that point doesn't it?? If you no one wants to watch the ship then you are willing leaving your ship defenseless and if it sinks you have no one else to blame then your own crew.

    Just accept it and learn to adapt to it. Trust me, you'll realize that its not that big of a deal and you'll move on a lot quicker and enjoy the game even more.

    No way. am i trying to go anti PvP if you check the might work. I think making the other TT Quest like the A pirate Life could be an option.

    I do realize to some it isn't a big deal, bit of a no brainer. but to many it is, and i could quite believe that this is a big headache to make everyone happy form RARE Point of View. We can come to suggestions and rare can make the choice to add it or not.

  • @tris543 said in [Debate] tail tale quest items getting taken:

    @lem0n-curry right stop you there most point I would agree with you with.

    Unsportsmanlike conduct is only for sport that involve getting out like: ten pin bowling (check the Professional Bowlers Association, PBA) Football and so on. Unsportsmanlike is the wrong word.

    AFAIK (un)sportsmanlike can be used outside of sports.
    Cambridge dictionary:

    not showing fairness or respect to other people, especially towards the opposing team or player when playing sport.

    Anyway, I think it gets the meaning across, without getting into a discussion that being honourable is against the is no honour among thieves sentiment 😉.

  • @tris543

    No way. am i trying to go anti PvP if you check the might work. I think making the other TT Quest like the A pirate Life could be an option.
    I do realize to some it isn't a big deal, bit of a no brainer. but to many it is, and i could quite believe that this is a big headache to make everyone happy form RARE Point of View. We can come to suggestions and rare can make the choice to add it or not.

    To many its a big deal because they refuse to accept what type of game this was.

    In every aspect of the Tall Tale you have control over protecting your ship. Just because someone is doing a Tall Tale doesn't remove the ship from play. If the ship is out in the world then its fair game. Its not up to Rare to protect ships from each other, that is our job as the players.

    I did Tall tales solo and I rarely get attacked and on the times I did I defended myself or sank. Except I was doing it when there were no checkpoints and I was completely fine. Accepted that I lost, started it over best part because I already did more than half of it, I knew where all the clues were and because I already collected the journals once, I didn't have to do it again.

    So a 3 hour adventure turns into an hour.

    Whats silly is how players repeatedly say 4 hours down the drain and now I have to waste another 4 hours. WHY?? Don't they already know where all the clues are?? Makes no sense.

  • @tris543 said in [Debate] tail tale quest items getting taken:

    [Edited Debate] Its Reportable to steal TT Quest Loot?

    ^ [Conclusion] Not reportable for it. but annoying.

    I think Rare had to learn after they first added the Shores of Gold Tall Tale sequence that these Tales didn't sit in the shared world very well... Players working on them didn't want to be bothered, and players hunting them gained nothing from bothering them. It was an unsavory experience for everyone involved.

    But Sea of Thieves is not a game about being left alone or leaving others alone, quite the contrary - We're playing a pirate game, where anything that we can put in our hands is ripe for piracy, whether it is buried in the ground or on a player's ship. It's hard to add sell value to these items too since they don't want to incentivize the theft of these items.

    You'll probably notice that the new Tall Tales (the ones that aren't instanced) do not have a single key quest item that can be picked up, put down, or stolen. Rare likely learned that having these worthless quest items that could be lost or stolen was something that just simply doesn't mix well in the Shared World - items required for the Tale get added to a radial in newer tales (apart from the Cursed Captain's head) which is the way it should be.

    To answer your question - my opinion here is that we can't blame the players for just playing pirate, the design of these tales is where the blame should be. At this point, it is what it is for Shores of Gold, but Rare already learned from it.

  • eats popcorn and watches since I already did the TT when we didn't have checkpoints

    I am glad that most TT items still don't have a gold value.

  • You have checkpoints. Use them, cheat to get your gold curse, and move on. You have NO idea how easy you have it. We'd do a 2 hour quest and then have to restart because someone camped the quest finish npc. You have checkpoints now. Its as good as you're gonna get.

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