Emissary Flags and Ship Sunk Rewards

  • TLDR: I’m sick of sinking people that have nothing to lose.

    Regarding emissary flags, I propose that players should be able to turn in broken emissary flags to the faction of their choosing, not just at Reaper’s Hideout. If I'm sailing around as a Grade V emissary, and a Grade I emissary is headed towards me, I know 2 things. 1) They probably don't have any loot onboard...2) If I emerge victorious, I’m about to be inconvenienced.

    In this scenario, let’s say I am Grave V and I encounter a hostile Grade I emissary and sink them. When I am ready to turn in, I now need to go sell my loot at an outpost, lower my emissary, optionally raise Reaper emissary, waste 10+ minutes and sail all the way over to Reaper’s Hideout just to get a measly 1600-2400 gold for that Grade I flag…whoop-de-doo…I’ll just leave it in the water. But, if I could turn in my opponent’s broken flag and get my Grade V multiplier, that would be better. Who knows, maybe you’d see less crews running away from fights (probably not, but we can hope) if there was a reward and not an inconvenience.

    I’m all for the “nothing to lose” playstyle, but it just feels like there should be some sort of reward for the victorious crew outside of a measly Grade I flag with no emissary bonus.

    That goes to my next point regarding a sort of Ship Sunk Reward. Nothing crazy here, but something with a small value that every ship drops once it’s sunk. Maybe it’s a piece of your mast, or a fragment of your bowsprit, or a piece of the voyage table. Similar to emissary flags, it wouldn’t be worth anything if it’s yours, but to other crews it would have a value of maybe 1,000 gold, and can be turned in at any Shipwright Shop or Reaper’s Hideout (Reaper’s get emissary bonus in this instance).

    This ties into the “nothing to lose” playstyle. I get it, I respect it, but it’s an inconvenience more than anything. Especially when people are constantly server hopping to find Reapers to fight and don’t bother raising an emissary of their own.

    This would also probably help to alleviate everyone (myself included) complaining about the same ship coming back and getting sunk over and over and over again to contest a world event.

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  • @sweetsandman said in Emissary Flags and Ship Sunk Rewards:

    Regarding emissary flags, I propose that players should be able to turn in broken emissary flags to the faction of their choosing

    While I get your frustration, logically why would Gold Hoarders or whoever care if you sink someone or get sunk? That literally is not a concern for them, same with OoS, Athena & Merchant. All they care about is the loot they require being shared with them.

  • @hijack-hayes said in Emissary Flags and Ship Sunk Rewards:

    @sweetsandman said in Emissary Flags and Ship Sunk Rewards:

    Regarding emissary flags, I propose that players should be able to turn in broken emissary flags to the faction of their choosing

    While I get your frustration, logically why would Gold Hoarders or whoever care if you sink someone or get sunk? That literally is not a concern for them, same with OoS, Athena & Merchant. All they care about is the loot they require being shared with them.

    I agree, from a lore perspective, yeah it makes no sense. Although, I would argue they may find value in Reaper's Emissary Flags knowing that it's a competing faction off the seas.

    With more and more players joining the game, there's theoretically more players that will be hopping and playing this "nothing to lose" style...and heaven forbid they eliminate Arena altogether...you'll encounter at least one every server lol. Nothing against the play style...I certainly do it sometimes, but it is definitely discouraging for new players that may emerge victorious in a battle.

  • @sweetsandman

    I never really liked how emissary worked. Well thats not right, I do but I never liked how each faction had its own while reapers was the offensive side.

    I always thought it would have worked better if there were just 2 emissary factions. Reapers and Outposts(whatever you want to call it). The rewards would be higher for reapers at 2.5 and the rewards for the other side would be like 1.25 or 1.5 but would be allowed to turn in reaper flags for an increased bonus. You just turn in the flag to whichever faction you need rep with.

    That way you don't have to fly separate flags for everything and that way hunting down flags wouldn't have been such a pain.

    However, I have little care about the issue with players having nothing to lose when fighting. They are losing time which if you look at it, its the same thing isn't it?? In the end we all lose time, not loot.

  • @xultanis-dragon said in Emissary Flags and Ship Sunk Rewards:

    @sweetsandman

    I never really liked how emissary worked. Well thats not right, I do but I never liked how each faction had its own while reapers was the offensive side.

    I always thought it would have worked better if there were just 2 emissary factions. Reapers and Outposts(whatever you want to call it). The rewards would be higher for reapers at 2.5 and the rewards for the other side would be like 1.25 or 1.5 but would be allowed to turn in reaper flags for an increased bonus. You just turn in the flag to whichever faction you need rep with.

    That way you don't have to fly separate flags for everything and that way hunting down flags wouldn't have been such a pain.

    However, I have little care about the issue with players having nothing to lose when fighting. They are losing time which if you look at it, its the same thing isn't it?? In the end we all lose time, not loot.

    pretty good idea there

    I've always thought people should be able to sell reaper flags to the faction of your choice and it should include the emissary bonus

    I always thought it was lame in a scenario where a non reaper emissary sinks a hostile reaper and they just get a flag that often isn't even worth traveling to reaper's to turn in for many people and with no bonus unless they hold on to it and do a reaper session as well to gain grade

    Should have always been able to turn those flags into outposts for the bonus imo. Would have stimulated far more activity and interaction

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