How to Balance Blunder.

  • @pithyrumble I think that's a biiit much lol but I hardly ever see double gunners these days. I know, unbelievable, I know, but its true.

    Occasionally I'll happen across a tuck outfit wearing double gunning crew, but they're usually not that great. But I guess making it swords only would wipe away all these problems... by making new problems ;)

  • @crazyt101 agreed double gunning is kind of dead at the moment. I think they should take 10 to 20 hp damage from the blunder at close range, it should only do 80 to 90 % of your health considering it has the added bonus of huge knockback. Or if thats not gona happen buff the sniper to do 1 hit kill on head shot and buff pistol damage. That way the all the ranged weapons have same damage potential. Sword is good damage wise i think. Fix the hit through block and other various glitches and it should be good and balanced.

  • @lifeless66 @cRaZyT101

    Blunder is only effective at close range and is completely situational. In almost all combat situation sniper is the go to weapon for most players. Even when deciding what weapon to take for CQC on ships PvP players choose sniper as the main choice of weapon, even you agreed to this. Pistol is a very close second but usually accompanied by double gunning sniper.

    If you decide to nerf blunder then the gun itself will be horribly underpowered compared to the other 2 guns as there would be no reason to carry it. One shot aside, the potential damage is still high. Nerfing the damage removes one shot but also removes the total potential damage. Pistol and Sniper would be too good as they can be used point blank anyways.

    Sniper has a zero delay quick scope, pistol can be hip fired and zero delay quick draw.

    The blunder holds the most benefits when it comes to combat.

    This is false. In all combat situation the weapon of choice for PvP Players is sniper. Which means that the community has deemed it as the weapon that holds the most benefit. Even without the community its still the best gun.

    Each gun has its perks. Pistol can be hipfired, and reloads the fastest. Sniper is the deadliest, can shoot the farthest, the best weapon in the game. Blunder has a one shot capability and knock back. Nerfing either would make the blunder no better then any of the other guns.

    @LifeLess66

    Also question, how is nerfing blunder, the gun used most by PvE players and then BUFFING headshots, supposed to BALANCE the change made to blunder?? I am honestly curious on the reasoning behind this.

    EDIT My mistake, you meant to give headshots if blunder didn't get nerfed.

  • @xultanis-dragon if you read, I said if the nerf is not made buff the other weapons. So I advise you reread.

  • @lifeless66 said in How to Balance Blunder.:

    @xultanis-dragon if you read, I said if the nerf is not made buff the other weapons. So I advise you reread.

    This is true I stand corrected.

    Would still have to disagree on the headshots. Would kill cross play and then they would have to actually make opt out servers NOT a preference.

  • @xultanis-dragon like I said, this is my suggestion if they don't nerf blunder. There should not be any weapon that kills instantly its broken. Thats the reason people want it nerfed beyond it taking the skill out of a fight.

  • @lifeless66

    But what is your suggestion if they do nerf blunder?? Would that be good enough??

    If they nerf blunder they have to nerf the other 2 guns as well.

    From the discussion as a whole its been established that the main hate for the gun is that its "too easy" to use. That it gives rookie players a chance. Even if it to be a no skill gun we've established that with proper skill you can avoid it. Yes sometimes you get caught but we all make mistakes and sometimes we don't always play at our best, and sometimes the player with the blunder gets lucky.

    So we established that with skill you can avoid it and we are ALL about the having and using skill. So why change something that we agree we can avoid and easily handle??

    It shouldn't kill in one hit?? Okay, then how should it work?? If we are talking about what weapons should or shouldn't do, then why is everyone okay with the sniper being used in CQC?? Sniper is the best gun in the game and the proof is that every PvP uses the gun. We can argue but its fact that PvP'ers will use the best META. Sniper is the overall super weapon and is even used in CQC. Yet we say nothing to the instant zero delay quick scope at point blank range, but we want to change blunder because it shouldn't one shot??

    The guns are good where they are, if blunder gets nerfed then they should nerf the pistol and sniper in tandem.

    For me personally I just want them to overhaul combat as a whole in general. Swords, movement, guns, everything. Just a completely rework.

  • @xultanis-dragon i think if the blunder did 90% or 80% of health it would be fair, they don't need to nerf any other weapon. The rest are already pretty balanced.

  • @crazyt101 said in How to Balance Blunder.:

    @closinghare208 What? You're going to try and get this locked? OP was getting insulted by others in this topic, there's no need for it to be locked.

    Just because you disagree doesn't mean this is a troll. Just because "it's a shotgun end of" doesn't end the discussion.

    i know but he is being rude

  • @closinghare208 said in How to Balance Blunder.:

    @crazyt101 said in How to Balance Blunder.:

    @closinghare208 What? You're going to try and get this locked? OP was getting insulted by others in this topic, there's no need for it to be locked.

    Just because you disagree doesn't mean this is a troll. Just because "it's a shotgun end of" doesn't end the discussion.

    i know but he is being rude

    So were you, if you’re getting that offended over combat balancing discussions then maybe your place isn’t in this forum end of discussion.

  • @hurricanegriz Hurricane is the hero we need but don’t deserve.

  • @hurricanegriz said in How to Balance Blunder.:

    @closinghare208 said in How to Balance Blunder.:

    @crazyt101 said in How to Balance Blunder.:

    @closinghare208 What? You're going to try and get this locked? OP was getting insulted by others in this topic, there's no need for it to be locked.

    Just because you disagree doesn't mean this is a troll. Just because "it's a shotgun end of" doesn't end the discussion.

    i know but he is being rude

    So were you, if you’re getting that offended over combat balancing discussions then maybe your place isn’t in this forum end of discussion.

    that sounds a bit rude to me and an attack but idk any this is derailing the convo @Rare-Community-Managers @Quartermasters

  • @lifeless66

    Nerfing the knock back and/or damage of the blunder would make it completely useless. The other weapons are just so much stronger then the blunder in almost every situation.

    Blunder has is niche. No reason to nerf that niche just because it works. Its been confirmed by those that supposedly want this nerf that they have no problems with players using blunder. If its a non-issue then its does not require a nerf.

    Other proof that the nerf isn't required is that the blunder is not the number 1 weapon of choice for PvP. PvP's check to make sure they have sniper, not blunder.

    The one shot and knock back are manageable. Bait the shot or dodge it, situational awareness of your surroundings.

    Again, if blunder was so good then we would all be using it. We don't.

  • @xultanis-dragon said in How to Balance Blunder.:

    @lifeless66

    Nerfing the knock back and/or damage of the blunder would make it completely useless. The other weapons are just so much stronger then the blunder in almost every situation.

    Blunder has is niche. No reason to nerf that niche just because it works. Its been confirmed by those that supposedly want this nerf that they have no problems with players using blunder. If its a non-issue then its does not require a nerf.

    Other proof that the nerf isn't required is that the blunder is not the number 1 weapon of choice for PvP. PvP's check to make sure they have sniper, not blunder.

    The one shot and knock back are manageable. Bait the shot or dodge it, situational awareness of your surroundings.

    Again, if blunder was so good then we would all be using it. We don't.

    Plenty of people use the blunder, it’s pretty rare to see anyone using a weapon combo other than sword and blunder. The blunder is a go to weapon for basically any scenario. I’ve run it a fair amount of times to learn that. Ship pvp puts you in constant close quarters allowing for easy one shots or heavy knockback sending players over the side of the boat which can be difficult to avoid the blunder’s knockback due to it being a shotgun and only requiring a couple of the pellets to hit in order to create said knockback. Personally, I think the knock back is fine, but considering that the gun can also one shot very easily, it makes the gun seem way too easy to use and ultimately acts as a crutch weapon for lower skilled players. If the blunder is truly useless to you without relying on a potential one shot, then the fault is on you as the user, not the gun. Also just because it’s powerful doesn’t mean I want to use it. Sniper is overall more fun to use imo because it takes more effort to land coordinated shot while at close range on a boat. Meanwhile the blunder makes it pretty hard to miss/fail at getting an easy one shot. I want to play and see my aim and skill improve, not just the same jumping around the boat mindlessly shooting a shotgun that doesn’t demand much skill to use as a whole.

  • @closinghare208 said in How to Balance Blunder.:

    @hurricanegriz said in How to Balance Blunder.:

    @closinghare208 said in How to Balance Blunder.:

    @crazyt101 said in How to Balance Blunder.:

    @closinghare208 What? You're going to try and get this locked? OP was getting insulted by others in this topic, there's no need for it to be locked.

    Just because you disagree doesn't mean this is a troll. Just because "it's a shotgun end of" doesn't end the discussion.

    i know but he is being rude

    So were you, if you’re getting that offended over combat balancing discussions then maybe your place isn’t in this forum end of discussion.

    that sounds a bit rude to me and an attack but idk any this is derailing the convo @Rare-Community-Managers @Quartermasters

    Wasn’t meant to be perceived as an attack matey! I’ll save that for my cannons out on the seas! This will be the last time I reply to you unless you want to actually stick to the topic at hand. Cheers 🍻

  • @hurricanegriz said in How to Balance Blunder.:

    @closinghare208 said in How to Balance Blunder.:

    @hurricanegriz said in How to Balance Blunder.:

    @closinghare208 said in How to Balance Blunder.:

    @crazyt101 said in How to Balance Blunder.:

    @closinghare208 What? You're going to try and get this locked? OP was getting insulted by others in this topic, there's no need for it to be locked.

    Just because you disagree doesn't mean this is a troll. Just because "it's a shotgun end of" doesn't end the discussion.

    i know but he is being rude

    So were you, if you’re getting that offended over combat balancing discussions then maybe your place isn’t in this forum end of discussion.

    that sounds a bit rude to me and an attack but idk any this is derailing the convo @Rare-Community-Managers @Quartermasters

    Wasn’t meant to be perceived as an attack matey! I’ll save that for my cannons out on the seas! This will be the last time I reply to you unless you want to actually stick to the topic at hand. Cheers 🍻

    cheers

  • @hurricanegriz

    I just don't agree. If blunder gets nerfed then the other guns need a nerf also.

    Players are using a sniper as a close range weapon but we have no issues with that?? The pistol should be the close to mid range weapon. We want dynamic and fun battles but why are we okay with sniper taking the top spot for everything and being the swiss army knife for combat??

    I just can't believe in the notion that the reason why players want blunder nerfed is because they believe it to be unbalanced. If they did then sniper would be on the list for nerfs and everyone would be behind that. A long range weapon being used for close range combat??

    If the blunder is truly useless to you without relying on a potential one shot, then the fault is on you as the user, not the gun.

    I don't use blunder and I don't die to blunder either. Neither do you if you recall. The gun is useless without the one shot because this whole thread has pretty much said over and over that the only time we ever die to blunder is the one shot. Right?? We've all pretty much said as much that we never die to blunder unless its one shot. We've also confirmed and admitted that with proper position and skilled game play we can avoid and kill the player using the blunder.

    Same thing with trying to avoid being shot off the boat. I rarely if ever get shot off boats when someone uses blunder. Even on sloops I rarely get shot off against blunder.

    Who here dies to blunder that doesn't one shot them??

    Personally, I think the knock back is fine, but considering that the gun can also one shot very easily, it makes the gun seem way too easy to use and ultimately acts as a crutch weapon for lower skilled players.

    This comment is what I believe to be true reason behind the request for the nerf. The thing I can't understand is that when lower skilled players get better, they switch to the sniper because, again, we all understand that the blunder is just a horrible choice for overall combat. It is useless in almost all forms of combat.

    I'm sorry but we have players talking about how they want things to be more skilled yet for some reason hate having to use skill to avoid the blunder?? Its been stated by many players in this thread that we can all avoid blunder because we are skilled players. If you want to use skill to win, then why make it easier to survive something??

    Always want to point something out, the notion that getting rid of blunder will make combat more dynamic is also false. Before sword got buffed almost every PvP'er used double guns. We have some players complaining about always having to deal with blunder but they were okay with always having to deal with double gunning??

    Sorry just don't like hypocrisy.

    Look, I'm not saying combat isn't completely garbage it is and needs to be overhauled completely. I completely and full heartedly agree that combat needs reworking and guns need to have their own niches for battle. Except we have The Sniper - the all purpose any range combat weapon, The Pistol - the "used" to tag along weapon for the sniper, that is until the sword got buffed. The Sword - The constant disappointment at Rare trying to work around double gunning and failing. The Blunder - the answer double gunners are starting to use for swords.

    Nerfing blunder will make the other guns way more powerful then they already are.

    You want to nerf blunder?? Fine, nerf everything else and rework combat. Nerfing just blunder is makes the gun useless period.

  • @xultanis-dragon It wouldn’t make it useless? It would be more lethal than the other weapons because you can knock your opponent back and reload before they approach you again. Also you could make them 1 shot with a sword swing afterwards if they don’t eat. Sniper/Blunder combos would take a bit more skill and frustration of 1 shot deaths would be cured!

  • @approvedjoey said in How to Balance Blunder.:

    @xultanis-dragon It wouldn’t make it useless? It would be more lethal than the other weapons because you can knock your opponent back and reload before they approach you again. Also you could make them 1 shot with a sword swing afterwards if they don’t eat. Sniper/Blunder combos would take a bit more skill and frustration of 1 shot deaths would be cured!

    I have to disagree because this never or rarely ever happens.

    It has a knock back currently and no one is being killed by someone reloading the blunder and then killing the enemy player.

    Like I said, if blunder is the only thing nerfed then the other guns are way to powerful and the sniper/blunder combo wouldn't change. The only reason players use sniper/blunder and not sniper/pistol is because of the sword buff. Players can't tank sword hits while reloading anymore. So missing a shot with the pistol or sniper could result in death. So PvP'ers started using blunder because even though they scream about wanting to use skill and using Meta's that involve skill, they will use whatever they need to survive. As long as you hit with 3 pellets then the sniper will kill the player.

    I'm sorry man but your guys argument is flawed. You talk about how players can still use the knock back and kill players after "reloading" yet no one is discussing dying to any of those right?? What you are suggesting is already IN the game right now. The gun has knock back and players can reload and shoot again if they don't get the one shot kill, yet none of us are dying to it. No one in this thread has suggested that they die to blunder.

    We have a thread of players confirming and admitting and swearing on the bible that they don't die to blunder unless its the one shot. Even the players who advocate for this change say "I don't die to blunder, this is just unfair, one shot is annoying"

    So something is going on.

    So which is it?? Are you guys dying to blunder (NOT by one shot), or are you guys able to successfully and skillfully avoid the blunder.

    You can't have it both ways. You can't say "oh well, it could still kill players if we nerf it. They just have to do this and this" and then come out and say "well I never die to it".

    The guns and combat in general are horribly imbalanced. You guys want to nerf the one shot on the blunder? I would completely agree if you would rework the other guns, but if blunder is the only gun on the agenda then I will never agree to this. The reasoning being used don't make sense when you guys are on both sides of the fence.

159
게시물
121.3k
조회 수
159 중의 158