Please get rid of double gunning... for real this time

  • As far as I know it was stated that double gunning was removed, but uh, it wasn't? I'm trying to play arena and have people snipe then pistol me, for an instakill, in less than half a second. I asked how they're doing it and it has something to do with sprinting allowing you to double gun. Please get rid of double gunning because dying in the blink of an eye to this isn't fair or fun.

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  • @reckap Before I say anything I am a Double Gunner. In my opinion Double Gunning is fine because it's not that easy to do, it takes a lot of practice to us well and if not used properly it can go terrible. Secondly, even though sprinting does allow you to Double Gun there's still time to react. Thirdly, in my opinion anything that isn't hacking is fair on Sea of Thieves. Lastly, if Double Gunning is better use it.

  • While the sprinting method is still possible, it's incredibly hard to pull off. Furthermore, because it requires them to move forward, you can easily side-step the 2nd shot, or sword-dodge if you have the cutlass. I've learned how to do this naturally, and early, in order to avoid getting shot in the 1st place - and it works wonders.

  • @reckap Don't worry, i hope it would change in the next update to be better. I am playing since closed beta and doublegunning is most iritatin technique in this game. While sword combat is pirateish over 9000 that doublegunning is something most of us hate.

    If i want to shoot others i would pick better first person shooter

  • Little by little every ounce of mechanical skill is being removed from the game.

    I don't double gun but I respect the people who can pull it off. Leave well enough alone.

  • @mr-tickle5 Thank you for respecting the Double Gun! Also you should try it it's very worth it because I have improved dramatically since starting to use it.

  • @brainlessu08 said in Please get rid of double gunning... for real this time:

    @mr-tickle5 Thank you for respecting the Double Gun! Also you should try it it's very worth it because I have improved dramatically since starting to use it.

    You are quite welcome!

    I know how to do it (not that I can pull it off consistently mind you). However, I just find having a sword more aesthetically pleasing and a core part of being a pirate that I just don't have the heart most of the time to put it aside.

    Besides, I am pretty deadly with just the blunderbuss + blunder bombs. :D

  • @mr-tickle5 I can understand that. Anyway thanks for not trying to get a mechanic that you can't do removed like a bunch of other people.

  • @brainlessu08 said in Please get rid of double gunning... for real this time:

    @mr-tickle5 I can understand that. Anyway thanks for not trying to get a mechanic that you can't do removed like a bunch of other people.

    It would be stupid to do so in my honest opinion. Removing depth from a game just because I cannot reach it myself (or have not so far) would be like asking that the sea be made more shallow because I keep drowning in it.

  • @mr-tickle5 Exactly

  • I have been barking up this tree for a year. Rare have been either unable or unwilling to address the issue sufficiently.

    If Rare are taking double-gunning seriously the obvious step is just to remove the 2 gun layout until they can figure something better out.

  • @MR-TICKLE5
    Never know animation canceling brings depth to games.

    If someone defines his skill in a game by circumventing intended mechanics i'm in doubt that this is game related skill.
    It is skill in abusing a glitch not playing the game like intended.
    If the animations and delays werent intended they weren't existent.

    What you people do is gamingthe system, cheesing it and call it skill and depth to the game.

    There is no depth to this, it's just using an exploit to get advantage.
    And if you now say that this is normal in online games, then this is maybe true, but still not depth or skill related to the game. Skill would be to dodge a shot and kill anyway.
    Skill in the game would be to kill someone without using animation canceling and play sucfesfully like intended.
    Depth would be if we had a more complex system at all.
    Having exploitable mechanics adds no depth!

    @brainlessu08 sagte in Please get rid of double gunning... for real this time:

    @mr-tickle5 I can understand that. Anyway thanks for not trying to get a mechanic that you can't do removed like a bunch of other people.

    Animation canceling is not a mechanic!
    its an exploitable glitch - dont talk like these things are intended mechanics, when they are not ans Devs tring to fix it for over year now.

  • I have recently started using two guns, but wouldn't necessarily call myself a 'double gunner' as I don't use any animation canceling, I just fire one gun then switch normally. I made the change from the sword to EOR + Blunder due to the fact that the sword is in such a bad place.

    I do wish they would fix the true animation cancelling double gunning though as I personally see it as an exploit. Just my two cents.

    P.S I'm still an advocate of forced sword.

  • Double gunning is fine. It's the exploit that isn't fine.

  • Really hate to be the person that calls out Rare for their complete incompetence but if developers in any other industry took over a year and produced little to no visible results and broke even more of their product in that time I can assure you they certainly would not be working any longer.
    The company in question would be dragged over the coals by its shareholders and end users.

    It's about time Rare admits they are just not capable and force cutlass like they should have done a year ago.
    Also returning cutlass to the original mechanics if they have any sense left.

    This is, of course, assuming they have any intention of fixing it and not taking their orders from their streamer pals like with so many of the recent updates.

  • @octopus-lime said in Please get rid of double gunning... for real this time:

    I have recently started using two guns, but wouldn't necessarily call myself a 'double gunner' as I don't use any animation canceling, I just fire one gun then switch normally. I made the change from the sword to EOR + Blunder due to the fact that the sword is in such a bad place.

    A lot of people are using EOR and blunder I've noticed. It hurts man, especially when they manage to hit that 70% health shot at close range... xD still easily killable though, if they make mistakes, so I have no complaints.
    I still get called blundy trash though... Oh well. Sticks and Stones.

  • Doublegunning is pretty fair now, it was a issue when you could macro and insta-shoot both weapons to take people down which isn't the case anymore.

    Only thing that is required now is that the sword gets a buff and i feel like we might get it sooner or later.

  • @bugaboo-bill said in Please get rid of double gunning... for real this time:

    @MR-TICKLE5
    Never know animation canceling brings depth to games.

    If someone defines his skill in a game by circumventing intended mechanics i'm in doubt that this is game related skill.

    There are many games that originally had unintended results in the design but became integral parts of gameplay from then on. Some recent examples are Overwatch having Mercy being able to do a "super jump" that sends her flying into the air to avoid danger.

    It was not originally intended but has been since sanctioned by the dev team and is considered a mechanical skill that top tier players use consistently.

    An older example is bunny hopping in games like Half life 2 deathmatch. Yes, The original intention was not for you to gain speed by using the physics engine in this fashion but it soon became the hallmark of skilled players who learned it.

    It is skill in abusing a glitch not playing the game like intended.
    If the animations and delays werent intended they weren't existent.

    What you people do is gamingthe system, cheesing it and call it skill and depth to the game.

    There is no depth to this, it's just using an exploit to get advantage.

    Being able to use the rules the system lays out to your full advantage is indeed a skill especially those that are not easy to master.

    And if you now say that this is normal in online games, then this is maybe true, but still not depth or skill related to the game. Skill would be to dodge a shot and kill anyway.
    Skill in the game would be to kill someone without using animation canceling and play sucfesfully like intended.

    Both are levels of skill. However the one using animation canceling is displaying a higher level of understanding of the game and using it to their full advantage.

    Depth would be if we had a more complex system at all.
    Having exploitable mechanics adds no depth!

    Having mechanics like this IS more complex. Many people can't do it BECAUSE it is more complex.

    @brainlessu08 sagte in Please get rid of double gunning... for real this time:

    @mr-tickle5 I can understand that. Anyway thanks for not trying to get a mechanic that you can't do removed like a bunch of other people.

    Animation canceling is not a mechanic!
    its an exploitable glitch - dont talk like these things are intended mechanics, when they are not ans Devs tring to fix it for over year now.

    Animation can and is a mechanic. A mechanic (intended or not) created by the design of the game itself. It is up to the dev's to decide if it is HEALTHY for the game.

    Personally, I don't have difficulty with double gunner's. In fact I find I have a distinct advantage now that I have learned how to avoid the combo. They run out of ammo? I have my sword to absolutely dominate them with.

  • @jareto102 said in Please get rid of double gunning... for real this time:

    @octopus-lime said in Please get rid of double gunning... for real this time:

    I have recently started using two guns, but wouldn't necessarily call myself a 'double gunner' as I don't use any animation canceling, I just fire one gun then switch normally. I made the change from the sword to EOR + Blunder due to the fact that the sword is in such a bad place.

    A lot of people are using EOR and blunder I've noticed. It hurts man, especially when they manage to hit that 70% health shot at close range... xD still easily killable though, if they make mistakes, so I have no complaints.
    I still get called blundy trash though... Oh well. Sticks and Stones.

    Haha yes the cries of 'Blundr noob' as they crumble in to a wisp of green smoke is rather satisfying! They shouldn't blame us, they should blame Rare for not fixing sword combat!

  • @octopus-lime said in Please get rid of double gunning... for real this time:

    @jareto102 said in Please get rid of double gunning... for real this time:

    @octopus-lime said in Please get rid of double gunning... for real this time:

    I have recently started using two guns, but wouldn't necessarily call myself a 'double gunner' as I don't use any animation canceling, I just fire one gun then switch normally. I made the change from the sword to EOR + Blunder due to the fact that the sword is in such a bad place.

    A lot of people are using EOR and blunder I've noticed. It hurts man, especially when they manage to hit that 70% health shot at close range... xD still easily killable though, if they make mistakes, so I have no complaints.
    I still get called blundy trash though... Oh well. Sticks and Stones.

    Haha yes the cries of 'Blundr noob' as they crumble in to a wisp of green smoke is rather satisfying! They shouldn't blame us, they should blame Rare for not fixing sword combat!

    The sword to me is just for cleaning up what the blunderbuss doesn't finish. I wish it could be more than that.
    My controversial opinion is that gun ammo should be limited, like cannonballs and bombs. Leave the stationary ammo crate on board, but have it store the ammo in unlimited amounts, with a little counter that says "TAKE AMMO: 56 SHOTS" or something similar, so you know how much you have stored.
    Keep the little bar of five dots (that can be a separate universal ammo inventory, meaning all three guns take the same ammo and ammo doesn't appear like a holdable supply in your inventory), but be able to place ammo from that bar into the ammo crate, and otherwise fill your ammo bar one shot at a time.
    A lot of people probably don't like that idea, but it means you'll be using the sword a whole lot more. I think the guns themselves should stay the exact same, but if we make ammo just as precious a commodity as any other weapon, we all of a sudden only see guns when they're tactically advantageous. Ship battles only becoming boarding when there's no other option, because you only have so many shots to hold your ground with, hence more cannonplay across the seas.
    Would just kind of solve all these problems in my opinion. lol.

    EDIT: I think ammo should be lootable as well. So that when you search barrels and crates like you would for other supplies, you have a chance of coming upon more ammo. However, you can only hold the regular five shots at a time, meaning your options are to go back to your ship and store what ammo you have, or to find one of the portable ammo crates (which could act like other resource crates, holding a random amount of bullets when found and able to be filled and drained as you wish.

  • @mr-tickle5 It's still an exploit, and the devs attempted to remove it from the game... I don't care how 'hard' it is to pull off, exploiting is still exploiting. Nobody should be defending it.

  • the term double gunning is often missued, NOBODY ever said they removed double gunning (at least offically). they made it so mirco controllers cant give double guning pc players an advantage which essentially altered a common playstlye discouraging frowned upon behaviours. you can still equip 2 guns, nobody should have a problem with that. they just changed animation times to help prevent exploits

  • @roverandom5158 its not that bad lol, return the cutlas and BOOM problem fixed. forced cutlas use is the worst possible responce.

  • @reckap said in Please get rid of double gunning... for real this time:

    @mr-tickle5 It's still an exploit, and the devs attempted to remove it from the game... I don't care how 'hard' it is to pull off, exploiting is still exploiting. Nobody should be defending it.

    Then as such you do not respect skill or mechanical depth.

    I will defend it as it certainly does not give unfair advantage. It can certainly be powerful but it can also be countered and contended with. I don't use it but I can fight against easily enough.

    I will not advocate for the removal of depth and a drop in the skill ceiling so people who are unwilling to learn can feel better about their pirate skills.

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