As most of you know, we currently only have two weapons equipped at once. This can either be a Pistol, Blunderbuss, Eye of Reach, or a Sword. You get 6 shots in each gun you pick; The sword is unlimited, of course, but you can get up to 12 shots total if you pick two guns.
Currently, the pvp meta revolves around the balancing of these guns mainly because you can only have two. Each of the three guns and the sword have their own useful place, so the balancing would be easier. You wouldn't need the two best guns in the game equipped, you have them all. You use what would be expected. Medium range use the pistol, long range use the Eye of Reach, close range use the blunderbuss or sword. The sword is extremely useful for skellies and there's never enough ammo chests on islands. It's really unfun to go back and forth to your boat for ammo so you almost need the sword. PLUS what kind of pirate wouldn't keep a sword on them at all times. It should be a default melee weapon.
If we had all three guns, it would be more obvious when a weapon is OP if its being used outside of its intended use too much. We can further balance the multiple guns by maintaining the current ammo count of 12, but spreading it to 4 shots in 3 guns. This would still include the similarly radical change of keeping the sword permanent.
Most of all, this would just make the game feel way more fun and make you feel way more like a pirate. We should be decked out more like a pirate. It would encourage different fights and more varied engagements.
There's no balance problems that can arise from this other than making the current balance more obvious. Perhaps if the sword stuns too much, everyone may still sword. Maybe the blunderbuss trumps all deck fights. In either of those cases, we would be able to see that a certain gun is broken due to overuse. Currently, we overuse weapons that work in more situations like Eye of Reach and Sword. With the nerf of double shot, there's really no reason not to implement this.
