Ranks and Commendations

  • This is completely my opinion so I'm not trying to say I'm right or you're wrong......but I am and you are...... Just kidding....or am I? This is going to be long but I'm always long winded.

    "Xultanis Dragon, short story chapter 145"

    On a serious note. A recent post about a Pirate Title has got me wondering if anyone looks at any of the games ship/player cosmetics or Pirate titles and feels a sense of "oh dang"

    Shrouded Ghost aside and I hope all of those that have it have a very bad experience with some fiery wings from hell and cry when they are on the porcelain throne.

    When I first played this game when Ranks, Titles, Cosmetics took a lot to get, there was a since of "OH DANG" when someone saw a Full Rogue ship, or on rare occassion a full Legend livery.

    A player had to do 1 of 3 things. Steal there way to the top which included LOTS of PvP. Farm there way to the top, which took skills in avoiding danger or luck in finding empty servers. Combination of both.

    Gold was super hard to come by and players took time spending it. They talked with their crews on "I'll get the hull, you get the sail and broski gets the figure head yeah?"

    They would color coordinate their suits, and you would be surprised and weary of a ship that come out all decked up and set up, because you knew they had to go through some kind of hell to get that far into the game.

    Even after I got Legend I was still weary of other legend ships. "Hey a Legend ship on the horizon, everyone get your game face on.", since more likely then not the Legend ship actually was a good ship. Rogue Sea Dog was almost the Pirates choice for PvP.

    Now not so much. Not so much AT ALL. I see ships, colors, livery, I just don't care. Titles and whatnot again just don't care. The game throws gold and doubloons at you now, buying your levels was the new hit thing. "Save it until you hit 40 and just buy the last 10".

    40 was the stage at when the GRIND really happened and a whole player base skipped it.

    Just feel like the game cut out an important part of the immersion of the game just to cater to the casual player.

    I was never a fan of prestige that some of the player base mentioned in the past. Just don't like the possibility of having to REGRIND Athena's because honestly it was never fun just tedious. That would probably be a personal problem of mine but I was there when you had to spend an hour minimum doing the animals, then getting the Athena.

    I think Rare should really just do something with Gold and Ranks.

    Increase the cap to 100 or something. Make a new type of Athena quest and raise it to 20 or even 30?? Take out letters of commendations and have cosmetics TIED to Ranks and Reps again, not time limited nonsense or commendation nonsense.

    I feel as if commendations is a way to force us to do things or look for things specifically. Dictating how we play. Leave it to ranks and then it will just purely be "Hey get loot, turn in loot, don't care what loot, just get it and turn it in."

    Granted I'm on the fence on this because I went through the grind already and I'm terrified of having to do MORE Athena's but I want that sense of immersion back into the game.

    Where colors and titles actually meant something. I don't even know if I completely agree with my idea, but food for thought.

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  • Agreed so much!

    I used a billion or so buckets of water to often solo sink skelly galleons spamming ccb's and proudly titel legend of the sea of thieves :)

    Now they use taunt emotes to sink skelly sloops -.-

  • People still flee in terror when they see my Rare Spinal figurehead and founder sails, accompanied with the year 1 gold cannons and the morning star hull and flag.

    That tells them I'm not to be trifled with.

    Those that see it as a challenge? They don't last long...

    For example, today I took on 3 sloops simultaneously while solo and still came out on top as the only ship left standing.

  • Most titles now carry little weight these days.
    Athena steal cheesing at FotD and skelly sloops counting towards the 500 sunk are the two that stand out to me as 'ruined'. 11 cannonballs into a skelly sloop, and its over beforethey can react...but enter sandbox argument here.

    Raising the level caps seems kinda pointless as there is so much spare loot these days. I sailed for about 2 hours yesterday, waiting for a friend who got tied up with irl stuff. I ended up piling about 20 top tier loot items, 2 full plank crates, and a full storage crate onto a rowboat, and dumping it onto another solo sloop who was at a fort. I kept some fish, 3 gems and a reapers for myself.

    I guess that raising the level caps could potentially increase pvp and reduce 'social interactions' like the one above.

    I still wear my 'Legend of the Sea Of Thieves' title with pride. White meg is nice, but doesn't sound as impressive.

  • @xultanis-dragon

    Commendations don't dictate anything. I think above all else these actually can give a goal past Athena 10 or provide you with a title based on your style of play.

    Then regarding your suggestion regarding levels and cosmetics, I don't think that it will add any value to the game nor achieve what you want. The old days where cosmetics were less common and setup was more based on the initial purchases of pirates has long passed and will not return. Many people have multiple sets, most people have at least one and legends are increasing in numbers. Even the Athena 10 cosmetics are going to lose their worth with the game providing more ways to get Athena Reputation, even way before being a legend or meeting one with things like the new fort loot.

    I have never seen cosmetics as anything else than a time investment requirement that is broadcasted to other crews. This might make me have my guard up a bit more if I notice people going all flashy. Whether to flee or engage with others has never been for me about the other crew, but about the goals I have set out to achieve and the state of my crew and ship.

  • @xultanis-dragon said in Ranks and Commendations:

    wondering if anyone looks at any of the games ship/player cosmetics or Pirate titles and feels a sense of "oh dang"

    Can only speak for myself, but nope. I never had that feeling. Ships operate the same, no matter how they look; so my "run far, far away" strategy was the same whether the ship was tricked out or not.

    Heck, if I was doing my job right, I'd never be near enough to even clearly make out what livery they were sporting.

    People are always talking about the "glory days" of SoT.

    "Back when Legend and commendations meant something."

    Naw dude. They never meant any more than they do now. The first Pirate Legend got there through handouts.

    Why is everyone always so gung-ho about the "Thieves" part of the title when it comes to PvP, but then go on and on about hard work and integrity when it comes to Legend and commendations?

    We're low life, cheating, thieving, lazy cowards. Of course we're going to go for an easy score if we see it. And anyone who tells us to do it by honest hard work can go and walk the plank!

  • @xultanis-dragon

    I agree...

    Pirate Legend has become easier and easier thanks to all of the easy access to high value loot.

    Rare aren't expanding progression for high level players, and they're making high levels easier to achieve... Players "exhaust" the reward incentives faster, and then there's not a whole lot beyond that to achieve. This is a hole they've been digging themselves for a long time.

    It also sucks to see how relatively easy people are attaining Legend status when it took me about 2 months of consistent play to reach Legend. Say "it doesn't affect you" all you want, but devaluing the relative value of an achievement over time is kind of a slap in the face to dedicated/veteran players. I was proud of it at that time, and now it's hard to be proud of because of how quickly obtainable it is.

    I mean, I guess it wouldn't have been that bad if they didn't talk up legend status around launch, but we were indeed promised a world where Pirate Legend would "mean something special" and people who attained this status would be "like celebrities" - So I think it's fair to be disappointed and irritated by the fact that they have not delivered on this and have quite frankly moved in the opposite direction.

  • @chronodusk said in Ranks and Commendations:

    Say "it doesn't affect you" all you want, but devaluing the relative value of an achievement over time is kind of a slap in the face to dedicated/veteran players.

    I'm a dedicated, veteran player who's been playing since launch and I'm just now on the verge of hitting 40 in all factions. (I like to keep it even)

    People act like you just stumble into Legend status now with little effort. No, it still takes work. Not as much work, but still work. After all, if I've been playing regularly for a year and have only reached what is considered the halfway point, it ain't all that easy.

    I mean, I guess it wouldn't have been that bad if they didn't talk up legend status around launch, but we were indeed promised a world where Pirate Legend would "mean something special" and people who attained this status would be "like celebrities" - So I think it's fair to be disappointed and irritated by the fact that they have not delivered on this and have quite frankly moved in the opposite direction.

    Eh, after living through the height of Peter Molyneux, that isn't even a blip on my radar.

  • Since launch and your 40,40,and 40 that is dedicated and veteran.. tell me your secret?

  • The game has only been out for a year. You mention it as if a decade had past. SoT is a WiP, along with it's community

  • @uribedh

    The game has only been out for a year. You mention it as if a decade had past. SoT is a WiP, along with it's community

    Sea of Thieves officially launched on March 20, 2018. That would make a total 1 year and 7 months We are much closer to 2 years than 1 at this point. If you include Beta's and Alphas that is probably close to 3 years. Sea of Thieves is well beyond a year at this point.

  • @uribedh said in Ranks and Commendations:

    The game has only been out for a year. You mention it as if a decade had past. SoT is a WiP, along with it's community

    The game is significantly different to what it was during launch. Almost a completely different game. The game used to be about 60% to 70% pvp and 40% to 30% pve. World encounters and such didn't exist outside the Kraken and the Kraken only really spawned once after the fort was completed.

    The Forts were always completed because it was the only real way to get good amount of loot but it was also always contested. Players fought like crazy over it.

    I was there in the beginning as were a lot of players and it took a lot and I mean A LOT of time and loot to get to Pirate Legend. Some of us even had to do the whole animal grind for the last part of merchants. That was a hassle in of itself because other player would attack you and kill all your animals.

    That was when you really had to learn to live and let go. A stray cannon ball kills 8 to 10 chickens. I remember a Galleon came over after we went out of our way to avoid it. Not because we were afraid, but we were getting animals. They went out of THERE way to go to the outpost we were at. One of the few times I got caught with my pants down. Their broadside launch took out all of our chickens and snakes. We had like 20 of them. We saved the ship, got out of their broadside, turned around because I was angry as hell, and we sank them and took their fort loot.

    It was really rare to run into a fake Legend back in the day. A player that had legend stuff or Athena stuff was often then not a good crew that worked together and knew what they were doing. They were dangerous. Now you don't even bother caring what they are flying.

  • The note at lost gold fort with the most gold earned is a nice tribute.

    Imagine a living leaderboard, perhaps something they are discussing in the bounty system idea?

    That way in game, it isn't just an event/luck/worked on title, it is actually the player's play that yields significance.

  • For me who got to pirate legend between 5-6 week after launch.
    We where on the grind, all fort belong to us if we those it, an in general, It was a beautiful!!!!
    Compared to now with all the way to get gold, an although I love using alliance, It wasn't there.

    So giving away treasure or share was not really a thing, because all players was somewhat on the grind,
    an what mine is mine,
    an what is yours could be mine. :P

    But we sailed so rarely in the outfit/title or ship cosmetic, because you where almost hunted because you where legend an the potential of the legend chest.

    But although it maybe dont mean anything for some, I have meet many who is impressed when they find out Im PL with 10mil in the bank.
    Even got the best reaction from some kids
    "ohh wow, hey dude, look!! that is one of those pirate lords"

    One of my crew mate did get insult when wearing the PL outfits.

    But just like a hero dont call them self a hero.
    You should only be able to get a Legend title, If people see you as a Legend.

  • @masterbetty89 said in Ranks and Commendations:

    Since launch and your 40,40,and 40 that is dedicated and veteran.. tell me your secret?

    Weaponized apathy.

    I bought a merchant quest and it's all white chickens?

    Doing it.

    I've got a huge haul of high tier loot, but whoops, wasn't watching and somebody's sailing up?

    Ditch the coin and spy on them from a hidey-hole. Or wait there and dance or play, giving them plenty of time to line up headshots.

    Playing in December?

    Gather up as much good loot as I can, then slap on a white beard and give it away to the first ship I find because I'm frickin' Pirate Santa.

    Basically I just don't care about progression. Many times I end up just goofing around my entire playtime and accomplish nothing. A favorite past time is to kill myself right away and spend an hour or more on the Ferry giving out food, wood, and cannonballs.

    I try to understand where people who like the grind are coming from, because I know it's important to them. But the level of grind in the game has never bothered me because, for me, it was never there in the first place.

  • @xultanis-dragon said in Ranks and Commendations:

    This is completely my opinion so I'm not trying to say I'm right or you're wrong......but I am and you are...... Just kidding....or am I? This is going to be long but I'm always long winded.

    "Xultanis Dragon, short story chapter 145"

    On a serious note. A recent post about a Pirate Title has got me wondering if anyone looks at any of the games ship/player cosmetics or Pirate titles and feels a sense of "oh dang"

    Shrouded Ghost aside and I hope all of those that have it have a very bad experience with some fiery wings from hell and cry when they are on the porcelain throne.

    When I first played this game when Ranks, Titles, Cosmetics took a lot to get, there was a since of "OH DANG" when someone saw a Full Rogue ship, or on rare occassion a full Legend livery.

    A player had to do 1 of 3 things. Steal there way to the top which included LOTS of PvP. Farm there way to the top, which took skills in avoiding danger or luck in finding empty servers. Combination of both.

    Gold was super hard to come by and players took time spending it. They talked with their crews on "I'll get the hull, you get the sail and broski gets the figure head yeah?"

    They would color coordinate their suits, and you would be surprised and weary of a ship that come out all decked up and set up, because you knew they had to go through some kind of hell to get that far into the game.

    Even after I got Legend I was still weary of other legend ships. "Hey a Legend ship on the horizon, everyone get your game face on.", since more likely then not the Legend ship actually was a good ship. Rogue Sea Dog was almost the Pirates choice for PvP.

    Now not so much. Not so much AT ALL. I see ships, colors, livery, I just don't care. Titles and whatnot again just don't care. The game throws gold and doubloons at you now, buying your levels was the new hit thing. "Save it until you hit 40 and just buy the last 10".

    40 was the stage at when the GRIND really happened and a whole player base skipped it.

    Just feel like the game cut out an important part of the immersion of the game just to cater to the casual player.

    I was never a fan of prestige that some of the player base mentioned in the past. Just don't like the possibility of having to REGRIND Athena's because honestly it was never fun just tedious. That would probably be a personal problem of mine but I was there when you had to spend an hour minimum doing the animals, then getting the Athena.

    I think Rare should really just do something with Gold and Ranks.

    Increase the cap to 100 or something. Make a new type of Athena quest and raise it to 20 or even 30?? Take out letters of commendations and have cosmetics TIED to Ranks and Reps again, not time limited nonsense or commendation nonsense.

    I feel as if commendations is a way to force us to do things or look for things specifically. Dictating how we play. Leave it to ranks and then it will just purely be "Hey get loot, turn in loot, don't care what loot, just get it and turn it in."

    Granted I'm on the fence on this because I went through the grind already and I'm terrified of having to do MORE Athena's but I want that sense of immersion back into the game.

    Where colors and titles actually meant something. I don't even know if I completely agree with my idea, but food for thought.

    Conpletely agree. I didnt even do the rag and bones event cause there were no cosmetics tied to the commendations.

    I dont really put to much thought into titles. There are so many now. Hell im still wearing the Gold Hauler title, which is the second title u get from gold hoaders. Just because hauling other players loot is what i do. Not gonna lie tho, back around launch if i seen a pirate legend title i knew i was usually in for a fight. Nowadays i can run into legends that cant pvp to save their life.

  • I wasn't looking for a make Sea of Thieves great again post but i'm glad i found it.

    Kudos to you, may the wind forever blow in your favour fellow Pirate.

  • @xultanis-dragon I agree that the game needs a lot more titles and the like that actually mean something. I used to actually think that legend meant something when I was a noob but now that I have played for a year now and am 50/50/45(hoping to get PL by the end of the event via DR OoS, tried some out yesterday and they look very nice, if there is any better way to gain just OoS rep please let me know) I have realized that the only real reason to get to legend is to do the Athena voyages, which I have done and enjoy since they are a mix of everything. The sad thing is I have managed to 1v4 PL crews and sink their ships. This really shouldn't happen ever, imo Pirate "Legends" should be really good at pvp and the like, but no, most are just a bunch of noobs who did fleet servers (perfectly fine by me to ally with the entire server, just I don't think it is fair to have an entire server full of people part of one group since then there is no betrayal and it is all farming for loot) and the like. I noticed that pirate legends tend to be bad at pvp. Maybe they could add in a lot of pvp oriented titles and the like, and make there be an actual reason to fly the reaper's mark (other than those commendations which if we are being realistic aren't worth it since you can do other stuff and get more doubloons much more quickly) But the main problem I notice with a titles based on pvp is.... fleet servers. The game cant recognize the difference between a "fleet server" and a normal server and thus people could farm these tiles easily.
    Maybe they could add in encounters for legend crews (any, this would make it especially hard for the noob legends) These are just numbers and are more just the idea, these things would be unbalanced with what I proposed but what I am looking for is an encounter that Such as having legendary order of soul quests which would summon lets say 5 waves of 4 skeleton galleons (or sloops for sloop) But, you would be required to have the Reaper's Mark flag up and in order to get the commendation no other ships would be able to hit the skeleton ships. For gold hoarders they could add in one that requires you to dig up lets say 20 chests, but, as soon as you left the island a kraken that would deal 2x the damage and you would have to defeat 2x as many tentacles, but as an addition they could make the kraken able to break the masts, capstan and wheel of the ship, but you could not repair them for x amount of time due to kraken ink (hey that would be good for a normal kraken too). For a merchant alliance quest they could do something similar to the rag and bone one where you have stuff that has only a day to be delivered, but they could make it so that multiple skeleton ships and megalodons would spawn on you in order for it to be a challenge. They could require you to complete what, 100, of these voyages in order to get some very nice looking ship cosmetics and impressive titles. What I am looking for is high tier quests which would not be able to be done easily and would be an actual accomplishment do defeat. Things that you would be really wanting to show off with cosmetics but that (for a time at least, if enough people got them you could go and add in a new harder variant of it for new titles and cosmetics) only a select few could have.

  • v*ca-hombre said in Ranks and Commendations:

    Mr. V*ca-Hombre, I wish they'd do something about this profanity filter because the word that's being censored here only means "Cow" in Spanish and only makes it harder to talk to you lol.

    I'm a dedicated, veteran player who's been playing since launch and I'm just now on the verge of hitting 40 in all factions. (I like to keep it even)

    People act like you just stumble into Legend status now with little effort. No, it still takes work. Not as much work, but still work. After all, if I've been playing regularly for a year and have only reached what is considered the halfway point, it ain't all that easy.

    I don't know - I've seen quite a lot people who are able to burn through it in in less than a month pretty easily, and it doesn't seem right. I've played with some Legends on Discord, and when I start talking about lore, and old updates, and technical stuff about the game, the response is often "oh I dunno what you mean, I just picked the game up a month ago" And I often just figure that Pirate Legend has just become that easy to reach.

    I was going to ask what's been keeping you from hitting Legend, but I saw your response to another person on the matter. I hope you're right and that maybe these people just sunk a ton of time into it.

    I mean, I guess it wouldn't have been that bad if they didn't talk up legend status around launch, but we were indeed promised a world where Pirate Legend would "mean something special" and people who attained this status would be "like celebrities" - So I think it's fair to be disappointed and irritated by the fact that they have not delivered on this and have quite frankly moved in the opposite direction.

    Eh, after living through the height of Peter Molyneux, that isn't even a blip on my radar.

    Ha, funny that you brought up Mr. Molyneux because I know exactly what you mean, but I expect more of Rare. I do hope they make good on the promise of making Legend more meaningful, because the concepts they had planned for this had always been super exciting for me.

  • @chronodusk I bought ~20 of my levels and am effectively in the same situation as him levels wise (should be 45 45 45 realistically but I bought levels), I think the main reason why people haven't reached legend even if they are better than most legends tends to be that they do not enjoy the grind as much. (I bought the game for pvp, I mainly do pvp, I also mainly do solo so yeah) Then there are others who just go straight for the PVE and don't care about the actual game, just the grind.

  • Every time Rare come up with a title that indicates someone is a quite skilled individual, the community works around the clock to find a way to cheese it. As soon as it's cheeseable, the title loses any inherent value.

    If nobody finds a way to cheese it, a vocal minority complains that it's impossible, only for Galleons or an assault on the dignity of our solo sloopers until Rare lower the requirements, which also causes the title to lose any inherent value.

    And it's for these reasons that we can't have nice things.

  • @chronodusk said in Ranks and Commendations:

    I've played with some Legends on Discord, and when I start talking about lore, and old updates, and technical stuff about the game, the response is often "oh I dunno what you mean, I just picked the game up a month ago" And I often just figure that Pirate Legend has just become that easy to reach.

    Yeah, this is where it comes down to personal opinion and semantics. Because there are ways to make it to Legend "easily" (quickly). And again, there were ways to do that before too, just not as many.

    Things like optimizing which voyages you take, server hopping for forts, and many others I don't even know about. If your only goal is to reach Pirate Legend, you can find or figure out methods that will get you there quickly.

    But to me, that's not playing the game. And I don't really care what those people have unlocked, because I know 99% of them will be gone after a short time.

    It's why I'm almost glad that Rare has taken so long to add any "endgame" content to SoT. It almost ensures that min-maxers like that will grow bored and depart, leaving more people who actually enjoy the game for what it is.

    (And I said I'm almost glad, because I do think the Pirate Legends deserve content too)

  • @v*ca-hombre said in Ranks and Commendations:

    Yeah, this is where it comes down to personal opinion and semantics. Because there are ways to make it to Legend "easily" (quickly). And again, there were ways to do that before too, just not as many.

    Things like optimizing which voyages you take, server hopping for forts, and many others I don't even know about. If your only goal is to reach Pirate Legend, you can find or figure out methods that will get you there quickly.

    Yeah I suppose you're right. My journey to Legend took me 3 months. I can remember hitting 40/40/40 and just going for it at that point, but never really focused on it until then. I think the only optimization I used was re-rolling for more lucrative voyages. I never did any of the fort hopping, although I definitely went for forts when the opportunity was presented.

    But to me, that's not playing the game. And I don't really care what those people have unlocked, because I know 99% of them will be gone after a short time.

    Depending on how much of a person's gameplay is spent doing this, I certainly agree. I don't like speedruns, I don't particularly enjoy fort hopping or just doing forts all night. It feels like work.

    The only time I ever speedrun an Athena is in a case where I need to get up for work in the morning and just want to squeeze in one more voyage. But if this is all a person does, and they don't seem like they're enjoying themselves, then I think that's clearly the point where you're no longer playing the game and just making yourself miserable.

    Ultimately, I'm agreeing with the sentiment that the experience is the most important part overall. At the same time, I enjoy reaching goals and earning things that are hard to get, but I won't sacrifice the experience for the sake of earning something like that. (there's a reason I don't have 500 skeleton ships sunk yet)

    It's why I'm almost glad that Rare has taken so long to add any "endgame" content to SoT. It almost ensures that min-maxers like that will grow bored and depart, leaving more people who actually enjoy the game for what it is.

    (And I said I'm almost glad, because I do think the Pirate Legends deserve content too)

    I say quite a lot about the lack of Pirate Legends content, but in the end it's not going to be a deal breaker for me and I will always enjoy Sea of Thieves for what makes it truly enjoyable.

    I just love the thought of having some content that is tailored to experienced players that have invested a lot of time and effort into the game and I think that it's important for Rare to take care of players like that by challenging them and rewarding them for being loyal players - Legend content and cosmetics is a good general place to begin for something like this, and it also sounds like this trading company emissaries thing will serve a similar purpose.

  • @vxca-hombre sagte in Ranks and Commendations:

    @xultanis-dragon said in Ranks and Commendations:

    wondering if anyone looks at any of the games ship/player cosmetics or Pirate titles and feels a sense of "oh dang"

    Can only speak for myself, but nope. I never had that feeling. Ships operate the same, no matter how they look; so my "run far, far away" strategy was the same whether the ship was tricked out or not.

    Heck, if I was doing my job right, I'd never be near enough to even clearly make out what livery they were sporting.

    People are always talking about the "glory days" of SoT.

    "Back when Legend and commendations meant something."

    Naw dude. They never meant any more than they do now. The first Pirate Legend got there through handouts.

    Why is everyone always so gung-ho about the "Thieves" part of the title when it comes to PvP, but then go on and on about hard work and integrity when it comes to Legend and commendations?

    We're low life, cheating, thieving, lazy cowards. Of course we're going to go for an easy score if we see it. And anyone who tells us to do it by honest hard work can go and walk the plank!

    This ^

  • @chronodusk sagte in Ranks and Commendations:

    @xultanis-dragon

    I agree...

    Pirate Legend has become easier and easier thanks to all of the easy access to high value loot.

    Rare aren't expanding progression for high level players, and they're making high levels easier to achieve... Players "exhaust" the reward incentives faster, and then there's not a whole lot beyond that to achieve. This is a hole they've been digging themselves for a long time.

    It also sucks to see how relatively easy people are attaining Legend status when it took me about 2 months of consistent play to reach Legend. Say "it doesn't affect you" all you want, but devaluing the relative value of an achievement over time is kind of a slap in the face to dedicated/veteran players. I was proud of it at that time, and now it's hard to be proud of because of how quickly obtainable it is.

    I mean, I guess it wouldn't have been that bad if they didn't talk up legend status around launch, but we were indeed promised a world where Pirate Legend would "mean something special" and people who attained this status would be "like celebrities" - So I think it's fair to be disappointed and irritated by the fact that they have not delivered on this and have quite frankly moved in the opposite direction.

    Tbh early Legends showed only one thing to me: they seem to have no life other than gaming and exagerate and play too much.
    If the make Athena rep endless or whatever i can tell you what o do:
    Nothing, but play like all the time and again think that some have no life other than gaming and are proud of pixels.
    Dude, i'm proud i can make Musik play Instruments, make a decent tune, i'm proud i can make you fly around if you attack irl, i'm proud if my daughter, i would be ashamed to say i'm proud i exagerate playing videogames.
    Nothing personal, really not, but really???

    About the celebrities.
    I should celebrate someone gamed the way to PL by crew hopping?
    I should celebrates those streamers supported by Rare exploiting combat and more, mocking and insulting others, trashtalk that much?
    I shall celebrate people speedrunning and refusing to play the game like intended and not apreciating it's lore and atmosphere?

    Eh, no :-)

    I would apreciate someone roleplaying and playing regular, contributing to the world and setting.
    Do we have someone like this?
    No, we have mostly gamers gaming the system to be proud of pixels.
    Sorry, but pitiful at best.

  • @masterbetty89 sagte in Ranks and Commendations:

    Since launch and your 40,40,and 40 that is dedicated and veteran.. tell me your secret?

    Dedicated veteran means not addicted gamer exagerating gaming systems.

    He could have played every saturday and for 2 hours since launch. Would be a veteran ans dedicated to me.
    Those who game 16hrs a day everyday arent dedicated, they are addicted or at minimum obsessed.

    I know why they need more meaning, they have nothing else i'd guess that gives them meaning.
    I mean, if you played 10+ hours a day, everyday, what is this, normal? Hell no!

  • @vxca-hombre sagte in Ranks and Commendations:

    @masterbetty89 said in Ranks and Commendations:

    Since launch and your 40,40,and 40 that is dedicated and veteran.. tell me your secret?

    Weaponized apathy.

    I bought a merchant quest and it's all white chickens?

    Doing it.

    I've got a huge haul of high tier loot, but whoops, wasn't watching and somebody's sailing up?

    Ditch the coin and spy on them from a hidey-hole. Or wait there and dance or play, giving them plenty of time to line up headshots.

    Playing in December?

    Gather up as much good loot as I can, then slap on a white beard and give it away to the first ship I find because I'm frickin' Pirate Santa.

    Basically I just don't care about progression. Many times I end up just goofing around my entire playtime and accomplish nothing. A favorite past time is to kill myself right away and spend an hour or more on the Ferry giving out food, wood, and cannonballs.

    I try to understand where people who like the grind are coming from, because I know it's important to them. But the level of grind in the game has never bothered me because, for me, it was never there in the first place.

    More Legend and more Pirate than most here!

    All my respect here!
    I do it nearly the same, at least if alone, because even my crew is efficient while i am more immersive.
    No golden animal? I do it anyway, let go the Cargo's and dont do them? No way, i'm a pirate, thise who dont apreciate a foul skull and a Seafarer chest and say "it's not worth it" dont deserve to be a pirate or at Sea at all. You are not #bemorepirate you are #gamingthesystem and you do not immerse and RP and apreciate the work, you work on your pride of pixels only.

    @vaxa they are all addicts imho and lack self confidence or meaning, they game that much, they need it to mean something, when the meaning of playing a game is to have no meaning at all and relax from all the RL stuff what really has a meaning.
    They are oversaturated, they seem to not work much, oh yeah they do work irl, maybe some form of blabla Projektmanager work, if they need to do real work, they will Fall asleep at 7 p.m. and cannot game anymore.

    Sorry i'm salty because of that and because of all the gamers who have not learned what playing means, but can only work of stuff, exagerate, give it a meaning.
    Someone gave it meaning playing memory or Ludo or Monopoly as a child?
    I imagine they already did some Excel tables to analyse the session, to game it better next time.

  • @chronodusk said in Ranks and Commendations:

    At the same time, I enjoy reaching goals and earning things that are hard to get, but I won't sacrifice the experience for the sake of earning something like that.

    A good stance to have. And since everyone plays and enjoys games differently, I think it's the best metric to go by when judging how much you like a game.

    @bugaboo-bill

    Yeah, I try to be understanding of everybody's playstyles, but people who take that stuff to the extreme have always been a frustrating mystery to me.

  • You call it "catering to casuals" but some see it as "getting people to want to play". All that grinding you are so proud of is exactly why the game was criticized for a long time. I wanted to like the game so much but review after review said the same thing. Monotonous grind.

    I finally gave it a shot when people started saying "hey you know what? After all these updates it's kinda fun!"

    Sorry if my "easier" path to Pirate Legend (I will get there soon) makes you feel cheated somehow, but would you rather it go back to the way it was and see the player base die?

    I pretty sure there was no executive meeting where they said "You know what, the number of players in the game just keeps going up. Let's make drastic changes!"

  • I quit downloading Athena when I realized that it does not give anything other than leaky pants smeared with phosphorus, nothing at all ....

  • @mammothscrub said in Ranks and Commendations:

    You call it "catering to casuals" but some see it as "getting people to want to play". All that grinding you are so proud of is exactly why the game was criticized for a long time. I wanted to like the game so much but review after review said the same thing. Monotonous grind.

    I finally gave it a shot when people started saying "hey you know what? After all these updates it's kinda fun!"

    Sorry if my "easier" path to Pirate Legend (I will get there soon) makes you feel cheated somehow, but would you rather it go back to the way it was and see the player base die?

    I pretty sure there was no executive meeting where they said "You know what, the number of players in the game just keeps going up. Let's make drastic changes!"

    Player base was completely fine. Players were playing. Making it easier just to get casuals isn't the real way to go because then you end up with another mess of other things.

    Players wearing full Athena gear that have no idea how to play the game. Complaining about the smallest things or complaining about PvP. Coming straight to forums to say that the Krakens needs to be nerfed, ship combat needs to be nerfed, Galleons need to be nerfed, etc etc.

    Players are using that title as a way to confirm they know what they are doing when they don't. So yes I would like to go back to the way things were because then maybe things would be better.

  • @xultanis-dragon I'd leave PL where it is. The title has been tainted since the very first PL, he didn't have a clue, he just got boosted by subs.

    PL/10 is meaningless now too.

    I'd add a new accolade for having 50/50/50/50/50 and turn that into what PL should have been. Which would have the added advantage of boosting Arena population and making sure that people who are max level have earned their PvP stripes.

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