As much as I enjoy the thought of a single spot rewarding the multiplier, you know... for the PVP FACTION (snort), I must say I think the design idea is severely lacking.
We got the spooky outpost with the nice ambience and skybox but it feels too forced after all and it does not suit the theme of pirates who want to control the piratlife in the entire SoT
... to just hang out at a single outpost instead of spreading out.
So why not put spooky, a little skelly styled outposts into the game similar to that one station in the Arena, just more worn down and spooky, maybe smaller and have two or three of them in the game.
And everywhere you can sell in your loot with the multiplier.
I do feel the Reapers are just at a complete disadvantage from a pure PvP perspective.
° They are always visible and will more or less alert others just for being Reapers ( yeah there are these kind of people who totally forget all other kinds of ships can still attack you as well )
° They must use advanced tactics and sneaks to actually catch vigilant people most of the time and even then, if the innitial ambush is repelled, a chase will ensue which can take so long only the gods know how long
^ And while runners with a ship of the same seize can always just bypass random outposts and savely sell in for no risk. But the Reapers? Everybody knows their only true point of interest. Its just unfair! (x2)
The Reapers hideout is very cool. I also like how it has been progressed in creation over months now and you could gradually witness the changes leading to this.
This really helps to create the feeling of a living, breathing world.
After all Rare could just not do this and suddenly put some kind of big faction house somewhere.
( Like the map-centre I believe? Did it came suddenly? Oh well thats another story. )
But one outpost alone is not enough. Being a Reaper, even if you are one of these pure PvE farmer Reapers, its just not balanced how you take like 75% of all the PvP risks and others can stay hidden and sell their stuff in at various locations.
But the same "non PvP faction people" have these massive PvP advantage on their side of being able to PvP ambush reliable at the only location with a multiplier.
Does not truly makes much sense to me.