The seapost runs are a quick way to earn doubloons. They don't leave any time for pitstops, like diving a shipwreck along the way. But I suppose that's the point. More than a Merchants Alliance contract, there is a sense of urgency. Even failing the delivery times, it's a reliable way to earn doubloons beyond more difficult commendations.
The main problem now is that all jobs other than seapost-to-seapost transfers direct the player to Shipwreck Bay. That obviously limits replay value because one feels much like another. It concentrates griefers at one spot. And it's a burden if a player receives the job in another sea, requiring a long trek before the real journey begins. Gameplay in Sea of Thieves is always time-intensive, so additional requirements like that can be prohibitive.
I was also confused when multiple crates bound for the same seapost were expected at different times. That's a pointless complication because players must already strategize the order by which they will sail to different seaposts to make different deliveries in one job.
Apart from the new contracts, many thanks from a solo sailor for the ability to resume progress if the game crashes!
And unlike many others, I'm completely comfortable with the well designed microtransactions. Adding the new skeleton type for a chance at MT money is generous and appreciated.