Make Hit Detection Server-Side

  • Hit Detection needs to be fixed.

    Currently, it's client-side. If from my view I land a shot, a hit marker appears, even if our pings caused the shot to not line up as far as the server is concerned.

    I'd rather not see a hit marker when I was 100% confident that I got a hit, knowing the reason I didn't was because of lag...instead of counting on the fact that I believe my Eye of Reach hit-marker brought their health down and go in for the sword slashes only to find out that they have full health.

    This is going to be be terrible for Arena if it doesn't get fixed.

    Just make hit markers server side.

    Overwatchs hit markers are server side, I put 600 hours into that game awhile back, and never once did I get an inaccurate read on a hit marker or not get one when I should have.

    Maybe it's a deeper problem, the way the servers manage ping imbalances? Not sure, but with The Arena, it needs to be addressed.

    Thanks!

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  • The other day I shot someone four times consecutively while chasing them on an island, with the Eye of Reach, and they still didn’t die after the fourth. They had a sword equipped the entire time, no bananas as they were out.
    Four hit markers, no death. How can you even trust the PvP when that’s happening?
    Also, my ping was ~60.

  • @salerio Well the hit detection is server sided. You are referring to the hit-marker. Yeah, the client side prediction with the hit marker is really really bad lol.

    I'm assuming they are just trying to minimize bandwidth by sending less information back and forth from the server to the client but that doesn't seem like it would take up that much data. IDK though.

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