@drayman86 said in Please Rare....NO MTX ! !:
@nabberwar , the only reason MTX's exist in the first place is because gamers are willing to pay.
How curious would it be if SOT pet's go to the MTX system, and it falls flat on it's face?
It might, or it might not. We won't know until the MTX system goes live. Game development is expensive, very expensive. As time progresses expectations from the fan base for those games continue to grow. However, the one thing that has remained the same since 2006 - 2007 is the price. Games starting on the Xbox 360 and PS3 were priced at $60 a piece and 12- 13 years later we're still only paying $60 a piece for a brand new triple A game. Yet the time, technology, and expectations of what makes a triple A game triple A have all skyrocketed since then.
Rare needs a way to continue to bring in revenue. Brand new players are a great source but they're not enough to carry the entire community. If Rare wants to introduce MTX cosmetics or items that don't create a skill gap between players then I'm all for it. More revenue means more content for many, many more years.
Now I'm all for Rare introducing generic pets into the game that can be unlocked via in game commendations and challenges. Even going a step further giving Pirate Legends a chance to unlock, through legendary commendations, a Pirate Legend themed pet for free. For instance, a generic looking monkey that can be purchased at one of the shops at each outpost could be available to players for free.
They would act the same way, could be interacted with in the same way, everything about them is the same except for how they look. The MTX monkey could be wearing a pirate hat, or an eye patch, or something similar. The generic pets would still offer everyone the same exact game play experience but if you had some extra money in real life and wanted your pet to just simply stand out a little more then you could buy a monkey with a hat.
Sea of Thieves and the future: Ditching loot crates for pirate pet pals, DLC plans, and more
