I have some serious concerns about the introduction of skeleton ships in SoT if significant improvements are not made to enemy AI threats. Currently, all enemies are essentially homing missiles. This is why higher level pirates frequently talk about kiting as a primary strategy in OoS voyages. This behavior is also true with other AI threats in SoT like sharks, Meg, and even the Kraken. Essentially all enemies have a very simplistic loop of behaviors that they perform (unaware of contextual or environmental cues) which leads to a host of tracking problems that decreases the enjoyment and emergent gameplay of in the game world.
This simplistic behavior can essentially be described as followed. When human player is within range, AI threat pursues, this pursuit also includes a buffer time, that counts down to when ranged enemies (or sharks) are able to attack. Outside of this simple loop there are a few behaviors like check current health state (eat banana or run), but beyond that there really isn't much in the way of branching behaviors, and there is certainly no contextual group or environmental awareness.
Unless SoT AI is improved across the board it is really easy to imagine how Skeleton Ship encounters will play out. Skeleton ships will pursue the player if within range, and will be dangerous (as skeleton fort turrets are) if you approach the broadside due to their aiming ability.
Therefore, I speculate that most high level pirates will simply adopt a swift boarding strategy to deal with this AI threat. If there is some sort of horizontal progression reason to farm this threat, most players will likely ram these ships, board, kite skeletons into the the captains quarters (or lower decks), sink, and repeat.
While I'm certainly excited for new AI threats in SoT, I hope Rare recognizes the serious limitations of the current threats, and makes significant overhauls to each. The biggest issue remains that these threats feel entirely separate from the world that they spawn into. There are no static behaviors or animations (besides pacing back and forth), and none of the AI threats are "aware" of anything outside of the single point (or human target) that they are tracking at a given moment.
In my view, the most obvious way to flesh out the game world and make it feel less empty, is to begin to make significant improvements to all current AI threats. My hope for the future of SoT is that kiting will no longer be a viable strategy.
