As of right now when two competent galleon crews fight, the only way the battle ends if somebody boards and powder kegs the ship or one runs out of resources.
Cannonballs are not a threat unless most of your crew is dead, as any decent crew can easily repair and bail the water out during combat.
I'm suggesting a buff towards player damage not ship damage, as more of the crew being dead makes repairs harder. Cannonballs should one shot players if hit directly while doing repairs. If a powder keg outside the ship can kill a player on repairs, a direct hit from a cannon below deck should too.
This would improve the ship to ship combat and would mostly remove the requirement to board and spawn camp the crew to prevent repairs.
