Factions to encourage different types of player interaction

  • I've been trying to think of a way to encourage more cooperation between crews. I have no problem with the current PvP system - it adds an element of risk to the game - but at the moment there is no real incentive to work together and I'd like to see more variety of player interactions. One way of achieving this would be to create 3 or 4 different pirate factions that players could join in game. There would be a league table for which faction had collected the most gold, and it wouldn't differentiate between gold from voyages and gold from PvP, so it wouldn't incentivise one style of play over another. At the end of each week everyone in the faction on top of the table would get a reward and the tables would reset (gold collected by individual crews would still go to them in the same way - I don't see any need to overcomplicate that system or create systems that could be exploited). This would encourage players to help out or atleast ignore players in their own faction, particularly at skull forts etc., and give a better indication of who is likely to be hostile.

    Each faction would have their own flag (or maybe just a colour/pattern on the wind flags so that ships can still have their own unique flags) and there would be unique faction cosmetics available. There could be faction noticeboards at outposts and NPC faction Admirals in the pirate legend area.

    Players could choose to stay unaffiliated, and could also leave/change factions but there would be a cost and a cool down period involved in doing this. I don't see friendly fire being turned off for ships and crews in the same faction, but there should be some sort of penalty for attacking others in your group - perhaps a hefty fine? If you leave or are suspended from a faction you would still own their cosmetics, but they would be locked until you are reinstated or rejoin.

    Having a limited number of premade factions rather than player-made ones would allow the servers to create a balance between the different factions and neutral players to keep things balanced. I also don't think there should be a way of finding other ships in your faction except by stumbling across them like any other ship - that way it wouldn't be easy to create big unstoppable fleets. Premade factions also makes it easier for Rare to create cosmetics which cater to them.

    What do you think?

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  • @lokis-socks Ever play Neocron?

    If not, you should give it a shot. Its a bit rough around the edges, but it had the best faction system and open world PvP system that you will see in any game , probably ever.

    There were 10+ factions. You could join any of them. Some were neutral towards each other. Some were hostile. Some were allied. It was great for PvP and questing.

  • Royal Merchents and Buceneers.

  • @skyewauker That sounds really interesting, but maybe a bit too complex for SoT. It would be good just to have some mechanism to encourage players to have positive interactions as well as (not instead of) PvP.

  • @cutlass-pain Could be, but I'd be happy with three or four different pirate gangs/fleets/what-ever-you-want-to-call-them. Players would still be able to do all the same voyages they already do from the 3 trading companies, plus voyages from their faction.

    The factions wouldn't really have to differ from each other except in visual style and lore/back story, they could function in more or less the same way - it would just give players teams to identify with.

  • if you think about it we can already implement four factions, the admirals, the bilge rats, the sea dogs, and the sovereign, because we already have cosmetics in place for those

  • I know this is a pirate game and all, but a friend and I thought about that they maybe could add some factions like Spaniards or English Royal Navy. I don't really see a difference with what you propose, but yeah maybe this could change it also. For them it's then 'a war against piracy'. I don't know, it's just an idea we had.

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