@tavishhill2003 said in [Mega Thread] Pirate Legend and Pirate Hideout:
@klon54 You were having fun....so what more do you need? Think about what folks wanting to turn SoT into Destiny are saying here man. They want to forego enjoying great game experiences in exchange for....some undisclosed and undefined 'content drop' or to see numbers get bigger that only lead to more loot which in turn makes numbers go up faster, leading to more loot, etc.
Games that lean on loot farming do so because they lack the fun factor and memorable experiences this game oozes with. Those titles have to use Skinner Box game design to exploit human psychology to keep ppl playing with the intent being to make $$$ off of them. There's a reason Jamie Griesemer (famous for his '30 sec of fun' gameplay loop philosophy in Halo) left Bungie. There's a reason guys like Ken Levine have basically made it their life's goal to find a way to build 'narrative legos' to let player driven narratives actually mean something in games. RARE has accomplished that to a very large degree.
It isn't quantified easily in terms of game mechanics or skill points, but there is a countable number of adventurous tales being shared all over the internet already about the memorable experiences ppl have had.
The journey is fine. But when you have gone on it 100 times you start to look for other goals. And when those goals are so ridiculously limited, the game dies.