Ship Sailing Tips, Rotations and Manouvers.

  • Many people have no idea what Sailing is, or don't understand how a ship works, with the wind and all that.
    I'm a Marine for almost 5 Years now, and I've been on the sea more times in 5 Years then I can count.

    (PS: I'm Portuguese Marine, sorry for any technical english mistakes, keep in mind, we Portuguese invented most of these terms.)

    In SoT the sailing is actually very realistic. And this is one of the things I love about the game.
    So thought about passing some knowledge to you guys, so you can improve your sailing when in-game.


    Sailing Tips:
    Left - Port
    Right - Starboard (Stbd)
    Front - Bow
    Back - Stern


    Ship Rotation:
    Unlike a car for example, wich rotates over the front from its wheel, a ship rotates at its center.

    Ship Rotation

    When you turn the wheel on a ship you make the rudder (Thing on the back of the ship, turn as well).
    Usually we use angles to turn a ship in Navigation, unslees you want to keep a course, then you use Easting which is the numbers on a compass from 1º to 360º (North).
    So each spin of the wheel its usually 25% of the Rudder Shovels turn.
    You can always know where the Wheel Center is because that Wheel Handle its marked diffrently from the others.

    Example of orders to the Rudder Men: (Navigate Stbd or Port Three Six Zero) wich is North, or you can give the order in degree's: (Turn 15º to Stbd or Port).


    Manouvers:

    Wind Manouvers:
    When wind is blowing behind you, called Stern Wind, and its the easyest and fastest Navigation you can get.
    Here we say for example the wind is coming from South, so you're Heading North.
    (Here you want to keep all your sails down in order to achieve maximum ship speed, and remember to always adjust, as wind keeps changing direction, even in SoT.)

    When the wind is blowing in front of you we call it Bow Wind.
    Navigation here its tricky, you can do it, but it will take you longer, and you can't achieve always the same speed.

    To gain as much speed as you can, you need to do boards. In my language translated to english is "luff".

    Example: Wind is blowing South, and you want to head South, you'll need to do for example, South Eeast till you get some wind and speed, at this time you want to turn your sails all the way to Portboard (Left), so the wind can keep tacking them (remember to always look at your sails, you can always notice when you're getting more speed), then head South West with the same turn, but this time, you'll need to turn your sails all the way to Starboard (Right).

    You'll realize your sailing like a snake, against the wind, but South, and faster then if you just move towards the wind.
    When doing this, try to use just the front and middle sail, that way your 3 team mates can help you turn the middle and front sail faster, in this case, you might want to keep you back sail up, at least in real life. In-game, I actually don't know how it works, maybe you can benefit with it centered, so as soon as the game is out, I'll try this, and I'll update my post about it.

    Docking:
    As many of you might know, in the old days the sail ships always had an auxilar boat, it was a wooden boat with oars on it so you could reach a land or a port. (The risk of collision was very high, due to its poorly maneuverability).
    The ships used in SoT are exactly the same. They are not made for docking.
    But!, You can actually dock the ships in SoT. You need to consider 4 things.

    • Wind Direction
    • Speed
    • Sails Up Timing
    • Anchor Drop Time (Optional)

    These are crucial for a successfull docking in SoT.

    Its always better to put the wind behind you and aproach the dock as horizontal to it as you can.
    As you aproach the dock, get your sails up (Timing here is essencial too.)
    Then, as sayd in before, mind the ship rotations.
    Never turn more then 20º of your Wheel.
    Start by making longer aproaches untill you're familiar with the ship turns.
    (Optional) - Count the time the anchor takes to drop. (Remember when dropping anchor, the Ship Wheel needs to be at center, or you will do a slightly spin and hit the dock or get the stern too far from it).
    Practice, and Practice until you get it right.


    Combat Engagement, Positioning and Boarding Tatics
    (Please keep in mind I'm making this based on my knowledge and based on real life facts, SoT it's nothing but a game so every aproach needs to be made diffrently, every opinion I post here, is nothing but that, it's fair to be arguable and not appreciated).

    In real life, in the time of Pirates, the common thing to do was to disabble the sails of the enemy ship, so you could board it with your auxiliar boats. (If you were looking to reach their cargo and actually steal from it, so the cargo don't sink.) - So lets call boarding Active Aproach

    If not, you would just want to sink your enemy, firing your cannons. Lets call this Passive Aproach

    In SoT aproaches are made slighly diffrent.*

    So right here we have 2 diffrent aproaches, wich are applyable in SoT, because we are Pirates, and all we look for is the other ship Values. In countrary of real life, you can sink the ship, because the cargo will stay floating and you can still get it.

    Passive Aproach (In SoT) aka Loose Cannons!!
    Keep your distance! It's harder for you to hit, but so it is for them.
    Mind the Waves, Timing and Angle. Remember a projectile always go further at 30º Degrees, don't get you cannon to low or to hight, play with the waves, get your timing right. (And Skill ^^).

    Do some rounds so you can fire your cannons from both sides!
    It's important you never give the same side or keep the same route, or it will be easyer for the enemy ship to compensate their shots, change courses, make some zig zags, or circle around, you can even pretend you're fleeing and drop some Gun Powder on the water then turn back!
    Remember to use Islands as cover, either to make evasive maneuvers when you're in need of hard repairs or to take your enemy by surprise.
    (Here I really recommend you guys to Google some Horatio Nelson maneuvers, the guy that defeated Napoleon!).

    Ative Aproach (In SoT) aka Boarding
    Now Lets say the enemy team can be really good at repairs, so you will need another approach!
    When you are boarding you need to consider 4 things:

    • Aproach Timing
    • Wind Direction
    • Your Ship Position Rleative to Enemy's Ship
    • Who/How many Men will Board

    The best way to aproach is with your Bow directly into one of the enemy's side (Port or Stbd). If they are moving, make sure you make a hard turn so you can get the wind behind you to reach them fast, playing with your wheel for collision timing!

    Let's say you did a successful aproach, you need to have 2 Men ready to board, and 1 to help you getting the hell out of there!
    One of those men priorities - Drop their Anchor!

    If they dont succeed, wait for your team mates to respawn, keep your distance, and repairs and prepare to make another approach.

    If they do, keep close, try to keep the other man firing at their ship, and wait for your men to kill them all while you watch them sinking!

    This way they can't board you, but you can always board them!

    (If you guys have any other ideas please let me now on the comments below!)

    Flat Seas and Good Winds on March 20th!

    CodeName1337 (Rúben Gomes)

    Make sure you check out my Sailing Tips as well as #OP | Order of Pirates | Community, join our Discord anytime you want to find someone to sail with!

    (EDITED 8 MARCH 2018, I appreciate for all the corrections, everyone has been extremely helpful, contributing to my knowledges, and everyone one in the Community about English Technique Terms for Sailing!)

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  • @personalc0ffee
    I'll edit the post and put it there.

  • Some docking tips will be very welcome.

  • @personalc0ffee Get as close to land as possible. Know when its better to keep sailing and send 1 or 2 guys to land, or just anchor. Depends.

  • @personalc0ffee
    Google translate! xD

    In Portuguese we call it "Proa" and "Popa". I'll change it, thanks for the correction!

  • @personalc0ffee
    I'm here to help in whatever I can! ^^
    I was actually very impressed with the game mechanics and phisics.

  • @codename1337
    I did not have a lot of time to experiment during the last beta.
    IRL you generally get the most speed out of a sailing ship when traveling at a 10 to 20 degree angle to the wind.
    Does this hold up in the game?

  • @johnny-boy-zee
    You notice your sails and your speed increasing, i think at 20º/25º more or less.
    Then you start turning again.

  • @codename1337
    Beautiful!
    I can't wait to have my sloop skipping across the waves in the full game!
    Not to hijack your thread, but in a similar vein, would you like to see penalties for poor sailing? For example, slow damage for leaving your sails down while at anchor? Or some damage for doing "anchor turns"? There were reasons why these thing weren't regularly done...

  • @codename1337 said in Ship Sailing Tips, Rotations and Manouvers.:

    Sailing Tips:
    Left - PortBoard (PB)
    Right - StarBoard (ST)
    Front - Bow
    Back - Stern

    Might want to edit but it's just Port for left not Portboard. unless I was taught something different and google is just showing me region locked stuff.

  • @johnny-boy-zee
    I don't know how possible that is in the game mechanics, but... if it is indeed possible, it would be very nice to see.

  • @death-by-pinga
    Im quite sure its always Board after. (Going to check it anyways, translate is always tricky) We Portuguese invented that when we sailed to south near Africa, the "Bombordo" wich means "Port" it was where the Land was (Africa), and the "Estibordo" wich means "Starboard" was the unknown, we even gave them colors, that are used nowadays even in aircrafts. "Red for PB" (Because of the Blood Spilled in Lands) and "Green for SB" (Color for Hope, Freedom and Health).

    (EDIT): Yes you're right, its Port, but then I have no idea what abreviation you guys use in english, so i'll just leave it "Port"! Thanks dude!

  • @personalc0ffee Keep the anchor use for emergencies only as the ship can't rotate anymore when it's down, making an easy target for hostile pirates.
    Practice and hone your docking skills without it,
    plus a bit of diving to know where the shallows are
    and where to coast, you'll be the crew designated coxswain in no time. ;)

  • As a mariner on Minerva Marine (Greece) i can say that while sailing on the big ship with the 3 sets of sails , the angle of the sails only affect the speed and not the rotation as they should in real life ..Thats what i experienced in game .. that means when i want to have a faster turn, over starboard and the wind is on my bow i would turn the bow sails to starboard side (lets say about 30-40 degrees) depends , and in some rare occasion the stern sails to port .

  • @mich2mars
    We were talking about port, so port is only at ports. I think anchor its the best way to stop your ship, otherwise you take a bit to much to reduce speed, and timing is a bit more hard, will depend much more on your crew timing to put the sails up. Its a good idea to though, and its defenitly good to practice the aproaches.

    As for the shallows, are quite easy to see by the water color, but i do agree, no anchor when you're scavenging an island.

    Diving would be bad if someone aproaches fast, as you'll have 1 less crew member.

  • @codename1337 My bad, I meant diving when you have the time to do so, to learn overtime where you can safely coast, not each time you want to dock. 🙂
    Obviously you can use the anchor to stop,
    but I'll recommend to raise it afterward.
    Like you rightfully said, it will be harder to do without it the few first times, with some practice, I think you'll get better results.
    (the ship can rotate if needed, 1 man can drop the sails faster than 4 men can raise the anchor).

  • @personalc0ffee said in Ship Sailing Tips, Rotations and Manouvers.:

    I want to know about docking.

    Raise sails to slow down a bit and don't let anchor drop (stop walking) until last second and hear the sound.

  • @inkar-agobi posted some docking tips.

    Cheers

  • @inkar-agobi said in Ship Sailing Tips, Rotations and Manouvers.:

    Some docking tips will be very welcome.

    Pull in the sails a little
    Hold anchor one click from fully dropped
    Drop that last anchor click so you stop instantly at your stop

  • @farraccoon29390 Im sure you can turn faster with only your front sail up catching the wind from one board. I've used it to get out of tight spots.

  • @codename1337 said in Ship Sailing Tips, Rotations and Manouvers.:

    @farraccoon29390 Im sure you can turn faster with only your friends the sail up. I've used it to get out of tight spots.

    I thought the ship turned faster with sails up.
    Can not confirm. We did it never the less

  • @grand-atrocity only the front one up catching winds from one board.

  • @farraccoon29390 middle sail is mostly for speed, back sail helps you turning the back of the ship, or keeping it straight if you use front sail as well. (This saying if you have the wind from Stbd or Port.)

  • @codename1337 said in Ship Sailing Tips, Rotations and Manouvers.:

    @grand-atrocity only the front one up catching winds from one board.

    On the galleon we raised them all when we turned. Two people on sails helps of course.
    Anchor turn still better but then that really needs three to raise again.

    I’ll try usuing just the front sail on a turn next time.

  • @grand-atrocity sagte in Ship Sailing Tips, Rotations and Manouvers.:

    @codename1337 said in Ship Sailing Tips, Rotations and Manouvers.:

    @farraccoon29390 Im sure you can turn faster with only your friends the sail up. I've used it to get out of tight spots.

    I thought the ship turned faster with sails up.
    Can not confirm. We did it never the less

    It does not...thats physics...full sails when turning result in a wider (and such slower) ark and a far larger turning circle.

    Fastes way to turn (in sea of thieves that is) you put the wheel to the far right (or left) and drop the anchor. You raise it the same moment its down and put the sails to the wind...and off you go in the opposite direction.

    Mind you, thats exactly one of the maneuvers that make the difference between a losing and a winning crew in this game...double so for the galleon since the raising ankor takes an eternity...with a bad crew you can find yourself stuck on the place not able to move and taking hits. But if done right...Sir...this will put a smile on your face.

  • @kustho I don't think we are talking about the same stuff. ^^

  • @kustho said in Ship Sailing Tips, Rotations and Manouvers.:

    @grand-atrocity sagte in Ship Sailing Tips, Rotations and Manouvers.:

    @codename1337 said in Ship Sailing Tips, Rotations and Manouvers.:

    @farraccoon29390 Im sure you can turn faster with only your friends the sail up. I've used it to get out of tight spots.

    I thought the ship turned faster with sails up.
    Can not confirm. We did it never the less

    It does not...thats physics...full sails when turning result in a wider (and such slower) ark and a far larger turning circle.

    Fastes way to turn (in sea of thieves that is) you put the wheel to the far right (or left) and drop the anchor. You raise it the same moment its down and put the sails to the wind...and off you go in the opposite direction.

    Mind you, thats exactly one of the maneuvers that make the difference between a losing and a winning crew in this game...double so for the galleon since the raising ankor takes an eternity...with a bad crew you can find yourself stuck on the place not able to move and taking hits. But if done right...Sir...this will put a smile on your face.

    We are saying not to use full sails. Raise them up. For a faster and smaller turning circle.

  • @kustho we are talking about the rotation of the ship when stopped. Even when sailing, playing with the sails gets you better movement then dropping the anchor, because stopped targets are always easy targets.

    Keep in mind to get the anchor fast up you need 3 guys. (If you're not getting hit and water is coming in), even then it still takes some time.

  • I’ll try usuing just the front sail on a turn next time.

    Mind where the wind is coming in. And you can keep the middle sail centered, so right after your turn when you have wind behind put it down and gain speed. (Or keep it middle down, it's ok too)

    (Ps: only use back sail when you want to achieve a better speed. Otherwise keep it up all times.)

  • @codename1337 dijo en Ship Sailing Tips, Rotations and Manouvers.:

    @inkar-agobi posted some docking tips.

    Cheers

    Thanks!

  • @codename1337 Thank you so much for this post! I have been looking for one I could send to my mates for a while.

  • On behalf of all mariners I'd like to thank the Portuguese country for pioneering modern sailing techniques. That's being said growing up I was taught that the technique used when sailing into the wind was called "tacking". Just wanted to add on the term "coming about" which just means turning with the intention of turning the boat 180°.

  • @parz1val04 You're Welcome man!

    Anytime you want to join in just get in Discord! Meet you in the Sea!

    Flat Seas and Good Winds on March 20th!

    CodeName1337 (Rúben Gomes)

    Make sure you check out my Sailing Tips as well as #OP | Order of Pirates | Community, join our Discord anytime you want to find someone to sail with!

  • @codename1337 That's an excellent guide and thanks for sharing your expertise and taking the time to post!

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