Balancing the Sloop Properly; 2 Guns Per Side

  • i feel like i'm seeing way too many threads around here about trying to bridge the gap between teh sloops and the Galleons. they aren't supposed to be "equal" really, the galleons are like big motherships, while the sloops are like agile fighters. be smart about your engagement of galleons in your sloops. stay either in front of them or behind them and try to strafe them. or, you can just run away. you have the speed in your favor.

  • I agree with the OP, thought I feel like being able to move the canons from one side to the other would make more sense as to not overweight the ship.

    Staf'

  • @generaldorttv said in Balancing the Sloop Properly; 2 Guns Per Side:

    The Galleon allows all players to service each gun per side. Wouldn't it make sense for the 2 man sloop to have that capability as well? It would certainly help the rate of fire versus experienced Galleon crews.

    I said the same thing actually, well I said that the 2 player mode should be a frigate. My knowledge of ship classification in the real world is pants, so perhaps "frigate" isn't the most appropriate, but you get the idea. Sloop-Frigate-Galleon.

  • Honestly, I thought this when the beta launched but the more I played, the more I didn't want this. And I played in a sloop for most of the beta. With 1 cannon the sloop instead becomes a game of maneuvering properly, as opposed to the Galleon which involves sheer firepower. We took down many a galleon by just getting behind them using anchor turns or just waiting until they had to pull anchor, then got to blast away. I can honestly say, and I know it sounds crazy, but 2 cannons combined with the ability to out maneuver the Galleon, might make the sloop OP.

  • No need two canons as you almost never gona use it. I think galleons have 4 just if their are fighting another galleon in a "normal" side by side combat.
    Everything depends on crew and their synergie.
    If you still have doubts i found this video on YT... These guys are awesome fighting against galleons.

    https://youtu.be/7RvYCrYCFQo

  • @generaldorttv This topic kind of precludes the idea that these are going to be the only two ships in the game. While trailers haven't pointed to anything that would prove the contrary, I would think that if there are not more ships at release (that would be kind of pathetic, but also) ships would be forthcoming down the pipeline that would offer a different feel than either of these ships. Honestly, if I had the option as someone sailing solo, I would probably lose all the cannons/canonballs in favor of some added speed. Mostly though, I think there will be more options to play the game with a vessel that appropriately suits your play style.

  • @cwarrick66 it wouldnt really be a bad thing if they added a 3 player ship would it though? it would just add more layers to the game and more indepth gameplay/strategy.

  • @djm-xr07 said in Balancing the Sloop Properly; 2 Guns Per Side:

    @cwarrick66 it wouldnt really be a bad thing if they added a 3 player ship would it though? it would just add more layers to the game and more indepth gameplay/strategy.

    Sure. I'd be fine with that. They don't even need a different ship for it. The sloop still would perfectly support 3 people.

  • It's difficult to balance a ship because the anchor usually weighs down one side more.

  • I perfer to run with a 4 person crew, but with the limited time I played 2 person sloop 2 cannons on each side would balance it a little bit. A 4 person galleon would till be more powerful(as it should be), but it would make them work just a little bit more challenging.(which I like)

  • @fufinio I feel like right now with Rare testing out the gunpowder barrels, that should replace a rear cannon that would be in ways way to powerful ( also some vidoes on YouTube talk about two front swivel gun that shoot grappling shots but not confirmed yet).

  • @djm-xr07 said in Balancing the Sloop Properly; 2 Guns Per Side:

    @cwarrick66 it wouldnt really be a bad thing if they added a 3 player ship would it though? it would just add more layers to the game and more indepth gameplay/strategy.

    We already have a 3 player ship.

    It's called Galleon / big ship.

    Small ship = 1-2 players
    Big ship = 3-4 players

    Pretty simple really.

    If we are adding a new ship specifically only for 3 players then I say we also add a ship specifically only for 1 player.

    This way we would have:
    Rowboat = 1 player
    Small ship = 2 player
    Sucks-at-both-worlds ship = 3 player
    Big ship = 4 player

    The small ship can be handled by 1 player, but it takes more work than simply having 2 players on it. But that is a choice you make.

    The large ship can be handled by 3 player, but it takes more work than simply having 4 players on it. But that is a choice you make.

    How is this is in any way a difficult concept to grasp?

  • @ghroznak a difficult concept to grasp? its not, for me at least, but you seem to have just missed my point entirely.

    is it that mind boggling that a 3 player ship could Possibly have some unique and different attribute to it that alters the gameplay and combat of SoT?

    are the devs hand tied into making a ship thats a cross between the sloop and the galleon? nope, its not a "difficult concept to grasp" that they could possibly create a new and different type of ship for 3 people

  • @ghroznak said in Balancing the Sloop Properly; 2 Guns Per Side:

    @djm-xr07 said in Balancing the Sloop Properly; 2 Guns Per Side:

    @cwarrick66 it wouldnt really be a bad thing if they added a 3 player ship would it though? it would just add more layers to the game and more indepth gameplay/strategy.

    We already have a 3 player ship.

    It's called Galleon / big ship.

    Small ship = 1-2 players
    Big ship = 3-4 players

    Pretty simple really.

    If we are adding a new ship specifically only for 3 players then I say we also add a ship specifically only for 1 player.

    This way we would have:
    Rowboat = 1 player
    Small ship = 2 player
    Sucks-at-both-worlds ship = 3 player
    Big ship = 4 player

    The small ship can be handled by 1 player, but it takes more work than simply having 2 players on it. But that is a choice you make.

    The large ship can be handled by 3 player, but it takes more work than simply having 4 players on it. But that is a choice you make.

    How is this is in any way a difficult concept to grasp?

    What if I want to just matchmake with 2 friends without the game autofilling the 4th spot? I'd rather do it on the sloop.

  • The sloop is much faster than the galleon and that is what makes the difference. A smaller ship for a small crew to operate at the best efficiency. And with adding more cannons to the sloop most people will not even use most of the cannons due to the lack of crew.

  • @generaldorttv

    What about just giving the sloop a bit more of a firing angle?

    Personally, I think it's already a little OP that you can carry 10 cannonballs and reload in a second.

    Make it so everyone can only carry 3-4 cannonballs and the storage barrel for cannonballs on the Galleon is less accessible.

    Cannonballs would have more value if you could only carry 3 and store say 20 max onboard. People might actually reconsider wasting them to sink a docked ship at an Outpost.

  • @stem589 said in Balancing the Sloop Properly; 2 Guns Per Side:

    @generaldorttv

    What about just giving the sloop a bit more of a firing angle?

    Personally, I think it's already a little OP that you can carry 10 cannonballs and reload in a second.

    Make it so everyone can only carry 3-4 cannonballs and the storage barrel for cannonballs on the Galleon is less accessible.

    Cannonballs would have more value if you could only carry 3 and store say 20 max onboard. People might actually reconsider wasting them to sink a docked ship at an Outpost.

    Wut?

    Only carry 3, and store 20 max. That means 3 x 4 + 20 cannonballs in total = 32 cannonballs max on a gallon.

    In the last galleon vs galleon battle we were in before the beta ended we spent over 140 cannonballs, and I am sure the other ship spent at least the same amount.

    If we could only carry 32 total it would have been deteriorated into a ramming party.

    Firing cannons is FUN!

    32 is far too little. It would make most fights really boring.

  • ITs a tough call this one, I think keeping it the same might be the best option. I suppose it should have been experimented on in Alphas and Betas.

  • In the Beta the strongest Ship was a sloop sailed by two experienced players. Why buff this combo even further?

    They could think about a buff for solo player, because this is the weakest play-style right know i every situation.

  • @ghroznak said in [Balancing the Sloop Properly;

    32 is far too little. It would make most fights really boring.

    Maybe if you had less cannonballs to fire, you'd be more careful of the ones you fired?....... 140 in one fight seems a little wasteful.

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