Feedback and suggestions on Doubloon:
I'm ok with the Once a Month Bilge Rat Event, but it should last a Week (a lot of players work on weekends, it's unfair for them). The quantity of voyages and the prices are ok, but there shouldn't be a cap of 3 voyages to earn doubloons.
Doubloons stashes should start to be given to players even with Twitch Drops (a drop of a stash of 100 Doubloons should be good).
Eliminate all the gold from seasonal pass and put there doubloons instead (small one of 10 doubloons, big one of 25 doubloons).
The challenges are a good idea and a fun way for interaction. I'd just lower the number for the Flameheart shanty from 5 to 4.
If in Season 21 the GMU will be dropped, expand also the smugglers with quests dedicated to sell, steal and smuggle GMU loot and have that reward tiny amounts of doubloons, too.
Doubloons
I'm ok with the Once a Month Bilge Rat Event, but it should last a Week (a lot of players work on weekends, it's unfair for them).
What about the ones who work the whole week? Or the week it falls on? Unfair....
but there shouldn't be a cap of 3 voyages to earn doubloons.
Keeps you and a crew of four earning a quick ton of easy-to-finish voyages with 0 issue. 200 doubloons earn for whole crew. 4 players each have there own...yeah.
seasonal pass and put there doubloons instead (small one of 10 doubloons, big one of 25 doubloons
Easy season pass completion.
I'd just lower the number for the Flameheart shanty from 5 to 4.
Or remove that silly challenge. Saw an out war at Reapers hideout just because a crew wanted to do it...but others did not.
@burnbacon someone who works a whole week is basically a slave, so unrealistic. Please stop commenting if you are gonna just bother people on the forum. For the cap thing, that would allow far mkre voyages to flow on the server, allowing also more steals and interactions. Your other comments are non sense.
I can see why they made the number of pirates required 5 - a Galleon still needs another ship.
Chances of success are greater at the start of Event and then slowly diminish as less folk require it and less likely to cooperate.
Personally I would remove multi-crew challenges - some folk just don't like playing like that and it is harder for smaller crews to get the numbers.Fire requirement on the Grubs also just lead to inorganic gameplay- 'Hey, can I burn grubs on your Ship?' - 'Sure! Can I do it on your ship?'
Challenges for the Week - would be much more fun to have the time to do these organically, swimming up to ships and only having to PLACE grubs on the stove. Job done.
I've resigned myself to just getting the exclusive stuff from Duke - which should be easily achievable with successful Weekends and Seasonal Renown.
Definitely need more opportunities outside the Weekend to earn Dubs.
Legit players cannot accumulate the currency while alliance servers ploit mechanics to fill coffers.@pc-monkfish said in Doubloons:
I can see why they made the number of pirates required 5 - a Galleon still needs another ship.
Chances of success are greater at the start of Event and then slowly diminish as less folk require it and less likely to cooperate.
Personally I would remove multi-crew challenges - some folk just don't like playing like that and it is harder for smaller crews to get the numbers.Or just make it a multi-crew challenge, so you won't need five solo sloops :).
Definitely need more opportunities outside the Weekend to earn Dubs.
Legit players cannot accumulate the currency while alliance servers ploit mechanics to fill coffers.Aye.
