Some Suggestion From a Loyal Sea of Thieves Players

  • To the Sea of Thieves Support Team,

    Hello, I am a dedicated player of Sea of Thieves, with over 1,000 hours of playtime. This game has been with me for more than three years, and I have always loved sailing the seas with my friends. The joy and memories it has brought me are truly irreplaceable.

    However, since the PvP update in Season 8 and the “Flameheart’s Return” update in Season 13, I have felt that the fun of the game has gradually decreased. This is not due to bugs, but rather the direction of the game’s updates.

    Firstly, the storytelling. I started playing during Season 6, right in the middle of the Adventures. I really enjoyed those story arcs — like the tides of the ocean, they rose and fell with tension and excitement. Lost Sands and Return of the Damned were especially thrilling, with the clash between two factions feeling like waves colliding at sea. But after The Secret Wilds, the Adventures suddenly stopped, which was very disappointing. The developers once promised that past Adventures would be made available to replay, but this has not happened. While there are still stories hidden within recent updates, they often feel obscured. For me, a story only becomes a legend when it spreads across the seas. Questions such as: How were the temples discovered? What exactly was the deal between the Dark Brethren and Captain Briggs? Why do they seek the Siren skull? — remain unanswered, leaving the narrative feeling incomplete.

    Secondly, the lack of clear goals. In Seasons 8 and 13, we were motivated to chase meaningful rewards: curses, titles, PvP battles, and the epic fight against Flameheart’s fleet. But in Seasons 10 and 14–16, the rewards have been mostly cosmetics and gold. Unfortunately, gold itself lacks value, since it can only be spent on more cosmetics. This makes daily voyages feel repetitive, with little purpose beyond accumulating money.

    Thirdly, the mission design. Whether it’s Hunters, Reapers, or the recently added Smugglers, the core structure is largely the same — go to a place, complete a task, return. Over time, the repetition has made them less exciting compared to emergent world events. For example, Smuggler missions could have been much more thrilling if they involved risks, such as being hunted by ghost ships or skeleton fleets while carrying contraband. That kind of danger would really capture the feeling of “smuggling.”

    Finally, I want to share my hopes for the future. I am excited about the upcoming Heist missions, the new Skeleton Fortress, and the expansion to the volcanic region. But I also worry these might only be short-term excitement. If the core issue of meaningful rewards and long-term goals isn’t addressed, the game may continue to lose its sense of progression.

    I know I cannot speak for all players, but this is my honest perspective as a loyal fan. Sea of Thieves has been a dream game for me ever since I watched others play it years ago, and now it has been part of my life for over 1,140 hours. Looking back, it feels very different from the Sea of Thieves I first fell in love with. Still, I sincerely hope the game will continue to lead us on greater and more adventurous journeys in the future.

    Your most loyal player,
    Daren Lee8785

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  • They already made a Video and such talking about being more clear and where they want the game to go with future Updates.

  • Any limited time story or content frankly doesn't count.
    For all intents and purposes, it never existed, wasn't made, and should be entirely disregarded.
    Any content they make needs to be permanent additions.
    They need to make more permanent tall tales, not limited time adventures. They should never had made limited time adventures.

    I abandoned Destiny for going too far down the deplorable rabbit hole of limited time content, I'll abandon SoT for the same reason if Rare does it too.

  • The idea of making key world lore time limited is beyond stupid to me. Herald of the Flame tells us what happened to bring Flameheart back. Dark Deception explains why the Burning Blade was able to come back to the seas. Secret Wilds is the reason why Briggsy is no longer a pile of bones on Shark Bait Cove. I'm not saying we need EVERY adventure back, but locking the knowledge of why the big bad guy or his most powerful weapon are back behind playing the game on a specific 2 weeks 3 years ago makes it feel like Rare never actually wanted to tell a story and were just using the idea of expanding the lore to get more people to play. And yeah obviously they want more people to play, but doing it that way is not it. Now no one gets to know the answers to why you can have 4 separate versions of the sword of souls from 4 different points in its timeline in a single screenshot.

  • My sentiment in Lore progression is that a mix of Adventures and Tall Tales is the way, but moreso the approach to Tall Tales needs to be changed.

    Tall Tales should exist in the Sea of the Damned. They are the history of Sea of Thieves, the events that have already happened. And this it makes sense that their story be linearly done as they are because there is no real choice, you are living a memory. Plus, this solves people having to be frustrated by being attacked doing Tall Tales while also not requiring them to be Safer Seas. We already portal to the SoD for some of these Tales anyways, so just pop them all over.

    This also gives us more freedom, if we go back and also do this with all the original Tall Tales, to allow the world to change. Lots of things can't already because they have to stay a certain way for people to do those Tales still, which makes our role in any story kind of cheapened because we eventually hit a wall and can't really go and make choices.

    Adventures should be the way of it for ongoing world building, allowing us to have choice and effect change in the world. After a few Adventures, wrap them up in a more cinematic Tall Tale that people can go relive but without the ability to make choices like we did in the Adventures. It is now history you are reliving. No storyline is lost this way, but we get to be real factors in the ongoing narrative. Plus, then we could all go revisit Golden Sands from time to time in the SoD since it had some role in various events and could be seen in the Tales.

    You can still have some limited time cosmetics for doing Adventures, and then provide reskins of those for doing the Tall Tales. A little something for those who where there to live the story, and something for everyone that is at least similar to the thing you got for being there but still visually distinct so people who lived it can show that off.

    This is the way forward in my humble opinion, just a matter of if Rare ever realizes this would be the best play for them to make for the kind of game they have been wanting to design, satisfying the desire to have lore that people can experience while leveraging the love service facet of the game to allow player driven decision and allow for the world to change.

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