To the Sea of Thieves Support Team,
Hello, I am a dedicated player of Sea of Thieves, with over 1,000 hours of playtime. This game has been with me for more than three years, and I have always loved sailing the seas with my friends. The joy and memories it has brought me are truly irreplaceable.
However, since the PvP update in Season 8 and the “Flameheart’s Return” update in Season 13, I have felt that the fun of the game has gradually decreased. This is not due to bugs, but rather the direction of the game’s updates.
Firstly, the storytelling. I started playing during Season 6, right in the middle of the Adventures. I really enjoyed those story arcs — like the tides of the ocean, they rose and fell with tension and excitement. Lost Sands and Return of the Damned were especially thrilling, with the clash between two factions feeling like waves colliding at sea. But after The Secret Wilds, the Adventures suddenly stopped, which was very disappointing. The developers once promised that past Adventures would be made available to replay, but this has not happened. While there are still stories hidden within recent updates, they often feel obscured. For me, a story only becomes a legend when it spreads across the seas. Questions such as: How were the temples discovered? What exactly was the deal between the Dark Brethren and Captain Briggs? Why do they seek the Siren skull? — remain unanswered, leaving the narrative feeling incomplete.
Secondly, the lack of clear goals. In Seasons 8 and 13, we were motivated to chase meaningful rewards: curses, titles, PvP battles, and the epic fight against Flameheart’s fleet. But in Seasons 10 and 14–16, the rewards have been mostly cosmetics and gold. Unfortunately, gold itself lacks value, since it can only be spent on more cosmetics. This makes daily voyages feel repetitive, with little purpose beyond accumulating money.
Thirdly, the mission design. Whether it’s Hunters, Reapers, or the recently added Smugglers, the core structure is largely the same — go to a place, complete a task, return. Over time, the repetition has made them less exciting compared to emergent world events. For example, Smuggler missions could have been much more thrilling if they involved risks, such as being hunted by ghost ships or skeleton fleets while carrying contraband. That kind of danger would really capture the feeling of “smuggling.”
Finally, I want to share my hopes for the future. I am excited about the upcoming Heist missions, the new Skeleton Fortress, and the expansion to the volcanic region. But I also worry these might only be short-term excitement. If the core issue of meaningful rewards and long-term goals isn’t addressed, the game may continue to lose its sense of progression.
I know I cannot speak for all players, but this is my honest perspective as a loyal fan. Sea of Thieves has been a dream game for me ever since I watched others play it years ago, and now it has been part of my life for over 1,140 hours. Looking back, it feels very different from the Sea of Thieves I first fell in love with. Still, I sincerely hope the game will continue to lead us on greater and more adventurous journeys in the future.
Your most loyal player,
Daren Lee8785
